Dark Asteroids
First impression: nice music, love the vector like artstyle and obvious attention to detail; I can tell this is someone’s love child. For that alone, a thumbs up from me. Plus it’s an interesting take on Asteroids, for the price of a cup of coffee with which to support a fellow indie developer.
– Real player with 0.7 hrs in game
Read More: Best Crafting Singleplayer Games.
Atrio: The Dark Wild
It’s still very early access but this is a fun game! I was in the mood for a new base-builder game when I found the demo for Atrio. I liked it enough that I bought the game on day one. I’ve sinked a few hours into the game and I am loving it. It’s like Factorio and Don’t Starve had a cute baby.
Right now I’m playing in story mode. I’ve reached the end of chapter 1 (which is as far as the story goes right now), but I’m still building out my base in preparation for when the next chapter comes out. I have almost everything automated and almost everything researched (that’s available right now). Once I’ve done everything I can do in the story mode I’ll switch over to free mode and see if I can take it further.
– Real player with 34.6 hrs in game
Read More: Best Crafting Automation Games.
I love making your own factory and the fact that you can make it longer, shorter, and it works the way you want 100% but 4 parts really bugging me is the bees just stand still and group up for hours unless your blow them up, the chests can be very little and take up alota space, its little but kinda anoying when you have to make 3 blocks touching the water for it to work, and the worst part is the deers wont stop stealing your glowbubs and making poos everywhere its anoying when you cant make them run away but other than that i would love 1-4 players that would be really cool since its simple and fun and you have so many tasks you can help your friends out
– Real player with 18.0 hrs in game
Return to Nangrim
Return to Nangrim is a dark first-person fantasy adventure with survival and RPG elements embedded in an epic dwarven lore. Craft, explore, and survive an abandoned and hostile world. So, grab your axe and shield and go on an epic journey that will take you and your animal companion into the ominous depths of an ancient mountain.
Cold winds howl through the abandoned caverns of Nangrim. This forsaken place holds nothing good for those who dare to pass. Now you must survive down in the depths of this ancient dwarven mountain city, and discover the fate of the Stonebeards in their last days.
MAIN FEATURES
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Explore epic locations and unveil their secrets. Collect, combine and craft items, and interact with the environment to progress.
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Find and forge weapons to defend against the dangers that lurk in the dark. Not all creatures have left the mountain fortress.
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Become a master blacksmith. Learn to forge like the dwarves of old.
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Brew legendary beers and cook delicious dwarven dishes in the tavern.
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Your torch is essential: it is not only a flame to light your way but also your primary weapon of defense; keep it close when the darkness closes in.
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Hammer or axe? Both are unmerciful tools against the evil forces. Forge and upgrade them to unlock their full potential.
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Use Hilduir, the runic language of the dwarves, to piece together the story, puzzles, and culture of this long-forgotten nation.
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Procedural elements guarantee a different gaming experience for every player.
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Experience deep and extensive fantasy lore with tons of side contents, collectibles, and hidden items.
Read More: Best Crafting Lore-Rich Games.
Unferat
An amazing game, the village feels alive and everyone does there own thing. the magic system is complex and a little tough to master making you feel like your not just saying words, your saying arcane spells that are easy to mess or screw up. you are not a combat mage. you are a summoner, necromancer, alchemist, warlock. the entire strategy of the game is planning. knowing how and when to strike. do you gather an army of the dead and storm the town, slowly pick them off with poisons, make the forest and roads impassable with evil trees so they slowly starve. or make a portal to hell that there own deaths will fuel. its a wonderful game that allows for a bunch of different play styles. i am waiting for more from this wonderful dev
– Real player with 66.7 hrs in game
IN A WORD: MAYBE
IN A NUTSHELL:
WHAT TO EXPECT: Dark arts simulator. Vengeance themed story. Tight game world. Focused, methodical gameplay. Plot and scheme. Repair and upgrade a remote lair as a base of operations. Gather resources to create reagents necessary for spells. Direct and indirect methods of attack. Different builds provide a little replayability. Singeplayer only.
