Depanneur Nocturne

Depanneur Nocturne

A lighthearted exploration game where you are browsing a store for a perfect gift, anywhere from 15 to 60 minutes depending on how many achievements you want to hit; however, I want to point out that most of the secrets in this game add a lot to the experience. There are a few hidden areas that you could miss if you decide to end the game prematurely, so I would encourage everyone to fully explore it - pretty much entire game is optional so it’s up to you when you want to finish. It has a little bit of replay value because there are some gifts that you can’t obtain during the same playthrough, but as far as I can tell they just change a few lines of dialogue at the end. Despite the lack of content, I thought it was a very worthwhile experience with enjoyable narrative and beautiful art style, especially all of that world-building artwork on the walls.

Real player with 3.8 hrs in game


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Late evening. A street closed off at either end by roadworks. You need to buy a gift but only one shop is still open.

Inside, you’re greeted by a lizard-like and rather stern shopkeeper, Eugenie. She says she’s teasing, but you’re not sure if she means it. It’s under her watchful gaze, and the ever-glaring eye of a CCTV camera that tracks your every move, you begin to browse the shelves.

You quickly realise there isn’t much to browse. The shelves are well-stocked, yes, but there are only a few items to click on. Still, these items provoke your curiosity. Pleasant music plays while you browse, courtesy of a radio which you’re free to retune. There are strange posters on the wall and even complimentary coffee… though my clumsy efforts at making it elicited laughter from me and a gentle rebuke from Eugénie.

Real player with 3.0 hrs in game

Depanneur Nocturne on Steam

Dirty Wars: September 11

Dirty Wars: September 11

Chile, September 11, 1973

The Military Coup of Pinochet’s army overthrows President Salvador Allende’s democratically elected government, marking the beginning of 17 years of horror and genocide. Exile, censorship, torture and the forced disappearance of people who oppose the new regime are performed on a daily basis.

Maximiliano and Abigaíl, a young couple who decide to stay in Chile, join the resistance against the dictatorship, sacrificing everything to enter a life of secrecy in which they must face multiple challenges.

Dirty Wars is a video game that combines stealth mechanics, puzzles and interactive dialogues in a closed and immersive world with defined objectives.

You play as Maximiliano and Abigail, who must overcome difficult objectives in order to opose the regime, in a time where only one side had all the weapons and the use of information and counter-intelligence are much more valuable.

There are no inventory systems or acquired skills, in the resistance the only weapon to survive is your intelligence and your ability to understand the security rules that will keep you going in the fight against the dictatorship, an unequal fight that will take years.

The compartmentalization is the iron law of resistance. No member can know personal information about an other, or anything that the dictatorship can use. Anyone could be captured, tortured and forced to give out information at any time.

In moments of great tension and danger, armed confrontation is not an option. Use the elements of the environment to hide and avoid being heard by the repressive forces.

Dirty Wars is a Chilean video game for the world. Introducing a completely Chilean and Latin American story that shows part of the culture, art, music and aesthetics from this corner of the world.


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Dirty Wars: September 11 on Steam

Lovely Plains

Lovely Plains

Embark on a wholesome adventure through the lively town of Lovely Plains.

In this game you play as the adventurous Amber. After receiving a letter from her great uncle Jonald about a certain mystery, she decides to visit and help solve it.

Besides your great uncle Jonald, you’ll find all kinds of oddball characters that need your help.

Practice your helpfulness, puzzle- and mystery-solving abilities, and enjoy your time in town.

Some ways you’ll be able to interact with the people and the world:

  • Talk to people, and occasionally make choices that may alter the course of a quest.

  • Acquire items, and use them to interact with select objects or people.

  • Hats.

Lovely Plains is still in heavy development. Please hold tight and join us on this development adventure! You can follow us on our Twitter or right here on Steam. We’ll do our best to keep you all updated.


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Lovely Plains on Steam

Through The Fragmentation

Through The Fragmentation

Short but sweet. Charming, but at the same time, low-key depressing. The setting, the themes, the visuals, and the music all come together very nicely. The multiple endings and achievements add replayability, and coming back for more was well worth it. There’s some pretty deep and metaphorical stuff going on, which might hit home for many of you, I found it really touching too. Had a very pleasant experience. I don’t think the charm of this game is going to wear off of me for a long time, very memorable stuff.

Real player with 9.2 hrs in game

Defragging For More

I love it to pieces. Or should that be ‘I love it to fragments?'

If like me you’re a fan of Thirty Flights of Loving and Gravity Bones, you might be in the right place. One aspect I really loved about those was the light inventory management combined with something like a spy premise. There’s something so effective about an ‘augmented walking sim.’ Throw in as many varied and single-usage mechanics as you can and you birth something constantly engaging. Not the norm given how expensive a disposable approach to gameplay would make most games.

