Ground Breakers
This is a really cool game with a bunch of issues, but still really worth the money. I think it really deserves more attention than its getting.
The Good.
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cute graphics
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the units you play with are really different and really encourage you to use different play styles
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3 games in one, and each game type lets you earn different types of resources (money, parts, and chips
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the campaign mode is pretty much a full game all by itself, with both a strategy map and tactical maps whenever there is a fight
– Real player with 45.2 hrs in game
Read More: Best Crafting Turn-Based Combat Games.
TL;DR: If you can overlook the unpolished UX, you’ll get a great game for your money.
This game is very “indie.” By that I mean it definitely lacks a lot of the polish that big-name funding provides. There are copious grammatical errors, although little typos, which leads me to believe it’s more of a translation issue than a proof-reading one. However, everything is understandable, it’s just occasionally a wonky read. Other than that and the unintuitive HUDs, the balance of the game and some of the mechanics feel a bit odd, especially with the multiplayer aspect. I don’t think this could ever have a robust competitive player-base, but it might be enjoyable to play with a friend from time to time.
– Real player with 37.5 hrs in game
Caravan Trade Tycoon
Erased my entire game. Also pretty monotonous because you just go from town to town without events. I never got attacked.
– Real player with 24.4 hrs in game
Read More: Best Crafting Management Games.
good game , but still have need more fix, high price
– Real player with 18.6 hrs in game
Puzzle Forge Dungeon
Puzzle Forge Dungeon is continuing to develop into a fun, unique experience that I’ve never really been able to explain to others. I’ve also never really seen any game like it before - save its precursor, puzzle forge 2 on the app store. It’s a bit of a puzzle-RPG-slight roguelite, and its a ton of fun.
– Real player with 22.2 hrs in game
Read More: Best Crafting Dungeon Crawler Games.
I really loved PUZZLE FORGE DUNGEON!!!!
+Match-3 Puzzles intertwined with brutal dungeon battles!
+Many different characters to learn and master!
+Deep mechanics ensure a unique play style for every one!
– Real player with 11.0 hrs in game
Himeko Sutori
Himeko Sutori is a short story about a family of sisters and a journey they are forced into. The game is all delivered by a very small group, mostly a single developer as a labour of love and some contracted elements. This does leave some rough edges, but those work well enough.
I have played through multiple variations of the game and systems since its EA release 2 years ago, and my biggest praise has to be towards Nathaniel’s (Developer) commitment to his project, fixing things promptly and engaging with the community.
– Real player with 317.6 hrs in game
I’m quite torn about this game. The positive rating is mostly to even out the negative ratings because I think the game is worth buying. But it could be much better than it is.
My biggest grudge is the leveling system. Instead of being allowed to pick whatever perks you want you have to choose something from three randomly picked cards. This means that quite often you can only pick things you do not want on that character. Welp, there goes a wasted level. You can always reload (and that’s what I usually do) until you are happy with the result. But that is a colossal waste of time and NOT FUN AT ALL. Much of my displayed playing time is actually reloading time and as such the opposite of fun playing time.
– Real player with 120.0 hrs in game
Dungeon Rats
Dungeon Rats is a pure combat game set in the universe of Age of Decadence. Like it’s predecessor, it promises to force players to make hard decisions and weigh every tradeoff.
The first thing you’ll notice when playing the game is the excellent, atmospheric music, almost perfectly complementing the game’s main menu screen. Most of the in game scenes, however, err towards too dark for easy visibility, even somewhat hindering playability.
While shallow in comparison, the conversation trees are highly reminiscent of Age of Decadence’s conversations; detailed, lore-heavy, full of unsaid implications, which were one of the best qualities of AoD. Unfortunately, as Dungeon Rats is extremely linear, it could not embrace the full scope of these conversations.
– Real player with 106.1 hrs in game
Important Note: I played through Age of Decadence several times before playing this game, so my experice may vary to yours. I only played this game on “Hard” (default difficulty) and “Solo Mode Hard”.
Overview:
The game consists of approximately 50 battles, which are set-pieces. There are no random encounters. This makes it a game about learning what the encounters are about. Playing the game for the first time was challenging and I did not learn my lessons that defense is more important than offense. I also learnt later that it is ok for some of the early companions to die (although you don’t want it to happen often).
– Real player with 93.6 hrs in game
Soulveyor
Build up your land from scratch and collect souls throughout the world in order to help you become the best duelist there is. As you become stronger, test your strength against the various temples scattered throughout the world. What secrets lie within them? Show the world what it means to be a soulveyor.
Build/Craft
Use your land to grow crops. Build machines to process your products. Use advanced conduit systems to transport your items, energy, fluids, and gasses. Craft more advanced items to help you along the way.
Seal Souls
There are souls scattered across the world. Find them by mining, chopping trees, harvesting, etc. and duel them in order to seal their soul, and possibly obtain one of their scrolls.
Duel
To complete a seal you must duel the soul by using your own deck of scrolls in order to help you! You’ll be transported to a battlefield where your duel will commence! You can also fight alongside your soul-mate, resulting in a 2v2 duel!
Play With Friends
Have as many players join your world as you want. Each player that joins gets their own plot of land to work on! Or take your character over to their world and stay for a while!
Exploration
Every world is completely unique and randomly generated. Explore the secrets of your land, or go visit other worlds and bring back their goods to yours!
