Coromon
A new day dawns on Velua, a new day for the world and a new day for you, a freshly minted battle researcher of the global research society known as Lux Solis. Lux is dedicated to peacefully harnessing the potential of Velua’s unique wildlife for the benefit of mankind.
Pack up your belongings, board the train to the campus, and be ready for a career in the field: Catch Coromon, train them, then unleash them on the world to push back the boundaries of science!
A New Take on a Classic
Coromon is a new take on the classic monster taming gameplay, combining old-school battle mechanics with a robust RPG system.
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Each of the 120 Coromon is defined not just by its type or number, but also by statistics, available skills, potential, and more.
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Help them grow through countless battles and gain priceless knowledge for Lux Solis, investigating the six Titans and their essence.
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A mysterious danger awaits in the depths of Velua, a danger that can undo the world! Will you be able to save it?
A World to Explore
Venturing out the door is the first step in a great adventure. By its end, you will explore the whole of Velua together with your Coromon.
Explore different biomes, from freezing glaciers to blistering dezerts, from high-tech towns to the deepest of forests, fighting both wildlife and other trainers looking for a challenge.
Solve puzzles using tools and information provided by Lux Solis to keep your investigation on track.
Locate and confront the mighty Titans, solving puzzles and defeating their guardian Coromon, to collect their essences!
A New Experience, Each Time
Coromon is all about putting a modern spin on a classic genre. That includes playing the game just the way you want.
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Pick from scores of options when creating your battle researcher. Lux doesn’t care about how you look, merely about how you perform in the field.
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When you’re done, you can fine-tune the difficulty level to your heart’s content. Go easy, go hard, go insane, or pick a random difficulty that might be completely unpredictable!
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Want more? Go online and battle your friends' Coromon, testing your squad and sharpening your tactical skills!
A Word from the Developers
We’re honored to be able to provide Coromon to you, a game we’ve poured our heart into. Coromon is our tribute to the classics of the genre. While staying loyal to the core gameplay, we wanted to add new gameplay features but also keep the retro look, with a modernized pixel art style.
Thank you for playing Coromon. We hope you will enjoy the game as much as we enjoyed creating it!
Read More: Best Creature Collector Turn-Based Games.
Top Gang
Top Gang is a very chaotic platform game for up to 4 players cooperative. In Top Gang you have to eliminate all the enemies in the level to be able to advance at the same time you have to rescue the “Nuggets” and take them safely to the exit. Your friends can be a great help or a stumbling block because while the game is cooperative it is also competitive who can rescue more “Nuggets”?
Elemental advantages and disadvantages
Each character has their own element giving them advantages with their respective elements.
Use weapon recoil to your advantage
It is possible to escape situations or do some maneuvers using the weapon’s recoil.
History
The Nuggets are a peaceful and friendly race but also very tasty, tired of being captured all the time by the black mask gang they made a magical ritual that ended up going wrong and freeing the elemental ghosts that instead of helping them joined the gang of black mask. With no way out they went to the Top Gang firm to ask for help, Shack Joe being the leader of the company accepted the request and gathered his group to rescue the captured nuggets and destroy all the elemental ghosts.
Read More: Best Creature Collector Side Scroller Games.
Volseons
Volseons is an RPG/turn-based combat type of game set in a land-locked country called Dynanzium. Take the role of Lerdstrat, one of king’s most loyal servants, as an opposing faction sets him up for the assassination attempt at king’s life. Use powerful monsters known as “Volseons” and venture around the world in search of redemption and truth.
Being creatures of immense power over the elements of the world, Humanity has found many ways to manipulate and control them in order to build up their civilisations and advance technology, while also using their power to wage war with other human factions.
Features:
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Journey through a prologue story arc which sets the tone and backstory of the main game (planned for release in 2019).
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Fight and Capture multiple unique Volseons, all with their own traits. (With a lot more Volseons to come!)
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Challenge powerful opponents as you take on a slew of difficult enemy teams where your strategy will be awarded.
Our story
We are proud to be here with our first major game that we want to continue developing. Currently, we made this prologue as a proving grounds of our idea as a side project in our free time. Next up, we want to get to the next level: going full-time developers, and for that, we need help!
For our planned developments for Volseons, please see below.
Planned features for Volseons:
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Detailed character arcs over six story epics. Following a number of characters across the world of Dynanzium, in Volseons you are not simply playing one character or one party of characters, you will instead experience intricate stories of multiple characters from different civilisations and factions as they interact and wage war with each other, seeing the good and bad in every major character instead of seeing characters as one note heroes and villains.