ACHIEVEMENTS: LOOK SIMPLE w/ NO DESCRIPTIONS.
STATUS: COMPLETED. LIMITED SUPPORT.
– Real player with 18.7 hrs in game
Creature Lab
Become a mad scientist in search of the ultimate mutagen!
Creature lab sets you on a difficult path of a genius scientist with a very liberal approach to test subjects and official procedures. Establish your hideout and let the experiments commence!
Take stock of your inventory. There’s no use hoping for government funds so you’ll make do with anything you can find or even steal. Prepare your laboratory, obtain basic reagents, and see what happens when you mix them together. Analyze your results and see if your mutagens have any practical use or if they’re only useful as ingredients for more powerful concoctions.
Apply your mutagens to test subjects and observe how they react. Grow entirely new bodyparts and attach them to the creatures you create. Discover tens of different interactions between mutagens and body parts as you slowly assemble an army of mutants.
Running low on resources? Need more test subjects? Send your creatures into the city! Find whatever resources you need. Spread panic in the city to scare off anyone trying to find your hideout. And if the military starts looking for you, you can infect the citizens to delay the army as you prepare a more permanent solution. Let no one stop you in your search for the ultimate mutagen!
Features
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First-person mad scientists simulator
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Complex resource and inventory management
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A strategy element - plan raids on the city and prepare for encounters with the military
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Dozens of different mutagens to discover
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Unique body parts to grow and attach to your test subjects
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A fear mechanic that lowers the chance of your hideout being discovered
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Infection strains that delay military response to your experiments
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Singleplayer campaign mode
Subterrain
Update Supplement:
So, after getting involved with helping out with Subterrain, my opinion is obviously extremely biased. However, I still defend my position by not being involved with Subterrain at the start. The game has improved a bit since I first started playing it, and many aspects of the gameplay have changed considerably based on player feedback. The gunplay is faster, there’s an in-game minimap to help players navigate, randomization was expanded and a big chunk of content was added to the game. Even with all these drastic changes, Pixellore managed to preserve what made the game special in the first place. The changes were successes all around, as far as I’m concerned.
– Real player with 220.2 hrs in game
While I would recommend it to people into this style of game, I do have to say that the game is rough around the edges. It shouldn’t come as a surprise being an indie-game title. I’m not saying the developers of Pixellore are bad, far from it after playing through their first published work on Steam, but don’t come in expecting it to be ‘perfectly polished’. Their tech support is very responsive and friendly if and when a bug come up! (even 4 years after release)
That said, let’s get into it!
– Real player with 207.1 hrs in game
Survive 2 Thrive
Story
In a post-apocalyptic world, you awake inside of a dark bunker. The bunker has kept you safe for many months, however, rations are running low and systems are failing. Exploration of once familiar world remains your only chance for survival. In this new environment you will be tested and constantly reminded of how close to death you truly are.
Hardcore Survival Experience
Beware this game will test you! It will push you to the brink of death and if you somehow survive, this world will find a new way to kill you. You start with a limited supply of food, water, and oxygen. You will need to build, automate, and explore if you are to have any hope of surviving. Seriously though, this game is made by lunatic and you will die.
Build System
You will need to build everything… and I mean everything from power, plumbing, air/water purification, storage, food, defense systems. Did I mention this world wants to kill you? How you choose to greet death is your choice.
Particle Based Physics System
Elements will be able to change states and flow just like they would in real life. So yes that means we will have solids, liquids, gases running on a particle based physics simulation. I am not saying you should go to college as a physics major before playing this game, but hey, it might help. Some people call this the dark souls of survival games… you should probably just move on.
3d Platformer
The game is built in 3d world which you will be able to see through a 2d third person view… Gamers who play platformers like super meat boy, terraria, or hallow knight will feel at home navigating this world.
