Maverta
Maverta - minimalist, relaxing, motion logic, mind game. The player’s goal - survive in maze and save penguins.
FEATURES:
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300 levels and 50 challenges
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Unique gameplay
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Mind games
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Motion logic
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Adaptive hint system
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More than 25 languages
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Necromancer : Winter
If you enjoy endless amounts of fun and the time of your life buy this game now. This game was a complete and udder blast i cannot amount it into words. I am positive this game was touched by the hand of god himself.
– Real player with 1.2 hrs in game
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i cant say this game has anything special about it expect the idea of reviving dead and taking them with you to the next level.
wich is pretty much the whole content. you wander from one area to another kill everything, revive it and go to th next area. there is no real challenge behind it and the whole game is finished in under one hour.
this game has great potential but waaay to little content. if it gets developped prpperly i would definitely pay more for it.
suggestions:
items
levles
skills
– Real player with 0.5 hrs in game
Geneforge 2
The world to explore is huge, non linear for the most part. Expect to die many times, the game is challenging and I like it this way. Expect to read too, and I mean read a lot. Geneforge is a well-written story heavy RPG where your choices will matter, with diplomatic situations filled with gray areas (it’s not at all your classic good vs evil scenario), tactical turn-based combat, several different ways to play the game (I choosed a solo Agent, but you might as well play a Shaper with an army of creations), I think there are 5 different ways to “win” the game and complete the story.
– Real player with 109.0 hrs in game
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The best game in an already amazing Saga. Sad that the series went downhill from here.
Starts off a bit slow, story-wise, but once you get into the flow, it’s fantastic.
If you want to play a Guardian, this is the game to do it in, with the introduction of the Parry skill, they can become incredibly tanky. It got nerfed pretty hard in subsequent games though.
This game is also notable for having the best xp system in the series, with the scaling being very sharp in the first sections (to reward and incentivize players to keep moving forward, and actually following it’s own mantra of “you don’t have to clear every area in the game”), but as you get farther in, it becomes significantly more relaxed, so that you never have a situation where endgame enemies are giving you 1 xp and you become stuck.
– Real player with 81.0 hrs in game
Geneforge 5: Overthrow
Awesome game with a fair bit of challenges and stuff.Plus that it has good graphics and awesome creations
Creations:
Fyora:Basic Creature with both melee and missle abilities,but not that much health
Thahd:Creature with powerful melee attacks and very high health but a very high chance to get confused or charmed in battle
Artila:Very low health and low melee damage,but very good acid damage.Suitable on large forces to defeat some weak bosses
Cryoa:Improved version of the Fyora shooting Ice Bolts.Still doesn’t have a lot of health
– Real player with 385.8 hrs in game
This appears to be the largest of the series in terms of choices and lore.
As always try to find your games on sale. While I personally feel all of the Geneforge games deserve to be bought for full price…money is money and people need it for other things like eating or having a home
I copied and pasted from my own review… I’m lazy…
This game is a turn based game Fantasy RPG just like the previous games You will need to read for context during the game. If you don’t like reading you won’t like the game. You generally get short scenes from the story where you and your companion will speak and you will receive details about them depending on your skills. You choose how to respond and the scene continues. Making choices with words and actions will shape your story and eventual ending.
– Real player with 75.4 hrs in game
Adore
With the latest update, Adore is in the best state it’s ever been, and keeps me coming back to play in a way the original gameplay loop, while innovative, just didn’t manage to accomplish.
To those out of the loop: before the Welcome Home update, the play loop of Adore was structured more traditionally ‘roguelike’ in terms of run progression, with a groundbreaking summoner/moba-like combat system, but relatively light on the ‘creature collecting’ part of the game, simply because that' difficult to incorporate in any roguelike. There was a metagame hub where some creatures (not many) could be ‘stored’, essentially, and the only way to get new ones ‘stored’ was to start runs with empty party slots and capture new creatures, which you could then choose to bring with you or not when the run ended/failed. There was an element of ‘trading up’ through a run to a degree, starting with a few keeper creatures and some filler, and then capturing/releasing others as you went to keep pace with the difficulty curve (which, let me not forget to mention, is surprisingly steep and still is. not unfairly so, but definitely unforgivingly so). This resulted in some awkward tensions, such as situations where you could theoretically capture a new creature (that would then have full health) to replace your trained up creature that was at critical health to keep the run going, but would result in giving up the ‘keeper’ creature etc. It had phenomenal per-run gameplay and combat mehcanics, but had self-admitted struggles making the roguelike and creature collecting parts of the game - the blending thereof being what makes Adore so innovative - play nicely together. As a result, it was primarily a ‘roguelike with creature collecting elements’.