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Five epic regions to explore and beyond… in ONE game! In 2000, Pokemon Gold featured two existing regions to explore which certainly made the game feel really epic. Unfortunately, as Pokemon games expanded and spread across multiple cartridges and games consoles, players cannot visit these old areas on the later versions of the game. We have built a structure which will allow us to release new regions, areas, Volseons etc into the base game, allowing players the freedom to go back to the old regions and as well as to allow us to update the old regions with new content, allowing us to make a true expansive and epic world.
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Six years of planned content. Volseons, by nature are adaptive, growing beasts. Our game will reflect this as we release a steady flow of content over the next six years. We plan to release each story epic around a year apart from the last one, each epic will come with a new region to explore with the exception of the last one… which will be something truly special. In addition, we will release additional features and balance adjustments to the game periodically.
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The progress of this prologue will transfer to the main game, this prologue will give players an early opportunity to give us feedback for improvements of the main game as well as allowing early adopters to capture some rare Volseons for later use!
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A whole encyclopedia of monsters (that we call the “Necromonium”), with around 30 Volseons already in game with their own unique passive ability and typing combinations which gives each Volseon it’s own unique flavour. In addition, each Volseon has their own expansive moves pool. Volseons will be released regularly in each major update and may also be released in events.
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Truly challenging content. We are creating a strategy RPG that will have meaningful difficulty settings and optional challenge modes. For an example of this difficulty, a boss fight on a higher difficulty setting will use drastically different Volseon team compositions that are made to challenge the player much more than the normal difficulty, no inflated stats rubbish here!
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Challenge modes will introduce additional challenges such as introducing permanent death to your Volseons if they are defeated or restricting the amount of Volseons you can capture and use like a “Nuzlocke”. Many more challenge modes will also be included that will give hardcore players very meaningful feats to accomplish.
Read More: Best Creature Collector Exploration Games.
Adore
With the latest update, Adore is in the best state it’s ever been, and keeps me coming back to play in a way the original gameplay loop, while innovative, just didn’t manage to accomplish.
To those out of the loop: before the Welcome Home update, the play loop of Adore was structured more traditionally ‘roguelike’ in terms of run progression, with a groundbreaking summoner/moba-like combat system, but relatively light on the ‘creature collecting’ part of the game, simply because that' difficult to incorporate in any roguelike. There was a metagame hub where some creatures (not many) could be ‘stored’, essentially, and the only way to get new ones ‘stored’ was to start runs with empty party slots and capture new creatures, which you could then choose to bring with you or not when the run ended/failed. There was an element of ‘trading up’ through a run to a degree, starting with a few keeper creatures and some filler, and then capturing/releasing others as you went to keep pace with the difficulty curve (which, let me not forget to mention, is surprisingly steep and still is. not unfairly so, but definitely unforgivingly so). This resulted in some awkward tensions, such as situations where you could theoretically capture a new creature (that would then have full health) to replace your trained up creature that was at critical health to keep the run going, but would result in giving up the ‘keeper’ creature etc. It had phenomenal per-run gameplay and combat mehcanics, but had self-admitted struggles making the roguelike and creature collecting parts of the game - the blending thereof being what makes Adore so innovative - play nicely together. As a result, it was primarily a ‘roguelike with creature collecting elements’.
– Real player with 37.8 hrs in game
I came back a second time to edit my review after almost a year of not playing.
TLDR: This is a genre-defining title, and the devs are CLEARLY on to something.
insert sound of audience clapping, whooping, and throwing roses
Wow you guys have done something incredible with the soundtrack. The music is a sincere joy to experience, in fact when I came back it was the FIRST thing I noticed/remembered. I thought to myself “I cannot believe how good this music feels to listen to, like calm in your soul.” Every zone’s track brings me this internal feeling of ethereal serenity in my soul. I mean FFS guys, I could feel the music in my chest. I heard it with my heart, not my ears. Y’all obviously LOVED making the music for this game, and as a musician myself, I feel that that passion is what has made this game so wonderful.
– Real player with 29.1 hrs in game
GHOSTWINTER
I think its a cool game for a $3 indie title. The scenery is very nice and it definitely puts you in the winter mood. It is very challenging but I’ve managed to get 17 of the 35 enemies so far, still haven’t made it to the T-Rex yet but I’m looking forward to finding it.
– Real player with 10.0 hrs in game
Excellent optimization and high quality graphics. Didn’t notice any flaws. Those who give negative reviews due to the fact that in a single-player game on the “Esc” key, the game restarts apparently did not read the detailed description in the upper right corner. High-quality control, many types of weapons, I liked the ability to save a character with a certain weapon and accessories that you can then choose. Various modes of multiplayer play, no monotony. I advise everyone!!!