Real player with 5.2 hrs in game

Through The Fragmentation on Steam

Retroninjacyberassassin

Retroninjacyberassassin

well… its not bad as an early concept,

definitely needs some polish and a clear objective story.

also more than blue shirt guy and stick ninja man as enemies.

Real player with 0.7 hrs in game

Almost better than brutal doom.

Real player with 0.6 hrs in game

Retroninjacyberassassin on Steam

vreezy: Girl’s Pictorial Story Vol.1

vreezy: Girl’s Pictorial Story Vol.1

Your virtual space with breezy girl ___ vreezy

" A very realistic encounter with a virtual girl! “

Here in the studio,

You are the manager of a cute girl who came here to model.

Touch all the points in front of your eyes.

And try to talk to her.

Who knows?

A new story might unfold that you never knew.

Game Features:

  1. Touch the high-definition stereoscopic model and talk to her.

  2. Complete the mission in 360 virtual space and move on to the next scene.

  3. Collect all her hidden photos in the gallery.

  4. Full voice played by professional voice actors in each language is supported.

vreezy: Girl's Pictorial Story Vol.1 on Steam

Digital Zoo Gallery

This is a pretty amazing concept for an art gallery. There are three sections: the dinosaurs, the aquarium and the art gallery. The dinosaur exhibit was awesome, like Jurassic Park, only with added art. The jungle was lush, the dino animations were pretty cool, and it’s tied with the aquarium as my favorite.

The aquarium starts you off in a smallish exhibit room with some animated and static artworks. You can then explore the aquarium room and tunnel to your heart’s content. Honestly, this looks amazing and better than some diving games I’ve played.

Real player with 1.9 hrs in game

Beautiful, relaxing and uplifting.

I thoroughly enjoyed spending 30 minutes exploring the 3 different areas today.

My only criticism at this stage - please add some more music for each environment; although the tracks are a very good fit, because they are short they quickly become repetitive, and even in my short visit today were starting to become irritating which really detracts from the experience. Adding just a few more tracks to each area would solve that.

I hope that you continue to expand the art and areas.

Real player with 0.9 hrs in game

Digital Zoo Gallery on Steam

First Floor

First Floor

I LIKE THIS GAME

Real player with 0.7 hrs in game

fucking blew out my ears

Real player with 0.4 hrs in game

First Floor on Steam

Mystery

Mystery

A brief overview:

A group of young people set up a tent camp on the shore of the unpopular (but, nevertheless, beautiful!) altai lake. But they were not allowed to rest in peace: soon the camp was attacked by religious fanatics who settled in a dilapidated village nearby.

Ilya Zheleznov, who arrived at the place later than everyone else, found that everything was scattered in the camp, and there were no friends in place. Ilya finds Ivan’s smartphone, on which the young man recorded an audio message in a frightened voice that Marina found some strange amulet in the forest and then she disappeared. Ilya sets off on the tracks that lead the main character into a world full of death and madness

Mystery on Steam

Jung’s Labyrinth

Jung’s Labyrinth

What an experience. Now I know what it truly means to be labyrinthine, frustrated, as the dev perhaps intended us to be, in the true nature of the journey to the centre of oneself. I thoroughly enjoyed playing this game. The images and realisations it invoked, whether directly or indirectly, were sublime. The music flowed effortlessly with the scenes, some of which where completely breathtaking–the magician’s place and the puer’s playground to mention a couple. I especially liked the Trickster part and the role it played in the game, as I personally have a troublesome relation with that archetype. It was also personally rewarding to catch the various references, as I have been reading Jung for a few years now. There is so much I wish to say about this game, and yet I shall try to contain myself. Gameplay-wise, I am lucky that my system was able to run it, and the minor bugs (‘moon jump’ during the albedo segment to name one, unless deliberate) were thankfully not troublesome at all.

Real player with 6.8 hrs in game

Whilst there are some stylistic choices that weren’t always to my taste, this game more than makes up for it with heart and integrity. I’m not typically much of a videogame enthusiast, but occasionally something like this will catch my eye that looks interesting and immersive. And indeed it was. I found the individual habitats of the archetypes most enjoyable and was always looking forward to who I might next meet and how the archetype might be portrayed. These little individual occasions felt somewhat museum-like in tone, as though I was exploring a virtual Jung exhibition, or experiencing a kind of immersive theatre. It was clear that a lot of detailed attention had been invested in creating an individual atmosphere for each archetype encounter. I do wish though that the player could have been more involved in each of these cases - maybe more options to pursue various threads of conversation, or particular challenges one must overcome to integrate each archetype.

Real player with 6.7 hrs in game

Jung's Labyrinth on Steam