Ruine
The potential of this game is incredibly strong. The art style, world and characters are making me eager to see more from this game. There’s a solid gameplay loop that’ll keep you experimenting with different builds throughout different playthroughs. Very good stuff!
Obviously, there’s a lot to improve and balance. Combat isn’t as in depth as I feel it could be. Ruins, while fun to progress through, are quite basic in level design and detail, and the game can be finished in under an hour if you know what you’re doing and/or lucky enough from the RNG loot.
– Real player with 37.3 hrs in game
Read More: Best Crafting Demons Games.
Bias: I’ve playtested this game.
While my “hrs on record” do not reflect it, I’ve spent hours and hours playtesting this game - breaking it, finding bugs, dying over and over and over… and I love this game. The art, music, atmosphere, and humor all work together in creating this wonderful game world filled with intriguing NPCs and clever enemies. I am not particularly good at this type of game, but I enjoy the hell out of Ruine in spite of that. I highly recommend checking it out.
Edited to Add: The dev continues to update this game with new content - enemies, areas, treasures, equipment… Ruine just gets better and better.
– Real player with 14.3 hrs in game
Hyperspace Harvest
Engineer and mod crops, tools, gear and weapons!
Create your own strands of plants to grow on your whale farm and optimize your crop builds according to preferences/playstyle. Modify weapon creatures with a wide variety of submods, change your tools performance for specific tasks and even alter your own body with bio-engineered symbionts.
Fresh farming in a fresh setting!
Explore the surface of the whale across its season-like life cycle of continuous death and rebirth. Use your multitool in skill-driven minigames to clear cancerous overgrowth, infected feather trees and mineral crustations. Grow self-made crops on the hex-skin of the whale and discover hidden interactions between plants, tiles and native vegetation.
(A system inspired by Permaculture, a real life concept about crop synergies.)
Juicy dungeon crawling!
Explore the different anatomic regions of the whale and fight various diseased cells, constructs and hardlight entities that have turned against their host. Use a wide variety of modable weapon creatures, both for melee and ranged combat. Make use of your Vet-Suit’s superior mobility and manage suit energy to charge shields and weapons.
Streamlined UI and Mechanics!
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Universal tesseract inventory! No need to search through a dozen chests to find that one piece of gold ore.
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Your whaler tool is a single item that adapts to tasks you want to carry out, but can still be upgraded in individual areas.
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The time management aspect of the farming portion of the game does not interfere with the other core mechanics. Dungeon crawling only advances time when clearing a room and time of day pauses completely while moding gear, giving you the freedom to experiment and exploring possible builds at your own time.
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I hope you like smells cause the game constantly tells you the current odor of your surrounding! (with more gameplay implications in the future).
Read More: Best Crafting Minigames Games.
Elixir of Life
I like the game, parts are a bit tedious though. It’s nice to able to either have the battle automatically go, or you get to choose who attacks what. Let’s just say the grind is real in this game. Your armour constantly will break so you have to make another set or buy from the shop. Finding some ingredients/ parts for recipes is a bit hard at least for me. For fishing you need to get leaves and sticks, why are leaves so hard to find.
– Real player with 45.2 hrs in game
Read More: Best Crafting Farming Sim Games.
Fun , but you should add more level and rewards for starter quest , it’s hard especially with food , you should make it easier to farm food . i fell like giving up playing already because my character is always hungry so i can’t sleep to get energy for farming
– Real player with 2.0 hrs in game
C:\raft
After playing this game for quite a bit, I’ve got to say it’s quite enjoyable. Definitely a roguelike (not a fake, free-roaming one, but an actual turn-based, punishing, strategize before-hand one), and an enjoyable one at that. Don’t expect to walk in and start killing everything, because chances are if you’re new to the genre (or even a bit experienced like myself), you’ll still die a dozen times before you get the hang of it. Learning it is easy enough; mastering it is quite difficult. One of the things I really enjoyed was having dungeons created based off the files I chose from my folder.
– Real player with 30.0 hrs in game
I truly want to enjoy this game, but the lack of guidance is concerning. As this is an early access game, it is understandable if a lot of the features or the UI is incomplete, but there is a lot of things that is missing from the game to actually guide the player.
Now, I am not asking for the game to become a linear, hand holding game that it will never be. It’s not in the style of the game, but the game itself doesn’t provide any assistance with complex actions such as quests and crafting. It would be more likely that I end up never completing a quest or crafting an item.
– Real player with 12.7 hrs in game
Chronicon
Amazing game. It has:
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very malleable yet fairly easy enchanting system
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interesting skill trees and crazy equipment powers that combined can produce builds almost breaking the game at extremes
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awesome endgame mode that offers tons of fun
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sweet qol features like very configurable radial loot pickup
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otherwise has familiar structure like acts, elites, bosses, gems etc.
What’s a bit missing:
- given the possible complexity and interconnections of builds, I’d absolutely love a proper build benchmark, like a minute recording of the actual damage you make that’s reported to you with some details.