– Real player with 7.7 hrs in game
King Rabbit - Puzzle
Imagine if in portal 2 they set all the exit doors in the community levels to be permanently open, and kept all the levels published. It would basically kill many of the community levels right? that is exactly what happened to King Rabbit. It breaks my heart. If you play this game just know you are playing a game full of broken community levels that are now completely worthless, including my own. I wish I could recommend this game because I have played it so much and loved it but now with the community breaking update… I dont think I will be playing what was one of my favorite games anymore. If they simply unpublished all the current community levels and let people re-publish them as they fixed them it would be ok, but not like this..
– Real player with 225.8 hrs in game
There aren’t a lot of games that I keep playing. So if there is a game that I continue playing, it really means something.
King Rabbit is a free to play puzzle sandbox game with cute rabbits and their bloody deaths. Even if it’s bloody, its meant for all ages. And it really isn’t that “horrible”. It’s actually quite funny. (and sometimes frustrating)
The point of the game is to complete puzzles, collect gold, find gems and to buy rabbit skins. Each rabbit skin has only a limit 100. After the 100 is reached, you can’t obtain it anymore. However with the recently added marketplace, you can buy and sell these limited edition skins. Also a big part of this game is, that you can create your own levels and puzzles or play the levels the community has created. The fun is endless. (until you get bored)
– Real player with 204.0 hrs in game
Monster Sanctuary
This game is totally worth it.
If you enjoy the monster-taming formula from games like Pokemon (and others), but wanted it to be a little more “meaty” in terms of strategy, then look no further!
Why this game is great:
- 3 v 3 battles. This makes it so team dynamics are important. Instead of each individual monster needing to be a powerhouse of some sort, you can have monsters focusing on a variety of roles, damage / tanking / buffing / debuffing / etc. Playing around with team compositions is really fun.
– Real player with 209.2 hrs in game
I would not recommend playing this game with a guide until you’ve finish the majority of the story - I feel that the exploration is part of what makes this a great experience.
I don’t write reviews very often, but I felt that this game deserves some merit that makes it stand out amongst it’s competition.
Initially I thought Monster Sanctuary lacked depth, as the first biome and battles felt slow and didn’t have much to choose from - I think it took about 2 hours to get to a place where I could appreciate the level of quality that this game presents.
– Real player with 94.2 hrs in game
Paquerette Down the Bunburrows
The bunburrows are filled with the cutest bunnies… and Pâquerette wants them all!!
U=๏ x ๏=U U=๏ x ๏=U U=๏ x ๏=U
The bunnies flee when Pâquerette gets too close: they will dash through the tunnels carefully avoiding dead ends. Will you let the lil critters outsmart you?
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Use the bunnies' smart yet predictable behaviours against them!
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Resort to various tools such as traps, pickaxes and carrots when simply manipulating the bunnies' moves isn’t quite enough!
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Explore diverse bunburrows, each featuring their own distinct visual and musical themes (and maybe some special bunnies??)
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Capturing bunnies is all fun and games but Pâquerette would also love to find some baby bunnies, but how?
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Secrets may lurk deep down the bunburrows…
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and the most important feature: BUNNIES
This game was originally created for the Ludum Dare Game Jam 48!
Delusion
Delusion is an unusual puzzle game that tells a story about a beautiful world, full of life and colors, which changed beyond recognition after a series of unexplainable events had taken place.
Uncover the truth, help restore the world and save its inhabitants in a journey across five chapters with a total of one hundred fresh and carefully crafted puzzles waiting to be solved. Its turn-based gameplay is simple yet challenging, with satisfying level progression and no timers, allowing you to relax and find your own pace.
Amaze yourself with the unique, mostly hand-drawn art-style, atmosphere, and depth of the living and breathing world of Delusion and its attention to detail.
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A unique and mostly hand-drawn art-style that brings the world and its unmistakable atmosphere to life
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Simple yet challenging turn-based gameplay with satisfying level progression and no timers, allowing you to relax and find your own pace
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A total of 100 carefully crafted puzzles, each featuring an optional challenge with a unique collectible offered as the reward for its completion
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An intriguing story told in 5 chapters, with support for non-linear game progression
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Original Soundtrack composed by award-winning composer Tomáš Vrána
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Colorblind friendly
Pandemos
A good way to discount the rage of this whole pandemic.
The game is interesting and very cartoonish, which left it with a very nostalgic style from my childhood and my drawings.
– Real player with 5.1 hrs in game
A very nice minimalist game with a great retro music and sound effects, the art is like some 8-bits early games. Protect the cells against the virus, that is what we are right now fighting for !
– Real player with 4.1 hrs in game