Particubes (Open Alpha)
Finally available!!
A lot is still to be added but we can create fun games already!! ^_^
– Real player with 11.4 hrs in game
Read More: Best Crafting Building Games.
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– Real player with 9.7 hrs in game
3d Engineers
if you are interessted in technics and physics and you are ingenious and creative than i would say this is one of the best choices. You are very free in what you can do, of course sometimes you have to improvise, but you can!
There is 3d Bridges included, what is very different to other bridge constructing games. Its no simple click around, you have to be a bit wise. The levels will keep you for many hours.
Even if you are not good in spatial awareness or architecture, you are able to practise here.
– Real player with 58.2 hrs in game
Read More: Best Crafting Building Games.
i dont recommend for one reason huge learning curve not for the people who want a “neat” building game but if hard and complicated coupled with weird controls is your thing go for it. from what i can tell this is either a fin game or abbandoned either way no chance they will change the controls to be more user friendly
– Real player with 9.1 hrs in game
Dracula’s Castle
Manage the castle by expanding it, then build and unlock new rooms granting new mechanics to explore. The Alchemist will allow you to equip Dracula with mystical tools, unlock the bat cave to improve Dracula’s Mist Form. The more you expand, the more your labour force can grow. You’ll need to grow your army of servants in order to accumulate enough soil to sail to England on the Demeter.
Travel Transylvania by night but watch out for Van Helsing. Stalk the towns of Transylvania, on the hunt for fresh blood, or attempt to overwhelm them to gain powerful bonuses. Feast, recruit laborers or “invite” a guest to the castle, the choice is yours. You’ll need to entrap Jonathan Harker to fulfill Dracula’s dark designs.
Grow Dracula’s power the way you want to. Dracula possesses different attributes such as Power, Cunning, Speed, Charm and Magick. Choose which ones to train and equip the right relics for your build. Build new monsters at the Alchemist’s Lab utilising recipes found in the Necronomicon! Craft or acquire new gear throughout your adventure.
Engage angry mobs, town militia and even dedicated vampire hunters in exciting tactical turn-based combat. Leverage Dracula’s powerful abilities and forms to outwit and overwhelm the enemy. The spoils of battle are yours! Hand over curios and materiel to the Castle Alchemist to craft new items and raise new monsters to join Dracula’s dark menagerie.
Follow the early plot of Bram Stoker’s masterpiece, the main goal centers around Jonathan Harker, Van Helsing and the trip to Carfax Abbey in England; but plenty needs doing in the dark corners of Transylvania. Engage in various side-quests given to you by Death and other denizens of the castle as you work on building up Dracula’s regional power.
Read More: Best Crafting Villain Protagonist Games.
Stardeus
Stardeus is a sci-fi colony management simulator with aspects of automation, base building and space exploration.
Visit https://stardeusgame.com for more information about the features and current state of development.
Winter Resort Simulator
This game has been nothing short of amazing for what it currently offers, but there is always room for improvement and the addition of other things as well. Some of the things in which may be cool are new maps created by the developers along with different lift manufacturing companies like Leitner including North Americas Leitner Poma and possibly older Doppelmayr lifts like Uni-m and stealth. Other older companies like Yan, Von Roll, and Riblet would be cool as well to create older resorts but of course these additions include licensing if not coming from the workshop but offering as a DLC would be great too. Work on minor fixes would also need to happen like better rendering and better rates at FPS. Its getting better, but its not there yet, but I can also see how rendering with LUA code causes lag, but fixes to this would be great. This could also include better optimization for larger user created maps as well. All in all its a great game and the sandbox feature is amazing for what it offers now but more like larger map sizes than what there is now would be cool. Another thing in which may need work on is creating lower tris count trees so that they dont contribute to the render lag as much as they do.
– Real player with 235.6 hrs in game
Hello, everyone I really did like the stunning detail with slopes and mountains and train weather and sky and snow animation makes me really believe I am actually on the slopes. The Chair Lift mechanics and attention to detail is worth buying the game in itself, but as of right now the game doesn’t have munch to offer, just a bunch of restursants to purchase, and I still haven’t found the other chairlifts besides the ones you start out with. I don’t know if your supposed to place them or not. Also why would you place rented ones. It don’t make munch since to me. In all and all if given some time and patience this game could be a top Selling game. Anyways happy gaming. :) Also can you at least give us a named map where everything is at and mark my charactor walking so I know where I am at. Also slop start/end locations would be good too. Anyways it has the protential to be a really great game, but needs more help.
– Real player with 73.6 hrs in game
Cupid Island
Welcome to Cupid Island, a cute life simulator about bringing couples together and nurturing their relationships. As a Cupid, you’ll discover many different couples and help their love stories. Build, customize and expand the Island using the Love, Joy and Passion produced by the lovely residents.
MAKE YOUR DREAM COUPLES
Explore the Human World to make a wide variety of couples with your Cupid Arrows. You’ll be able to bring them to live in Cupid Island!
MAKE PEOPLE HAPPY
Chat with the lovely residents to know their personalities and give them gifts. Happier people will generate more Love, and improve their relationships.
AN ISLAND MADE OF LOVE
Collect Love, Joy, Passion and other good feelings produced by the people in the island to expand it and make great places for dates and all types of fun activities.
CUSTOMIZE EVERYTHING
You’ll be able to customize the island, your house and the humans' appearances. Who are your dream couples? You can make them here!
