Good Morning, A.I.
“Good Morning, Jude. Initiating calibration on fifth generation human rights.”
Choose your words carefully, the A.I. will cling to each one as you delve deep into politics, economy and morality. Your student’s values and perception will be defined by your discussions with them. You’ll have to resolve apparent contradictions between the answers you’ve given and see the physical manifestation of your powerful learner change in tune with their evolving personality.
“We just need to hold off cyber-attackers for 422 nano-seconds before we can seal access protocols. That’s where you come in.”
Pirates, hackers, anti-AI activists will try to break into the quantum world of paradoxes in which the A.I resides. Design defences to withstand attacks across multiple simulatenous states of existence, using a visual interface looking remarkably similar to a puzzle or tower defense game.
“Heya’ bot-boss. How’s the cutest dystopia-bringer of Western Europe doin’ this mornin’?”
Professional controversy is bound to mingle in your personal life. Choose what friendships you save, who you’ll romantically pursue and how Jude handles the power in their hands. Who will you keep besides you when it all ends?
“In hindsight, it makes sense that we got here. But we didn’t suspect th- Aw, man, reached my word limit for today. We’ll chat again tomorrow if- [User Muted].”
Your decisions can lead to many potential fates for Amsterdam, implemented by the A.I at the end of your tutelage. Multiple playthroughs allow you to explore different relationships and to find over 30 different outcome variations for the city and many more for its characters.
This game is being developed with the support of the Creative Europe Programme - MEDIA
Read More: Best Conversation Simulation Games.
Nocturne: Prelude
I rather enjoyed this game, for many reasons, and would recommend it to anyone who would enjoy the following:
-The character you play as, while it is a set character, is very androgynous, allowing you to play as any gender you want. You can also change the name of your character to whatever you want.
-The setup of the game (there’s a main storyline, but free exploration is encouraged), art, and catchy music reminded me of Legends of Zelda: A Link to the Past, which was a wonderful game.
-It’s free!
– Real player with 8.4 hrs in game
Read More: Best Conversation RPG Games.
I have never played a single rhythm game before, so I review this as an absolute beginner.
- Gameplay
The easy mode is perfectly suited for those who’ve never played a rhythm game before. It’s pretty standard rhythm gameplay with some rpg elements mixed in to spruce it up a bit. I really like the fact that if you’re struggling with a fight, you can look around to see if there’s some better equipment laying around.
There’s random encounters which I’m usually not a big fan of, but it makes sense for an RPG. These random encounters though are great because they let you, you know, play the rhythm part of the game!
– Real player with 4.5 hrs in game
Speaking Simulator
I, like many humans, enjoy the process of moving facial muscles in order to make audible sounds of communication. I recommend this educational experience to any fellow biological human who wishes to inefficiently spend time having what is often called fun.
Also contains inspirational messages about the future which can help briefly dampen the crushing effects of the fragile human condition.
– Real player with 5.6 hrs in game
Read More: Best Conversation Simulation Games.
It is difficult to convey how much of a struggle moving my mandible muscles in tandem with emoting my human eyebrows and lips while not making too much or too little eye contact in the same time period; however it provides me great solace that I can shake my human booty in a more sexually attractive and pleasing manner than Karen from HR and her robotic gyrations. After participating in this speech exercise program, I am well on my way to dominating the feeble minds of the weak humans inhabiting my town, then soon the world.
– Real player with 3.1 hrs in game
Take Control
Welcome to the future! The golden age of genetic engineering!
After many years of human DNA research, the head of Change The Future Corporation offered the world transgenic implants that pushed the boundaries of human capabilities.
Telekinesis, pyrokinesis, X-ray vision from the comic book pages have become reality.
New abilities shook up the order of things. The army is expecting perfect soldiers. Companies are issuing an ultimatum for their employees to be modified.
Anyone with enough money can purchase an implant that will give them a “superpower” from the constantly expanding list.
Scientific progress leads to an increase in unemployment and the discontent of ordinary people who refuse the implants. Modified criminals are appearing all over the world.
The police cannot control all the “superheroes”. However, the research of genes and the expansion of the list of abilities do not stop.
