Dark Gravity

Dark Gravity

Shoot, destroy, collect, craft and destroy even more! “Dark Gravity” is a fast-paced, low poly vertical shoot’em up game that features non-linear campaign mode with lots of enemies and bosses. Craft new weapons, upgrade your fighter and build an ultimate aerial war machine!

After the fifth world war, there was peace in the world. For over a decade, the Grand Alliance has been leading humanity towards a better tomorrow by stifling all dangers in the bud. For some time, however, there is suspicion of a new threat that cannot be ignored.

As a member of SAF forces, your mission is to take over the Shielton base, captured by unknown rebels. No one knows who they are and what they want. What’s worse, even IMC forces couldn’t drive them away from the base because of their advanced weaponry. Weaponry out of this world. But… are those rebels the main threat? Isn’t there anything bigger behind all this? No time for questions! You must stop them at all costs!

Gameplay mechanics are very simple - destroy all enemies and try to avoid every bullet… well, at least those which can be avoided. Your special maneuver allows you to dodge normal projectiles. Even if you get hit, you will only lose one extra weapon! However, watch out for powerful bosses! They can thorn you into pieces with their ultimate unavoidable attacks!

The story mode can be completed in a few various ways. Military operations are carried out on several fronts simultaneously. It’s up to you which path you will choose. From battles high in the sky, through military bases, underground factories, collapsed mines and abandoned laboratories, to secret Arctic research facilities and the interiors of unknown civilization artifacts - you must go through all of this several times to accomplish all missions.

Every difficulty level is different. Improving your skills and fighter will help you out at facing hard and insane mode bosses, as they don’t appear at easier levels. Enemy’s layouts will change as well as their shooting patterns. At higher difficulties, you will also meet enemies that you have not met before.

Collecting drop parts and blueprints throughout the missions will allow you to unlock and craft new fighters, weapons, and upgrades. However, remember that only playing at the highest levels of difficulty will allow you to achieve a pinnacle of technology. Uncover the crafting tree and develop unique power-ups!


Read More: Best Crafting Classic Games.


Dark Gravity on Steam

MOTHERGUNSHIP

MOTHERGUNSHIP

This game is a masterpiece of difficulty that punishes the slow, the weak, and the stupid. I say this not out of malice or contempt for the player, but from a position of experience. I have been that slow, weak, and stupid player at one time. I’ve been totally thrashed and left wondering what had happened…and I personally wouldn’t have it any other way. I’ve lost legendary items and I had no one to blame but myself when I did. Yes, I was sick to my stomach, but my own failings were to blame. I surpassed them, recovered, and ascended.

Real player with 38.5 hrs in game


Read More: Best Crafting Singleplayer Games.


In A Nutshell

Mothergunship is an exaggerate fast-paced FPS with a futuristic setting, in which aliens invaded Earth and wiped the majority of the population. You, as a member of The Resistance, will need to board and destroy alien ships in order to locate their command center, the Mothergunship, and destroy it.

This game is mainly about two things: facing dozens of enemies in fast-paced, old-school style FPS combat, and building absolutely insane guns from a very original, intuitive and well made crafting system. Your command center will be your ship, in which you will find various facilities to upgrade your character, once you get enough XP to level up, a shop to buy guns and parts to use in future missions using the money you accumulated previously, a test range to build weapons freely and test the best builds, and lastly, the mission panel, where you will be able to select the next mission, either main, secondary, or endless mode (once unlocked).

Real player with 23.9 hrs in game

MOTHERGUNSHIP on Steam

Loot Grind Simulator

Loot Grind Simulator

Another “simulator”…let’s look at it!

Loot Grind Simulator is another idle/casual game with clicker aspects. Your goal is to complete quests you sign up for and get loot out of them and your ultimate goal is to get all achievements…and to reach the top stat of Unique quality items while completing all of your collections.

The scope of this project is very small and you don’t even see what your quests are. You click the quest contracts and they activate timers until they are marked completed, thus giving you randomized loot based on the level of the quest, the speed of the quest, and the expected quality of the item reward…which isn’t guaranteed. Personally, I just opted to choose random quests and autoclick various areas. You can randomize quest rewards, but you’re probably better off just taking what you get the first time as that’ll probably be much faster with less effort.

Real player with 5.4 hrs in game


Read More: Best Crafting Management Games.


Overall a good experiment in game making for the developer. I hope to see more from them as they improve.

Pros:

Not a micro transaction in sight.

Clean UI interaction.

Cons:

Assets are common fodder.

Progression is boring and linear.

Personally I have no issue with the use of store assets, as when creating games alone, it’s better to be able to focus on the mechanics sides of things. That being said, the mechanics are too simple to generate extended interest. As I said in the beginning, I hope to see more from the developer in their future endeavors.

Real player with 3.3 hrs in game

Loot Grind Simulator on Steam

Satellite Repairman

Satellite Repairman

Concept of the game is fun, but you simply don’t have enough time to get prepared before everything you build is obliterated. Also, the mechanics of building new comms towers/missile launchers doesn’t allow you to build in spaces that should be big enough, or replace destroyed buildings.