– Real player with 186.0 hrs in game
One of the reasons I like the Steam platform so much is that it offers opportunity for development teams to release early access versions of their games.
Of course some games never get out of early access for many reasons or the dev teams take little notice of the player base that are effectively ‘testing’ EA/Alpha/beta versions and the player base walk away.
Chronicon is a perfect example of Early Access done well.
I believe the earliest version was 5 years ago.
I picked the game up back in November 2017 and looking at my Steam logs played it for just a couple of weeks.
– Real player with 159.2 hrs in game
Emperium
For context, I have a level 40 party and am working on hard dungeon gear farming and infusions currently. The game in it’s current state is enjoyable though a few of the systems need clarification in the tutorial (which is under development). For $1 I have played 7 hours and am progressing. The real fun comes when you have a full party and the boss mechanics come into play. I even defeated a world boss for an epic bracelet earlier, which is part of a set! The job and skill systems are surprisingly deep. This is worth the change, give it a try.
– Real player with 54.0 hrs in game
Neato!
– Real player with 6.8 hrs in game
Hallowlands
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Open world exploration
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Procedural generated world with mulple biomes
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RPG mechanics/systems
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Harvesting resources
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Crafting, Building, and Farming systems
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Numerous weapon classes
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Numerous magic types
Explore a procedurally generated open world with many biomes to explore and harvest resources from. You can chop down trees, mine rocks/ore, and find unique items to help you along your journey. Using the resources that you find, you can craft powerful weapons and items. And as you explore the world, you will come across winding cave systems and treacherous dungeons full of monsters for you to defeat.
Star Explorers
This game gives you really tons of gameplay features for only 5$ and is still worked on to get even better.
Exploring a vast universe with random suns and planets that you can land on to complete your main mission, retrieve fuel for your mothership and engaging in varying adventures in FPS against aliens, cave hazards and hostile environments. You can freely walk in your ship, for the moment there is not much to do inside it other than accessing the landing bay for your shuttle or managing your inventory, but wandering around and simply looking outside gives the game a real atmosphere. Then, yes, in the current beta - and soon in the regular version I guess - there are now space battles against alien flying saucers that you can board to loot even more needed items.
– Real player with 244.3 hrs in game
I figure a game like this deserves some more reviews. I have books on Amazon and they get very few reviews, so I imagine it’s the same with game makers, they would prefer more people leave some reviews for their games so more gamers can get an idea what other gamers think of these games.
The game has you exploring different star systems looking for resources on planets with different hazards, like extreme cold or heat and atmospheres that might be radiated or poisonous and you have to upgrade your space suit to handle more and more dangerous environments. You typically head down into caves to find resources and sometimes chests with items that might be useful to you. You can find alien life forms on some planets.
– Real player with 139.6 hrs in game
Harsh
An incredible indy game! fast paced and fun to play.
– Real player with 42.7 hrs in game
The Game is still a little clunky, the AI tends to ignore you until you interact with NPCs and creatures ( but then they fight till one of you die evan the turtles ) . It is early access, but I see it as a STRANDED DEEP or HOLD YOUR OWN meets SAVAGE LANDS with a little extra magic tossed in. It still needs polishing but I think mthis game has real potential watch video:
– Real player with 10.1 hrs in game
No Man’s Island
No Man’s Island is an uncompromising wilderness Survival game.
Enter a strange and unexplored world full of strange creatures, dangers, and surprises. Gather resources to craft items and structures that match your survival style. Play your way as you unravel the mysteries of this strange land.
Key Features:
Uncompromising Survival & World Exploration:
No instructions. No help. No hand holding. Start with nothing and craft, hunt, research, farm and fight to survive.
Isometric game:
3D characters and odd creatures inhabiting a unique 3D world.
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Player controls (mouse, keyboard)
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Inventory system
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Crafting system
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Equipment (attached to character)
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Resource gathering
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Character attributes (health, hunger, thirst…)
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Animals
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Hunting and Fishing
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Farming (Sowing seeds, and plant/fruit growth)
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Eating and cooking
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Basic material (wood, grass, rock, …)
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Gathering tools (axe, pickaxe, fishing rod, …)
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Weapons/armor
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Food (berries, apples, nuts, meat, fish, …)
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Cooked food (fish & chips, skewer, bread…)
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Constructions (fire, shelter, house…)
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Environment (trees, bushes, rocks, floor patterns…)
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Farming plants (corn, potatoes, wheat…)
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Combat (against wild animals)
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Item durability and food spoilage
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Storage boxes (chest)
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Pets (follow, attack and dig behaviors)
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Bonus effects (Consumable or equipment that boost stats).
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Temperature, cold and heat sources.
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Game clock, day/night cycle
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Save/Load system
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5 biomes, with different enemies
The island contains 5 biomes.
Pre-Alpha: 2 Biomes. Difficulty * / Difficulty **
Alpha: 3 Biomes. Difficulty ** / Difficulty ***
Beta: 5 Biomes. Difficulty *** / Difficulty **** / Difficulty *****