Loading Story

Loading Story

The short story that stopped abruptly, when it ended, I was still expecting something, laughing and crying. The content of the dialogue is easy to understand, the mini-games are simple and interesting, the characters are also very cute, and the gangsters who can fight and trade in a fair and just way are really unsatisfactory. When I looked at the name of the game, it made me smile again.

Real player with 0.8 hrs in game


Read More: Best Conversation Narrative Games.


A little nice simple game, nothing more to say. I think a continue with more lore would be aprreciated but not necessary.

I wanted to report a bug tho:

If you fast forward the dialogues the text clouds will disappear and you may remain stuck in a dialogue forever because of not seeing the option to close it.

Thats because i tried to speedrun it to see if it had more ending, but no. So don’t waste your time trying to find it-

Real player with 0.5 hrs in game

Loading Story on Steam

DIVINATION

DIVINATION

This game disturbs me a little bit and I love it for that. I guess I should call it a visual novel because the only real thing you do is decide how to arrange the runes your patrons select, but even that little act can be a quite an experience depending on how into it you can get. What could this rune mean, what order do they actually go in, can I actually reverse the fortune by moving this one?

It’s very short (like 20 minutes tops) to go through a single time and the English text could use a bit touching up in a few spots, but for the cost of a soda or candy bar I’d definitely recommend it to anyone who enjoys the genre.

Real player with 2.1 hrs in game


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This is a very short game with only 4 characters but each divination change the outcome whoch makes the story very interesting. After the first round, you can use the flowchart to pick the options you decide and see the result, I do encourage you to not necessarily focus on the 100% chaos but to try to see how each result has an impact with the ending.

The 100% Chaos ending is really interesting, it reminded me a LOT of Chobits (not the animated version) as the plots turns a lot around the fact the robots don’t have the choice to live or to die.

Real player with 2.1 hrs in game

DIVINATION on Steam

Drinks With Abbey

Drinks With Abbey

All of the awkwardness of a first date without the price tag or the time wasted (that almost sounds like a reason to recommend this game…)


Unfortunately it’s not much of a game. It’s a 5 minute long choose-your-own-adventure graphic novel where you answer anywhere from 5 to 20 questions to get one of 9 different endings. I suppose if you’ve never had a date before this all might seem novel and interesting, but it’s just a cliché summary of stereotypical first-date night-at-a-bar tropes that ends long before it bothers to be unique or interesting.

Real player with 1.2 hrs in game


Read More: Best Conversation Choose Your Own Adventure Games.


Game emphasizes being honest

I say that the waitress isn’t that hot since she looked kinda “meh” to me

Abbey accuses me of being a lying bitch who’s just trying to impress her/not make her jealous

That’s when I learned that when a lot of people say “I like someone who is honest”, what they really mean is “I prefer someone who gives answers that I like”

Observe how she’s alright with throwing the wool over your eyes (the waitress, gives false idea of pool skills, etc.), yet if you tried to mislead her in any way, she’s all “dude wtf!?”.

Real player with 1.2 hrs in game

Drinks With Abbey on Steam

Over The Phone

Over The Phone

it’s a short-lived game, but pretty enjoyable to play, the tone clue are quite helpful to not make the wrong move. made me quite emotional since i can somewhat relate to the story. waiting for more similar games from dev

Real player with 4.0 hrs in game

This is a pretty short game but its pretty well made and I enjoyed what was there, it took me some time but I did finally get all three endings. My favorite ending I think was 2a, it made me smile, but 2b hurt my heart. Thanks to the devs for creating this, I really hope they do more like it, I’d like to see a game like this with a few more outcomes and a bit more length

Real player with 3.9 hrs in game

Over The Phone on Steam

Ghosts and Bureaucracy

Ghosts and Bureaucracy

Explore the ruins of the long-lost government building of Kataigida and request a treasure from the ghostly employs still hovering around there. Chase after the next request form and solve riddles about broken computers, corridors blocked by earth and roots, documents stuck in the tube mail system and broken heaters.

Convince your opponent in Undertale-style battles which alternately require your skill and empathy, solve mini-games and face the morally difficult questions that are plaguing the ghosts.

Interact with almost any objects or persons you can find. Collect items in your inventory as well as social skills that can be used in persuasion battles or as an elementary effect on objects. Like this, your burning motivation can give others new hope or light stuff on fire - depending on your needs!

Features:

  • Use your social skills to charm the printer, intimidate the doors and play it cool with the fountain

  • Escape falling rocks, navigate a dog through bones and thistles and test your empathy in persuasion battles

  • Explore a building full of ghosts and broken machinery

  • Collect and read the books and letters of strangers

  • Support the creators through your purchase (we are hungry students)

Ghosts and Bureaucracy on Steam

Dear Agony Aunt

Dear Agony Aunt

A cute, quirky little game about answering agony aunt emails. Very simple but a nice experience. The only feedback I have is that it would be nice to be able to resize the email windows since there’s a lot of empty space on the screen

Real player with 1.2 hrs in game

This is a very sweet, relaxing little game. The spam emails are worth a read!

Real player with 0.7 hrs in game

Dear Agony Aunt on Steam

Seal World

Seal World

Seal Discord

You have become a seal! Welcome to Seal World! Get a nice and relaxing break!