– Real player with 37.8 hrs in game
I came back a second time to edit my review after almost a year of not playing.
TLDR: This is a genre-defining title, and the devs are CLEARLY on to something.
insert sound of audience clapping, whooping, and throwing roses
Wow you guys have done something incredible with the soundtrack. The music is a sincere joy to experience, in fact when I came back it was the FIRST thing I noticed/remembered. I thought to myself “I cannot believe how good this music feels to listen to, like calm in your soul.” Every zone’s track brings me this internal feeling of ethereal serenity in my soul. I mean FFS guys, I could feel the music in my chest. I heard it with my heart, not my ears. Y’all obviously LOVED making the music for this game, and as a musician myself, I feel that that passion is what has made this game so wonderful.
– Real player with 29.1 hrs in game
Geneforge 1
Geneforge 1 is pure, simple perfection, and a large part of my emergence as a gamer. For those liking more story-focused RPG games, it may very well be a hidden gem.
G1 is a testament to how a well-written story will outlast graphical advancements any day, because while graphics become more outdated with time, a good story will last forever. G1 hits you with a curious but well-executed medieval Sci-Fi story, that’s simultaneously thoughtful, memorable, and well before it’s time. There are no real low points to it either; from start to finish, it remains strong and consistent. You are also very much the master of your own destiny in the game; unlike the future games, which place you into a specific sect as soon as you start the game, G1 has zero hand holding. Beyond the vague reputation of your kind, you’re free to do whatever you want, and you can very easily play without allying yourself with the numerous factions presented to you. There’s also the option to go completely mad with power, which I personally have a big preference for, and very much appreciate and recommend.
– Real player with 188.6 hrs in game
tl;dr: If this review is too long for you, you probably aren’t going to enjoy this text-heavy game. But you can skip to the summary at the end.
REVIEW
Go back to the very early stages of this millenium (when this game was released), and you might remember two things: (1) fascination with emerging medical technologies surrounding genetic modification and (2) the Infinity Engine at its zenith. Both of these influences can be found in Geneforge, which takes genetic modification as its theme, and uses a Baldur’s Gate-like mechanic for its gameplay (although shorn of D&D rules and a conventional fantasy setting).
– Real player with 100.5 hrs in game
Volseons
Volseons is an RPG/turn-based combat type of game set in a land-locked country called Dynanzium. Take the role of Lerdstrat, one of king’s most loyal servants, as an opposing faction sets him up for the assassination attempt at king’s life. Use powerful monsters known as “Volseons” and venture around the world in search of redemption and truth.
Being creatures of immense power over the elements of the world, Humanity has found many ways to manipulate and control them in order to build up their civilisations and advance technology, while also using their power to wage war with other human factions.
Features:
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Journey through a prologue story arc which sets the tone and backstory of the main game (planned for release in 2019).
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Fight and Capture multiple unique Volseons, all with their own traits. (With a lot more Volseons to come!)
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Challenge powerful opponents as you take on a slew of difficult enemy teams where your strategy will be awarded.
Our story
We are proud to be here with our first major game that we want to continue developing. Currently, we made this prologue as a proving grounds of our idea as a side project in our free time. Next up, we want to get to the next level: going full-time developers, and for that, we need help!
For our planned developments for Volseons, please see below.
Planned features for Volseons:
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Detailed character arcs over six story epics. Following a number of characters across the world of Dynanzium, in Volseons you are not simply playing one character or one party of characters, you will instead experience intricate stories of multiple characters from different civilisations and factions as they interact and wage war with each other, seeing the good and bad in every major character instead of seeing characters as one note heroes and villains.
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Five epic regions to explore and beyond… in ONE game! In 2000, Pokemon Gold featured two existing regions to explore which certainly made the game feel really epic. Unfortunately, as Pokemon games expanded and spread across multiple cartridges and games consoles, players cannot visit these old areas on the later versions of the game. We have built a structure which will allow us to release new regions, areas, Volseons etc into the base game, allowing players the freedom to go back to the old regions and as well as to allow us to update the old regions with new content, allowing us to make a true expansive and epic world.
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Six years of planned content. Volseons, by nature are adaptive, growing beasts. Our game will reflect this as we release a steady flow of content over the next six years. We plan to release each story epic around a year apart from the last one, each epic will come with a new region to explore with the exception of the last one… which will be something truly special. In addition, we will release additional features and balance adjustments to the game periodically.
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The progress of this prologue will transfer to the main game, this prologue will give players an early opportunity to give us feedback for improvements of the main game as well as allowing early adopters to capture some rare Volseons for later use!