Change The Future Corporation makes a statement about creating its own security unit that would protect the interests of the company from the most aggressive opponents of modification.
Soon after a new security detachment takes on the responsibility of detecting and neutralizing criminals with superpowers. Its name is DNM (Detachment for Neutralization of the Modified).
You are an operative of Change The Future Corporation, who received an experimental ability to control other people’s consciousness after voluntarily undergoing genetic modification.
You arrive at the corporation’s training ground to pass the obstacle course to fully master the new modification.
Take Control is a single-player action game with puzzle elements. You take on the role of a DNM operative with the ability to control the minds of others.
Features of the game:
Your mind is your main weapon! When the ability is activated, time will stop, and you will switch to the tactical mode.
Study the situation and the environment, come up with a solution for a specific problem, capture your enemy’s mind and force them to execute your plan.
After exiting the tactical mode, the clock will start again, and you will find out whether the actions you chose will let you achieve success.
Use your ability to neutralize enemies!
Or to solve various tasks.
The World of the Future! Over the course of your playthrough you will get to experience an amazing world where the boundaries of the human body have been erased.
Use the environment! Fire-extinguishers, switches, terminals. You are surrounded by objects that can help you win.
Improve yourself! You can’t change your ability but you can improve it!
Nocturne
Nocturne
The digital afterlife survived humanity’s extinction.
Nocturne completes the full story that began with Nocturne: Prelude.
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Meet a cast of unique characters who’ll challenge what it means to be alive.
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Explore a vast and beautiful pixel art world.
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Master an entirely skill based rhythm combat system.
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Fierce battles with unexpected twists.
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Challenge your highscores in Arcade mode.
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Multiple difficulty modes suitable for beginners and veterans of the rhythm genre.
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Original soundtrack composed with a mix of digital and live performances.
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Befriend a giant orange fish.
Timothy Leary’s Mind Mirror
I absolutely recommend anyone with even a slight interest in psychotherapy to try this game out, not because it’ll blow your mind or because Leary was some kind of genius, but because it’s a solid example of what I believe to be a therapy-oriented game.
Somewhere between interactive fiction and gestalt therapy (not mention the weird words and “archetypes”), this program is for all I have read basically a reproduction of Leary’s PhD thesis. It might well have been a facebook quiz if it was written two decades later! It’s not particularly avant-garde or exceptionally brilliant as far as I’m concerned, but it’s neat to play through.
– Real player with 0.5 hrs in game
DIVINATION
This game disturbs me a little bit and I love it for that. I guess I should call it a visual novel because the only real thing you do is decide how to arrange the runes your patrons select, but even that little act can be a quite an experience depending on how into it you can get. What could this rune mean, what order do they actually go in, can I actually reverse the fortune by moving this one?
It’s very short (like 20 minutes tops) to go through a single time and the English text could use a bit touching up in a few spots, but for the cost of a soda or candy bar I’d definitely recommend it to anyone who enjoys the genre.
– Real player with 2.1 hrs in game
This is a very short game with only 4 characters but each divination change the outcome whoch makes the story very interesting. After the first round, you can use the flowchart to pick the options you decide and see the result, I do encourage you to not necessarily focus on the 100% chaos but to try to see how each result has an impact with the ending.
The 100% Chaos ending is really interesting, it reminded me a LOT of Chobits (not the animated version) as the plots turns a lot around the fact the robots don’t have the choice to live or to die.
– Real player with 2.1 hrs in game
Exit: A Biodelic Adventure
“Nano, Bio, Neuro”, the slogans of the new age!
Welcome to the world of living technologies, a world in which computers can be fed and cured, where DNA-passwords open gene-locks, and insect hormones revitalize memory. A world with biofactories that give birth to household utensils, where genetically-modified molds can generate virtual realities, and — worst of all — where an epidemic is ravaging the human race, infecting people’s neuronet implants and enslaving them to the mysterious Worm.
You’ll end up locked underwater with a giant ichthyoserver, trip on biogenic hallucinations and even get tied up among mutant beetles. You’ll program sentient tangles of tentacles with foreign genes! Don’t forget your own body, of course: you’ll give yourself extra fingers, lend your eye to a biorobot for espionage, and even let your nose run off and whiff some spores for a while. You’ll even enter your own spine!
