Ni no Kuni Wrath of the White Witch™ Remastered

Ni no Kuni Wrath of the White Witch™ Remastered

Play Ni no Kuni and chill, those are the keywords.

First Rundown

It’s the fairy tale story of a young boy, Oliver, that crosses the barrier of reality to get into another world, a world of reflection made by magic, a world where the people who are lost, alone, and lacking hope in real life, can be saved. A pure old school J-RPG, a magical fable for all the ages, a huge game with an incredible world to explore, full of secrets and mysteries.

https://steamcommunity.com/sharedfiles/filedetails/?id=2245624453

Real player with 88.5 hrs in game


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This game is the reason why I wish there were more options for recommending stuff on steam besides a thumbs up and a thumbs down.

I’d been in a real mood for JRPGs (having just sunk 200 hours into Tales of Symphonia) and this title tended to crop up as being popular in that sphere, this isn’t to mention I’d loved Level 5’s past Layton series quite a lot, and I’m quite a fan of studio Ghibli too. This together meant this game should have been a match made in heaven for me, but there’s too many things that stop me from loving it. I certainly don’t hate it, but on its basic levels, the gameplay is frankly, clunky and not balanced all that well; the fact that most any spell triggered creates a cutscene that’ll interrupt whatever you’re trying to do and can easily wreck your match through things that aren’t any fault of your own. It can make your allies cause you to lose in a match too, especially from Mr. Drippy. The biggest insult is that he can cast Tidy Tears after a total party KO, so you’re just watching a cutscene of him healing literally no one.

Real player with 86.1 hrs in game

Ni no Kuni Wrath of the White Witch™ Remastered on Steam

WORLD OF FINAL FANTASY®

WORLD OF FINAL FANTASY®

GLANCE RECOMMENDATION: 82% YES / 18% NO

GOOD

  • An incredible leap forward for monster catching games. You don’t just catch one and maybe give it a few months. Each monster has unique skill boards, with multiple evolutions and transfigurations, which give a bevy of choices for unique skills when you max out. It’s insane. The amount of combinations for different stacks and combinations of abilities are enormous.

  • It’s a gorgeous game with an adorable chibi look. Not one mirage looks like they neglected its visuals.

Real player with 113.9 hrs in game


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In my experience, most games that pull together characters from long-running series into a game of this type usually turn out to be little more than nostalgia-bait for long-time fans. That’s absolutely what I expected when I started playing World of Final Fantasy–a Pokémon-esque game about capturing chibi versions of the notable monster mascots of the Final Fantasy series, with a story cobbled together out of references and characters from all of the mainline series. I expected Reynn and Lann, the two child protagonists, to be little more than self-inserts for the player. And I expected the charm of the game, the draw that would keep me playing, to be my attachment to the series or fanboy excitement at the prospect of my favorite characters from previous games showing up to save the day.

Real player with 93.9 hrs in game

WORLD OF FINAL FANTASY® on Steam

HEARTBEAT

HEARTBEAT

This certainly is an RPG Maker game. It goes just about as far as you can without bothering to push the limits at all, and for someone who plays quite a few RPG Maker games, that makes this game disappointingly boring. While this game does have fantastic art and the music can be quite good at times, that’s about where my praise for the game ends. While the bulk of my complaints will have to do with the combat, I would like to take a moment and point out the game’s writing.

The humor, while charming at first, quickly gets stale as every joke seems to be the same thing repackaged and handed back to you with a different label by a different character. It feels as if the writing would be immensely improved simply by removing all humor from the game - it would do wonders to help the characters stand out more as individuals. I will take care to note that it is the writing and not the story that I am criticizing here. I have heard positive things about the story itself, and I’ll push forward just to see for myself, but my issues with the combat has more or less sealed my opinion on this game.

Real player with 187.5 hrs in game


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Go on a grand adventure with the adorable Eve Staccato, her precious Mogwai partner (and feline friend) Klein, and an ever-expanding gaggle of cute and/or rambunctious girls that they meet along the way. Memorable characters, excellent music, and gorgeous artwork make this game an unforgettable experience. In fact, it’s nearly a perfect game for me.

Nearly.

Almost everything about the game from the writing to the gameplay is just really solid and enjoyable. However, I couldn’t help noticing that the game (on Easy) goes through a hefty difficulty incline about halfway through the game and continues to be challenging even in the post-game if you’re not prepared. When I’m in the 80s-onwards, I shouldn’t still be sweating during random encounters, and I certainly shouldn’t be having party members one-shot by bad RNG on multi-hit attacks (that normally target multiple people). The description for Easy even says that it’s intended to be more relaxed.. and for the first oh.. 40% of the game it certainly is.

Real player with 78.3 hrs in game

HEARTBEAT on Steam

Eternal Exodus

Eternal Exodus

Story

Welcome to Hell, kid.

The afterlife isn’t what you expected. Sure, you can live forever here, but only if you stay in the good graces of those in power. And it’s looking like you won’t.

Luckily, you have a Subjugator: a forbidden wrist-worn device that allows you to summon demons.

Gameplay

  • 150 unique demons to catch and fuse

  • Form a party of up to 4 demons at a time

  • Fuse demons together to get a more powerful species of demon that inherits up to 4 of its parents' spells and skills

  • Craft weapons and armor for your demons

  • Sidequests to catch legendary demons

  • In classic 90s JRPG fashion, you’ll encounter a variety of minigames during your quest

  • Full English and Japanese support, with more languages coming soon

  • Built in a custom engine on top of Unity

Heavily inspired by franchises like Shin Megami Tensei and Pokemon, Eternal Exodus has a series of mechanics that, while easy to learn, offer depth and complexity. Catch demons in the wild, and fuse them with demons in your party to create stronger species of demons.

Through skill inheritance, you can fuse demons to end up with demons who otherwise wouldn’t naturally be able to learn the skills you give them. Want a Clammy that can cast Heal-All? Simply level up a Whisper to level 8 so it learns it, then fuse the Whisper with a Skullray to get a Clammy.

Eternal Exodus on Steam

Re:Legend

Re:Legend

monster taming homesteading RPG

first off; the monster taming: monsters in this game are called ‘magnus’ which isnt a name that rolls off the tongue; theyre seemingly called magnus after the developers

every magnus you come across (except bosses) can be tamed; to tame them you need to feed them something they like (land crops, aqua crops, meat, fish, ore, lumber… and theres a couple of odd ones; like nerlicts are cannibals); whilst every magnus has a favourite food you dont need that to tame them (shroomies favourite food is rubrum logs; but you can feed it any logs to tame it)… once theyve been fed enough you can interract with them and a minigame occurs (theres some scaling to this to try and prevent you from getting high level magnus too early)

Real player with 73.6 hrs in game

Hi,

I have played this game for a little under a week. While the game is still in early access, the devs have posted news about getting the game to a release soon thus, this review is mainly for their use and hopefully will allow them to fix some issues that I have found.

1. Gardening: The seed-plant pricing ratio becomes ridiculous immediately after the first spring in the game. The cost for the seed is almost equal to or significantly greater than the cost of the fully grown fruit yield. The gardening mechanic is effectively broken, as seeds often only give 1 fruit per grown seed, and then you have to buy more seeds. Half of the seeds are priced significantly more than the cost of the grown fruit, these are seeds that give fruit regularly(~3 days) per grown plant seed, but the cost is often greater than 10:1 and the entire season’s growth will just cover the cost of the seed in the first place. There seems to be no other method of acquiring seed other than the shop, as grown plants do not yield seeds for garden expansion or selling.

Real player with 30.4 hrs in game

Re:Legend on Steam