Millville

Millville

Millville is a city builder with focus on its inhabitants. Provide housing and services for people to move into your town and try to collect all possible villagers there are!

Meet unique personalities, befriend them and solve their problems to unlock new buildings. You will quickly find that not everyone is happy with their neighbourhood - but some might even find the love of their life here. It is your job to help them finding their happiness within your city limits. Shouldn’t that be the job of every mayor?

Millville is for you a place to meet people, build your dream town and especially: to relax and take it slow. There is no need to rush through it, there is no urgency in the gameplay loop. Just take a breath, enjoy the view, have a sip of tea and put down a new street with a new little house.

Millville is an indie-game developed by a one-man-team in his spare time. It is inspired by class city-builders as well as farming and life simulators. Its vision is to breath more life and personality into each NPC than its usually common in city builders. The release date of Summer 2021 is subject to change.

The current goal for Millville is to offer:

  • ca. 200 unique Buildings to be built in your town

  • ca. 400 Villagers to be drawn into your city and to be collected, each with a unique personality, preferences and dislikes


Read More: Best Crafting Character Customization Games.


Millville on Steam

Particubes (Open Alpha)

Particubes (Open Alpha)

Finally available!!

A lot is still to be added but we can create fun games already!! ^_^

Real player with 11.4 hrs in game


Read More: Best Crafting Moddable Games.


⡴⠑⡄⠀⠀⠀⠀⠀⠀⠀ ⣀⣀⣤⣤⣤⣀⡀

⠸⡇⠀⠿⡀⠀⠀⠀⣀⡴⢿⣿⣿⣿⣿⣿⣿⣿⣷⣦⡀

⠀⠀⠀⠀⠑⢄⣠⠾⠁⣀⣄⡈⠙⣿⣿⣿⣿⣿⣿⣿⣿⣆ play it

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⠀⠀⠀⢀⡾⣁⣀⠀⠴⠂⠙⣗⡀⠀⢻⣿⣿⠭⢤⣴⣦⣤⣹⠀⠀⠀⢀⢴⣶⣆

⠀⠀⢀⣾⣿⣿⣿⣷⣮⣽⣾⣿⣥⣴⣿⣿⡿⢂⠔⢚⡿⢿⣿⣦⣴⣾⠸⣼⡿

⠀⢀⡞⠁⠙⠻⠿⠟⠉⠀⠛⢹⣿⣿⣿⣿⣿⣌⢤⣼⣿⣾⣿⡟⠉

⠀⣾⣷⣶⠇⠀⠀⣤⣄⣀⡀⠈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇It’s good

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⠀⠀ ⠀⠀⠀⠀⠀⢸⣿⣿⣷⣶⣮⣭⣽⣿⣿⣿⣿⣿⣿⣿⠇

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Real player with 9.7 hrs in game

Particubes (Open Alpha) on Steam

Bear and Breakfast

Bear and Breakfast

Bear and Breakfast is a laid-back management adventure game where you play as a well-meaning bear trying to run a B+B in the woods. Hank and his friends find an abandoned shack and, equipped with their teenage ingenuity, turn it into a money-making bed and breakfast scheme for unsuspecting tourists. As your business expands so do the mysteries of the forest, and Hank soon finds himself uncovering a plot deeper than the wilderness itself.

  • Build and personalize your inn with dozens of guest rooms, bathrooms, parlors, and entertainment.

  • Each room can be individually customized completely from furniture to fixtures.

  • Bring guests into the forest to stay at your inn. Keep ‘em happy to maintain your reputation, earn money and attract new customers!

  • Complete quests and story lines to collect new items and perks for your inn.

  • Uncover a world rich in lore, side quests, characters, and secrets.

Moving through the story-rich world of Bear and Breakfast will have you stumbling on dozens of interesting folks and weirdos, much like yourself.

Most of them have something to say about your endeavors and if you take some time out of your day to listen, they might help your build your shack to new heights!

Not everyone is as helpful or as needy though. Are you bear enough to search deep within the forest and your soul to find the mysteries that lie within?


Read More: Best Crafting Resource Management Games.


Bear and Breakfast on Steam

Craftica

Craftica

Craftica: Building Your Wonderland

Craftica is a creative sandbox game with ultra high degrees of freedom for building. It supports deformable voxels and subvoxels at multiple scales so that smooth objects can be built in realistic scales, and makes it possible to build very elegant architectures.

Craftica provides a large number of electronic and mechanical as well as other related device items, allowing players to build sophisticated circuits and circuit-controlled electronic and mechanical devices. Players can even build vehicles, aircrafts, robots and computers etc. high-tech objects from items as basic as logical gates.

Deformable Voxel and Subvoxels

In Craftica the basic voxel is a full cube and the subvoxels are partial cubes with one or more corner chopped off.