This game has great potential, and I’d really enjoy it if there were just a few fixes made. Even if the sandbox mode allowed you to have a greater preparation time the game would be much more playable.

Real player with 5.7 hrs in game

Really not a fun game. Took a decent RTS idea and tried using 2D platforming controls. I did not enjoy trying to set up a defense satellite by hovering with a jetpack, in a timed challenge. Plus, the core mechanics of comms, radar, and gps are not explained very well, their use isn’t obvious on the screen, and even the tutorial briefly mentions them. I get the sense that this design is intentionally difficult to understand, and I think that is what ultimately kills the fun for me. If the game offered some more assistance to the challenges, then I could be more patient with the game’s own shortcomings.

Real player with 4.8 hrs in game

Satellite Repairman on Steam

Pagan: Absent Gods

Pagan: Absent Gods

My hours on the game are only for Steam, my actual hours are somewhere in the hundreds if not close to 1000. Been playing since the first alpha phase. So let me talk about the game from there. The first 3 points of this review is formatted like “most people say X, but actually Y” so I hope you’ll read it all.

1. People complain about the WASD. Many of these complaints suggest that there is no use of the mouse. This is heavily misleading. WASD + Mouse allows for directional movement while aiming skills and dodges simultaneously. Adding click to move would mean that directional skills would have to be aimed only with the direction a character is facing, or with WASD, and you wouldn’t want that would you? Embrace the WASD + Mouse Aim! Try something new!

Real player with 212.6 hrs in game

I don’t usually write reviews but I think I needed to take time off and post a review for this game. WALL OF TEXT incoming.

Overview

After playing this game for approximately 100hrs I believe that Steam needs to have a policy in place to refund gamers when a Game company does not make good on their promises. This game has glaring issues and bugs and should have NEVER made it out of early access/beta. The fact this game was launched is an insult to gamers who have invested their money on this.

Cooperative Game Play

Real player with 153.9 hrs in game

Pagan: Absent Gods on Steam

Dying Light: Bad Blood

Dying Light: Bad Blood

This game is a huge dissapointment both from the standpoint of a fan of Dying Light and a fan of Battle Royale game modes.

It largely misses the mark due to the following reasons:

  • The combat is modelled after the PVE combat in Dying Light and feels like you should have hit but didnt, or the other guy should not have hit you but they did. What worked so well vs zombies in the PVE game comes off as very disconnected combat in this game.

  • The BR mode itself does not play out with proper building tension and tightening of the arena. Instead there’s just a hard cut off (night time) where the helicopter just leaves without you.

Real player with 51.2 hrs in game

I never write reviews, but everyone’s shitting on this game for the wrong reasons so I feel like I should. This is the first “battle royale” game I’ve ever enjoyed (besides the culling). Battle royale games are boring. You spend 90% of your time running in a straight line, or staring at the floor looking for items. Not this one. Literally every second of this game, from spawn to finish, keeps you engaged. The PvE content really sets it apart; for once, in a game of this genre, pve+melee combat is actually enjoyable, not a clunky mess (though pvp melee could use some work; I dislike the idea that it’s essentially just RPS). Dying light’s signature parkour adds a ton of spice to the mix; people complain about other’s running away, but 9/10 I have been able to catch runners. Just read where they’re trying to go and beat them to it or throw something at them. People also complain about the 12 person max; this game would not work with more people, and more people wouldn’t make it more fun. Stop trying to make it something it isn’t. If it makes you feel better to call this a 1-life FFA/deathmatch with objectives, then think about it that way. But disliking a game for not trying to be something it isn’t is completely unwarranted, and just childish. Also, it’s EA yet I haven’t had a single bug or any lag, I don’t even know why it’s not considered the full release. Overall, this game is fast-paced + engaging, completely unique, and just plain FUN, as games should be.

Real player with 45.5 hrs in game

Dying Light: Bad Blood on Steam

Zero-G VR

Zero-G VR

This game had potential to be a fun little experience at a really nice price point. But nope. Too many problems for me to really enjoy it.

The controls are a bit odd but would work okay in theory. One of the trackpads lets you move up, down, left and right relative to where you’re looking, and the triggers move you forward or backwards relative to where you’re looking. The game consists of struggling with these controls in order to try and get through the hoops. Your controls seem to have to little influence that it’s just kind of frustrating. It gets even worse if you hit one of those damn yellow boost cans. Doing this blasts you off in a direction that you have no control of, and trying to influence the course of your boost seems to do nothing.

Real player with 0.7 hrs in game

Update: My Specs: MSI AERO GTX 1070/16 Gigs of RAM/FX 8320 OC’d

Nice space walking sim but it is a game so don’t expect the physics to be like space walking. You would fly off into space if there was no space “friction”. But gravity does effect you in the game. The graphics are very nice on my set up. You basically have to thrust from point A to point Z. The difficulty ramps up fairly quickly and gravitational forces come into play during your game time. When the levels are loaded you will be shown a brief cut scene and that part may make you a little VR sick. Focus on a fixed planet or star if this happens. But the actual gameplay space walking/running is just fine. Support this one. It is well worth the price, imo. Check out my YouTube page for VR gameplay. The video is old and I did not know the game well at the recording but overall I enjoyed it. Enjoy.