Montero
Game “Montero” intrigues you from the first minute. At first it seems that the game is quite impassable, but it did not annoy me, but only forced me to try harder. Over time, you understand how the game is arranged, how important preparation, collection of supplies and the choice of weapons are, and the game turns into a pleasure! Fight against the main boss is the end point of your mission, but to be there you need to be well prepared. Even in the Stronghold, you can choose a few items that you can take with you on a mission, and if at first the range of choice is small, then with each completed mission it will expand. In the village, you begin your investigation and arrangements. Five houses - five villagers, each of them can report something about the main monster. In houses, basements, gardens you will find a lot of items (useful and not). You have to provide your Montero with food, potions (fighting and healing) and weapons. After that, you will explore the territory; and the evidence (fur, altars, etc.) will tell you who you will have to defeat. And now you can go for the main boss, the only thing you will have to do is to find it. Don’t forget to check your hunger and stress. Interesting, exciting, intriguing….
– Real player with 437.8 hrs in game
Long story, shrt story, this is wat we’ve got.
-This is the only one game in such setting. Trust me, i’ll tryed to find.
-This is a challange. Not for your fingers, like in Dark Souls, but for your mind and ability to work under time pressure. You must managed your resources and always be attentive.
-Music like in Arcanum. True fans will appraise. Hella good ambient, folks!
-This game is a simbul of what we all may do. Its made by a single man ( just immaginate amount of effort ! Graphics, animation, teksts!), who had learnd Unity from 0 and made his dream of being a game dev come true! This is the 2nd game already (check Rayless btw)
– Real player with 9.5 hrs in game
Graveyard Keeper
I wish Steam had a star rating system instead of just yes or no. This is one I would put midway. I like the game. I like the story and the world and I enjoy finishing the quests.
However, I do not like how complicated they made it to complete the quests. For example: You need acid. You need 3 ingredients for it. You have to do a little running around to get those 3 things, but that’s not bad, no problem. Then you realize you need to build the workstation to combine those 3 ingredients. Okay, still not too bad. But then you realize you need to build 2 more workstations just to get the material to build the workstation to make the acid. Oh, but wait, first you need the tech points to unlock both additional workstations separately. Think you’re ready now? Oh, think again. You also need more tech points to unlock another technology to make the material needed for the original acid workstation. Then when you finally get the acid made, you have to wait for a particular day of the week for the npc to show up. Which with luck like mine is the day that just ended and you have to wait 5 days to complete the quest that just took you 2-3 game weeks and lots of frustration and lots of looking up stuff on wiki just to make one little bottle of acid. Almost every quest is like that - jump through 20 different hoops just to get the one thing you need.
– Real player with 119.5 hrs in game
In spite of having bought and played all of the DLC (as of 2021, November), I still hesitantly recommend you play this.
I’m only going to review the main game and ignore DLCs for now, they might get their own review…
I enjoy this game a lot, but I think part of me feels a bit foolish for doing so? I think there are parts of the game that lacks polish, and I’m seeing some generally lazy or unfinished portions that is in some cases difficult to forgive
! town. The game also has a very frustrating way of lengthening quests.
– Real player with 102.5 hrs in game
SSTR
Intro
(100% Spoiler-Free Review)
SSTR is a first-person horror puzzle game primarily, that however also tries to integrate survival-craft and tower defense elements in its gameplay. The game takes place on a massive colonization ship, the Horizon, that became a death trap after the AI controlling its systems, Sister, rebelled against its masters and slaughtered most of the crew. As one of the very few survivors, players will impersonate various characters in their struggle to shut down Sister’s core and wrestle back control of the vessel.
– Real player with 2.7 hrs in game
Don’t be fooled by the trailer this game is no run and gun FPS, more of an escape room style game. The puzzles get pretty hard as you progress and the game has a tower defense element that will help you slow down the enemies. I have to say this game is a bit challenging but I enjoyed the journey! Excellent atmospheric environment and audio design.
– Real player with 1.8 hrs in game