What Comes After

What Comes After

What Comes After is a short and touching side-scrolling visual novel which succeeds in sending an impactful message through only a few words. It’s a reminder that the lives of each and every one of us matters, be that of a human, of an animal or of a plant. It gives a soft nudge towards understanding that we can make life better by being kind, compassionate and considerate towards each other, and that changing the world starts by changing yourself, by bettering yourself.

https://steamcommunity.com/sharedfiles/filedetails/?id=2283780132

Real player with 2.1 hrs in game


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I tried to play this game on stream for my community, but I admit that I was only able to get through about 20 minutes before deciding it was a game to play offline for myself. I’m glad that I decided to play it offline because I felt that it was an intimate, emotional journey that I need to go at my own pace.

I will stress that is an emotional journey, and could potentially be triggering depending on your head-space - the game deals with a lot of heavy topics such as mental health (depression, anxiety, etc.), deaths (or near death experiences), and the meaning of life. Conversations were difficult at time, but I think that it was worth pushing through to see the final message.

Real player with 1.8 hrs in game

What Comes After on Steam

Tess Elated

Tess Elated

Inspired by Minesweeper but unlike anything you’ve tried, Tess Elated is fresh and inspiring.

The vibrant and diverse cast of characters makes the story both interesting and rewarding with plenty of laughs.

With a colorful and fun art style and a joyful soundtrack, the game is sure to keep your interest.

Real player with 4.0 hrs in game


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“Tess Elated” is nothing new. In fact, it’s a direct copy of “Cavesweeper”. Also it’s NOT a logic puzzle as they claim, because it requires guesswork. A logic puzzle never requires any guessing, only logic. The game has no instructions or a way to skip the long repetitious dialogues between levels. The Medium and Hard modes use three and four colors, so you will spend most of your time guessing, unlike Minesweeper which inspired it. Also, the Achievements are broken.

Real player with 3.0 hrs in game

Tess Elated on Steam

Sillyfun Valley

Sillyfun Valley

Happy new year! - Feliz año nuevo!

╗╔╗─────────╔═╦╗─────╔═╦╗★✫★✫★✫★✫★

║╚╝╠═╗╔═╦═╦╦╗║║║╠═╦╦╦╗╚╗║╠═╦═╗╔╦╗★✫★

║╔╗║╬╚╣╬║╬║║║║║║║╩╣║║║╔╩╗║╩╣╬╚╣╔╝★✫★

╚╝╚╩══╣╔╣╔╬╗║╚╩═╩═╩══╝╚══╩═╩══╩╝¸¸★✫★

──────╚╝╚╝╚═╝★✫★✫★✫★•• 2021 ••✫★✫★✫

Real player with 3.4 hrs in game


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Hilarious and charming! Well done!

Real player with 2.3 hrs in game

Sillyfun Valley on Steam

8089: The Next Action RPG

8089: The Next Action RPG

Been testing this since literal first alpha build so take this with a bit of “bias salt” if you want, but my honest opinion:

  • Game is great. Both in VR and non-VR modes. (I played primarily in non-VR). It’s riding on 5089 success and it does so very well imo. Phr00t’s charm is strong in this one.

  • Butter smooth controls, little bit of jank here and there, but otherwise game is great. runs smooth, framerate is stable and fairly well optimised (literally ran on GPD Win2).

  • Gameplay is pretty good. It’s fun to annihilate alien bugs with stealth kills or just shoot groups of enemies with whatever shotgun-sniper-mortar automatic weapon you make. Plenty of good combat abilities to make combat even more fun.

Real player with 139.7 hrs in game

As of writing this review I’ve only been playing for 10 hours, but I seriously could see myself playing this for many more. Don’t let the graphics keep you from playing this game if it seems interesting to you, because once you get used to it, the potato looking bad guys reactions start to give it a certain charm. The real reason to play this game is the gameplay and the core game loop in this is pretty amazing. Primarily it is a game where you want to make your stats and gear’s numbers go higher, and to do that you have to continually venture further into difficult lands. As you progress the enemies grow stronger and you face different and interesting challenges that change up your gameplay. You can’t just rush to the higher level zones and scrape together better gear though, instead you have to activate each new area, which unlocks all the vendors and quests for that particular difficulty level. Supposedly this continues infinitely, and I have no reason to doubt it.

Real player with 76.3 hrs in game

8089: The Next Action RPG on Steam

WizardPunk

WizardPunk

Had a good time, reminded me of Custom Robo quite a bit which I loved as a kid. I didn’t play with anybody, because it’s not online multi, which kinda sucks. But the single player had a lot to do. The guilds are a bit awkward to get through, but playing with a full build on day 6 was pretty sweet, lots of things to think about, pretty complex. Looking forward to future patches!

Real player with 3.4 hrs in game

Fast, fun, satisfying fighting game that incorporates a nice blend of different character progression elements. It’s quick to learn but difficult to master and there’s plenty to experiment with. I’m partial to Ignissa but Vito is a close runner up. Looking forward to future updates!

Real player with 2.2 hrs in game

WizardPunk on Steam

Darkestville Castle

Darkestville Castle

This game was so much fun and I’ve found a new universe and lore that I enjoy!