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A whole encyclopedia of monsters (that we call the “Necromonium”), with around 30 Volseons already in game with their own unique passive ability and typing combinations which gives each Volseon it’s own unique flavour. In addition, each Volseon has their own expansive moves pool. Volseons will be released regularly in each major update and may also be released in events.
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Truly challenging content. We are creating a strategy RPG that will have meaningful difficulty settings and optional challenge modes. For an example of this difficulty, a boss fight on a higher difficulty setting will use drastically different Volseon team compositions that are made to challenge the player much more than the normal difficulty, no inflated stats rubbish here!
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Challenge modes will introduce additional challenges such as introducing permanent death to your Volseons if they are defeated or restricting the amount of Volseons you can capture and use like a “Nuzlocke”. Many more challenge modes will also be included that will give hardcore players very meaningful feats to accomplish.
The Dragoness: Command of the Flame
A HOMM-inspired adventure with a roguelite twist. Embarking on an epic quest across the Draithir Peninsula – a land ravaged by warring factions of Dragons – you take the role of a Commander, recruited by The Dragoness, in her bid to conquer and bring peace to the world.
Finding yourself in the ruined capital of Níwenborh it’s down to you to rebuild this once-great city. Only by recruiting a powerful beast army and managing your resources will you be able to prepare yourself for the dangers that lie ahead - where only keen strategic thinking and tactical skill will see you emerge victorious.
In a classic combat system great strength is nothing without good tactics. Enter challenging, turn-based, HOMM inspired battles. As you lead your allied creatures to victory use what you’ve learned about your enemies’ attacks to do your best to minimize your losses. As your beast army grows in numbers, experiment with unit types and skill synergies to find a playstyle that suits your strategic thinking – and forges the best path to success.
Your defeats will only fuel your willpower. Embark on roguelite adventures during which you will explore the ever-changing Draithir Peninsula in search of vital resources, new, powerful creatures to add to your army, ancient artifacts that enhance your power, and enemies to crush. Each journey means unlocking new beasts, skills and base upgrades. Don’t despair over your downfalls, as each time you will only rise up stronger, choosing your own path in an RPG hero progression system.
Your battle skills alone might not be enough to save the world from succumbing to darkness. Prove your worth as The Dragoness’ Commander, by guiding your city and army to splendour. Gather resources, care for your monsters, manage the development of your base and decide on the direction of your progress. In this world, your choices are everything: pick the paths to explore and beasts to collect; choose which fights are worth the effort and which should be avoided for now. Don’t give up hope – for every defeat will make you more powerful than ever!
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Immerse yourself in HOMM-like exploration and combat.
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Embark on roguelite adventures, growing stronger with each defeat.
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Take on the role of the Commander and develop her powers and skills.
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Recruit a formidable army of beasts to do your bidding on the battlefield.
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Fight battles that will challenge your strategic thinking.
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Choose from a huge range of abilities and artefacts - experimenting with powerful skill synergies.
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Gather resources to manage and develop the Capital City of Níwenborh.
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At The Dragoness’ behest – put down a rebellion and regain control of the kingdom against a demonic dragon adversary.
Monster Harvest
Should I recommend this game yes or no? I played about 50 hours of it.
But this game feels very early access. It is fine for the price.
Don’t expect too much though.
Here are my pros/cons.
Pros:
-Monster farming/fighting is integrated in the gameplay loop, unlike Stardew Valley where it feels more like an afterthought/removed from the actual gameplay.
-The world is more phantasy like. You don’t have your typical normal farmlife but instead you farm eyes and skulls. Especially the Dark season is very Halloween. Yes there are only 3 seasons: Dry, wet, and dark.
– Real player with 46.7 hrs in game
Hello,
I am quite conflicted about this game.
I really like the concept of Monster Harvest. It’s different from the usual. It’s like a mix between moonlighter (for the dungon part) but with planimals for fighters (a bit like pokemon) and harvest moon, stardew velley, peaceful days, etc… for the farming / townfolks part.
And that is a good idea. But there are a lot of itching little things.
Let’s start with the + :
Three seasons which are different from the usual is nice, 21 days instead of 28 or 30… Well, why not.
– Real player with 28.4 hrs in game
Nautical Life
Ok for 1 day nothing more.
– Real player with 35.7 hrs in game
Don’t listen to the reviews on the discussion page, this game is fantastic, simple casual style gameplay your not racing any timers or must have done by this time drama, take your time. If your low on in game currency buy a few fishing boats wait a day you’ll have more money instantly. Then buy more boats level up repeat.
– Real player with 21.3 hrs in game