Universe For Sale - Prologue
The prologue of this game is really interesting, I love the atmosphere and the settings are so peculiar and immersive.
The plot seems intriguing, I look forward to the complete game release which I’ll definitely play!
– Real player with 2.0 hrs in game
Read More: Best Conversation Atmospheric Games.
This is a prologue for the game Universe for Sale. A prologue is like a demo. You might be wondering what the difference is between a prologue and a demo. Not much. Both are ways of promoting interest in the full game. The main difference is that a prologue has its own store page and a demo is on the store page of the full game. A developer could theoretically release the same content as both a demo and a prologue.
This prologue gives an introduction to some of the characters in the full game. The full game might have potential, but the prologue is rather short. You talk to a few people and that’s about it. Thumbs up for the easy achievements though.
– Real player with 1.0 hrs in game
Penny’s Path
This was a great game, a well-written story. Immersive and creative characters with wonderful spins on late 1600s theology and the power of women. The voice acting is top notch. I really enjoyed it. Sister Benedetta is the best!
– Real player with 4.0 hrs in game
Read More: Best Conversation Female Protagonist Games.
A modern day woman gets infected with COVID-19, then … gets sent back in time to the late 1600s of “New England” … or rather has a fever dream?
Praises
• Some animations are pretty.
• The hand-drawn art is a little rough, but it’s a refreshing change from how most visual novels are illustrated.
• Good attempts at old English (I think).
• Criticisms of religion, especially of Puritanism.
Complaints
• No Steam overlay, so no screenshots. (I’m too damn tired for ShareX.)
– Real player with 1.5 hrs in game
Eloquence
Learn a fully functional symbol language by interacting with villagers that settled on an active volcano! Collect and apply phrases and words you may not immediately understand and discover that language is an expression of humanity.
Eloquence is a point-and-click language puzzle game. You learn to understand and eventually express yourself in a symbol language. The languages found in Eloquence are living and are used by the characters inhabiting the world. Test collected phrases and words on villagers and study their response, to find out what the symbols mean.
Read More: Best Conversation Nonlinear Games.
The Third Day
Very intriguing recital,waiting for the continuation.
– Real player with 12.6 hrs in game
Tess Elated
Inspired by Minesweeper but unlike anything you’ve tried, Tess Elated is fresh and inspiring.
The vibrant and diverse cast of characters makes the story both interesting and rewarding with plenty of laughs.
With a colorful and fun art style and a joyful soundtrack, the game is sure to keep your interest.
– Real player with 4.0 hrs in game
“Tess Elated” is nothing new. In fact, it’s a direct copy of “Cavesweeper”. Also it’s NOT a logic puzzle as they claim, because it requires guesswork. A logic puzzle never requires any guessing, only logic. The game has no instructions or a way to skip the long repetitious dialogues between levels. The Medium and Hard modes use three and four colors, so you will spend most of your time guessing, unlike Minesweeper which inspired it. Also, the Achievements are broken.
– Real player with 3.0 hrs in game
The Dream Machine: Chapter 1 & 2
This is a review of the full game
Artstyle
Unusual, intricate, sometimes strangely beautiful, sometimes downright weird (towards the end). The main protagonist is stop-motion animated clay, the backgrounds are all handcrafted from a variety of materials. It takes some getting used to but it really grew on me.
The music and sounds are very well done and enhance the atmosphere of the game. There’s no voice acting, you have to read the dialogue which sometimes is a bit tedious but on the whole is well written and not too long.
– Real player with 27.6 hrs in game
Just add this to the list of things that prove that video games are art.
This game has some of the most intriguing, gorgeous, adorable (and in many instances disgusting) designs ever contructed. The art style is like if the film “Mirror Mask” were made into a game. And the plot is just as gorgeous and surreal. “The Dream Machine” is like the ultimate indie game.
You play as Victor Neff, a self-proclaimed “handsome” man, who has just moved into a strange new flat with his pregnant wife, but things get strange very quickly when your wife notices the landlord acting really weird. I will not spoil any of the plot. It is a game you must see to believe, but if you can believe it, there is in fact a Dream Machine in the game.
– Real player with 25.8 hrs in game
Where Birds Go to Sleep
Where Birds Go to Sleep is a narrative adventure game set in a fictional Near East-inspired land, brought to life in a painterly artstyle, with voice-acted dialogue and original score.
Slip into the subconscious of Cormo, a churlish smuggler-turned-explorer, only ever influencing his actions, never directly assuming control. You will mould him through every sentence you put in his mind… but you might not like what he becomes.
Confront him about controversial topics like sexuality, prejudice and morality, and change his mind… or have him change yours.
There is no “Mission Failed”; saying “No” opens new avenues. There is no golden path.
Lie to others, and you’ll be more likely to hide the truth from yourself. Fail to justify your actions and you might find your character not heeding your commands.
Every single small choice you make builds up, and shifts the direction of the story. While there are crucial moments and big decisions to be made, it is the small things that – true to life – ultimately decide who we are.
