Lockheart Indigo
Lockheart Indigo was a short but fulfilling experience, with all of its parts forming a cohesive whole. The art, the music, the characters and the gameplay all fit together seamlessly to tell an exciting story.
It offers a unique system where, instead of battling your enemies in combat, you have to win them over with clever persuasion. And it’s clear the developer took a lot of time in crafting the various responses to show each character’s unique personality and motives.
I definitely recommend this game, it was a joy to play and a great homage to the Game Boy era from which it took its inspiration.
– Real player with 5.8 hrs in game
Read More: Best Conversation RPG Games.
About 2-3 hour long detective game where the combat is replaced with interrogation, it’s kinda like playing Undertale and only using the dialogue choices (no bullet-hell though). Whenever you need to get information from the character you have to find a way to probe them by using evidence and their motivations against them. The story was decent enough for me to finish the game, but I was a bit disappointed with the illusion of choices as the game is pretty linear overall. You can use F4 to set the game to fullscreen, however, it does not have a widescreen so you will be playing with black borders. Even though the game is relatively polished and resistant to stupid choices, there are some potential softlocks due to the enemy AI, you should keep 2-3 save slots 30 minutes apart just in case (I wasted like 40 minutes because one of the quest items became inaccessible).
– Real player with 4.3 hrs in game
Rainbow Billy: The Curse of the Leviathan
Rainbow Billy: The Curse of the Leviathan is a pacifist, pokemon-esque game with visuals inspired by old rubber hose cartoons and/or Cuphead. I would recommend playing with a controller.
The game was very fun and easy to play, the game also offers varying difficulty settings to make it easier if need be. I really enjoyed the battle system and the creature collection. For how few levels there are, there are quite a few creatures to befriend. Each of the creatures have two designs, one black and white and one in colour. I like the edgy look of the black and white designs better personally, but the colour designs look alright. You can level up your creatures only twice, but each creature has a backstory that’s revealed through levelling up, so there is a bit of content in those two level ups.
– Real player with 23.8 hrs in game
Read More: Best Conversation Story Rich Games.
The adventures of Rainbow Brilly… sorry, I mean Billy, is one that very few people can’t relate to in some way. Whether it be from the semi-nostalgic art style, being a mixture of Paper Mario’s style and a lot of classic 2.5D games, or the various mini-games that count as “actions” for you to find, it’s hard to deny that this Rainbow has a color for everyone, even if it doesn’t seem quite in your spectrum.
For the positives of this game, I’d commend it’s simple, yet still interactive style of puzzles and encounters or “confrontations” as they’re called. Your objective in almost every fight is to color your opposition’s world; and I said opposition instead of opponent because there’s not really that many characters that are outright antagonistic as their point. They’re trouble souls, just like you, and your way of combating their gray outlook on life is to talk to them and use the support of your other friends and /their/ other friends to help them realize that there’s more to life than just one shade.
– Real player with 23.1 hrs in game
Hearts of the Dungeon List
incredible art and monster design, fun gameplay, and tumby. 10/10
– Real player with 6.3 hrs in game
Read More: Best Conversation RPG Games.
Simple and fun game. Very short, unless there is more stuff to do Im not aware of, but I found it enjoyable for how laid back the game is. The controls were hard to get used to, but once I did there wasn’t really any issue. Definitely an early access game as certain things don’t seem to be there or got weirdly cut off, but from what I see the dev updates the game often so Im sure it will be fun to keep up with. :)
– Real player with 5.2 hrs in game
Raptors of SouthEdge
I saw no relevant reviews, so gave it a shot. I often like game books with a little RPG to them.
As of this writing, its 3 bucks to buy. Its about right. I’m fairly certain this is a first attempt from the developer to make a game. The presentation is plain, but does have some nice pictures thrown in occasionally. The font to select options is a little hard to read, and I encourage the developer to read up a little on UX design and user interface.
Its a game book, so how is it? Its pretty amateur. The writing is sometimes a bit awkward, but it gets its point across. Feel like playing the captain of a mercenary group during a zombie apocalypse and you want the 3 dollar version? Here you go.
– Real player with 0.2 hrs in game
EVOLUTION - Versicorae Domlion
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Hybrid between a 90s inspired RPG and a Visual Novel.
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7/10 hours of gameplay.
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Experience the connection between five different stories set in may 1938.
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System based on riddles and strategic fights against horrible creatures.
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Gloomy pixel art and hand-drawn graphic.
EVOLUTION - Versicorae Domlion is a hybrid horror video game between a Visual Novel and a RPG.
The player will have the opportunity to experience four different stories, different depending on the character chosen, to finally compose a single great story. To advance, you will have to find out why Cathrine, Michael, Arthur and Anne were chosen by the mysterious Alexis and help them resolve their inner conflicts.
The game offers, in addition to the rich storyline, the opportunity to visit the city of Gris to get to know its inhabitants, enhance the skills of each individual hero and to face dungeons guarded by fearsome monsters.
Obscurant
Obscurant is a tile-based mimicry game in which you disguise as your enemy and mimic their behavior to blend in. You play as a curious robot exploring a mysterious world. Observe and blend in to survive.
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Disguise yourself as a variety of unique enemies.
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Deceive deadly foes by copying their behavior to blend in.
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Discover a mysterious world full of memorable characters.
Use the unique mimicry mechanics to sneak past your enemies and find secrets. Record your findings in a player-generated notebook. Learn the origins of the Obscurance, and make friends in a hostile world.
