Lamplight Station
Buggy/illogical abandonware. Interesting concept.
– Real player with 78.6 hrs in game
In A Nutshell
🔵 Pros
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Good sci-fi setting with believable atmosphere and feeling to it.
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Realistic environment and temperature simulation.
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Some innovative twists to the sandbox crafting system contribute in keeping it fresh.
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Promising crafting / base building system with potential to become extensively complex and deep.
🔴 Cons
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Problems with object placement / usage of several items, just not working at times.
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Crafting balance is quite off, with materials being too abundant most of the time, making the experience easy.
– Real player with 4.3 hrs in game
DYSMANTLE
At first I thought maybe I wasn’t going to like it. The combat felt a little bit jank and you spend the vast majority of the game doing exactly what the game’s title implies–-you break stuff. A lot. Almost constantly.
Once I got to around the 5 hour mark (when you first leave the tutorial/intro area and the credits roll), that’s where I really began to question if I was really going to have a good time. I wasn’t sure I was enjoying the combat. And I wasn’t sure I just wanted to tediously break stuff for 120 hours.
– Real player with 65.8 hrs in game
Read More: Best Crafting Base Building Games.
The game is very addicting and generous in content. There is a lot to see and to explore and quite a diversity in scenaries and actions. I like how the story is told and the fact that you keep on discovering things and paths with great freedom. I also like how you have to discover things yourself by experimenting and being curious.
Be warned that it can feel like a grind and that if you don’t like repetition and farming, you might not enjoy it, because you often do the same things ; mostly exploring, breaking stuff, fighting, and crafting. If you enjoy the gameplay loop, you are in for a long time. If you don’t, you might feel bored or exhausted before the end. I enjoy the game and like to discover the new places and grow more potent.
– Real player with 55.3 hrs in game
Mr. Prepper: Prologue
The Meta:
This is a free prologue, as a feature-limited demo of the full game which expands upon the content that was made available in the demo from July. You have absolutely no reason not to try this.
I’ve played rather extensively through the beta testing, and can attest that the devs are incredibly responsive to the player community, both for bug fixing and implementing player-suggested improvements or modifications, and I fully expect that behavior to apply to the full game.
The game includes no microtransactions.
– Real player with 70.7 hrs in game
Read More: Best Crafting Singleplayer Games.
Originally, I thought the prologue would end in 30 days at most, but later I found out that I was still too young and naive. On the first day of the second month, I angrily ate all my food. I have many cans which used all the money I made to buy, and with lots of blueberry milkshakes and carrot soup. It’s ridiculous that I didn’t have diarrhea after eating it all! Ok, I have to quit the game in dismay!
Talk about the advantages and shortcomings of this game. This game is still very creative, painting style is good, it is said that the official version has more content. In terms of content, the game is undoubtedly a success. But the game also has some shortcomings:
– Real player with 7.6 hrs in game
Highrisers
This is a maybe for me, not an actual yes. Yet. The core concept is amazing, the art style is great, and there is real ingenuity here. People complain it needs more tutorial and I disagree. However, it needs pause, the ability to queue orders, and more depth and sense in the skill system.
I really want this game to be good. It’s such an interesting concept, and fun when it’s parts come together. I’ve played 95 hours in it not just because my ADHD has me randomly focused on it right now. It is genuinely engaging. It needs a few things and once it has them this simple title could be one of my all time favs.
– Real player with 113.3 hrs in game
I normally don’t write reviews, but in this case i wanted to make one, because i think the game is underrated.
Highrisers is a nice looking pixel style survival game. The goal of the game is to repair your helicopter to get off a skyscraper on which you crash landed. In order to repair your heli you search the building from top to bottom for usable materials. Everything you find can be dismantled and the materials gained from it can be used to craft a huge variety of weapons and other useful things (most of it needs to be unlocked first by leveling your 4 characters).
– Real player with 23.6 hrs in game
Mr. Prepper
I’ll be honest and say that I wasn’t sure if I liked it the first few hours but boy did I change my mind. I was expecting to actually have to survive in the shelter I created and see the aftermath of the wasteland left after the world goes to hell and I was puzzled as to why this sort of game play wasn’t added in but it’s still a fantastic base building , survival game and I hope they’ll add DLC in the future, where you’ll actually be able to survive in the bunker or even get to experience what happens after landing the rocket .
– Real player with 448.5 hrs in game
Mr. Prepper. A survival base building game that’s not about survival and not about base building but purely story-driven.
TL;DR: If you can get it cheap (10 USD/EUR), give it a shot. But if you want a survival challenge or expect another game like This War Of Mine, STAY AWAY. It has SO much unused potential. It could be so much more.
PROS:
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Interesting story. Mr. Prepper is not your average guy.
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The typical “just one more day” game design that sucks you in.
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3 (4) NPCs you interact with that are all kinda likable.
– Real player with 27.6 hrs in game
Nine to Five
So… i played over 100 hours and i think i’m legally allowed to tell you what i feel about this game.