Reflect on your actions along with the protagonist; exchange your thoughts on what happened; regret or rejoice, grieve or laugh together… or independently of each other.
The difference between saying “you tried your best” and “you’re horrible” is empathy.
The smallest of your choices are remembered by the experimental Insight System, which analyses your character and offers you personalised, interesting viewpoints and alternative outlooks on the things you’ve said and done, recontextualizing your experience both in and out of the game.
An island has appeared in the distant sea…
Sneak your way into a dangerous expedition to explore that island, reserved only for the worst prisoners. Get to know a handful of very special, deeply developed and fully realised characters. Become their friend, get to know their secrets, manipulate or abuse them to your, or Cormo’s will.
One of the first characters you will meet is Dunlin – a noble-born, young man who is steadfast in his moral and religious principles. But what must a purebred like him be guilty of to end up here with you?
Sprawling, naturally flowing dialogue: react in intense back-and-forth conversations. Every dialogue is ready for the choices you make, and can potentially branch off into a completely different conversation with game-changing significance.
Explore the mysterious island, unravel its secrets and lies. Shrouded in noxious, mind-altering mist, you must prepare for every journey inland, anticipating the challenges ahead. The provisions are scarce… but the others need them less than you.
Is Where Birds Go to Sleep a text adventure?
Where Birds Go to Sleep is not a text adventure. It is an adventure game featuring graphics akin to those seen in the trailer with fully voice acted dialogue, sound effects, ambience and music.
Will there be localisation to [language]?
Where Birds Go to Sleep is likely to release with only English, but we are keeping an eye on wishlists and interest from different regions, and will strive to localise the game accordingly post-release.
Will there be Linux support?
Unless we run into major platform-specific issues, we would like to release a Linux version in parallel to the Windows version on Steam.
EVOLUTION - Versicorae Domlion
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Hybrid between a 90s inspired RPG and a Visual Novel.
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7/10 hours of gameplay.
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Experience the connection between five different stories set in may 1938.
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System based on riddles and strategic fights against horrible creatures.
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Gloomy pixel art and hand-drawn graphic.
EVOLUTION - Versicorae Domlion is a hybrid horror video game between a Visual Novel and a RPG.
The player will have the opportunity to experience four different stories, different depending on the character chosen, to finally compose a single great story. To advance, you will have to find out why Cathrine, Michael, Arthur and Anne were chosen by the mysterious Alexis and help them resolve their inner conflicts.
The game offers, in addition to the rich storyline, the opportunity to visit the city of Gris to get to know its inhabitants, enhance the skills of each individual hero and to face dungeons guarded by fearsome monsters.
Overboard!
I never expected getting away with murder would be this fun! I thought Overboard would be a straightforward piece of interactive fiction, a few different routes to a few different endings, a great story along the way. Instead what I found was a deceptively simple game with a ton of moving parts. Everyone you share the ship with has their own routines, agendas and information, all of which are stacked against you. When you start this game, you will almost certainly fail. It’s through multiple (very quick!) playthroughs that you’ll begin to piece together what’s going on, what everyone’s hiding and what gaps in their knowledge you can exploit.
– Real player with 6.9 hrs in game
In the past few years, Inkle has really won me over as a fan by putting out interesting and inventive narrative games like Heaven’s Vault and Pendragon, giving interesting an informative talks on game design at narrative-focused game conventions, and maintaining their popular trademark design tool, Ink, which is available for anyone to use. Overboard, their newest title, is a surprise release, completely unannounced prior to dropping on the storefront yesterday.
In Overboard, we meet an attractive young femme fatale who, in the opening scene, impulsively seizes an opportunity to get rid of her crappy husband by pushing him off of the deck of an ocean liner. The next morning, we step into her shoes, and have one in-game day to help her cover up the crime before the resident Poirot-like detective connects the dots and sends her to jail. To succeed, you will have to lie convincingly and keep your lies consistent. You must search the ship to locate and dispose of evidence without drawing suspicion onto yourself. Meanwhile, find out what your fellow passengers know about the crime and bribe, blackmail, drug, or seduce them into silence. If that doesn’t work, find a more violent way of getting rid of any witnesses. If you are really skilled, you might be able to pin the crime on someone else to collect that sweet, sweet life insurance money.
– Real player with 5.8 hrs in game
Ragnar’s Chinese Memory Game
Simple and effective to increase vocabulary. Better than flash cards because you can hear the sound. Only thing that would make it better is if it had a way to slow down the speech. And an option to hear a male or female voice.
– Real player with 263.1 hrs in game
I love this game.
Simple but effective.
I appreciate that it ships with traditional mandarin, and I would love it even more if it had Zhuyin spelling as an alternative to Pinyin.
The look and feel is very pleasant for the eyes, same as the audio tracks.
This game could be extended with additional playing modes for increased replayability, such as:
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associate characters with their pinyin/zhuyin
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associate characters with drawings
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associate triplets (spelling, characters, meaning) instead of pairs
– Real player with 107.1 hrs in game