Motesolo : No Girlfriend Since Birth

Motesolo : No Girlfriend Since Birth

Very funny game. Lovable characters. Had a watch party with friends and it was a blast! Still hoping for better Suna ending tho.

Real player with 17.4 hrs in game


Read More: Best Conversation Simulation Games.


Motesolo was a lot of good clean fun. I cared about the characters, laughed out loud, and genuinely enjoyed sitting down to a playthrough. The interface is slick and design decisions support the style of game well. Game feels very professional, easy to get into, and rewards paying attention in a way that doesn’t feel difficult.

My only complaint was that the english translation had a number of typos that could be easily addressed by an editor. It wasn’t enough to interfere with my understanding but seems like good low-hanging fruit to fix in a future update.

Real player with 15.6 hrs in game

Motesolo : No Girlfriend Since Birth on Steam

Forgotten Fields

Forgotten Fields

Forgotten Fields

Forgotten Fields drags you into the story with its cinematic and interactive approach. I was captivated from start to finish.

Brought to you by the same developer who made Rainswept, Forgotten Fields is an atmospheric, narrative driven, cinematic experience, chronicling the events of one Summer in a quiet town. The inspiration gained from the developer’s own home town near Goa, India.

Real player with 10.5 hrs in game


Read More: Best Conversation Narrative Games.


I loved Rainswept so I had high hopes for Forgotten Fields. For me, it fell short in a few areas. You control Sid - a 20-something guy with a deadline and a case of writer’s block. His mother is selling the family home and he is at that cusp in life where each of us recognizes that we are going to have to be a grown up. Much of the story and dialog is between a set of friends who are about to step out into ‘real life,’ each in their own direction.

In parallel, Sid is writing a story about a princess in a fantasy world. About half the game is controlling the princess within her own adventures. There are definite tie-ins between the choices facing the princess and the choices facing Sid.

Real player with 10.5 hrs in game

Forgotten Fields on Steam

Internet Court

Internet Court

I have to admit I found Internet Court really funny. It does have a lot of silly moments that make you go what but I loved it from beginning to end. You can beat this within 2 hours but it is really fun to get through. I love the acting being silly but worth it to make a good comedy. The Judge always makes me laugh at every turn. I love the silly ending that connects all 4 cases and my favourite case was the first one. I may not be a fan of the music in the game but love the credits song at the end.

Real player with 3.1 hrs in game


Read More: Best Conversation Choose Your Own Adventure Games.


Great writing, including fun dialogue when you make bad decisions (intentionally or otherwise). Clear video and audio with acting by Gamecola staff emeritus.

The judge once said, “I’m going to let you try again, but first I’m going to give you a strike!” giving me my third strike and ejecting me from the courtroom. I might have gotten carried away exploring dialogue options.

Real player with 3.1 hrs in game

Internet Court on Steam

The Craft of the Samurai

The Craft of the Samurai

This is a story and not a game, as it says more or less on the tin, so to speak. It is worth your time, you can read it at your own pace. It doesn’t have filler or pointless choices like some games have. The art work is excellent. Nice music. If you enjoy short stories and anything samurai, at this price you have nothing to lose. It took me just over an hour to finish it. I hope the Dev plans on making more stories of the same story quality and using the same artist.

Real player with 1.3 hrs in game

Short and Sweet.

I appreciate the developer providing exactly what to expect with the visual novel, and that it was reasonably priced. I only heard about this game through some indie game YouTube channels, so I’m glad there’s some exposure to this for what may get lost in the shuffle of the many games appearing on Steam daily.

The overall presentation was good. The art, sound effects and most of the music complimented the short story well and fits the homages being paid here. I only wish there was even more art to fit the narrative, but I’d expect it to be a limitation.

Real player with 0.6 hrs in game

The Craft of the Samurai on Steam

Adios

Adios

Target Audience: Subtle Story Lovers who want something down to Earth.