The voxels and subvoxels are deformable, and can be made more round or less round by hammer tools.

The support of deformable voxels and subvoxels in Craftica makes it possible to create much smoother objects in this game than in other voxel-based sandbox games.

Also the voxel and subvoxels in Craftica are supported at multiple size levels, so that fine structures can be represented at a scale comparable to the real world.

As an example, Craftica has very good support for East Asian architectures, and includes a large number of standard structures with East Asian architecture styles.

In Craftica, subvoxels are also used to smooth the procedurally generated terrain. And terrain and objects imported from Minecraft Schematic files are also smoothed using subvoxels.

Smart Placement of Blocks and Items

Craftica is designed to allow intuitive construction of objects using subvoxels, and supports consistent operations for placing basic blocks (voxels and subvoxels) and items.

Craftica also supports rule-based placement. When an object item is being placed near another object, if there is a predefined rule to determine a proper placement for the object in relative the other, the rule will be used to calculate the proper placement location and orientation.

In-Scene Crafting

Item crafting in Craftica can be done in the scene, using formulas that are structural and intuitive.

Device Items

Craftica provides a number of standard mechanical and electronic device items that can be used to build complex circuit as well as machines that can be controlled by circuits.

Circuits in this game emulates those in the real world with great simplifications. Like circuits in the real world, Craftica uses physical connection between components to construct functional circuits. These circuits are mainly powered by electric energy and driven by data exchanges.

(See the documentation included in the game for more information)

Village

In Craftica worlds, some places are generated with villages. Each village is generated with a few houses and at least one workshop and one defensive fort or tower, and spawns with at least one warrior to defend the village.

The relationship between a village and a player is characterized by affinity. Affinity can be zero, positive or negative, indicating a neutral, friendly or hostile relationship.

The affinities between villages and player(s) are initialized randomly. Normally, there will be more neutral villages than friendly and hostile ones, and more friendly ones than hostile ones. Their actual percentages may vary according to game modes and difficulty levels.

Trade

When a positive affinity reaches certain levels, the player will have free access to some village structures and storages (different structures and storages may have different affinity thresholds). And when a negative affinity reaches a certain level, the village warrior will actively attack the player.

Trading with villagers or defending the village against hostile mobs will improve the affinity between the player and the village. On the other hand, attacking villagers will deteriorate the affinity.

Survival

In survival mode, barbarians and other hostile mobs will be generated. They will attack the player and villages. The only way to survive is to fight back or run!

Model Importing

In addition to the creative and survival modes, Craftica supports an experimental development mode. In this mode, the player can import external models into the game worlds.

The player can either choose a Minecraft Schematic file (currently only .schematic file is supported, .schem file will be supported the upcoming updates) to import when creating a new game in the development mode:

Or import .obj 3D model files (importing Schematic files within a game will also be supported in the future) within a game in the development mode:

Craftica on Steam

CRAFTSMAN

CRAFTSMAN

i dont know why you paid $100 for this to be on steam. its ass

Real player with 0.2 hrs in game

I’m not a big MC fan, so I’m always looking for a game that LOOKS like MC but with more muscle and a bigger challenge. However, this clone smacks of a college Computer Science project rather than a contender with the major players.

  • While Craftsman tries its best to imitate the original, it stops at the keyboard commands. ‘V’ to quit? ‘E’ to start? The ESC key does nothing, so if you think pressing it will call up the menu so you can escape this nightmare, you’ll be sorely disappointed.

Real player with 0.2 hrs in game

CRAFTSMAN on Steam

Cube Island

Cube Island

Eleven minutes in, and it makes no damn sense.

It is a mine-craft clone of sorts, with a pirate theme, but there seems to be no way to save a game, which really reduces it’s value. You also seem to start out with an infinite number of many resources, although torches don’t seem to work at all. I clicked a lot if keys, but of there is a way to craft, I have no clue what it would be. I checked the surprising short help list, and even what there was didn’t seem to work.

For example L is supposed to toggle my light, but it does nothing.

Real player with 0.4 hrs in game

i pray to god this isnt a release, but a beta. if its a beta its salvageable. but currently it seems to be entirely creative with no ability to access inventory and gets very dark very fast. the movement is somehow jerky and laggy at the same time… and turning the camera or moving causes the entire screen to blur. dont bother trying to fix it in the options menu either. nothing is labeled, its just 4 sliders of undefined nonsense. i cant even use the top button in the play menu. if im doing something wrong please let me know but… currently its just bad.

