Abomi Nation

Abomi Nation

I’m still in the midst of my first run, but I adore the charm this game has. The combat is very enjoyable, and there’s a decent challenge even on the normal difficulty setting. A big selling point is just how customized you can make each run. Difficulty, permadeath, which Abomi join you, all of it can be influenced at the start of a new run, and the game very much encourages you to play it multiple times. No two runs are going to be the same!

The cutesy style of the game greatly contrasts with just how dark this game can get sometimes, though. There’s regular references to death, dying and killing, and your team members actually talk about it when somebody dies. It’s not the most complicated game - if you’ve played any recent Pokemon title, you’ll grasp this game pretty easily - but it’s good fun, and each trek on the island is a brand new adventure. I’m very impressed that this was mostly made by one person! And we’re getting new Abomis every now and then, too, which adds to the fun! I do look forward to what might get added to the game in the future, but for now, I think I’m going to go ahead and hop back in!

Real player with 41.5 hrs in game


Read More: Best Creature Collector RPG Games.


A good concept for a game but poor execution. The design aesthetic itself is not a problem, but the naming conventions and designs are… inconsistent and kinda cheesy. The gameplay is slow and the framerate is bad so the game feels like it takes forever while you’re not even accomplishing much. Fights are very matchup dependent which means they snowball based on who is your lead Abomi and the typing chart is unique so you really need to learn it before you attempt the game seriously. The UI is kind of shoddy and requires a lot of button presses and doesn’t allow for mouse/keyboard play which is odd for a game released for PC.

Real player with 39.4 hrs in game

Abomi Nation on Steam

Chainmonsters

Chainmonsters

Chainmonsters is a massive multiplayer online RPG where you catch, battle, trade, explore, and combine different types of monsters and abilities to create your own style of play. No game subscription required. Explore the vast lands of Ancora together with your friends on Steam, iOS and Android!

Key Features

Massive Multiplayer allows you to join your friends on an epic journey and complete quests and dungeons together.

Cross-Platform Play across Steam, iOS and Android.

Catch over 135 unique Chainmons with diverse traits, types and abilities. Combine into multiple Squads for various occassions.

Story-based campaign. Join the N-Corp agents and discover the mysterious disease that is affecting Chainmons across the land.

Dungeons and Raids challenge those that are eager to dive deep into the world and defeat special Raid bosses.

Dynamic day/night cycle not only alters the visuals but also has gameplay effects.


Read More: Best Creature Collector RPG Games.


Chainmonsters on Steam

Nexomon

Nexomon

Do I Recommend This Game

The answer is YES!

–-{Graphics}—

☐ You forget what reality is

☐ Beautiful

☑ Good

☐ Decent

☐ Bad

☐ Don‘t look too long at it

☐ Paint.exe

The graphics are pretty good from where they came from, as this game originally was a mobile game. The nexomon’s art and uniqueness was pretty good!

–-{Gameplay}—

☑ Very good

☐ Good

☐ It‘s just gameplay

☐ Mehh

☐ Starring at walls is better

☐ Just don‘t

It’s a Pokémon-like game, but has a stamina system instead of a usage per move system. Definitely makes you think more of what you can do versus how many times can I do it. It’s a fun experience figuring out what work well vs what as it can make a huge difference in the big fights throughout the story.

Real player with 68.4 hrs in game


Read More: Best Creature Collector RPG Games.


Oh man, a Pokemon clone ported from mobile made that originally had microtransactions? Sounds like a disaster in the making, but don’t write this game off so quickly…

There’s no doubt about it; Nexomon is very similar to older Pokemon games. While unique enough to have its own merits, there’s definitely a large overlap in target audiences. It may not seem fair to compare an indie game with a small team to the largest media franchise in existence, but it’s inevitable for any game in the creature collection genre. In the case of Nexomon, I find these comparisons are mostly favorable.

Real player with 57.4 hrs in game

Nexomon on Steam

Siralim Ultimate

Siralim Ultimate

Hides playing time

Yeah I guess you could say I like it…

– TL;DR –

Buy it if you:

  • Enjoy spending an hour or 2 sorting through monsters and items to make a team

  • Don’t mind “the balance comes from everything being overpowered” style games

  • Like Pokemon but would rather it wasn’t made for 3 year olds

  • Have crippling autism

DON’T buy it if you:

  • Don’t like grinding

  • Value your precious time in this mortal coil

BTW: I’m writing this before the first (? big update after entering EA so if anything’s outdated by then RIP.