Summary:

Adios is one of those games where you wish that there was a bit more of a budget for the game to work with, because you know that there’s a solid foundation at the surface here, but it can only get so far with what it has to work with. The game’s biggest selling point is its story, which isn’t bombastic or over the top like you may think with the game’s store page and the crime aspects related to it, but is a character study of how one man deals with life pushing at him from every angle, and how he responds to trauma. It’s emotional in the right ways, and some stellar voice acting from our two main leads helps propel the game forward and make you look into every conversation and its subtext. Subtlety isn’t exactly a common skill in writing like this but the game pulls it off wonderfully, and it’s a game that you’ll sit and think about for hours after you play about what you’d do in the situation, and the themes surronding it.

Real player with 16.8 hrs in game

Adios

A really interesting concept that almost delivers, but ultimately is let down by the lack of vocabulary choices, a clunky interface, and a questionable turn of events.

Story 📕

You’re a pig farmer in Kansas. For the last fifteen years you have helped feed chopped up body parts to your pigs for the Mob.

Today, you have decided to quit. You are no longer comfortable with letting the mob use your pigs as a way of disposing of victims.

Real player with 7.2 hrs in game

Adios on Steam

Svoboda 1945: Liberation

Svoboda 1945: Liberation

Svoboda 1945: Liberation was created by Charles Games in collaboration with the Institute of Contemporary History of the Czech Academy of Sciences. It blends fiction and historical accuracy and uses a diverse range of gameplay and storytelling techniques to recount experiences in Svoboda, a village near the Czech-German border during and after WWII.

The game includes historical documents, photographs, video footage and an encyclopedia that ground the stories in reality making the often harrowing accounts all the more emotive. In addition to the various real elements and factual information, the game also uses a mix of fictional aspects such as FMV video clips and conversations, explorable scenes, animated comic strips and mini-games to deliver the narratives.

Real player with 5.0 hrs in game

Svoboda 1945: Liberation is the newest game to come from Czech developers, Charles Games. Following the critical success of Attentat 1942, the developers continue to convey history in innovative and engaging methods. Integrating FMV interviews, minigames, comic-style scenes and an abundance of factual documents to read, the game was fascinating from start to finish.

Pros

  • Varied gameplay and minigames throughout.

  • Immense collection of factual documents to read (optional).

Real player with 3.8 hrs in game

Svoboda 1945: Liberation on Steam

UnearthU

UnearthU

A strange experience, if you’re interested at all I’d recommend not reading much more about this

Real player with 2.2 hrs in game

This is a “game” much in the same way a walking simulator or a VN is, so just fair warning.

I am currently on Day 4 and will update again when I get to Day 7.

I will not spoil specifics.

The “game” is best experienced as intended: do each day without changing clocks or anything. Do Day 1, and then do Day 2 the following day when it unlocks. Complete all exercises with honest intent, to include the writing prompts and meditation exercises.

There is a narrative and character and background amidst what feels like real mindfulness concepts. The blend between the real and fictional is intriguing and keeps me coming back each day. The layout of the exercises feels intended, with the motivational video leading into the discussions/lectures by KARE, then a meditation/breathing exercises that inevitably lead you to ruminating about what KARE just talked about, a writing prompt that sometimes gives you pause about wanting to be completely truthful, and a final checklist of items that you’re more than likely just going to click through without actually implementing.

Real player with 1.5 hrs in game

UnearthU on Steam

Alfred Hitchcock - Vertigo

Alfred Hitchcock - Vertigo

Ed Miller, a writer, came out unscathed from his car crash down into Brody Canyon, California.

Even though no one was found inside the car wreckage, Ed insists that he was traveling with his wife and daughter. Traumatized by the event, he begins to suffer from severe vertigo. As he starts therapy, he will try to uncover what really happened on that tragic day.

Prepare yourself for a most disturbing investigation inside the human mind: truth is sometimes worse than madness.

Features:

  • An original story about obsession, manipulation and madness, inspired by Alfred Hitchcock’s masterpiece Vertigo.

  • Live a powerful narrative experience paying tribute to the visual and storytelling techniques of the thriller genre.

  • Investigate through the vision of three characters: everyone has a different story to tell.

  • Explore several timelines to cross-check the events and separate reality from deceptive memories.

  • Developed by the award-winning adventure game studio Pendulo Studios.

