SPITLINGS
I played this game in an indie event last year and I am pleasently surprised by how much it evolved.
Some levels can be frustrating, but in a way that your reaction is: “I’m going to keep playing until I beat it!” and not: “F*ck this game, I don’t want to play anymore”
Also, playing it with friends makes it even more enjoyable.
– Real player with 24.0 hrs in game
Read More: Best Controller Action Games.
Great game, simple but hard. I didn’t play alone, but it’s great to play with friends
– Real player with 13.8 hrs in game
Yuhha: Stolen Treasure
!!!ALERT!!! EXTREMELY DIFFICULT GAME !!!ALERT!!!
NO CHECKPOINTS, NO AUTOSAVE, NO CONTINUE.
If you are a fan of Retro-Style 2D Platformers, you should help disgruntled dragon Yuhha to find out who stole his treasure and waking him!
● 15 long and hard vertical levels without checkpoints
● Each level brings something new! (Enemies, Obstacles, Mechanics)
● Horizontal screen wrap! (Leaving one side of the screen, Yuhha immediately reappear on the opposite side)
● 5 different stages (Each of them has its own unique music theme and thematic tileset)
● Try to find secret room to get extra life! (One secret room per level)
● Strive to improve your run grade (From zero to ten) and run time (Use built-in timer)
● Retro 8:7 aspect ratio of gameplay part of the screen (Gameplay + Interface = 16:9)
● Family friendly content! (All enemies in the game are robots)
● Platforming with real falls (Since the levels are vertical, you won’t meet any typical “Bottomless pit” in the game)
● Made with using classic (8-bit) color palette
Read More: Best Controller Difficult Games.
Couplinked
This game is a refreshing take on simple and engaging arcade style controls and game play. Just when you think you are getting the hang of things each level and tier challenges you and makes you rethink how to play the game. The music is super chill and a great track to listen to at the end of a stressful day. Six hours into the game, currently the only feedback I have is I wish they would allow changes to the colors of the nodes and the electricity.
– Real player with 5.9 hrs in game
Couplinked is a simple game, and for the cost of entry, the replay-ability is high.
Goal is simple, you control two circles simultaneously while matching them by colour as well as avoiding obstacles. Controls at first will definitely be confusing, but with a bit of practice there is a certain satisfaction in matching nodes consistently at a real quick rate.
Definitely not for the faint of heart, as it does get increasingly difficult. My experience with puzzle games come from things like Catherine and Puyo Puyo Tetris, and they can be very frustrating to those uninitiated.
– Real player with 1.9 hrs in game
Sunblaze
I picked up this game 3 days after its release and oh boy am I satisfied with my purchase!
Sunblaze is a brain-twisting precision platformer with hundreds of challenging, handcrafted levels to keep you dying for hours and hours. Also the first platformer game that I have ever played and I am more than happy that I started with this one. As of now I have over 6200+ deaths.
! The game offers at first sight to play the game normal following a character named Josie as she has to complete different challenges in a simulation created by her father, at some point she gets stuck in this simulation and finds a unicorn who becomes your friend, later on betraying you and you have an epic boss fight with it’s actual form, which reminded me of the final boss from DOOM 2016.
– Real player with 68.5 hrs in game
Target Audience: Speedrunners, through wanting difficult precision platforming gameplay
Summary:
Sunblaze is one of those games that will hit well with a certain audience: those who love difficult platforming, and in particular, the rush of making through levels quickly with simple yet refined controls. It’s a game that wears the influence of games like Celeste and others on its sleeve with its specific movement, and in that area it does well. Granted, it’s a game that is difficult with precision jumps and needing to master several finite moves in a row, but the consistency of the controls helps the game immensely. Good level variety helps in all the different types of difficulty that the game tests you on. Add in some good visual indicators and you’ve got something that will keep your attention over 4-5 hours to beat the main set of levels.
– Real player with 17.1 hrs in game
Soul Climb
i 100% recommend this game to people. its cheap but it takes a while to complete and is pretty good. i would say its a bit hollow but the lore potential is high. I wont spoil the game but if they updated it and made some changes (maby some more lore) it will feel way better to play. But its a good short experience that leaves you questioning what is going on at the end. GO FIND OUT THE END YOURSELF BTW :EDIT 1: i found out there is a secret achievement probably for beating the game without assist and probably has lore reveals. I also wish the game was more popular
– Real player with 1.4 hrs in game
I really loved this game.
It’s not easy in the slightest and you’ll die countless times, but as you progress up the game, it feels really rewarding to die, die, die and then managing to go to the next map.
– Real player with 0.5 hrs in game
DOTORI
Game is really nice if you are looking for some old school experience in 2.5D . Game is very challenging with a lot of interesting levels.
– Real player with 10.7 hrs in game
Dotori is a simple little 2.5d platformer that advertises itself as “hardcore platformer”, and it features 40levels in the main game and additional 25 bonus levels.
I personally didn’t find it to be hardcore at all, atleast with the main game, i’ve played just regular old platformers that are harder than this game so i find that statement to be a bit misleading or atleast unneccessary. Maybe the bonus levels are more “hardcore”, but atleast for now i don’t have any interest with them. I played the main game and got some easy achievements, that is enough for me.