Real player with 0.7 hrs in game

Zero-G VR on Steam

Alchementalist

Alchementalist

Alchementalist is very early in development and as such, some features may change and images are not representative of the final product.

Alchementalist is a procedurally generated rogue-lite dungeon crawler. Use the power of the elements to craft your own spells and create outrageous combinations of elemental effects, altering the very terrain itself! Delve deeper into the mines to find materials and grow into the most powerful character you can. Take on dangerous foes, learn about the secrets of the Ember-mages and challenge yourself to reach the deepest layers of the mines seeking the Ember-source itself.

Explore the ancient ruins of the Ember-mage mines, searching for the fabled Ember-source. Fight dozens of unique enemies, each with their own crafted spells and tactics, requiring strategy and reflexes to defeat. Encounter more and more dangerous foes as you venture deeper into the mines in your quest to find the Ember-source. The multi-tiered mines are partially hand-crafted, partially procedurally generated, guaranteeing each run is unique and exciting!

Find and mine elemental nodes by blasting them away with your magic. Each elemental node will provide different materials based on what spell type is used to destroy it, allowing you to pick and choose what materials you take away from each node.

Use the materials you’ve gathered to craft multitudes of spell upgrades or even completely new spells! Tailor your magic to exactly how you like to play. Change the target of the spells, add splash damage, modify spell effects, even make spells change the very terrain itself, the possibilities are endless.

Hidden deep within the secret lore of the wise, lie tales of an ancient order of mages. Theirs was a life lived in the depths of the earth and they delved vast subterranean mines, plumbing the ancient rock for the magical elements that were formed from the bones of the world. One element they prized above all others. They called it the Ember-source and they craved and treasured it, for it was beautiful, powerful, and addictive.

It was from this desired element that the name of their order came to be: Ember-mages. No one living knows why or how they vanished from this world, but vanish they did, and today their magnificent caverns lie in ruins, with only death and danger inhabiting them. Magical experiments and powerful abominations guard their secrets against those who dwell above. However, their tales and the seeds of truth that may be contained within have always attracted the brave and the foolhardy. You consider yourself both, and you have vowed to find the truth behind the veil of legend. The journey will be long and black and many dangers await. But, perhaps, at the end of the descent, when you have passed through much toil and weariness, lies a treasure beyond reckoning.

The Ember-source beckons, Alchementalist.

Alchementalist on Steam

SPL: Skilled Pilots Live

SPL: Skilled Pilots Live

This game is some straight forward honest arcade shooting fun with some nice features thrown in to keep it interesting; weapon choices , ship enhancements, crafting, loot (new), allied wingmen (new) and a ring flying game. I get my my fix of it in an 30 mins to an hour a play which is perfect for me as time is hard to come by for me . I found the game to have medium/hard difficulty, but the difficulty scales based on how you play the game and you are rewarded with a higher score and rewards etc. Too easy then go for the 100%+ encounters too hard stay around 50% and grind a bit until you get better gear. The bosses tend to be the hardest part,but all good boss battles are :) I think of it as if R type had a 3d baby with Doom, and Souls :) In its state now I would rate it above average ,but with the potential to be a great game with more guidance from the community and hard work from the developer.

Real player with 24.9 hrs in game

A little rough around the edges, and a bit light handed on the tutorial however this game grows on you very quickly.

The combat is different from most 4x style games there is a lot of control over the ship. There are a few things I have noticed that I am sure will be fixed my biggest problem is when enemy ships are close together your ship does not seem to know who to lock onto. ( but there is a weapon type that does take care of this. ) My biggest issue with the game would be even thou it controls very nice an fluid there is a lack of feeling. (( what i mean by a lack of feeling is that it feels like your not moving. If it was not for the wave like field that is around your ship when moving i would think i was sitting still. )) All in All I would rate this game a solid 7 out of 10. An with that bottom line is the game is FUN, FLUID,EASY TO LEARN.

Real player with 10.0 hrs in game

SPL: Skilled Pilots Live on Steam

EVERSPACE™ 2

EVERSPACE™ 2

This is of course a review of the Early Access version, so some of the cons I find with the game, might disappear with the final version.

*If you like Space Simulators, this is a game for you.

THE GOOD

• Lots of fun, although, (and this is probably related to it being early access) things get repetitive very fast.

• Controls are fine, you get the hang of everything rather quickly.

• For those of us who enjoyed games like Tie Fighter, Descent and FREESPACE, this is our type of game.

Real player with 251.0 hrs in game

It has been 18 years since Microsoft released the game Freelancer. In that time, no other game/developer has succeeded in capturing what made that game great, and brought us a game like it. You can find many space games that have failed to bring us that genre properly. Many times people saying things like “Closest thing to Freelancer, best since Freelancer.” However, it’s always known that they aren’t actually that close, or nearly as good. This game however, is hitting ALL the right check boxes for being a PROPER Freelancer successor.

Real player with 96.5 hrs in game

EVERSPACE™ 2 on Steam