Primate Signal
Thought provoking, deep and twizted. Absolutely stunning graphics, audio and character development so much so that I actually was physically transported into the fucked up world of the minds of the Wainstop gang. This work, will replace the Bible in our churches. Thank you.
– Real player with 1.8 hrs in game
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It’s not very often something comes along that is this unique. It has such a strong stylistic character that you feel transported to another world with the original artwork and music, not to mention the mind bending story. The time I spent in this world was totally bizarre in the best possible way. Nothing else like it.
– Real player with 1.1 hrs in game
Good Mourning
I am convinced this game is better than anything a million monkeys would get done given infinite time.
– Real player with 117.0 hrs in game
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I certainly hope this thing will soon come out of early access, because i, not gonna lie, can see the potential there. Devs try to make walking-and-talking sim something better and broader: distinct toxic visual, trippy music, lot of interesting scenes (just need to fix all glitches and typos)
w8 for release
– Real player with 9.5 hrs in game
Glitchhikers: The Spaces Between
What do you see up there, when you consider the infinity around us? And as you wander on your own journey, who are the strange, unworldly others who probe those questions as they pass like ghosts through your travels? Were they ever really real?
Glitchhikers: The Spaces Between is about the thoughts that exist between destinations, the parts of journeys that dominate our time but not our attention, when our minds wander to parts of ourselves and our world normally left unexamined. On a late night highway drive, a quiet train car in the early hours, a walk through a moonlight park, or the endless wait in a deserted airport, we listen to weird music amid the ambient announcements of delays, and question our place in the universe.
Inspired by long travel and the stream of consciousness it fosters, Glitchhikers asks you to look inward. Find the answers to your questions, and question the answers you receive. Ruminate on life, the universe, our place and purpose in it. Voyage through a freeform narrative experience, converse with the endless inevitability, and explore the cosmic, hopeful world you find yourself in.
A follow up to the critically praised short game released in 2014, Glitchhikers: The Spaces Between is an expanded experience, reborn and reimagined.
No pressure, no failure, no optimal path, no journey exactly the same. Glitchhikers: The Spaces Between is an introspective freeform game where the player picks a journey, slips into that liminal space and has a unique experience travelling into their own thoughts, guided by the characters they meet along the way.
A late night drive, a deserted airport lounge, a moonlit walk through an empty park, a quiet carriage on an overnight train, a 24-hour convenience store. Never the ultimate destination, spending time in the inbetween creates a setting for contemplation and reflection, a mood that exists in these liminal spaces.
The hikers you meet on each journey will travel with you for a time, offering thought-provoking conversations, and questioning your place in the universe. Who will you meet? What will you talk about? Were they real or just a figment of your imagination?
An extensive original soundtrack full of chill grooves, upbeat wonder, dreamy synths controlled by your movement through space, and that one busker who makes you feel right at home: each journey has its own feel.
Glitchhikers: The Spaces Between both expands and dives deeper into the ideas behind the original Glitchhikers (released as a short conceptual game in 2014), to fully realise the concepts and present a polished and fleshed out experience to a new generation of players.
Silverstring Media are a vital and vibrant voice within narrative indie games, creating a string of short experimental titles and working as narrative guns for hire on indie darlings including Celeste, Crypt of the Necrodancer, Where the Water Tastes Like Wine, Manifold Garden and Wandersong.
https://store.steampowered.com/app/1449230/
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Dobo’s Heroes
Great platform game. It took me a while to get used to the controls, but then I got the hang of it. I recommend.
– Real player with 1.5 hrs in game
I really liked this game, it has a very interesting challenge level and an incredible art direction.
– Real player with 1.4 hrs in game
Grayscale Memories
Aesthetically, this game is gorgeous. The soundtrack flows well with the ethereal artwork. The dialogue is where it falls short as it can be pretty juvenile in a way that feels heavy-handed despite the game’s attempt to be seemingly abstract and thought-provoking otherwise, although if you have played JRPGs, then this is par for the course and can even be endearing to a degree as you progress.
Despite the ostensibly heavy subject matter, this game is far too short to convey any real depth on the topic of death and the afterlife. I had hoped to glean something about who the characters were in life, but of course that was expecting too much given the brevity of the story. The remaining problem is the conclusion is abrupt and nonsensical after the buildup throughout the game, leaving a rather anticlimactic sense of frustration on my part. As this is Early Access, it’s possible the “ending” will be expanded according to the informational post. If that occurs, I will update my review accordingly.
– Real player with 1.2 hrs in game
Thing-in-Itself
I was absolutely, completely certain that I had already written a review about this game..
Every review talks about Kant, but I don’t even know who he is, so let’s get to the other aspects.. ahah
The game itself sells at 2,50€, at least in the Euro zone, and actually it’s quite a high price for such a short game. It can be long and a little bit frustrating if you want to achieve every ending and explore every dialogue, but nothing more than two hours overall.. from my achievements' page you can see that it took my around 80-90 minutes to get all the 10 achievements, which aren’t that easy to get actually.. and as before, I was 100% sure that I followed a Steam guide to get the last two achievements but there are no guides as of today O.o Anyways you can figure everything out and look for some threads in the forum or on the Internet :)
– Real player with 6.4 hrs in game
Party for Introverts developed this visual journey (they say before it starts that this is not a game experience but an ‘informative short story’) based upon the German Philosopher Immanuel Kant’s concept known as ‘Thing-in-Itself’.
What is the ‘Thing-in-Itself’? Kant theorised that material objects don’t exist in the way we see them, instead we use our own viewpoint to shape our perspective of the object.