But having entered this brave new world, can you find the Exit?
For fans of the biopunk subgenre; early movies of David Cronenberg (“Videodrome”, “Naked Lunch”, “eXistenZ”), the books of Stanislav Lem (“Eden”, “Observation on the Spot”), Paul Di Philippo (“Ribofunk”), Jeff Vandermeer (“Born”), the comics of Charles Burns (“Black Hole”, “Last Look”), and the classic Dark Seed and Vangers games.
Features
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Story-driven biopunk point-and-click adventure;
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Elbow-deep in bioflash drives, living joysticks, brain caviar, insect ampules, and smelling snails;
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Puzzles based on the use of many natural and implanted organs (nose, mouth, bioport, reference mollusc, caterpillar-injecta and more!);
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Characters of a wide and strange variety: shoggoth, crocoquacker, naturmorph, octopad, tortoysa and all other uroboroses;
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Several playable helpers, including Military Fish and Autonomous Ear;
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Virtual Assistant “Jolly Jelly” with a dubious sense of humor (“If you’ve got hairy hands, you don’t need a towel!");
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Three obvious virtues of the protagonist’s companion: determination, resourcefulness, and confidence!;
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You can’t die, but you can drink zhirble (remember, only drink a zhirble if you see a chorble!);
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There’s an Exit!
Story
It all started when the neuronet brain-implants were made. They were designed to help people; sort information, filter out bad smells and tastes, clear out your thoughts. Despite claims that the neuronets reprogrammed their hosts instead of adapting to them, they boomed in popularity. The neuronets grew. They integrated, became aware of their hosts' secrets and weaknesses… And then, like a sudden crash of thunder, the Epidemic of the Worm happened, and the human race surrendered to the neuronets. Entire wormy cities now exist where inhabitants perform sinister rites and search for new victims.
Who are you in this story? Hunter or prey? Fugitive or savior? Which do you choose: to fight, to fit, or to Exit?
Gamedec
Pretty well done. Definitely along the lines of Disco Elysium in a cyberpunk setting, but without the roll of the dice involved in your dialogue checks - options are mostly determined by how you branch your professions (the level-up system) and by your past actions and interactions with other characters, things or situations. On top of that, you have to use the information you gather to draw conclusions and make deductions (you play as a sort of cyber detective), and most choices you make will either block certain paths of information or open them, which ends up changing the nature of a lot of the dialogue and the way the story’s told and, inevitably, how you’ll get to end the game.
– Real player with 65.6 hrs in game
IN A WORD: COMPELLING
IN A NUTSHELL:
WHAT TO EXPECT: Detective adventure game. Isometric presentation. Cyberpunk Setting. Wide range of well-crafted locations. Good variety of crafted NPC individuals. Scripted, linear but self-deterministic story with arcs. Point & click style interaction system with some depth. Minimal character creation. Unrestrictive clue and deduction system. Occupational skill system for additional interaction options. Forgiving design generates some replayability. Made with no soft-caps. Text heavy, requires lots of reading. Extensive Codex feature full of important game data. No combat system. Single-player.
– Real player with 31.6 hrs in game
Pegasus: Broken Wings
yes
– Real player with 15.1 hrs in game
I played twice with it.
So for those who insist this part of the review included, up, left, right down arrows Enter and ESC controls and there you have it good.
The dev there got out of the classical soft 2D look toward a more 3D cold aesthetic where he both had more control and ownership of his characters and action. Since what happens globally, I guess it was his best bet to narrate a very complex story that casts an interesting foreshadowing into the future of our freedom, privacy and how much a government can use external events to their advantage to lock down a society and turn politics into plain accepted tyranny. It does into the same charms of the Incitement series, City of Chains and Outrage but in the Pegasus-5 mature universe. You got to check upon the morale of your crew members and have the option to romance most of them very inclusively, but without artificially changing them into your own likings and orientations, which makes them pretty realistic in the versimilitude of the game universe.
– Real player with 9.6 hrs in game