Palladise Island(帕拉小島)
I just finished the game with 100% completion so I feel qualified enough to write this review.
Palladise Island is a simple idle/clicker game in which you collect and evolve many different creatures known as PA. The core gameplay is passively waiting for silver coins to upgrade your buildings to earn more silver coins and upgrade your intimacy bar (the PA’s level/XP Bar) to evolve and unlock more PAs. There is also a building that allows you a chance to randomly get rarer/more expensive items but you’ll probably upgrade this last. You can also click the PAs to earn intimacy faster, thus levelling up faster.
– Real player with 60.0 hrs in game
Read More: Best Creature Collector Idler Games.
First I was like what, but then I was like what
– Real player with 32.4 hrs in game
Digimon Story Cyber Sleuth: Complete Edition
Amazing JRPG, honestly good storyline but if you don’t pay attention to the walls upon walls of text in the game then you might get lost between doing missions or how to get the next mission.
Amazing game and decent soundtrack too.
– Real player with 293.1 hrs in game
Read More: Best Creature Collector Turn-Based Games.
After playing this game for 166 hours, struggling collects all achievement replay again and again. but I’m just very satisfied with this game. whether the story makes various cases And what I like the most is the Digimon battle scenes. It reminds me of my childhood. When I sit and watch Digimon through cartoon programs on television in the morning. This game really reminds me of my childhood. all charming of Digimon evolution. how overcoming difficult enemies, Everything is doing very well. I recommend it for those who like Digimon.
– Real player with 166.3 hrs in game
Echo of Ayllu
This is a well balanced TCG!! It still on open beta so I think it will greatly improve!
Is FTP and has serveral game modes! Draft, Mirror, Reversal and you can practice VS an IA that also has some premade decks that you can check out.
It will take a bit of learning at the beginning since the mechanics are innovative.
An interesting feature is the possibility to chat with your rival in a comic-like fashion trough pop up text bubbles.
Has some bit of MTG, Eredan or Heartstone in it but in a complete different fashion.
– Real player with 161.5 hrs in game
Buen juego, diferente a otros TCG, hay que tomar en cuenta la tactica y estrategia para ganar.
After playing several hours, I can say that the mechanics feel quite similar to Urban Rivals, but with more tactics, if you liked that game, this is yours.
– Real player with 89.6 hrs in game
Familia
This game is the beginning of a new epic, in the short 16 hours I have played it all I can think about is where this story could go, and where it will take me. Playing the base game was immersive and wholesome to say the least. From reuniting a family of strong warriors to fending off a tyrannical empire, it is a rollercoaster of emotions that leaves you wanting another ride time and time again. And thus, Plus Mode offers to suffice until the next leg of the journey is developed. With new loot, harder bosses, and a dense lore to dissect. I can not wait to begin another adventure with these lovable characters and delightful soundtracks.
– Real player with 51.9 hrs in game
Excellent RPG with heavy influences from old school JRPGs such as Breath of Fire, Final Fantasy, Suikoden and more. It pays homage to the games that inspired it but never gets too heavy handed with the tropes. Pixel art is excellent and the world is beautiful and alive. The combat system is standard RPG fare and is smooth and accessible to the player.
Only issues would be to make sure you have an SSD because I suffered major framerate drops because of my HDD loading speeds. However, this did not impact my review of the game. It was still playable.
– Real player with 38.0 hrs in game
Malice & Greed
I’ve currently put around 200 hours into the alpha version of Malice while playtesting it before the early access launch, and it’s a MASSIVE recommendation. I feel like I’ve learned so much about the game, but that just makes me realise how much left there still is to discover.
Malice is quite a fresh take on the Roguelite genre with a progression system that surprisingly manages to sit in the middle of Hades & Dark Souls in a way that clicks. The number of possible builds with distinctly different playstyles is actually wild, and the emergent interactions scale in a way where there is always another thing to learn or consider, even if you think you’ve learned it all. Each time you have another ‘aha’ moment and understand how you can combine the systems together in a new way, the game reveals a whole new world of what you are able to do with those systems, things you would have never even considered but make so much sense once you know it’s possible.
– Real player with 153.7 hrs in game
You know how Early Access games usually build on top of itself like a tower but without expanding itself, so you generally want to wait until it’s actually full release so you don’t get bored or worse, done with the game completely? Somehow this game doesn’t feel like that. Each major update feels like its own little game, and replaying them doesn’t feel boring at all. It does help that if you don’t know what you’re doing you will get wrecked super hard, and even if you do know what’s going on you’re probably still going to get wrecked by some very poor decision-making.
– Real player with 74.0 hrs in game