MOENTO - Modular Environment Toolkit

MOENTO - Modular Environment Toolkit

Let me start by saying that this is one of my favorite games at the moment. 

I think we all have times when we just don’t know what to play, or you just want to relax and not play CS:GO against spinbotter… This is the game that fills this gap. 

I randomly saw this game and instantly fell in love with the assets. 

In the beginning it was a little hard to get an overview of all the buttons, but they were all pretty self understanding. After I played a little around I started working on a house. And let me tell… it is SO SATISFYING to do build anything in this game… the animations are on spot 3 I posted it on the Discord of bblessed Gamestudios and the Developer loved it… so sweet.

Real player with 32.1 hrs in game


Read More: Best Crafting Relaxing Games.


This is really, really awesome. Once you get used to the controls and how to work things, you can throw together pretty much anything. I give this game a 10/10

Real player with 17.7 hrs in game

MOENTO - Modular Environment Toolkit on Steam

Assembly Planter

Assembly Planter

After 25 hours here are my thoughts.

This is my first assembly automation style game I’ve played that I can remember. Initially I was drawn to the fact it had a loose similarity to farming style games (ie: Stardew Valley). I wasn’t sure I was going to like it, but ended up kinda of digging the experience. I’ve watched people play Factorio, Satisfacory and Astroneer and this reminded me of those games in many aspects as far as the automation went.

The interface is a bit awkward in the game was the first thing that struck me as far as mechanics go. Your hotbar is a bit of a mess sometimes because you can’t lock items in place that you commonly use. It was a bit of a frustration to me, but one I got used to after about 30 minutes of playing it. The mechanics are straight-forward; pick something, pick a spot, execute the action.

Real player with 33.6 hrs in game


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TL;DR: Simple enough, but ends up being a numbers game where you’re constantly just reorganizing farms you’ve already set up slowing your progress.

The only bug I’ve noticed is that Packed Sand is not included in the filter splitter options. Devs, please fix.

So basically, you start out “farming” on your own. Then you unlock machines that plant and harvest for you as well as collect all the drops. Then you get an area to design a new machine where you can put the planters and harvesters so the new machine automatically produces items for you. Then, you can expand that area to allow you to produce even more items! (the reorganizing farms idea from above) The machines and setting them up are not that complicated either. There’s really no “fancy” setups. It’s really simple, but it then turns into a numbers game of “this machine produces 5/s, but this machine needs 6/s so I can waste 1/s or build 3 of this one and 4 of this one and split this output into 3 and then 2 and then divert these over to this machine….” and it’s just unfun at that point. You pretty much progress towards a “re inserter collector” and then you redo your machines. Then, you get a transmutation table that turns dirt into wood or wood into copper or copper into iron, etc and you have to redo your machines again. In my honest opinion, they need to get rid of the transmutation table. I think if you are to play this game, do not use the transmutation table and you will have more fun. I’m just going to do that on my next run.

Real player with 28.9 hrs in game

Assembly Planter on Steam

Tabletop Creator

Tabletop Creator

Make your tabletop games come true! Tabletop Creator is a tabletop game maker tool that allows you to design any kind of tabletop game. Create your different game components, customize them and export your game for getting a physical copy or for playing it online!

Features

  • Blueprints: design your components templates by using a WYSIWYG editor!

  • Collections: create instances of your components, just choose a blueprint and customize it!

  • Version control: projects support version control, enabling collaboration on the cloud with others to create your game!

  • Documentation: guides and tips articles on how to create your game

  • Automatic updates: receive all future updates for free

  • Support: join the community at Discord or mail us for solving your doubts and issues

Under development features

  • Icons gallery: all the icons you need for a prototype already included!

  • Demo projects: “original” game projects created for you to check examples of use

  • Variables: create a set of variables, use them along your game and replace its value from just one place!

  • Export: export your components to pdf/image format and print a copy of your game!

  • Game localization: translate your tabletop game texts in an easy way by exporting and importing a csv file!


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Tabletop Creator on Steam

Colorful 3D II

Colorful 3D II

Why not have coconut? hate this

Real player with 37.5 hrs in game

How about making mission to make and contest over other player?

And the game itself makes my inner child feel please. Nice .👌

Real player with 31.6 hrs in game

Colorful 3D II on Steam

GameGuru

GameGuru

Gameguru is a rough-around-the edges, cheap, underpowered game engine. It is a spiritual successor to TGC’s previos successful endeavor: FPS Creator. FPS creator was a dream come true for wanna-be mappers and newbie game designers wanting to create their own simple little first person experiences. It worked well enough for what it was, had a super active community, and lots of mods, an easy-to-learn custom scripting language, and many successful games were made with it.

FPS Creator reloaded promised to be the upgrade everyone wanted from FPS Creator. It was gonna feature all next gen graphical features, a bigger map editor, and in general more freedom and ability. This was proposed on kickstarter where it didn’t meet it’s exorbitant asking donation, so it later was rebranded and came out as GameGuru.

Real player with 650.3 hrs in game

Yeah, okay, GameGuru doesn’t have the best graphics around, but they have a specific look to it, so there’s that. Making the graphics look as good as UE4 and Unity however, is practically impossible. But that’s not my point, my point is GameGuru’s graphics are good enough for making games for the hecc of it.

The engine is editable to certain extents, but not really enough for hardcore coders and developers. Again, this is an engine made more for the fun of it. Making some nice $$$ is possible, but not too easy.

Real player with 387.7 hrs in game

GameGuru on Steam

Practisim Designer

Practisim Designer

Practisim Designer is a sandbox for budding or expert stage designers to create innovative stage designs for the practical shooting sports like USPSA, IPSC, Steel Challenge, IDPA and others. This tool allows you to drop in props from a library of hundreds of items. Stage designers can also simulate actually running through the stage with support for real physics based mechanisms like swingers, drop turners, texas stars and more. When you’re done with the stage designs, you can export them into match ready written stage briefing documents in PDF format.

Practisim Designer on Steam