Good Mourning

Good Mourning

I am convinced this game is better than anything a million monkeys would get done given infinite time.

Real player with 117.0 hrs in game


Read More: Best Conversation Philosophical Games.


I certainly hope this thing will soon come out of early access, because i, not gonna lie, can see the potential there. Devs try to make walking-and-talking sim something better and broader: distinct toxic visual, trippy music, lot of interesting scenes (just need to fix all glitches and typos)

w8 for release

Real player with 9.5 hrs in game

Good Mourning on Steam

Microjob

Microjob

From what I saw in the intro video, I thought that it is a pretty simple but straight forward low-poly game; it does exactly what it promises. Then I was really surprised as I saw this was done by one person only! (Pls upvote if you also recognized that).

To the game; seeing that there are already base dialogs, base locations, and aims to provide a real-world experience I can see there is a huge potential for its future. Yes, the dialogs and words are a bit off, but I’m personally ok with that since this is an early access version, and also the game author mentioned it.

Real player with 5.0 hrs in game


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This game is really cool for sure, the Czech translations are off sometimes, like the windows in the house are supposed to be “okno” but instead they’re “dobře ne” which kinda means like “not good” I don’t know why, maybe the translation is just missing. many of the interactions to help people don’t work, and some of the conversations are a bit weird, maybe one of the more common languages are better like German or Spanish, but I haven’t started learning German yet, and I won’t be starting for a little while. overall I like it a lot, I would recommend this game to anyone who wants to learn languages, but I would recommend knowing a bit about the language first. I do look forward to seeing the future updates for this game, it really does have potential.

Real player with 0.3 hrs in game

Microjob on Steam

Dull Grey

Dull Grey

It’s not the choice that matters, but the way you make it

The Strugatskys, Dostoevsky, Tarkovsky. That’s what the store page said and that’s all it took for me to fire this up as soon as I could. And what greeted me was a vast grey-white, desolate landscape accompanied by droney, sprawling dark ambient soundscape… and then the black text box appeared with simple words and angular, sharp lines evoking that early 20th century futuristic Soviet aesthetic in black and white. From the colours, shapes, sounds to the words, and overall presentation, everything in this game oozes minimalism and simplicity. And that goes for its length too. It could be said that Dull Grey is an interactive fiction equivalent of a short story whose one playthrough can be finished in about half an hour. But it packs quite a bit in that short playtime especially as you play more.

Real player with 2.7 hrs in game


Read More: Best Conversation Story Rich Games.


Очень необычная визуальная новелла о выборе, самостоятельности и одновременно зависимости и независимости от окружения. Ну, во всяком случае, так ее понял я. Играть только на русском.

Real player with 0.8 hrs in game

Dull Grey on Steam

Super Sketchy Party

Super Sketchy Party

It’s as sketchy as the title make it seems. It’s just so bareboned, it doesn’t make people want to play. Sure, it’s early access, but they really should have made it much more attractive.

It’s not that it’s bad, it’s just badly explained and there’s much better, and funnier alternatives. My friend was completely bored on it, and we decided to quit during the first game and we switched to a certain stand-alone similar Jackbox game that kept their attention for far, far longer.

There’s barely any music or sounds, which makes the whole experience feel dull. Animations are barely present in the game making it feel boring, and the game doesn’t make people interact with each other partly due to the presentation. Just having a narrator or anything to explain in the beginning would make a really sweet difference. The different prompts really didn’t felt much funny, they were honestly quite boring.

Real player with 0.4 hrs in game

Super Sketchy Party on Steam

Speed Dating for Ghosts

Speed Dating for Ghosts

As if dating wasn’t scary enough, now there are ghosts!

Speed Dating for Ghosts is a short dating sim developed by Copychaser Games. Essentially you choose from one of three available rooms, each room has three different ghosts for you to chat to and since it’s speed dating. You have a brief conversation with all three ghosts, then there’s a break and you speak to them all again. At the end of the last conversation you can choose which ghost to ask out on a date and depending on how your conversation went you’ll get an extra date scene with them.

Real player with 7.1 hrs in game

Speed Dating for Ghosts is perhaps a little bit different dating sim I’m used to, and I don’t mean it in a bad way. The tone is more existential and less fun, yet hopeful; it is sad but joyful, it makes you laugh but also my eyes got misty on a few occasions. You meet various characters with different pasts and with various outlooks on death, some characters to whom I related more than I would be willing to admit out loud. This game struck me, made me feel many emotions, questioning my own purpose and dealings with life (which I’m already doing quite a lot in my spare time), providing an even deeper level into my playthrough. I like stories, and going through the stories of these beings was a time well spent… on the other hand, what wasn’t a time well spent, was getting “rejected” achievement which was incredibly hard for me, because I am an ass, but not that kind of an ass, especially in video games, so this guide was a godsend. Even with that kind of a playthrough though, you uncovered further glimpses into feelings and mindsets of the ghosts you meet which helped to deepen their characters, and made me even more sympathetic to their fates.

Real player with 4.1 hrs in game

Speed Dating for Ghosts on Steam

Burn Me Twice

Burn Me Twice

This game was absolutely stunning. Some mention the “glitchy” graphics. That part did not bother me in the slightest. The story kept me interested the entire time, and when I wasn’t playing the game, my mind was turning about how I could get to the next milestone, in the game. The atmosphere of the game is stunning. The music was my favorite part. I would purchase a soundtrack, to this game, for sure! The sound effects were also impeccable. I did have to wait for a bug to get fixed: I was unable to complete the last part of the game; I won’t go into detail, but it was an issue with the “bone zone”.