First off. The current update is 2.0.0 and is still Early Access.
That said i think we can all assume that the game features that are currently here are pretty limited.
On it’s on that’s not a bad thing because there is alot that can happen.
Aside of that there’s also alot of positive and some negative aspects currently in the game.
Positives:
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Unique 3v3v3 gameplay like no other game
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Objectives that vary from game to game
– Real player with 317.4 hrs in game
TL:DR The game has a lot of potential but it’s biggest current issue is the server lag that leads to the game never feeling smooth to play. The 3v3v3 mode is quite fun but it might not matter as you end up playing against a co-ordinated team of 3 players who have been playing the game since release and you don’t even have a scope on your gun.
I initially worried that the 3v3v3 style would lead to one team always getting bullied by the other teams, but this in reality is not the case and the mode is actually quite refreshing and fun. The current two maps offer nice contrast, with one being much bigger taking place in a city landscape, where snipers reign supreme and the other one enjoys a combination of close range combat with some aspects of long distance. While there are distinct classes to choose from, there really isn’t much variety between them as you need to grind a LOT to get the components and attachments for your chosen weapon to make in any shape or form better than the default.
– Real player with 92.2 hrs in game
We Happy Few
This is a must play game.
The closest game to compare this to is probably Dead Island. If you liked that game you’ll probably like this. I would say wait for a sale though. I played on the non-hardcore mode.
Some tips to help you enjoy the game:
-Just follow the main quest. Exploring is usually a waste of time. You will find quests and points of interest just by following main quests. There is a lot of empty wasteland, and you will end up backtracking alot because of the next point.
– Real player with 54.4 hrs in game
I feel bad about my rating for “We Happy Few.” I’m going with a “Not Recommended,” but I’m torn about it. On the good side, the developers obviously put a lot of work into the game. It’s got a meaningful story (especially these days, though the game came out far before certain events) and the graphics are very well done. But, at 48.6 hours in and having only finished the first of three characters' stories (Arthur’s), I’m giving up. Simply put, there’s a fine line between a challenge and a pain in the tushy-indents, and this game misses that mark. By a lot.
– Real player with 48.6 hrs in game
FURTIVE
Prisoners of war, your team was captured but on the run on a large military controlled island. Explore, gather resources, build a shelter and survive the dangerous military presence on the look out for your team in this epic first person, multiplayer, open world, survival adventure.
Test your mettle and pull your team together to take on the dangers of this massive island by gathering necessary resources, building a small base or large stronghold, hunting or farming for food to survive, and defending yourself against the formidable Corocotta military out to hunt your team down. Can you escape before things take a turn for the worse?
Traverse massive landscapes across this huge beautiful island. Explore the unknown, encounter strangers on the way, meet the wildlife this island has to offer, and raid military outposts for top tier resources. There’s plenty to experience in this vast open world environment.
Gather your friends in this 4 player online co-op experience. Work together as a team to take on the dangers of this island. Share resources together, build together, fight together.
Your team was captured by the Corocotta military and taken to an unknown island for containment, but you’ve escaped. Embark on your epic journey outrunning recapture from the Corocotta, uncover the truth of the island’s military presence, and find your way off the island. Complete various quests and missions to achieve your goal.
Global Pandemic
The plan was to experiment with Dinosaur and Zombie DNA.
The plan was NOT to create a virus, NOT to let it out, and NOT to effect the whole world.
The vast majority of the population of the planet died within months. Those that remained either “Turned” vicious and feral, or if immune to the pandemic, live their lives as bandits. All are dangerous. Not to mention the Dinosaurs…
Game Play
Set in a post-apocalyptic open world, you can create bases through building, and create items through crafting. Loot is available to find throughout the world. Manage your own inventory, and use containers such as lockers, crates, kitchen cupboards, and more.
Bandits, the Turned (Zombies), wild animals, and even dinosaurs (optionally!) will seek to kill you. You will also have to deal with thirst, hunger and the elements.
Explore the ever-growing world, full of places to discover, by running or using vehicles. From military bases, to abandoned villages - from motels to remote buildings - from hidden caves to farms - every update brings more to discover and encounter, in Global Pandemic.
An innovative skills and stats system will see your character develop in your own game style (or set all to fully developed if you prefer!).
Can you survive? Who will you be? What world will you create?
Get Involved
Join the Discord server to get involved in making the game what you want it to be - and check out the Game Guide Wiki User Guide for support on the game mechanics. The target is to update the game on a weekly basis with new features and content!
Project G.A.E.A.
The gods greed left the world in ruins.
Experience Shawn’s epic quest to appease the river Styx and enable passage to the dead.
Project G.A.E.A. is an action-adventure RPG set in a post-apocalyptic greek world. Join Shawn on his adventure to explore islands and ancient temples to uncover the source of the gods power. Collect their artifacts and help restore order to the world. Use their powers to defeat foul creatures left in their wake.