Don’t Give Up: Not Ready to Die
“Don’t Give Up” has relatively simple mechanics, but they work very well within the game context.
The game raises existential and philosophical questions that make you ponder but without being too pretentious.
Even with a high challenge level, the game keeps you engaged and makes you want to go forward to see what happens next. Recommended!
– Real player with 6.8 hrs in game
Read More: Best Crafting Singleplayer Games.
This is an adorable game with a lot of bugs. I would recommend it to others under the guidance of prepare for things to suddenly not work for inexplicably no reason. I honestly love the story enjoyed the visuals and find the concept engaging.
But if you dislike mechanics blowing up be warned. At one point one of my inventory squares was inaccessible meaning that 10 mins into the game I could not craft items that required all the inventory squares. But I am a determined person and taking the name of the game as an instruction “I did not give up” and decided to push through playing until I had 10 mins left on the clock.
– Real player with 4.3 hrs in game
Pyramid Plunge
Pyramid Plunge is a game inspired from the classic spelunking platformers, adding a lot of humour for all ages bringing back the handcrafted pixel-art platforming of the 90s. You’ll explore creature-infested, ever-changing pyramids. Will you be able to dodge the devious traps & get past evil creatures lurking around every corner? Oh! And don’t leave your terrified partner behind!!
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Play with lovable characters of Giorgio and Felicie, an unlikely couple each with their strengths and weaknesses.
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Navigate your way through hordes of ancient evil creatures while exploring procedurally generated pyramids.
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Craft weapons by decoding blueprints from murals and collecting scraps.
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Collect lost treasures, and buy powerful upgrades and hilarious weapons from the friendly merchant Naeem (who is lost as much as you are!)
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Explore alone or Co-op with a friend. Or battle it out in a VS match where you – create exquisite chaos with bananas, frying pans, landmines, boomerangs and anything that comes under your hand to steal your opponent’s loot. Just remember to protect your partner at all times!
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Cross four ancient kingdoms with their own distinct environments and secrets to be uncovered as you make your way down to the exit.
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Streamer Mode allows Twitch Streamers to let their audience to interact and cause even more havoc. Streamers can let them vote for level modifiers, events, and other surprises. They can ALSO control the Streamer’s partner or even the Bosses!
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Rewind anytime during the game, and play it in slow-mo replicating those awesome VCRs of the 90s. Re-see the spontaneous hilarious moments that you create.
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Compete in the daily Pyramid of the Day, where a randomly generated pyramid is kept for 24 hours, together with its leaderboard. Battle it out on the leaderboard, and if you are in the top-spot, you can claim your Pharaoh of the Day title on the game’s Discord !
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The time is always ticking… if you lurk around for too long, the pyramid will start flooding. Who knew pyramids could flood!? Take what you can, and go go go!
Pyramid Plunge is currently scheduled for an Early Access release later this year, with a full release to follow 3-4 months after.
“What would you call a Pharaoh who farted infrequently?
You can call him toot-uncommon!”
That’s the best joke Giorgio came up with, to try calm Felicie down when they got lost in the Great Pyramid. Meet Giorgio and Felicie. She likes reading and visiting museums and old temples. He likes beer and farting! Their visit to the Great Pyramid was a DISASTER! They got separated from their group. And entered a cursed chamber by mistake where they woke up the Great Pharaoh! The pyramid suddenly became alive with crawling mummies and other creatures. Will they put their differences aside and find their way out?
Read More: Best Crafting Family Friendly Games.
Don’t Starve
Before I say ANYTHING, I recommend y’all NEVER use the console command thing too often. Use that too much and the game will get extremely boring after a while. Trust me, I know from experience. Anyway, allow me to say that I’ve loved Don’t Starve ever since I saw Markipliar play it back in the old days of YouTube. I’ve played this game for years and years and it still sticks to me like the syrup in my hair, like the fungus beneath my toenails, like the grime in the corners of my eyes. Why do I like this game so much? Because of the following. One, it’s fun. Two, it’s creative and I find the lore super interesting. Three, I find the animation and the art style really cool and unique. Four, it just kinda clicks with me, y’know?
– Real player with 5403.8 hrs in game
Read More: Best Crafting Singleplayer Games.