Real player with 0.3 hrs in game

Cube Island on Steam

cyubeVR

cyubeVR

Cyube is like Minecraft but it do some things better in vr then vivecraft (mod for vr MC)

and blocks are 1/4 of player heights instead of 1/2 in mc that’s pretty nice especially in vr

crafting: is like lego you craft by recipe and then put it in your bucket like a portal to your inventory to craft it.

you find recipes by exploring the world find random pages for recipes.

its pretty cool but takes time compare to MC crafting much more simple and a lot less time consuming.

movement:has TP or locomotion smooth walking and snap turning

Real player with 18.3 hrs in game

Hoenstly, It’s a pretty fantastic game for it’s current development state. Between the easy to use controls, to the real-world crafting, it’s enjoyable where it is. Obviously, with even more items and furniture/craftables, it would be even more enjoyable, but as a baseline for what the game will be later on in development, it’s fantsatic.

Current gameplay-

You may chose to do one of two things in this current game build-

1. Embrace the tutorial and learn about the land you’ll be spawning in -or-

Real player with 9.6 hrs in game

cyubeVR on Steam

JUNKPUNK

JUNKPUNK

Very fun finished it a bit fast but it’s early access so that’s understandable (Suggestion) need tools upgrade, a way to block the weather from blowing through structures walls, Lighting types, more building shapes, large ceiling and floor tiles placement, double stairs for a 2nd floor access, better placement snapping for building, rotation & raising/lowering of foundation tiles, keybinding access, body upgrades like a bigger backpack & foot jets, a items list for tracking builds, a auto-reset camera position to move cam freely, and a way to repair and use the crashed spaceship, a upgrade to breakdown all of the giant metal structures laying around the region & more quest.

Real player with 32.2 hrs in game

Junkpunk is a good game with a lot of future potential. At the current price it is easily a good value and a lot of fun. I have spent the last 8 hours playing and it is only day one. Yes, I am aware that means I have no life, lol. In this 8 hour play through, I have had zero crashes, 7 hours I had a buddy connected to me and I was the host with only 1 single disconnect. I have come across no bugs, glitches, or any major concerns.

With all the positives, there are a few things I would like to see but are mostly small complaints:

Real player with 22.6 hrs in game

JUNKPUNK on Steam

Lumberjack’s Dynasty

Lumberjack’s Dynasty

The weirdest thing about Lumberjack’s Dynasty – in a very long list of strange things – are the overheard snippets of conversation as you approach the game’s various NPCs.

As you round the crest of a hill you might eavesdrop on a neighbour muttering something about how “everyone is talking about it”.

Stroll up the drive of your aunt’s house and she’ll be whispering “yes, it will all be out in the open soon” to your uncle, before they both stop mid-conversation and slowly rotate on the spot like a pair of rotisserie chickens to face you.

Real player with 177.5 hrs in game

First good stuff: I started playing Lumberjack’s Dynasty about 2 weeks ago. When I started a new game I loved the intro and the starter story of the game. The game shows you everything you need to know. I love the graphics and the settings for the game. They are easy to set up and understand. The game gives you a lot of things to do from reasing different animals, cutting down trees, mowing the grass, talk with different people, cook and so on. I love that the NPCs have voices and also movements. You will see them around the map doing stuff. The game has money and social points, that you get b doing tasks. The game offers you to get all-important vehicles and trailers with talking to people and unlocking/finishing different quests. People say it is hard to get money, but I get money pretty fast as I milk my cows, pick up eggs, get some honey, and so on. By selling stuff to sellers you can get a lot of money. All the tools and guides are very smooth and realistic. When you cut down a tree it falls down really realistic. All that I can say is that this game offers you more than you think. There are also a lot of updates almost every month and there is a lot of trailers, tools, food, animals, vehicles, and people that you can talk to them. To get some trailers you need to be indifferent chapters. You can also make furniture and the game is open-world with a big map.

Real player with 135.6 hrs in game

Lumberjack's Dynasty on Steam

Making it Home

Making it Home

Pillbug interactive keeps improving with every new title. A very bizzare and unique game.

Great soundtrack and background watercolor art made by some talented people. Game contains a surprisingly mature story despite what the artstyle would suggest, but it’s skippable if it’s not your cup of tea.

The developers have been very nice and receptive to feedback during development. If the game looks interesting to you, and you want to shape the future of where it goes, I highly recommend joining in on early access and talking with them on discord. :D

Real player with 120.2 hrs in game

Is it a platformer? Is it a sandbox? Is it an optimisation puzzle?

Yes! and it keeps growing and developing in ways I couldn’t have predicted.

Build your vessel, mario all over it to get coins, use coins to make a grander vessel, and all against the clock.

Depending on your style, maybe the vehicle operates itself, maybe it’s 100m tall, maybe it’s 100m long, maybe you can use your melee 20XX skillz to go even faster than automation allows?

Real player with 56.3 hrs in game

Making it Home on Steam