Nowhere New
TLDR: If you like indies, play this game. Its story and atmosphere are well worth a few hours of your time.
This is not a full size game. It was created by a small group of students on no budget, and it shows. However, for that size and scope, it is impressively complete. I greatly enjoyed the couple hours I spent playing.
Narrative:
The writing is very strong. The mystery is intriguing, the characters are likable and complex, and the story is well constructed. There are several emotionally impactful story beats; at various points I felt shock, anger, suspense, horror, compassion, etc. I enjoyed the prevailing theme of identity, trust, and how our experiences shape who we are. Also, LGBT rep is a plus!
– Real player with 3.2 hrs in game
Read More: Best Conversation Nonlinear Games.
Even though the game has unappealing visuals, I thought that the writing was very strong and I liked most of the characters. However, I ultimately was disappointed with the experience because the ending felt very anticlimactic, a big exposition dump to what otherwise was a mysterious story that could have gone in many ways. We play as a character that crashlands on a mysterious world where inhabitants lose their memories as they share them with other people. The game presents memory share as a mechanic but it’s somewhat cosmetic, for the most part, the story is pretty linear and you can only trade a few memories for a couple of hints, although I cannot confirm that as I decided to keep them. I wouldn’t say that it has any puzzles, you just have to talk to the characters in the right order, it’s not too convoluted. If anyone cares you can complete the game in about 90 minutes.
– Real player with 2.3 hrs in game
Coffee Talk
One Chocobee Miruku please!
One of my all time favorite games is Va-11 Hall-A and ever since, I’ve been on the lookout for similar games ever since to scratch that itch it left behind. The closest I’ve gotten was playing The Red Strings Club which does have you literally pouring drinks to bring out certain emotions in your customers, but it turned out to be disappointing (for me at least). When I heard about Coffee Talk though, I knew I was going to pick this one up and play it as soon as I could. My decision was hammered home even more after I played the demo. Well, now that Coffee Talk is released how does it fare?
– Real player with 22.5 hrs in game
Read More: Best Conversation Atmospheric Games.
i stole this template ive always wanted to make one of these hehehe
- DIFFICULTY -
this game was not that difficult at all. as i wanted to work on achievements though, i did use a guide from the start. without the guide, i do not think i wouldve gotten the “best” ending the first time. overall, i think the game is a fairly normal difficulty.
- GRAPHICS -
this game has beautiful pixel art!!! i love pixel art. the art in this game is clean and i like it a lot. i wont say its amazing, but overall i think the art for the game is very nice and i think it plays a large part of the enjoyment for the game. each character is very unique and sticks out to me in good ways. there wasnt one character design that fell flat, they all made good impressions on me.
– Real player with 20.4 hrs in game
Silicon Dreams | cyberpunk interrogation
Silicon Dreams: Cyberpunk Interrogation
Thoughtful, provoking, atmospheric and wonderfully written. The premise may be nothing new but I felt a genuine anxiety being judge, jury and executioner.
Silicon Dreams is a cyberpunk, futuristic courtroom for androids.
You are D-0527, an interrogation model specially designed with an extended emotional range, better equipped to detect deviancy in other androids, and humans.
– Real player with 10.9 hrs in game
Read More: Best Conversation Emotional Games.
In the year 2065, we are an interrogator android, owned by a robotics company Kronos to question various androids and determine if they’re operating correctly or if they’ve become deviant. At the end of each interrogation, we get to fill out a report with crucial information that can affect our reputation with the company, and then we decide what to do with the android - whether to release them, to erase their memory, or to decommission them completely.
– Real player with 7.9 hrs in game
Vegas Tales
The owner of the fabulous Bellflower Casino Hotel in Las Vegas is terminally ill. Having devoted his life to running his hotel, he never made time for family or friends. With no obvious heir, he’s hired you to help him choose the right person to inherit the Bellflower. He narrowed his list of candidates down to a small group of people who have strong personal connections to the hotel, but whom he knows little else about. They’ve agreed to be interviewed by you under the pretense that you’re writing a book about the Bellflower Hotel. None of them know what’s truly at stake. It’s up to you to get to know these people and determine which of them is most worthy of inheriting the Bellflower. This will be no easy task, as the group contains some unique and memorable characters who will make your decision quite difficult. Be careful though, as there may be more to some than meets the eye.
Doki Doki First Love Club!
Story
Yourself and Miku Nakamura are the President and Vice President of the renowned Tokyo Academy’s Student Council are considered top elite students: You are respected by your peers for his brilliant mind, and Miku, the eldest daughter of the wealthy Nakamura family, excels in everything.
Everyone thinks that they would make the perfect couple and even though both have feelings for each other - they are too proud to admit it.
Believing that the one who confesses first; will be looked down upon and humiliated.
A game of love begins between the two. Both are equally determined to get out of it as the winner of the battlefield.
#### Features:
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Non-Linear Visual Novel - Discover multiple different endings depending on your choices in-game.
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Time Travel.
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Choose your own name, and become the President of the Student Council.
Doki Doki First Love Club is not associated with Doki Doki Literature Club
Food Delivery Service
Food Delivery Service has promise, but does not yet feel like a proper game.
The story is interesting but that is about all it has. The play is fair to middling for a game of this price and the story means you’ll endure that quality of play for longer than you want to.
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If you have enjoyed other Kimidori games you will likely enjoy this game, but be aware that it is less polished
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If you have not played a Kimidori game, hold off on this one and play Forklift Load or Lost Egg as they are enjoyable and far more complete game experiences.