Explore the happy and relaxing world!

Talk to other friendly seals! Make simple choices!

Collect lots of FIBSH!! As much as possible!!

Swim! Inspect interesting objects, and relax in peaceful spots!

Become part of this silly and happy world full of seals!

Features:

  • Exploration

  • Collectibles

  • Dialogue

  • Simple Decisions

  • Simple Platforming

  • Relax!

Seal World on Steam

Bunker - The Underground Game

Bunker - The Underground Game

A review would not do you much for this game. You either love it or straight find it dissatisfying.

For the game, the story itself is not very special. It may work ten years ago. Nowadays, you can find all those randomnesses pretty much everywhere. On the plus side, the humor is tolerant, you may giggle at a time, that will depend on the references, so you either get it or don’t get it. My favorite part is the interaction with E.M.O., the supercomputer, too bad they cut him short.

Prepare to use a guide for the puzzle, some of them make no sense, again, is all base on the references, so you either get it or don’t get it. On top of the puzzle, this game also offers “33 super secret achievements”, trust me, they don’t call it super secret for no reason. They don’t fit entirely in with the story, is just something extra you can do. You need to count on the community if you want to unlock them all. One of them is so super secret that you will probably never going to achieve it, don’t know if it bugged, can’t find the answer on the forum.

Real player with 21.9 hrs in game

Fun retro classic point and click adventure game filled with communists, computers and cats! The story is wacky: you guide a nerd into escaping from a communist bunker. Lots of silly jokes, lots of vodka and funny computers. A lot of computer games references which I loved. It’s almost like a time travel during the cold war era and into the eighties.

The graphics are okay, the music is… err communist. Sadly there’s no voice over. The dialogues and descriptions are funny, you either love it or hate it. The difficulty is nicely done, the game is challenging but never unfair. Some of the puzzles are like minigames, totally original ones. The only times you’ll really be stuck is because you missed an access to a room, otherwise it’s fairly classical stuff, with tools to use and items combo in the inventory.

Real player with 12.2 hrs in game

Bunker - The Underground Game on Steam

From Head to Toe

From Head to Toe

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A fully voiced animation of two grown-up old friends walking home together having been separated for a number of years. Graphically simplistic, yet adequate and clear; albeit imperfect: the girl’s arms are about a hand’s length too short, and when the characters face forwards, we see they both have no septum, which looks odd. Animations could also be improved, the walking movements are rubber-legged and stiff-backed, which is slightly off-putting and compounded by the interactive nature of the action - you are expected to alternately click-and-hold the left and right mouse buttons to initiate the stroll along the street.

Real player with 0.6 hrs in game

“From Head to Toe” is a calming (until the end) walking simulator that talks about nostalgia of childhood & high school experiences. Although this is a little different from other walking simulator by making the walking a little harder (until they show you the option to auto-walk), I personally didn’t like the walking mechanics in this game until auto-walk was taught to the player. I had to play this game twice since I didn’t understand it especially when the walking mechanics was a little distracting & when they went onto the swings (until I realized you didn’t actually need to swing all the time on the swings to progress the story). The sounds in this game can be distracting if someone was focusing onto the dialogue, like when you are walking on the snow & for some reason it cuts off early which made it more distracting (to me). The music was good, it definitely fit the snowy town & the story / dialogue (I guess). The art / animation is decent, it good & bad in some ways but I ain’t one to judge art and stuff similar to that. I would usually rate games, but this is just a walking simulator there is just a story to rate so it a 8.5 / 10 for me.

Real player with 0.5 hrs in game

From Head to Toe on Steam

Jung’s Labyrinth

Jung’s Labyrinth

What an experience. Now I know what it truly means to be labyrinthine, frustrated, as the dev perhaps intended us to be, in the true nature of the journey to the centre of oneself. I thoroughly enjoyed playing this game. The images and realisations it invoked, whether directly or indirectly, were sublime. The music flowed effortlessly with the scenes, some of which where completely breathtaking–the magician’s place and the puer’s playground to mention a couple. I especially liked the Trickster part and the role it played in the game, as I personally have a troublesome relation with that archetype. It was also personally rewarding to catch the various references, as I have been reading Jung for a few years now. There is so much I wish to say about this game, and yet I shall try to contain myself. Gameplay-wise, I am lucky that my system was able to run it, and the minor bugs (‘moon jump’ during the albedo segment to name one, unless deliberate) were thankfully not troublesome at all.

Real player with 6.8 hrs in game

Whilst there are some stylistic choices that weren’t always to my taste, this game more than makes up for it with heart and integrity. I’m not typically much of a videogame enthusiast, but occasionally something like this will catch my eye that looks interesting and immersive. And indeed it was. I found the individual habitats of the archetypes most enjoyable and was always looking forward to who I might next meet and how the archetype might be portrayed. These little individual occasions felt somewhat museum-like in tone, as though I was exploring a virtual Jung exhibition, or experiencing a kind of immersive theatre. It was clear that a lot of detailed attention had been invested in creating an individual atmosphere for each archetype encounter. I do wish though that the player could have been more involved in each of these cases - maybe more options to pursue various threads of conversation, or particular challenges one must overcome to integrate each archetype.

Real player with 6.7 hrs in game

Jung's Labyrinth on Steam