Probably my favorite game of all time (definitely in the top 5). I have played hundreds if not thousands of games in my life and very few come even close to this game in so many ways. The game-play is addictive and always has me coming back for more even after more than 5 years of playing across different platforms. The characters are easy to get attached to and have fun backgrounds and lore. The setting is surreal and poses lots of questions for you to unravel as well as some that you don’t. They art style is another thing I really like. I only wish that this game was the main game and still got updates and new content. KLEI has shown itself to be a great developer although their future is a bit of an unknown. I will keep hoping for the best. The community and mods are still thriving though and that is probably thanks in part to Don’t Starve Together. I do wish that DST was more like the original though (still an amazing game also). Anyways, I could go on about this game for a long time but I don’t want to take away from the fun of discovery. Buy this game definitely, DST is good also but I recommend starting here. Thanks for reading!
– Real player with 856.0 hrs in game
Card Survival: Tropical Island
After playing this game for 200 Hours I can give it a big Thumbs up as long as it is anywhere near your alley.
If you wan’t to skip reading you can check out the gameplay instead ( links at the bottom ):
Short PROS :
a) Developers are regular with the updates, open to suggestions and fast with bug fixes.
b) Game is simple to play but has a very deep complex system simulation under the hood which gives it a lot of potential for all kinds of players.
c) Plenty of Perks to tailor and roleplay your runs or make them as easy or hard as you will.
– Real player with 254.1 hrs in game
This is weird, this is confusing, this is hard… oh I get it.
This is a challenging, extremely enjoyable game - as someone who is perpetually dehydrated in the actual world (I forget to drink water), it has endlessly amused me that twice I’ve died in the game - I’ve died about 15 times, but twice specifically - from forgetting to drink water while I’m busy crafting.
Please, stop playing this game, have a drink of water - then return to playing.
Interesting system, moving cards (or items) on top of each other to create various actions. I really like the perk system, and the options to unlock various perks to make the journey a little easier - though not entirely simple - and a bit different each time.
– Real player with 81.9 hrs in game
NEO Scavenger
NEO Scavenger is a turn-based, post-apocalyptic, survival roguelike with perma-death. I also now sometimes fondly call it a Procedural Death Michigan. It’s mean, immersive, annoyingly addictive and seems to strongly dislike players wearing right boots (left boots are fine).
Basically, you scavenge around (and die after the building crumbles on you), fight other people scavenging around (and die valiantly with monkey wrench in hand) or try to talk to them (and die a turn later by drinking a celebratory made-it-through-the-turn sip of poisoned water), try to kill creatures that would like to eat you almost as much as you’d like to eat them (and die hungry), craft items to help you survive (and die warm because your fire alerted every deadly thing around), keep track of your hunger, thirst, diseases and injuries (and die very informed) or try to get to the seemingly last big hub of civilization (and die trying to get there; or trying to get in; or after you get in; or on your way back out).
– Real player with 389.2 hrs in game
Picked this up on a lark, as I am heavily into survival games lately. I was hesitant due to the low res, pixel graphics, but man am I glad I took a chance on this!
What stands out immediately is choice and consequence. You can’t have it all. You have to build a character with weaknesses, and weaknesses can just be not having some of the skills you might like to have, or it can be actual weaknesses to give you points to get more benefits.
You might take Fragile for example, making you take more damage than normal if you get hit, and you might do this because you really want the points it gives you to take Trapping so you can make fire right away at the start of the game.
– Real player with 168.4 hrs in game
Brave Path
Very Roguelike difficulty, with progression through a base that you build up as your various heroes venture forth, with turn based strategy and crafting with a lot of depth.
– Real player with 23.5 hrs in game
So far so good, I quite enjoy it. It’s tricky organizing your items at first but once you have the architect table you can make chests and bookcases to hold your items (and find them there when you die, too!) Wish I didn’t have to hold recipes individually though, they take up so much space for such a small piece of paper! :p
– Real player with 2.7 hrs in game
Lost Scavenger
How long could you survive in a parallel universe where the Mist dictates its rules? Would you be able to find the way to your homeworld, or will you adapt to live under the Mist domain? Fight for resources, get together with other survivors and discover the secrets of this world. This is your story.
Lost scavenger is a hardcore game about surviving in an open world that is overrun by the Mist. You play as an ordinary guy from our world that has fallen into an anomaly and found himself in a world that has been haunted by the Mist for the last 30 years. How far could you make it in a dying world in which every step may be your last? Would you be able to find the way to your homeworld, or will you adapt to live under the Mist domain? Fight for resources, get together with other survivors and discover the secrets of this world. This is your story.