Small War
**What kind of game is this[/]
This is a unique flag game! You need to choose your camp and build the building! Build combat units through barracks and factories, and then manipulate combat units to destroy enemy bases!
**Main features
-Each camp has its own characteristics
-A large number of combat units that can be built are indispensable in the sea, land and air
-Very strategic
-Unique pixel style art
-Support up to 8 players
-Custom tools
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Blacksmith of the Sand Kingdom
Fun combination of turn-based party RPG with crafting and simple storefront management. The early gameplay felt a bit repetitive until class options open up and your ability and equipment choices expand, and from there it was more enjoyable as new strategies opened up.
The game was developed as a mobile game, and has a lack of mouse support. The keyboard-only gameplay took a bit to get used to, but overall it isn’t that big of an issue.
Apparently the game is available at a lower price point on mobile, so if you’re looking to save a few bucks and don’t mind playing on a smaller screen, that is an option. At the time of the review I’m progressed about 40% through the game, so if you plan to do a completionist run, you’re still going to get plenty of time out of this one for what you spend. From a value perspective I’m still quite happy with it, even if it doesn’t exactly feel like a $20 game. I’d definitely recommend picking it up during a sale.
– Real player with 42.6 hrs in game
Overall gameplay’s great. Story is meh, I actually skipped a lot of side quest dialog, and that’s coming from someone who usually reads pretty much everything in every game he plays. Battles are really easy, auto battles clear all of your random encounters, boss fights are a bit harder, but still pretty easy.
The class system is in general, what keeps me playing. It allows a lot of customization, one main class, one sub class, stats are decided by your main class, while sub class modifies it a bit. You can fully utilize active skills from both main and sub classes, while passives are freely assignable across ANY class. There are no class requirement at all, like none, after you unlock a class you can just switch to that class, grab some skills, move on. While this in itself isn’t bad, some sort of investment would be nice to make me feel like I “earned” the skill(for example, say you play a fighter and want that 2Hsword passive, you just switch to an elementalist, grab the skill, and you’re good to go, you spend literally no time into elementalist at all).
– Real player with 28.3 hrs in game
Solar Rogue
I’m enjoying Solar Rogue much more than I was expecting. You keep your ship’s energy up so you can convert and craft upgrades. Move through sectors of space looking for more. Crew management is place holder at this time but will hopefully be added during early access.
– Real player with 30.5 hrs in game
The Monster Breeder
This is a turn-based fantasy strategy game with RPG elements. The game has two main layers: the first is the monster breeding, the second is the tactical turn-based arena combat.
Main Features
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Create Monsters
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Tactical Arena Combat
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Large variety of tournaments
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Warrior training
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Forging
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Alchemy
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Base upgrading
Players can purchase eggs and juvenile creatures from local hunters. The next step is to set up a magical treatment to enhance the creatures’ strength, agility, and other attributes. Nearly all these traits can be manipulated with magic scrolls, potions, blood infusions and runestones, although overuse of magic and potions can cause severe illness, infertility, shorter lifespan, or even death.
Natural species are weak and perform poorly in the arena, but all have at least one valuable ability. There are three classes of creature available: insect, reptile and carnivora. Players can only crossbreed species within the same class, and the best offspring can then be selected for magic treatments to improve their combat performance. Only eggs and juvenile creatures can be treated. Adult monsters earn experience fighting in the arena and learn new skills when leveling up, but these skills are not inheritable.
There are multiple options for players to house their monsters in the various chambers and cellars of the Old Keep, or they can build a small hut or kennel in the courtyard and upgrade it. Depending on their temperature tolerance, some creatures can live in a flooded dungeon cellar while some others need a warm environment to remain healthy. Only healthy creatures can fight and earn money for their masters.
Combat in the arena is tough but not always deadly. Beginners can participate in non-lethal tournaments without the risk of losing a character or monster. Lethal combat pays much better, but this is a game with permadeath, so be aware!
How much risk are you willing to take? Which tournament are you going to enter? Only you decide. Players get money if they take part in a tournament, but only the winners receive the glory and extra rewards.
Warriors, archers and sorcerers can be hired to fight side-by-side with monsters in the arena. Players can personalize their training and equip them with weapons that match their skills and strength, although to be overburdened with armor comes with serious penalties in combat.
Characters earn experience in the arena and gain new skills when leveling up, and older warriors can be valuable trainers depending on their intelligence and trainer skills. Some hired characters may refuse to participate in lethal tournaments, but slaves can also be trained for combat.
Players need to hire a blacksmith and alchemist to be able to craft items like weapons, armor or potions. Every craftsman has unique skills and traits affecting their products’ quality, their rate of work, and the amount of material they use.
Various types of equipment can be purchased to enhance productivity: recipe books, alembics and extractors are all useful accessories of the alchemist’s lab, while weapon and armor molds, alloy smelters and special forges are exceedingly beneficial to the blacksmith. Apprentices can be hired to improve productivity and players can employ them as blacksmiths or alchemists when they graduate.
Players can construct or upgrade various types of buildings, allowing them to keep more monsters, incubate more eggs, create more weapons and potions, or increase storage capacity and the size of their living quarters.
Some buildings have unique features: Hatchling’s Cabin provides the possibility of using runestones and magic fields to modify juvenile creatures’ traits, while the Alchemist’s Shack and Blacksmith’s Hut provide more places to hire craftsmen and also give an efficiency bonus. The Old Keep is the default building at the beginning of the game. It has multiple chambers and cellars, all of which can be assigned to any purpose.