The ‘journey’ starts off sharing this idea during a bedtime chat between Molly & Ted where Molly uses the theory to explain why they disliked the music at a party yet everyone else enjoyed it. What follows afterwards is shown from Ted’s perspectives.
– Real player with 6.2 hrs in game
One Spirit
One Spirit is a coming-of-age visual novel set in an alternate timeline where the Cold War drags on into the 21st century. Exploring various political, cultural and philosophical themes, the game presents an engaging, thought-provoking thriller through the eyes of a group of marginal teenagers, their doubts, struggles and hopes.
In 2003, the Iron Curtain stands tall. The superpowers of the new age wage a silent war through the means of information, economy, culture and proxy. As the Cold War slows to a crawl, the Sysican Republic, a pro-Western satellite state in Eastern Europe, finds itself on the verge of political death as radicalism, conspiracy and war loom overhead.
One Spirit follows Yuri Danilin, an 18-year-old young man disenchanted with life, as he returns to his modest hometown in Nevilyovsk, Eastern Sysica. Having failed in his studies at the capital, he reunites with his sister knowing their time apart has changed both permanently. When news of a known local activist disappearing spread through the town, Yuri soon finds himself at the center of a downward spiral of violence.
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Uncover a deep and engaging story, set in an original world where the Iron Curtain hasn’t fallen, inspired by real events and reflections on them: experience the bleak feel of a war too long fought.
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See the world through the eyes of an alienated youth — casual but complex personalities set in a path of self-discovery and self-affirmation in a world that has robbed them of a future.
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Delve into six different subplots branching from the main story.
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Every subplot has a unique dynamic you engage with by making choices, efforts and sacrifices. Subplots develop a wide variety of topics stemming from Yuri’s fatal years of 2003 and 2004, from the intimacies of friendship to the secrecies of Sysica’s ideological underground.
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Decide carefully how to spend your time in Nevilyovsk: days are a limited resource. Your priorities and preferences will increasingly mark your journey.
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Enjoy high choice responsiveness, as the game’s slightest details react to your smallest choices.
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Explore over 30 different environments to reveal new details, points of view and events.
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Take part in a philosophical journey about human history, society, struggle and life, with roots in contemporary critical theory, psychoanalysis and existentialism, among other similar and dissident traditions.
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Dive into this grey world through a high-quality art style that evokes the melancholic, nostalgic feel of post-socialist Sysica.
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Explore hours upon hours of worldbuilding detail: a unique Slavic theme, a constructed language, a simulated history and a culture imagined from the ground up.
Penny’s Path
This was a great game, a well-written story. Immersive and creative characters with wonderful spins on late 1600s theology and the power of women. The voice acting is top notch. I really enjoyed it. Sister Benedetta is the best!
– Real player with 4.0 hrs in game
A modern day woman gets infected with COVID-19, then … gets sent back in time to the late 1600s of “New England” … or rather has a fever dream?
Praises
• Some animations are pretty.
• The hand-drawn art is a little rough, but it’s a refreshing change from how most visual novels are illustrated.
• Good attempts at old English (I think).
• Criticisms of religion, especially of Puritanism.
Complaints
• No Steam overlay, so no screenshots. (I’m too damn tired for ShareX.)
– Real player with 1.5 hrs in game
A Day of Maintenance
You’re a distant blip amongst the sands around New Port City; It’s been a long few shifts, but you’re almost done with doing your sweep of the guidance stations for the docking spaceships. Take your Massive Self-Sustaining Installation Repair Truck (or MSSIRT for short); & travel the landscape to fix the last few on your list for the day with your trusty multi-tool crane.
A Day of Maintenance is a new, unusual kind of exploration game, taking cues from In Other Waters, 17776, Signal from Tolva, and Euro Truck Simulator 2
If you’ve ever found yourself thinking:
“I want a kind-of-technical driving game with a little gay romance but also some discussion over robot worker consciousness. (With crane operation gameplay)"
This game is for you.
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Around 8 hours long
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This game is deliberately slow-paced. Enjoy the drive, sip a cup of something warm, fix sites in the distant future.
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Chat with your Robot Boyfriend, 6 workmates, & a couple other characters along the way.
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Best played with a gamepad. But there’s mouse & keyboard bindings for everything.
Chat with Orby about cool stuff like databases, satellite software, and the possibility of having your mind overwritten by a routine check-up.
As you drive the open desert, your crew of fellow maintenance robots will chew the scenery; debating over trains, spaceships, philosophy, and hats.
Oh! You might also uncover a conspiracy.
DIVINATION
This game disturbs me a little bit and I love it for that. I guess I should call it a visual novel because the only real thing you do is decide how to arrange the runes your patrons select, but even that little act can be a quite an experience depending on how into it you can get. What could this rune mean, what order do they actually go in, can I actually reverse the fortune by moving this one?
It’s very short (like 20 minutes tops) to go through a single time and the English text could use a bit touching up in a few spots, but for the cost of a soda or candy bar I’d definitely recommend it to anyone who enjoys the genre.
– Real player with 2.1 hrs in game
This is a very short game with only 4 characters but each divination change the outcome whoch makes the story very interesting. After the first round, you can use the flowchart to pick the options you decide and see the result, I do encourage you to not necessarily focus on the 100% chaos but to try to see how each result has an impact with the ending.
The 100% Chaos ending is really interesting, it reminded me a LOT of Chobits (not the animated version) as the plots turns a lot around the fact the robots don’t have the choice to live or to die.
– Real player with 2.1 hrs in game