Real player with 5.3 hrs in game

Nice little game that left me wanting more.

It seems to be heavily inspired by the Phoenix Wright series, similarly splitting gameplay into investigation phase, where you hunt for clues and evidence, and trial phase where you present what you’ve found in court. The major difference is that the trials are rather simplistic in comparison - unlike PW, there’s no witness interrogation, and the evidence pool is much smaller. On the other hand, investigations seem more involved - it has Zelda-style gameplay (sans combat for the most part), where you explore an open world from a top-down perspective and solve puzzles. There are unfortunately only two cases to solve (plus the actiony final sequence), and the first serves as a sort of tutorial, so it’s easy and straightforward. The second one, however, is pretty good, with a few somewhat challenging puzzles to solve.

Real player with 4.5 hrs in game

Burn Me Twice on Steam

Drawy

Drawy

Dear Mr. Drawy,

You have caused me and my friends great pain. Everytime we guess one of your words and type the plural of it, it does not count it. Mr. Drawy please fix this issue. I have lost many friends due to this.

Love Rahim.

Real player with 204.8 hrs in game

Its a fun to interact with chat but I wish their were more words to draw than the same ones over & over again.

Real player with 50.4 hrs in game

Drawy on Steam

Glitchhikers: The Spaces Between

Glitchhikers: The Spaces Between

What do you see up there, when you consider the infinity around us? And as you wander on your own journey, who are the strange, unworldly others who probe those questions as they pass like ghosts through your travels? Were they ever really real?

Glitchhikers: The Spaces Between is about the thoughts that exist between destinations, the parts of journeys that dominate our time but not our attention, when our minds wander to parts of ourselves and our world normally left unexamined. On a late night highway drive, a quiet train car in the early hours, a walk through a moonlight park, or the endless wait in a deserted airport, we listen to weird music amid the ambient announcements of delays, and question our place in the universe.

Inspired by long travel and the stream of consciousness it fosters, Glitchhikers asks you to look inward. Find the answers to your questions, and question the answers you receive. Ruminate on life, the universe, our place and purpose in it. Voyage through a freeform narrative experience, converse with the endless inevitability, and explore the cosmic, hopeful world you find yourself in.

A follow up to the critically praised short game released in 2014, Glitchhikers: The Spaces Between is an expanded experience, reborn and reimagined.

No pressure, no failure, no optimal path, no journey exactly the same. Glitchhikers: The Spaces Between is an introspective freeform game where the player picks a journey, slips into that liminal space and has a unique experience travelling into their own thoughts, guided by the characters they meet along the way.

A late night drive, a deserted airport lounge, a moonlit walk through an empty park, a quiet carriage on an overnight train, a 24-hour convenience store. Never the ultimate destination, spending time in the inbetween creates a setting for contemplation and reflection, a mood that exists in these liminal spaces.

The hikers you meet on each journey will travel with you for a time, offering thought-provoking conversations, and questioning your place in the universe. Who will you meet? What will you talk about? Were they real or just a figment of your imagination?

An extensive original soundtrack full of chill grooves, upbeat wonder, dreamy synths controlled by your movement through space, and that one busker who makes you feel right at home: each journey has its own feel.

Glitchhikers: The Spaces Between both expands and dives deeper into the ideas behind the original Glitchhikers (released as a short conceptual game in 2014), to fully realise the concepts and present a polished and fleshed out experience to a new generation of players.

Silverstring Media are a vital and vibrant voice within narrative indie games, creating a string of short experimental titles and working as narrative guns for hire on indie darlings including Celeste, Crypt of the Necrodancer, Where the Water Tastes Like Wine, Manifold Garden and Wandersong.

https://store.steampowered.com/app/1449230/

Glitchhikers: The Spaces Between on Steam

Hidden Words

Hidden Words

Great game! Really fun to play with the community, I would love more levels!

Real player with 13.0 hrs in game

Great game, solid challenge, twitch option is really interesting and a nice touch.

Real player with 11.9 hrs in game

Hidden Words on Steam

Paper Shakespeare: Stick Julius Caesar (with a dagger)

Paper Shakespeare: Stick Julius Caesar (with a dagger)

It’s Shakespeare’s classic play of political violence that doesn’t endorse politics or violence!

Choose to watch the play in translated (-ish) English, or GO BONKERS NUTS AND START YOUR OWN POLITICAL REVOLUTION! Doesn’t THAT sound fun?

Featuring an ADVENTURE MODE that allows YOU to decide the fate of the Roman Empire (to the extent that Julius Caesar’s timeline happened in). Try not to have it fall! Oh no, that would be bad!

Pick your allies, pick your enemies. Try to be the reigning leader of Rome!

  • Manage your political advisors well. Some may not be best suited for every situation that arises. Or go it alone because you’re a strong politician that don’t need no advice from others concerning the current situations of the city.

  • Work on the clock - your actions will determine the FATE OF ROME after the assassination of Julius Caesar.

  • Don’t feel like playing Adventure Mode? That’s cool. Have a sit and watch the play in Not Shakespeare Mode.

Paper Shakespeare: Stick Julius Caesar (with a dagger) on Steam