Alfred Hitchcock - Vertigo on Steam

Muslim 3D

Muslim 3D

Welcome to Muslim 3D - an educational video game which takes you on an interactive tour through Islamic sites, history and rituals.

During Early Access there will be 3 major release phases:

Phase 1: Freeplay Mode

Muslim 3D will initially launch as a simulation game, your journey begins in a virtual Makkah. Explore important locations such as the Grand Mosque (inner area), the Tent City of Mina, the Jamaraat Bridge, the Plain of Arafat, Muzdalifa or Ghar Hira'.

The House of Knowledge is a fictional place which harbors the Virtual Museum, a place to discover objects of artistic, cultural or historical importance, such as the presumably oldest version of the Noble Quran. The Virtual Library is a place where everything you learn and discover is preserved in the form of interactive manuscripts.

In Phase 1 Chronicles will be introduced which take you on a journey back in time to become an eye witness of significant historical events, such as the miraclious emergence of the Zam Zam well, or the construction of the Kaaba by Prophet Abraham and his son, peace be upon them.

Additional content (locations, objects and chronicles) will be added on a regular basis.

Expected Release Date: September 2021

Phase 2: Story Mode

In Release Phase 2 Muslim 3D essentially becomes a Role-Playing Game! You will be able to customize your personal character and enter the world of Muslim 3D living your very own exciting adventure.

You begin your journey as an Apprentice. Engaging quests will allow you to gather experience, increase your knowledge, discover new locations and objects and interact with other interesting characters in Muslim 3D.

Expected Release Date: Q1 2022

Phase 3: Online Mode

Everything can be more beautiful when experiencing it with others, so in Phase 3 we are planning to add online features which will allow you to meet others in the virtual world of Muslim 3D. Go on a Virtual Hajj together, pray with others in the Holy Mosque or meet at an exclusive online event, such as a live lecture given by prominent scholars and spiritual leaders.

Who is behind Muslim 3D?

Bigitec Studio is a young, aspiring startup, a team of open-minded & passionate game designers and industry professionals. Founder and Creative Director is Bilal Chbib, a Muslim who was born and raised in Germany. To ensure that our content is based on well-researched and authentic knowledge, we have a team of scholars and historians who are involved in the production of Muslim 3D. Visit our website to learn more!

Why did you create Muslim 3D?

There are hardly any products with decent quality that would portray our faith accurately. If you found Muslims in games at all, there’s a good chance they were holding an AK-47 rifle and needed to be gunned down. This only strengthened my wish to work on something that enable people to relate to our rich Islamic history, and to use this wonderful, strong medium - video games - to unearth the vast knowledge unfortunately not taught at schools or in mass media, such as how Muslim scientists have contributed to our world, or why we have certain rituals and where they come from. Muslim 3D can also be an accessible tool for Non-Muslims to learn about Islam and may even help tear down walls of fear built over the past decades." (Bilal Chbib, Founder & Creative Director)

I’d like to support you - how?

We have been working tirelessly for quite some time now and as you probably know - game development is a challenging and expensive undertaking. To support the continuous development we came up with some ideas and launched a pre-order campaign. Read more on our website.

Ah yes - of course a great way to support Muslim 3D is to add it your Steam Wishlist and to spread the word by sharing the Muslim 3D Website with your friends!

Join us on this breathtaking adventure and bear with us! Our goal is to design Muslim 3D to become a tranquil, enjoyable and inspiring place to be - like a virtual vacation for your soul. Feel free to get in touch for feedback and suggestions!

Muslim 3D on Steam

The Epic of Inanna

The Epic of Inanna

Captivating stories of voice and very nice graphic.

Real player with 7.5 hrs in game

https://youtu.be/BR4i_1AzbYY

So you’ve read the description and now you’re down here in the comments trying to figure out what’s it all about. Click the video above to see some of the gameplay, mechanic and hear my thoughts on the game.

The Epic of Inanna is a visual novel with the occasional FMV thrown in. The voice acting is probably the best part of the game. The graphics, images and music are all pretty much average for what you’d expect for a visual novel.

Note This is like watching a movie. There are no choices to make, no multiple endings to find and probably no replayablity.

Real player with 0.5 hrs in game

The Epic of Inanna on Steam