– Real player with 4.9 hrs in game
Gameplay is more fun than the story.
6/10
– Real player with 3.6 hrs in game
One Spirit
One Spirit is a coming-of-age visual novel set in an alternate timeline where the Cold War drags on into the 21st century. Exploring various political, cultural and philosophical themes, the game presents an engaging, thought-provoking thriller through the eyes of a group of marginal teenagers, their doubts, struggles and hopes.
In 2003, the Iron Curtain stands tall. The superpowers of the new age wage a silent war through the means of information, economy, culture and proxy. As the Cold War slows to a crawl, the Sysican Republic, a pro-Western satellite state in Eastern Europe, finds itself on the verge of political death as radicalism, conspiracy and war loom overhead.
One Spirit follows Yuri Danilin, an 18-year-old young man disenchanted with life, as he returns to his modest hometown in Nevilyovsk, Eastern Sysica. Having failed in his studies at the capital, he reunites with his sister knowing their time apart has changed both permanently. When news of a known local activist disappearing spread through the town, Yuri soon finds himself at the center of a downward spiral of violence.
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Uncover a deep and engaging story, set in an original world where the Iron Curtain hasn’t fallen, inspired by real events and reflections on them: experience the bleak feel of a war too long fought.
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See the world through the eyes of an alienated youth — casual but complex personalities set in a path of self-discovery and self-affirmation in a world that has robbed them of a future.
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Delve into six different subplots branching from the main story.
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Every subplot has a unique dynamic you engage with by making choices, efforts and sacrifices. Subplots develop a wide variety of topics stemming from Yuri’s fatal years of 2003 and 2004, from the intimacies of friendship to the secrecies of Sysica’s ideological underground.
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Decide carefully how to spend your time in Nevilyovsk: days are a limited resource. Your priorities and preferences will increasingly mark your journey.
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Enjoy high choice responsiveness, as the game’s slightest details react to your smallest choices.
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Explore over 30 different environments to reveal new details, points of view and events.
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Take part in a philosophical journey about human history, society, struggle and life, with roots in contemporary critical theory, psychoanalysis and existentialism, among other similar and dissident traditions.
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Dive into this grey world through a high-quality art style that evokes the melancholic, nostalgic feel of post-socialist Sysica.
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Explore hours upon hours of worldbuilding detail: a unique Slavic theme, a constructed language, a simulated history and a culture imagined from the ground up.
Where Birds Go to Sleep
Where Birds Go to Sleep is a narrative adventure game set in a fictional Near East-inspired land, brought to life in a painterly artstyle, with voice-acted dialogue and original score.
Slip into the subconscious of Cormo, a churlish smuggler-turned-explorer, only ever influencing his actions, never directly assuming control. You will mould him through every sentence you put in his mind… but you might not like what he becomes.
Confront him about controversial topics like sexuality, prejudice and morality, and change his mind… or have him change yours.
There is no “Mission Failed”; saying “No” opens new avenues. There is no golden path.
Lie to others, and you’ll be more likely to hide the truth from yourself. Fail to justify your actions and you might find your character not heeding your commands.
Every single small choice you make builds up, and shifts the direction of the story. While there are crucial moments and big decisions to be made, it is the small things that – true to life – ultimately decide who we are.
Reflect on your actions along with the protagonist; exchange your thoughts on what happened; regret or rejoice, grieve or laugh together… or independently of each other.
The difference between saying “you tried your best” and “you’re horrible” is empathy.
The smallest of your choices are remembered by the experimental Insight System, which analyses your character and offers you personalised, interesting viewpoints and alternative outlooks on the things you’ve said and done, recontextualizing your experience both in and out of the game.
An island has appeared in the distant sea…
Sneak your way into a dangerous expedition to explore that island, reserved only for the worst prisoners. Get to know a handful of very special, deeply developed and fully realised characters. Become their friend, get to know their secrets, manipulate or abuse them to your, or Cormo’s will.
One of the first characters you will meet is Dunlin – a noble-born, young man who is steadfast in his moral and religious principles. But what must a purebred like him be guilty of to end up here with you?
Sprawling, naturally flowing dialogue: react in intense back-and-forth conversations. Every dialogue is ready for the choices you make, and can potentially branch off into a completely different conversation with game-changing significance.
Explore the mysterious island, unravel its secrets and lies. Shrouded in noxious, mind-altering mist, you must prepare for every journey inland, anticipating the challenges ahead. The provisions are scarce… but the others need them less than you.
Is Where Birds Go to Sleep a text adventure?
Where Birds Go to Sleep is not a text adventure. It is an adventure game featuring graphics akin to those seen in the trailer with fully voice acted dialogue, sound effects, ambience and music.
Will there be localisation to [language]?
Where Birds Go to Sleep is likely to release with only English, but we are keeping an eye on wishlists and interest from different regions, and will strive to localise the game accordingly post-release.
Will there be Linux support?
Unless we run into major platform-specific issues, we would like to release a Linux version in parallel to the Windows version on Steam.
ZooSim
not funny and not fun. even if it was free i’d say hard pass.
– Real player with 0.4 hrs in game
Seal World
You have become a seal! Welcome to Seal World! Get a nice and relaxing break!
Explore the happy and relaxing world!
Talk to other friendly seals! Make simple choices!
Collect lots of FIBSH!! As much as possible!!
Swim! Inspect interesting objects, and relax in peaceful spots!
Become part of this silly and happy world full of seals!
Features:
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Exploration
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Collectibles
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Dialogue
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Simple Decisions
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Simple Platforming
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Relax!