Real player with 802.5 hrs in game

Note: This is a review of the game as of patch 0.9.4 (I have removed/amended criticisms that are no longer relevant)

TL; DR

I definitely recommend the game if you are interested in casual play, monster collection, team building, or light grinding. I don’t really recommend the game if you are looking for a satisfying long-term grind.

Like

Graphics - Definitely an improvement on the previous games. A lot of effort has gone into improving the look of the sprites and tilesets.

Real player with 619.9 hrs in game

Siralim Ultimate on Steam

Siralim

Siralim

I have to admit, I haven’t owned this game for very long, but I spend almost all of my free time playing it. I’ve just gotten past the tutorial sections because I spent so much time playing my way and just having fun in the maps and leveling up different aspects of the game before more advanced mechanics were added.

Pros:

  • Great retro feel. The graphics really bring me back.

  • Huge variety of monsters that there are innumerable customization options (although some will clearly be better than others)

Real player with 140.3 hrs in game

Sandbox prodecularrly generated jRPG with no level caps.

collect creatures

hatch demonic version and nether version of them

craft and enchant weapons and armors

level up thosecreatures AND the weapons/ armors

areas always scale to your party of creatures

cast magical spells

game has a daily logon/ daily quest system and its not even online! That’s cool!

collect resources

get pissed off when you loose tons of resources in gambeling with dwarves

summonable bosses

0 story! Just capturing, collecting, fighting leveling… all packed into a 30.5 mb fun little game without end!

Real player with 104.7 hrs in game

Siralim on Steam

Adore

Adore

With the latest update, Adore is in the best state it’s ever been, and keeps me coming back to play in a way the original gameplay loop, while innovative, just didn’t manage to accomplish.

To those out of the loop: before the Welcome Home update, the play loop of Adore was structured more traditionally ‘roguelike’ in terms of run progression, with a groundbreaking summoner/moba-like combat system, but relatively light on the ‘creature collecting’ part of the game, simply because that' difficult to incorporate in any roguelike. There was a metagame hub where some creatures (not many) could be ‘stored’, essentially, and the only way to get new ones ‘stored’ was to start runs with empty party slots and capture new creatures, which you could then choose to bring with you or not when the run ended/failed. There was an element of ‘trading up’ through a run to a degree, starting with a few keeper creatures and some filler, and then capturing/releasing others as you went to keep pace with the difficulty curve (which, let me not forget to mention, is surprisingly steep and still is. not unfairly so, but definitely unforgivingly so). This resulted in some awkward tensions, such as situations where you could theoretically capture a new creature (that would then have full health) to replace your trained up creature that was at critical health to keep the run going, but would result in giving up the ‘keeper’ creature etc. It had phenomenal per-run gameplay and combat mehcanics, but had self-admitted struggles making the roguelike and creature collecting parts of the game - the blending thereof being what makes Adore so innovative - play nicely together. As a result, it was primarily a ‘roguelike with creature collecting elements’.

Real player with 37.8 hrs in game

I came back a second time to edit my review after almost a year of not playing.

TLDR: This is a genre-defining title, and the devs are CLEARLY on to something.

insert sound of audience clapping, whooping, and throwing roses

Wow you guys have done something incredible with the soundtrack. The music is a sincere joy to experience, in fact when I came back it was the FIRST thing I noticed/remembered. I thought to myself “I cannot believe how good this music feels to listen to, like calm in your soul.” Every zone’s track brings me this internal feeling of ethereal serenity in my soul. I mean FFS guys, I could feel the music in my chest. I heard it with my heart, not my ears. Y’all obviously LOVED making the music for this game, and as a musician myself, I feel that that passion is what has made this game so wonderful.

Real player with 29.1 hrs in game

Adore on Steam

Beastmancer

Beastmancer

HIGHLY RECOMMENDED : 9/10 Rating (Interesting Story, Excellent Game Mechanics)

This is an excellent game with an interesting story that is I felt is professionally written. It’s a story about ambition and control, of right and wrong, of greed and goodness. It’s a story of how an apprentice beast tamer entered a competition and found that things are not what they appear on the surface and the competition was really a farce. Slowly he learn about the sinister evil by talking to various competitors and finding scrapes of journal in his exploration. The game actually allow you to have morality choices about what you need to do too.