– Real player with 5.8 hrs in game
La-Mulana
La Mulana is…. an unfortunate game. It is very interesting and has a lot of potential, but it commits many gaming sins that can’t be overlooked. This is a NES era kind of game that is designed to force you to use some kind of guide when playing it (think castlevania 2). If you respond to this, don’t just say ‘the game is supposed to be hard’. Dark Souls is my favorite game; I know the difference between a game that is difficult because it’s designed well, and a game that is difficult because it is designed badly.
– Real player with 160.1 hrs in game
Do I recommend this game?
No. You can read the reviews and decide for yourself whether you think you’ll be able to stomach it, otherwise I see little value in trying to play it for simple reasons such as liking the art, or metroidvanias, or puzzles, or because a lot of people say it’s amazing.
Something I’ve noticed while playing La-Mulana is that an overwhelming majority of modern (and not-so-modern) games have quite some of the so-called “handholding” in some shape or form. This includes games being touted as having nearly no handholding such as Dark Souls (I’m sorry, I need to draw comparisons simply because other people probably draw them but for the wrong reasons, and it’s a good difficult game that is similar but also incredibly different).
– Real player with 129.7 hrs in game
Adventure Delivery Service
[url] Please see my curator page for more games that are worth your time [/url]
Approximate amount of time to 100%: 10h
Estimated achievement difficulty: 7/10
Minimum number of playthroughs needed: 1 normal, hardcore as much as you need to complete it without dying. For me that was like 10 tries, but I made a lot of stupid mistakes.
Has it been in a bundle: No
Is there a good guide available: You don’t need a guide.
– Real player with 10.5 hrs in game
I really enjoyed this fun little game. It’s got a lot of charm and the main combat loop is tight. The difficulty curve feels just about perfect for a roguelite; it took me several attempts to make it through normal difficulty, but each time I made it further than the last. There is enough variety in the weapons and items to keep each run fresh as well. Learning enemies and timings feels great while the unique room layouts keep every encounter feeling unique and keeping you on your toes.
I enjoyed the small amount of exploration in the overworld although I wish it was a bit more present throughout. I also wish there was a bit less incentive to backtrack between floors and rooms. When low on health, money, bombs, or batteries it’s easy to just go back to get more, but very time consuming.
– Real player with 2.1 hrs in game
Lords of Strife
I had a lot of fun with the game… for both the challenge and the atmosphere. Loved the music! Very challenging, especially for casual players such as myself. I noted that this may be a con for the game, due to certain parts being very challenging.
The look and feel of the game is fantastic! Major points for the controller compatibility and game sound volume control, which more than a few Indie games have been lacking.
I did a live review of the game, and presented my thoughts and reactions in real time (up through the first boss):
– Real player with 39.1 hrs in game
Lords of Strife is a game about pain, which isn’t evident by the colorful backgrounds and soundtrack reminiscent of classic video games, but the mood is right there in the title. The gameplay is difficult and innovative in that to move forward you will have to suffer. The platforming and puzzles will take several attempts to achieve mastery, but you will also have to adjust to enemies and how they change the levels. Several are impossible without effectively utilizing the enemies, and creatures like the frogs, owls, and coyotes provide more utility than obstacle. Your greatest weapon is determination, and the only other contender is a pitchfork. The dialogue is humorously grim. Death is frequent but, at least in the earlier stages, not a large setback, and advancing to the next screen preserves your progress. Ride those scarecrows.
– Real player with 17.8 hrs in game
Night Spasm
Author’s note: Plans for a revised review and fourth good faith effort to play Night Spasm are off indefinitely after the developer removed the “you lose” screenshot and made ol' Il Pallino do a week in Steam Jail. Buyer beware: Players run a risk of also having their screenshots removed and being unable to upload screenshots for all of their games for a week.
Overview
Take RPGMaker to make an adventure/RPG game with graphics and sound consistent with the fourth generation of consoles, throw in some brilliant dialogue, interesting gameplay features, and make combat more difficult than the Hard setting for FTL: Faster Than Light, and you have Night Spasm. The game starts with an airplane pilot named Theodore flies passengers to a (presumably) tropical island on January 2’nd., 2020 in which the plane gets caught up in a most unusual storm and catches on fire. Theodore awakens in another world coincidentally revealed to be named Island, which is the center of all of the dimensions, and comes face to face with the Man of Goodness (“MOG” for short) who sent a gold storm to recruit people in the only inhabited universe to do battle against a grim reaper-like villain named Inevit, who has taken control of “The Rechance” from MOG. After meeting up with the co-pilot and flight attendant aboard the plane, Theodore and his party are taken to a training ground which functions as a tutorial which (as of the time of this review) is the only truly enjoyable part of Night Spasm From there, the party teleports to the base camp which information is provided about the various functions of the base camp. From the base camp, the player then goes to world A1 in which the party is killed in the second battle if they’re even lucky enough to win the first battle.
– Real player with 5.0 hrs in game