It is a point and click game with great humor, abiet extremely dark humor. Some small memes and easter eggs too scattered throughout. It’s not exactly a kids game, due to some language and subject matter, but it’s not too extreme either. It heavily reminds me of the old Monkey Island point and click games, which is a good thing as those are classics.

I got it on sale for about $10, I don’t think I’d pay the full price for the game, as it’s lacking in some parts but for my $10 I was extremely statisfied with what I had. I got about 8 hours out of the game, but as with most point and click games I get stuck/just wanna experince the story so I started to use a guide. Some of the items to me feel like you wouldn’t even think about trying them, so I guess if you had time on your hands and randomly trying to click on everything you’d get longer than 8 hours out of the game, but still 8 hours is pretty long for a point and click game. Or maybe if you’re smarter than me you’ll get it done faster. There’s also alternate dioulague options which extend gameplay if you want to go back and try all of the options and not just click on the obvious ones relevant to the plot.

Real player with 11.9 hrs in game

TL;DR

Darkestville Castle is a solid, albeit short and relatively easy, 2D point-and-click adventure game in the style of the 90’s classics like Day of the Tentacle and Curse of Monkey Island. Smooth gameplay and lots of campy humor provide a nice “in-between” snack for fans of the genre, although at full price, roughly 7-8 hours of gameplay and little replay value might be too little value-for-money for some.

Summary

The game puts you in the shoes of Cid, the demon of Darkestville, on a quest to defeat his arch nemesis, Dan Teapot. The game is divided into a prelude, three chapters (four if you count the final scene of the game) and two interludes, which will take you from Darkestville Castle to the town of Darkestville, and eventually to Hell. Along the way, you’ll encounter between roughly 30 to 40 NPC’s, somehow involved in the various puzzles the game offers, and pretty much all of them with extensive (and often funny) dialogues.

Real player with 10.9 hrs in game

Darkestville Castle on Steam

Dude, Where Is My Beer?

Dude, Where Is My Beer?

*Note that the story is unfinished. The game keeps on mentioning part 2, which is never explained whether it’s another game or an update to this game.

My playtime: 22.6h (based on Steam, 100% achievements)

Grindy Achievement(s): No.

Optional Achievement(s): Yes (~14 achievements).

Difficult Achievement(s): No (some are difficult but they should be easy once you figure out how to get them).

Intro

Have you ever try to go through several pubs just to find out that they are not selling the beer that you want? Dude, Where Is My Beer? lets you experience the suffering as you, the main character, stranded in a rest stop with a lot of varied, disgusting craft beers with no pilsner in sight.

Real player with 22.6 hrs in game

Dude, Where Is My Beer? is an oldschool (difficult and illogical) point-and-click game. Worth playing only for masochists who adore the genre’s core mechanics, and even then it might be a tad overpriced at $15 USD.

The store page gives a basic description of the game. I’d add a few notes.

Real player with 12.1 hrs in game

Dude, Where Is My Beer? on Steam

Justin Wack and the Big Time Hack

Justin Wack and the Big Time Hack

A point-and-click adventure about time traveling, love, and scary-looking robots

  • Multiple playable characters

  • Puzzles based in logic with a wacky edge

  • Sleek animations and voice acting

  • Built-in hint system

  • Ron Gilbert himself backed the Kickstarter :O

Is it true that the dinosaurs are actually eating cave folk after nightfall?

Do you accept responsibility for Kloot’s education in today’s world?

If you really want to cure that cat allergy, you’re gonna have to do some serious traveling…

Should you get stuck, you can always ask Daela for a hint. It’s OK, she won’t tell.

Justin Wack and the Big Time Hack on Steam

Detours

Detours

Detours is a thoughtful and moving game with deep characters and road trip vibes! I love it so much. You can tell a lot of love was put into making this story. Also the soundtrack is a JAM.

Super recommend.

Real player with 1.8 hrs in game

BEST GAME 2021,

The story is riveting and feels very real.

It is easy to find yourself resonating with both of the characters as you play through.

The midwest aesthetic is spot on and shows the care and detail that went into every aspect of the game.

If you like visual novels pick it up. plus the team is super cool I hear.

10/10

Real player with 1.4 hrs in game

Detours on Steam

Hollow Mind: The Lost Puppy

Hollow Mind: The Lost Puppy

While this game doesn’t do anything especially bad, it simply doesn’t offer any reason to play it. It looks pretty, but the gameplay is too simplistic to offer any intrinsic entertainment, and there’s no narrative or other such reward to make it worth sitting through. Add in the bugs and general lack of polish and you get a game that simply isn’t worth the time in its current state.

The core of an interesting game is certainly here, but it’s barebones enough that it feels more like a project the developer used to play around with ideas than an actual game. The biggest issue in my opinion is a lack of reward or positive feedback for the player. For example, the stated goal given at the beginning of the game is to collect the “three” stuffed animals in every level. However, not only are there more than three of them in many levels, but there’s no actual incentive to collect most of them. A few of them have achievements tied to them, but it’s fully possible to gather all the achievements without collecting them, leaving most of them utterly pointless.

Real player with 2.2 hrs in game

little glitchy no point of the game just jumping

little fun

worthy for 2 dollar or something like that no more.

Real player with 1.7 hrs in game

Hollow Mind: The Lost Puppy on Steam