Real player with 52.1 hrs in game

In english

The game let you play as a Beastmancer apprentice that want to enter a tournament where all the best Beastmancers will fight, and thats basically the beginning of the story, a bit like pokemon you will be able to capture monsters in your path and level them up, the game is more mature than pokemon in a way that people die in it, and everything is not love and butterflies, the narration isn’t great, but not godawful, i’d say it is just below average, the soundtrack as i recall were mostly average too, the graphics i personally like it, the scenario isn’t that great as well, the game has many flaws but still is charming and you want to get to the end, for my part i did enjoy it, i wouldn’t call it a great, but if you enjoy RPGs and have done the better ones it is definitely worth a try, cause it is definitely original in what it does.

Real player with 40.9 hrs in game

Beastmancer on Steam

Siralim 2

Siralim 2

I’ve only played about twenty hours at the time of my writing this, but oh MAN those have been an enjoyable twenty hours and they won’t be the last.

If you are a fan of monster-raising RPGs–particularly ones like Dragon Warrior Monsters–then PLAY THIS GAME. The best way I can describe this game is that it is Dragon Warrior Monsters ON CRACK. Level your monsters forever, breed them for better and different offspring, craft items for them, enchant said items, teach them spells, dive through roguelike dungeons… and that’s still not even everything.

Real player with 162.5 hrs in game

A game wonderfully designed for those with a tinkering mindset. If you enjoyed building up a pokemon team or a cohesive fire emblem force, Siralim 2 offers a unique experience; you travel pocket dimensions, where your team of up to 6 creatures fights another group of up to 6 creatures in turn-based combat.

In combat, your creatures can attack, cast spells you selected for them, increase their defense, provoke the enemy (making them more likely to be targeted by the enemy) or extract a core from the enemy (effectively capturing them, and allowing you to summon one of the monsters later from the hub world).

Real player with 109.8 hrs in game

Siralim 2 on Steam

Catch’em

Catch’em

Lucky me gets to write the first review of Catch’em, which is a 2D retro pixel fishing simulator/clicker game. Gameplay consists of clicking on the screen a lot to make it seem like you’re fishing, so basically what you would expect from a crapware mobile screen tapper game, but for some reason, inflicted on PC gamers instead, via the wonderful DailyIndieGame shovelware bundles.

I don’t know if this is an asset flip or a template flip, I never saw this one before, but it’s garbage anyway. 2D retro pixel “art” used instead of proper graphics, locked resolution, low resolution (jaggies everywhere), terrible attempt at “gameplay”.

Real player with 0.2 hrs in game

Catch'em on Steam

Beasties - Monster Trainer Puzzle RPG

Beasties - Monster Trainer Puzzle RPG

| | |

The Beasties live in complete harmony and symbiosis with humans. But this harmony gets cracked after the disappearance of a Beastiemaster. The guild of Beastiemasters sends you to an isolated village to find out what happened to the master.

Will you find the master and restore the old balance?

Beastie Brawls

Our turn-based puzzle combat system is easily accessible for beginners, but offers enough depth and the ability to plan moves far in advance for hardened veterans. They like to brawl our Beasties ;)

Improve your Beasties

Our friends, the Beasties, receive primordial dust plates as loot after winning battles. With them you’ll improve their abilities. In this way, you can upgrade each Beastie individually by investing in health, defense, strength and special abilities. You decide how to set up your team based on your strategy!

Exploring

To reward Exploring, within the world there will be hidden objects and random events with special loot. Use your time to collect important resources and prepare for the next adventure phase, challenge beastie trainers or search for new beasties in the tall grass.

More Features

🧡 Sophisticated genre mix of Monster Trainer & Puzzle

💚 Many Beasties have adapted to the environment, creating a variety of Beastie types

💙 Easy to learn, hard to master Turn-Based Puzzle Combat

🤎 Mining is important to get resources that are needed for tools

🤍 Team up with Beasties, upgrade and customize them for your gameplay

🖤 The game is 100% Plant-Based 🌾🌱 and we care about diversity 👧👳🏼‍♂️👴🏽👩🏾‍🦰

Inspired by

Nexomon

Pokémon

Gems of Ware

Puzzle Quest

Puzzle & Dragons

Beasties - Monster Trainer Puzzle RPG on Steam