Features:
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Unique world. The postapocalyptic world shrouded in impenetrable Mist. Small anclaves of survivours are scattered around what has left of the world. Do you have what it takes to find your path through all this?
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Active pause. It triggers after your every action so you can thoroughly read your surroundings, make assessions and plan your further actions.
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One life only. Your characters live only once. If they die, they die. Game over. And yet, it is a cruel world you’re going into, and nobody says that you can’t expose your companions and sacrifice them in battle to save your own life!
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No grind. No character leveling, no skill trees, no EXP whatsoever. Instead, you have to learn to play better, use your strengths and compensate your weaknesses. Git gud!
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Randomly generated world. Different biomes, weather conditions, anclaves and quests make every playthrough unique.
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Immersive simulation. The narration is dynamic and depends on your world generation settings and actions that you perform in that world. Every playthrough is a new story. And it is not necessary to follow the storyline: you can just wander around the world to try yourself!
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Virtues and flaws. Choose what you’re good at and what you’re not every time you start the new game. Unlock new traits during your adventure. New traits will give you the access to new abilities and dialogue options!
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The vast crafting system that lets you experiment or craft unique items from recipes that may be found throughout the world.
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Battles with a wide range of tactical techniques.
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Realistic damage. Creatures have a complex damage system, including locational damage, bleeding, painkillers, infections and aggravation.
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Realistic metabolism: fatigue, hunger, dehydration, hypothermia, diseases, intoxication.
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Mutations: characters affected by the Mist might get their limbs or organs mutated, which will grand them unpredictable effects.
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Realistic inventory. A complex item management system with both weight and volume limits forces players to carry only what is most necessary to character’s survival.
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Hexagonal map. Travel through ruins, hills, forests and plains on a hexagonal map. Direct visibility, altitude and daylight affect the viewing distance.
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Settlements: meet other survivors in their enclaves. They may provide food, rest and medical care. If you have something to give in return.
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Scouting: use your gear to explore your surroundings.
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Stealth tactics: search hiding places, use camouflage and ambush your enemy.
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Hunting: hunt wildfowl for food and fur, or hunt down big ones for rare ingredients.
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Use your lockpicking skills to open stashes with precious loot.
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Foraging. Search for edible plants and water sources, and use special skills to determine what is safe to consume.
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World inhabitants AI. Everything on the map lives its own life. Creatures wander around, gather resources, hunt each other or gather into packs to higher their chances to survive, which means a great danger to the player.
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Dynamic weather: daytime cycle, temperature, precipitation - and all of that depends on a season. For now, you always start in the middle of the autumn, and if you’re strong enough, you will be able to live until winter.
Necken
This is a rogue-like… a genre I am quite keen on… but what prevents each game from being the same as the last, and enables you to choose one over another, can often be their ‘identity’ … their atmosphere.
Necken is different to many of these games as it is not set in a dark dungeon, but a thick, verdant Swedish Forest, with dappled sunlight and mysteries behind each pixel tree. Accompanying this aesthetic is a peaceful yet somehow foreboding soundtrack … It’s a coupling which truly makes the game unique… but there are also many gameplay choices quite different to the usual dungeon crawlers I’ve played.
– Real player with 24.0 hrs in game
Great roguelike with hard but rewarding gameplay and looks like a swedish 8bit fairy tale.
The game is set in swedish folklore and will have you running around in a panic looking for wood and dodging gnomes in no-time.
It does a great job of never letting you feel safe and rich on resources and its a constant scramble for materials and survival. Once you’ve chopped all the wood on the level, thats what you have to work with, so inventory management is key. And, as with all roguelikes, once you die, youre back to (almost) square one.
– Real player with 11.5 hrs in game
Taiga
Update Mar 2021 - The sole developer of the game, according to
his statement, has been (quite unexpectedly, judging by the tone
of his message) drafted into the Russian Armed Forces. My guess
as a former Soviet would be him suddenly dropping out of college
as a most likely reason. But I am not here to speculate.
Here is his message.
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An important announcement that you should know about. I, the developer of this game, was taken into the army until November 2021. Based on this, you have already realized that at this time I will not be able to continue development, and of course I will continue development with tripled strength when I return.
– Real player with 0.5 hrs in game
Trailer Shop Simulator
Really scuffed, but still really fun
– Real player with 10.8 hrs in game
Absolutely love the game and recommend it. This game has very good potential. Check out my Gameplay on the game. https://www.youtube.com/watch?v=07YGykuC7Ec
– Real player with 9.6 hrs in game