Coffee Talk

Coffee Talk

One Chocobee Miruku please!

One of my all time favorite games is Va-11 Hall-A and ever since, I’ve been on the lookout for similar games ever since to scratch that itch it left behind. The closest I’ve gotten was playing The Red Strings Club which does have you literally pouring drinks to bring out certain emotions in your customers, but it turned out to be disappointing (for me at least). When I heard about Coffee Talk though, I knew I was going to pick this one up and play it as soon as I could. My decision was hammered home even more after I played the demo. Well, now that Coffee Talk is released how does it fare?

Real player with 22.5 hrs in game


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i stole this template ive always wanted to make one of these hehehe

  • DIFFICULTY -

this game was not that difficult at all. as i wanted to work on achievements though, i did use a guide from the start. without the guide, i do not think i wouldve gotten the “best” ending the first time. overall, i think the game is a fairly normal difficulty.

  • GRAPHICS -

this game has beautiful pixel art!!! i love pixel art. the art in this game is clean and i like it a lot. i wont say its amazing, but overall i think the art for the game is very nice and i think it plays a large part of the enjoyment for the game. each character is very unique and sticks out to me in good ways. there wasnt one character design that fell flat, they all made good impressions on me.

Real player with 20.4 hrs in game

Coffee Talk on Steam

Universe For Sale - Prologue

Universe For Sale - Prologue

The prologue of this game is really interesting, I love the atmosphere and the settings are so peculiar and immersive.

The plot seems intriguing, I look forward to the complete game release which I’ll definitely play!

Real player with 2.0 hrs in game


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This is a prologue for the game Universe for Sale. A prologue is like a demo. You might be wondering what the difference is between a prologue and a demo. Not much. Both are ways of promoting interest in the full game. The main difference is that a prologue has its own store page and a demo is on the store page of the full game. A developer could theoretically release the same content as both a demo and a prologue.

This prologue gives an introduction to some of the characters in the full game. The full game might have potential, but the prologue is rather short. You talk to a few people and that’s about it. Thumbs up for the easy achievements though.

Real player with 1.0 hrs in game

Universe For Sale - Prologue on Steam

Somewhere in a Clay Nowhere

Somewhere in a Clay Nowhere

I played this game while it was being developed and have beaten it a few times now,

It’s about exploring an alien world and you can expect the gameplay experience to stay very dedicated to that idea. You won’t have a map, you won’t be able to read any signs, you won’t know who the person you’re talking to is or what they’re saying, you won’t know what the item you just picked up is, you won’t know why you died when you ate it, etc.

There is a lot of thought put into the design of this game and what it does or doesn’t tell you. I have played through a few times now and can highly recommend this game after not running into any bugs whatsoever (glitches, expect insect bugs). My advice is just know that this game doesn’t directly tell you very much information, so make sure to pay attention when it does!

Real player with 15.3 hrs in game


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The main focus of this game is gaining an understanding of an alien world. The more you interact with the game, the more your understanding grows. Curiosity is rewarded, and required in order to advance. The best way to know if something is possible is by simply giving it a try!

The game also offers excellent visuals and music. The black and white color palette mixed with the creative use of clay give this game a feel unlike any other I’ve played. Every zone of the map has a unique feeling to it, which really adds to the atmosphere. A fitting soundtrack also helps immerse you into this strange new world.

Real player with 4.0 hrs in game

Somewhere in a Clay Nowhere on Steam

Grayscale Memories

Grayscale Memories

Aesthetically, this game is gorgeous. The soundtrack flows well with the ethereal artwork. The dialogue is where it falls short as it can be pretty juvenile in a way that feels heavy-handed despite the game’s attempt to be seemingly abstract and thought-provoking otherwise, although if you have played JRPGs, then this is par for the course and can even be endearing to a degree as you progress.

Despite the ostensibly heavy subject matter, this game is far too short to convey any real depth on the topic of death and the afterlife. I had hoped to glean something about who the characters were in life, but of course that was expecting too much given the brevity of the story. The remaining problem is the conclusion is abrupt and nonsensical after the buildup throughout the game, leaving a rather anticlimactic sense of frustration on my part. As this is Early Access, it’s possible the “ending” will be expanded according to the informational post. If that occurs, I will update my review accordingly.