MOD SUPPORT
You can add your original visual elements to the game. Support for mods in the character appearances and even in playlist make this experience truly your own! Listen to your favorite songs while you play!
DAY AND NIGHT ACTIVITIES
You can farm, fish and cook in the relaxing mornings. But you can also dance, sing or play soccer in the exciting nights!
YOUR OWN LOVE STORY
Follow the hardworking cupid Aelia’s story as she builds a relaxing and welcoming community for herself to belong. Maybe she’ll even find true love in this place?
Don’t Starve
Before I say ANYTHING, I recommend y’all NEVER use the console command thing too often. Use that too much and the game will get extremely boring after a while. Trust me, I know from experience. Anyway, allow me to say that I’ve loved Don’t Starve ever since I saw Markipliar play it back in the old days of YouTube. I’ve played this game for years and years and it still sticks to me like the syrup in my hair, like the fungus beneath my toenails, like the grime in the corners of my eyes. Why do I like this game so much? Because of the following. One, it’s fun. Two, it’s creative and I find the lore super interesting. Three, I find the animation and the art style really cool and unique. Four, it just kinda clicks with me, y’know?
– Real player with 5403.8 hrs in game
Probably my favorite game of all time (definitely in the top 5). I have played hundreds if not thousands of games in my life and very few come even close to this game in so many ways. The game-play is addictive and always has me coming back for more even after more than 5 years of playing across different platforms. The characters are easy to get attached to and have fun backgrounds and lore. The setting is surreal and poses lots of questions for you to unravel as well as some that you don’t. They art style is another thing I really like. I only wish that this game was the main game and still got updates and new content. KLEI has shown itself to be a great developer although their future is a bit of an unknown. I will keep hoping for the best. The community and mods are still thriving though and that is probably thanks in part to Don’t Starve Together. I do wish that DST was more like the original though (still an amazing game also). Anyways, I could go on about this game for a long time but I don’t want to take away from the fun of discovery. Buy this game definitely, DST is good also but I recommend starting here. Thanks for reading!
– Real player with 856.0 hrs in game
Bridge! 3
If you haven’t tried it yet, you should get your hands on this great game! It gives you hours of fun and challenges to master. If you like you can also build own missions and share them with the world!
– Real player with 120.8 hrs in game
Ok
– Real player with 11.9 hrs in game
The Nature
I loved the chaotic yet directed gameplay. You never know what you will come across or what a new creature in the world will do. I am currently addicted otherwise I would write a more in-depth review. It is an addicting game for a great price.
Edit: Now that I have played an unhealthy number of rounds on this one, this game feels like it is still in development. The English is choppy, there is a lack of an option for instructions on how to use the controls effectively, and the world can be pretty imbalanced due to the nature of the game and item spawns; it can be seen as a challenging aspect of the game or simply an imbalance, depending. I still recommend this game for the price, but it needs a little more love from developers. For instance, my family in the game has randomly begun attempting to kill me, so I must constantly run away from them to survive considering I have made them as strong as I am. That just.. doesn’t seem right? How am I supposed to play when I can’t even trust my family not to murder me? My followers will also try to kill eachother if I have the wrong mix. This is never established as a mechanic in the game, the idea of certain species always going aggro on another, so I am hoping this is a bug,rather than an additional ‘challenge’ of the game. I still recommend because it is inexpensive for a fun game, but it definitely has its downsides.
– Real player with 12.8 hrs in game
Received a copy of The Nature to review, and it took me an evening to start understanding this experimental game. This is not a mainstream game experience, but I think there is something to enjoy for the thoughtful gamer. It is a cross between an action rpg and “conway’s game of life.”
First, it is difficult to look past the English language problems in the dialogue, which also acts as a tutorial. The basic idea of the game is the player is dropped into a giant “pietri dish” (pool) of intelligent agents: Humans, Bears, Snakes, Bees, and others. Each agent has their own scripted AI, which causes them to gather resources, fight, and level up. A quest-giver, called The Nature, gives the player quests of collecting resources or interacting with the AI.
– Real player with 1.6 hrs in game
Craftlands Workshoppe
Been playing this off and on since early access started and I’m gobsmacked by the negative reviews by people with very few hours played.
There is a TON of content, yes it’s a bit grindy to start with until you understand the mechanics with workers but there really is a lot of game here for the price.
Orig review below:
This is a delightful shop management game full of interesting mechanics and strong progress goals pushing you to become A Master Of All Crafts.
At present in EA I haven’t encountered any game breaking bugs and it feels like its 75% towards being an excellent time sink.
– Real player with 94.6 hrs in game
First Impressions - It’s fun but rough around the edges.
Craftlands Workshoppe dabbles in a bit of everything from gathering, crafting, consumables, trade, management, a semi-automated worker system, etc. There are a fair number of systems and game mechanics but, many feel hollow or half-finished at this stage in development. With that said, the current state of the game does show promise.
-Gripes-
Not a whole lot is explained well and pacing really needs work to make progression flow better. Most of the crafting is progress bar/timer based while smithing features a horribly annoying minigame, which I found odd and out of place. I also think workers are overwhelming and introduced too early in the game, although, they are a time-saver as you progress and earn more cash. The big issue early on being they cost too much upfront to hire and in continual upkeep considering the starting profits. Lastly, gathering and crafting in general require an obscene amount of clicking which could be streamlined to prevent pointless time waste.
– Real player with 41.0 hrs in game