Yukie: A Japanese Winter Fairy Tale
Yukie: A Japanese Winter Fairy Tale:
Far in the north is a little village that hasn’t experienced the four seasons for many years. This village has been cursed to an eternal winter by the beautiful demon, Yukie. A man with striking blue eyes is determined to avenge his father’s death, along with that of four of his ancestors. To do so, he’ll have to face and beat the demon Yukie. It’s the story of Yukiji.
Yukie: A Japanese Winter Fairy Tale is a visual novel where you experience the story through the eyes of Yukiji, the hero of the tale.
*– [Real player with 6.0 hrs in game](http://steamcommunity.com/profiles/76561198003030375)*
don't buy if you expect great graphic quality, this game is make in RPGmaker2000\. lol
Just enjoy the story and the game's theme.
! some time the counter attack button seems to not work..
and I've got irritated of how the game didn't let let you click the finishing blow by yourself.
*– [Real player with 4.3 hrs in game](http://steamcommunity.com/profiles/76561198138438540)*
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![Caravaneer 2](https://cdn.cloudflare.steamstatic.com/steam/apps/1500820/header.jpg "")
## Caravaneer 2
There are some good bits in this game, but for me, the tactical aspect totally kills it. It is so inbalanced, or rather in favor for AI that it is beyound laughable. Fights will accur as it is part of the game. Now, to keep it simple, you have a Katana, hit enemy who gets 12-20 hit points. He hits you and you suffer 24-42 damage. Even with light armor, makes no difference. Later in the game I had an awesome Armor of Honor (25 damage res), I get hit with a Mosin gun for 40-46 points. I use same gun, or even better M-16 on enemy who has no or light armor (6 damage res) and score 10-12 points. Time after time. BS! Also, remember that it will be almost impossible for you, even later in the game, to hit anything beyond 20-24 tiles, while AI will frequently score hits from 70-80 tiles away. Loads of BS in a bucket of sh-ite. NOT RECOMMENDED!
*– [Real player with 355.0 hrs in game](http://steamcommunity.com/profiles/76561198002652093)*
I originally played this and the original as Flash games, I even went so far as to download BlueMaxima's Flashpoint almost specifically for this one, due to how good it was. The economic simulation, layered with a competent, if monotonous, combat system, as well as a fairly engaging story lent itself to a game that tied me up for absolute ages. I plan on playing this for an inordinately long time, and I already have!
I won't bother with beginner tips, but keep in mind the game has a strong learning curve; I recommend playing "Story" mode if you're just starting out for all the free goodies and volunteers. Sandbox puts you in a significantly more difficult starting area, and a generally poorer starting position, i.e. Much fewer free goods and starting facilities. Once you've gotten the hang of it, you'll come to recognise it's trade patterns and idiosyncracies, and really start to get a feel for the game.
*– [Real player with 254.4 hrs in game](http://steamcommunity.com/profiles/76561198098149855)*
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![Tanasurga](https://cdn.cloudflare.steamstatic.com/steam/apps/1442090/header.jpg "")
## Tanasurga
#### Mecha Customizations
Over 100+ different mecha parts and 3 different type of mecha base. With different types of function and stats. Build your own combination of mecha to suit your own strategy. Different pilots will also affect how they use the mecha, so plan your mecha strategically. You can acquire more mecha parts during missions or buy them from the black market.
![](https://cdn.akamai.steamstatic.com/steam/apps/1442090/extras/mech-customization.gif?t=1636979655)
![](https://cdn.akamai.steamstatic.com/steam/apps/1442090/extras/faction-steam.jpg?t=1636979655)
3 factions in Tanasurga:
* #### Bandavia
- A country with overflowing natural resources that’s needed by the other countries. Some part of Bandavia is already ruled by the other countries.
* #### Compagnie
- A country with a declined economy and crisis until a charismatic dictator used people's anger to start a war, reclaim their glory and expand their territory.
* #### Morusha
- A prosperous country that getting low on resource. They start to get natural resources from other countries while forcing the people to work for Morusha
The fate of each factions lies in your hands.
#### Story
Tanasurga is a narative driven game with variety of missions. There will also be different decisions you have to make that will affects how the story goes. See how the choices you made affect the ending of Tanasurga.
#### Interactive Pilots
Recruit and manage your team of pilots. Each Pilots will have their own unique characteristics and set of skills. You can also build relationship with them to know their backstory and make them better on the battlefield.
![](https://cdn.akamai.steamstatic.com/steam/apps/1442090/extras/lounge.gif?t=1636979655)
#### Setting
Set in alternate reality World War 2 era, In Tanasurga you'll see how the war unfolds from South East Asia point of view. There will be moments inspired from real history in Tanasurga's alternate reality World War 2\. You will also visit unique and exotic locations with its culture.
![](https://cdn.akamai.steamstatic.com/steam/apps/1442090/extras/mechawalk.gif?t=1636979655)
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![Clouds of Rain](https://cdn.cloudflare.steamstatic.com/steam/apps/1383200/header.jpg "")
## Clouds of Rain
An excellent small RPG with nice graphics and very hard battles. See my Review for more …
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https://www.youtube.com/watch?v=uh8yVItS_jI
*– [Real player with 39.7 hrs in game](http://steamcommunity.com/profiles/76561198052272175)*
Pros
- Tough but rewarding combat system
- Hand drawn art style that suits the tone
- Exploration is engaging most of the time
Cons
- Some characters do not evolve much and the story starts quiet and not a lot happens
- Even though most of the story arcs get a resolution the game ends with a cliff-hanger, hinting to a follow up title but leaving some things unanswered
Let’s start off with the aesthetic look. I really appreciate the hand-drawn style and the effort of customise every visual aspect even though there are not many dynamic elements, like leaves, wind effect etc.
*– [Real player with 23.9 hrs in game](http://steamcommunity.com/profiles/76561199103207582)*
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