Real player with 1.2 hrs in game

Grayscale Memories on Steam

Vessels

Vessels

Wow. Was going through my steam discovery queue and saw this odd title that didn’t have a lot of players but had 100% positive reviews. I had to try it and boy oh boy I do not regret it. I couldn’t put it down until I did everything I could thing of to get a different ending. This game is so unique with the way you get to play as the antagonist while the antagonist itself is a separate being from you. This entity gifts you with abilities that I don’t want to spoil but I think I can say that you will be able to influence what people on the ship are thinking and talking about in a way that selfishly benefits you. It’s a bit of a puzzle that involves starting with no memory of your past and trying to piece together information in a way that allows you to at least convincingly pretend to be the crew member who everybody remembers/suspects. Otherwise, you’ll get ejected out of the airlock!

Real player with 5.4 hrs in game

Quick:

5/5. What an amazing game. Vessels is one of those games that comes along every now-and-then, and just knocks it out of the park. I played the game through from beginning to end in one run. Admittedly, it is a short game. You can complete a play-through of this in roughly three to four hours. I was completely engaged from beginning to end, and I would have stuck with it for another four hours. The choices in the game gave me the impression that there are different endings and scenarios to experience, but I do not know this for sure.

Real player with 5.3 hrs in game

Vessels on Steam

The Away Team: Lost Exodus

The Away Team: Lost Exodus

Don’t be fooled by its simple, rétro appearance and pixel graphics: this is a real hidden gem, with very solid writing and an interesting plot that will keep you playing, solar system after solar system, gameplay minutes turning into hours, wondering what will happen next, both to you and to your crew members.

The game has a lot in common with choose-your-own-adventure gamebooks (when your humans explore planets, you’ll have to help them decide what they’ll do, pulling a lever, exploring a certain zone, being friendly or hostile, and different choices of course mean different consequences), but adds to it a simple but effective simulation part (you have to carefully manage your fuel and food reserves, and find more if you deplete one or the other) and a deeply interesting crew member personality system, which adds a ton of replayability: a strong farmer will act, speak and perform differently than a genial but disabled scientist.

Real player with 40.9 hrs in game

The year is 2127. Earth has been destroyed, made uninhabitable by war, climate change and famine. You play as the AI on a ship containing the last known humans in the universe. Can you keep them alive as you search for a new home?

The Away Team is superbly written interactive fiction, a modern day ‘Choose Your Own Adventure’ set in space. There are survival elements too, in that you have to scavenge planets for food fuel; otherwise you’ll end up starving, or stranded in space forever.

The graphics are basic, but for what’s essentially a sci-fi novel, they fit well enough. The music is atmospheric and calming, the sort of thing you can have a good afternoon nap to (I’m so rock and roll, I know).

Real player with 13.5 hrs in game

The Away Team: Lost Exodus on Steam

Glitchhikers: The Spaces Between

Glitchhikers: The Spaces Between

What do you see up there, when you consider the infinity around us? And as you wander on your own journey, who are the strange, unworldly others who probe those questions as they pass like ghosts through your travels? Were they ever really real?

Glitchhikers: The Spaces Between is about the thoughts that exist between destinations, the parts of journeys that dominate our time but not our attention, when our minds wander to parts of ourselves and our world normally left unexamined. On a late night highway drive, a quiet train car in the early hours, a walk through a moonlight park, or the endless wait in a deserted airport, we listen to weird music amid the ambient announcements of delays, and question our place in the universe.

Inspired by long travel and the stream of consciousness it fosters, Glitchhikers asks you to look inward. Find the answers to your questions, and question the answers you receive. Ruminate on life, the universe, our place and purpose in it. Voyage through a freeform narrative experience, converse with the endless inevitability, and explore the cosmic, hopeful world you find yourself in.

A follow up to the critically praised short game released in 2014, Glitchhikers: The Spaces Between is an expanded experience, reborn and reimagined.

No pressure, no failure, no optimal path, no journey exactly the same. Glitchhikers: The Spaces Between is an introspective freeform game where the player picks a journey, slips into that liminal space and has a unique experience travelling into their own thoughts, guided by the characters they meet along the way.

A late night drive, a deserted airport lounge, a moonlit walk through an empty park, a quiet carriage on an overnight train, a 24-hour convenience store. Never the ultimate destination, spending time in the inbetween creates a setting for contemplation and reflection, a mood that exists in these liminal spaces.

The hikers you meet on each journey will travel with you for a time, offering thought-provoking conversations, and questioning your place in the universe. Who will you meet? What will you talk about? Were they real or just a figment of your imagination?

