Magnat: Beer Maker
Magnat: Beer Maker is a business simulation and management game. Take the challenge, manage your own beer factory(s), manage your warehouses, employees, production lines and transportation of merchandise.
Logistics to manage
To produce, you usually need a production line, resources to refine, storage and transportation. In Magnat: Beer Maker, the goal being to produce beer, you will need to import and store the raw materials, refine, brew in tanks, store the beer, bottle it and finally send it to the client.
Recruit and manage your employees
When you want to develop your business, there is nothing better than hiring employees to help you with your tasks. The employees in your factory can help you with most tasks and it is up to you to tell them what to do, but be sure to monitor them.
A realistic economy
Every action has a cost and it’s up to you to manage your finances well. From recruitment to transportation to taxes, the whole finance system in Magnat: Beer Maker has been designed to be as close to reality as possible.
Customize and upgrade your factory
In order to produce beer you need all kinds of machines. Once you have invested in new machines, you can place them wherever you want in your factory, but be careful not to block the way of your vehicles and employees! It is also possible to upgrade the equipment you have and produce more efficiently. Expanding your factory if you lack space is also a possibility.
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The Sapling
Very reminisce of Spore, but focus on natural selection and ecology which Spore seriously lacked. I completed all the current scenarios. So a 4 out 5 for me, and must buy for anyone who want an ecological game.
In a world filled with in-your-face tutorial, Sapling tutorial teach to basic and then allow the player learn the rest thru trying out all the functions and hover-over information. A serious plus.
The scenarios are both pleasing and challenging puzzles, and as I said before the scenarios teach the player how to use the game thru experimentation over in-your-face hand-holding flood of pop-up tutorials that plague the gaming world. Even once you completed all scenarios, the sandbox is actually challenging and very satisfying despite the fact everything is unlocked. With mutation and time-skip for sand-box, it allow you is more accurate natural selection.
– Real player with 22.0 hrs in game
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I really love this game, I also love creating creatures to play as, or to just simply observe them evolving! Its fun to see how they would do in the wild trough a simulation. Though, this game is small and all, I’d want to be able to use a brush tool to change moisture and temperature of places, with it automatically changing the color and creating puddles or mud, maybe even a coloring tool to give the ground some color! *With this there should be an option to make the lakes not be automatically created. But also, we should be able to create our own lakes, so we can make a swamp-like environment for our creations to survive in! But really, overall I’d rate this game an 8.5/10 , one of the problems I have is lag, even with a good pc and low settings, probably due to many things moving at once all the time and the crashing. Another issue is the time cap I encountered, everything froze and I could only get past it trough a time skip, which took a whole 7 minutes to be done. But I enjoy this game alot, despite the issues. Hope you guys can develop this game to be one of the best simulation games ever!
– Real player with 19.9 hrs in game
Trailer Shop Simulator
Really scuffed, but still really fun
– Real player with 10.8 hrs in game
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Absolutely love the game and recommend it. This game has very good potential. Check out my Gameplay on the game. https://www.youtube.com/watch?v=07YGykuC7Ec
– Real player with 9.6 hrs in game
AI Drone Simulator
It has what it promised. I brought this to practice for real fpv. It does feel natural once you calibrate to your own quad (and this is a BIG thing). It has a very detailed and precise adjustements for the quad dimensions, weight… The presets are fun to discover possible new real drones to buy. The moving objects are quite fun to practice chasing around.
The only thing I might say it needs a bit more work is the map editor. But is okay once you get used to it and the good thing is that has the option to edit rather than not have it.
– Real player with 58.1 hrs in game
first of lets start with the physics they are fantastic to me one of the best feeling sims out there the developers are great at letting their community know whats going on they have a lot of great plans ahead for future updates and a brand new dlc map coming out soon it has a mixture of both freestyle and racing wich both feel great the racing aspect needs work and has been confirmed they are working on that aspect to appeal to racers this sim is next level maps are huge physics are spot on and it can only get better im hyped for the future of this amazing sim
– Real player with 45.8 hrs in game
Vilmonic
Vilmonic is a sandbox game which focuses on the evolution of alien species called anims; they adapt to environments, go extinct, go through periods of population peaks… Anims change shape as they try to find a way to fulfil their role in a niche, when faced with competition from other anims. I have high hopes for this game, and I believe the developer will continue to grow it.
Vilmonic for me is a concept game, it is still in beta as I write this, the game has potential to inspire many into pursuing perhaps even careers in genetics, or simply educating people in times where evolution has been considered controversial. It has a friendly aesthetic for new users, the control schemes can be somewhat clunky.
– Real player with 151.7 hrs in game
The ONLY modern A-Life game you can do a successful Wolfing Run.
For the young ones, that is a term coined by the Creatures series community, which has been on the net since 1999.
Wolfing is leaving your artificial lifeforms to their own devices for several hours, maybe while at work or sleeping, and coming back to a population that has changed, persisted, and survived natural selection factors. Mods are needed for Creatures 2’s bugs but the three games can theoretically support a “wild” population of creatures without player input for extended periods.
– Real player with 30.8 hrs in game
REPTRAILS
Where else do you get the chance to control mankind via chemtrails? This is fun and you learn about conspiracy theories.
– Real player with 2.5 hrs in game
A really fun little game about a very serious topic. Looking forward to future updates!
– Real player with 0.7 hrs in game
Chronicles of Ash
Chronicles of Ash is a management simulation game where you take the role of a retired veteran hero that decides to open an adventuring guild to train the next generation of heroes.
Be ready to recruit, customize and send heroes on quests piled up on notice board. Receive pleads for help from traders, nobles, crime bosses and mages to name a few. Engage in deep crafting, enchanting and alchemy systems and even dabble in trading and diplomacy.
With six different endings that, when unlocked, greatly change your next playthrough you will be wanting to unlock all of them.
Piece Of Mind
Game does not work and main file has viruses detected in it. Fix or take off of steam, not worth paying for.
– Real player with 0.3 hrs in game
Doesn’t even work!! Why are you selling this STEAM? Somebody needs to remove this garbage.
– Real player with 0.2 hrs in game
Ark of Loif
I wanted to like this game, but it is way too difficult for me. And not in a Dark Souls good kind of way.
You pick up an AK at the start with 10 rounds, go to the first level and a spider tries to attack you. First two shots are missing, I think. It is hard to tell, because I couldn’t tell if it actually hit the spider since there was no reaction, like blood or anything like that. I shot 5 times and the Spider died. Suddenly I hear another Spider coming at me, shot 5 times again and killed it. So with my 0 out of 10 bullets another one approached me. “Oh shit what do I do?” is what I screamed before I got killed.
– Real player with 0.2 hrs in game
From the Depths
coffee tastes like purple
– Real player with 4364.8 hrs in game
There is a lot of thing that I would like to say, so I’ll try to keep it brief.
Here are some question from new players who I’ve heard a lot:
Is the Learning Curve steep?
Yes. It not just a learning curve, but a learning cliff, on fire and covered in bears. It would take quite some time to get used to the mechanics of the game.
The tutorials only teach the absolute basics (e.g. its (proprietary) build mode controls and AI programming). For new players, Only finish the first section of it and go experiments with the designer yourself. Expect some ragey moments at this stage as it will bombard you with an insane amount of content (even with over 1000+ hours, I’m still considered quite new by FtD’s community standards). Fortunately, the FtD community have very experienced people who are ready to help you if any problem arises (as long as you don’t say the game as a whole sucks), so I advise you join the Official FtD Discord server as most activities happen there.
– Real player with 1167.7 hrs in game