An extensive original soundtrack full of chill grooves, upbeat wonder, dreamy synths controlled by your movement through space, and that one busker who makes you feel right at home: each journey has its own feel.

Glitchhikers: The Spaces Between both expands and dives deeper into the ideas behind the original Glitchhikers (released as a short conceptual game in 2014), to fully realise the concepts and present a polished and fleshed out experience to a new generation of players.

Silverstring Media are a vital and vibrant voice within narrative indie games, creating a string of short experimental titles and working as narrative guns for hire on indie darlings including Celeste, Crypt of the Necrodancer, Where the Water Tastes Like Wine, Manifold Garden and Wandersong.

https://store.steampowered.com/app/1449230/

Glitchhikers: The Spaces Between on Steam

Good Mourning

Good Mourning

I am convinced this game is better than anything a million monkeys would get done given infinite time.

Real player with 117.0 hrs in game

I certainly hope this thing will soon come out of early access, because i, not gonna lie, can see the potential there. Devs try to make walking-and-talking sim something better and broader: distinct toxic visual, trippy music, lot of interesting scenes (just need to fix all glitches and typos)

w8 for release

Real player with 9.5 hrs in game

Good Mourning on Steam

Nowhere New

Nowhere New

TLDR: If you like indies, play this game. Its story and atmosphere are well worth a few hours of your time.

This is not a full size game. It was created by a small group of students on no budget, and it shows. However, for that size and scope, it is impressively complete. I greatly enjoyed the couple hours I spent playing.

Narrative:

The writing is very strong. The mystery is intriguing, the characters are likable and complex, and the story is well constructed. There are several emotionally impactful story beats; at various points I felt shock, anger, suspense, horror, compassion, etc. I enjoyed the prevailing theme of identity, trust, and how our experiences shape who we are. Also, LGBT rep is a plus!

Real player with 3.2 hrs in game

Even though the game has unappealing visuals, I thought that the writing was very strong and I liked most of the characters. However, I ultimately was disappointed with the experience because the ending felt very anticlimactic, a big exposition dump to what otherwise was a mysterious story that could have gone in many ways. We play as a character that crashlands on a mysterious world where inhabitants lose their memories as they share them with other people. The game presents memory share as a mechanic but it’s somewhat cosmetic, for the most part, the story is pretty linear and you can only trade a few memories for a couple of hints, although I cannot confirm that as I decided to keep them. I wouldn’t say that it has any puzzles, you just have to talk to the characters in the right order, it’s not too convoluted. If anyone cares you can complete the game in about 90 minutes.

Real player with 2.3 hrs in game

Nowhere New on Steam

Venice 2089

Venice 2089

“It’s hard to forget a city like this”

The city of Venice, once a significant tourism destination but now almost uninhabited, is struggling with the unpredictable behaviour of tides. Some of the most important monuments are being taken away, among the complaints of the citizens, and the lower part of the city becomes inaccessible more often than not. In Venice 2089, you’ll explore the city through the eyes of Nova, a bored teenager who has no clue about what to do in life and just wants to relax from the stress of their usual routine. Yet tides change for everyone without exception…

  • Venice: Use your hoverboard to chill out and navigate the streets of the city in a unique 2.5D artstyle. Perform tricks and match your mood with the right vibes.

  • Characters: Meet diverse characters scattered throughout the city. Know their personalities, learn their points of view and help them in different quests.

  • Drone: Interact with the world using your drone. Collect objects out of your reach and hack into corporation billboards.

  • Memories: Fill your house-boat with important objects, and remember the experiences you made.

  • Tides: Tides are unpredictable and will change the way you travel. Learn new routes and explore newfound places.

  • Soundtrack: Enjoy a dynamic soundtrack, combining the vibes you pick up on your hoverboard.

**WARNING:

THE DEMO CURRENTLY AVAILABLE DOES NOT REPRESENT THE FINAL STATE OF THE GAME.

IT MAY BE SUBJECT TO CHANGE DURING PRODUCTION.

BUGS AND OPTIMIZATION ISSUES MAY APPEAR DURING YOUR GAME.

THIS DEMO DOES NOT CURRENTLY SUPPORT WIDESCREEN RESOLUTIONS, WE ARE SORRY FOR THE INCONVENIENCE.**

Venice 2089 on Steam