Mage Fort
This is a challenging and fun little game! I love the diversity between characters, and the different playstyles. The spells are pretty intuative, and it definitely plays well with a controller. There are also some very different challenges between the maps that make each unique. Co-op is pretty simple to jump right into, and highly encouraged! It’s definitely possible to go solo in this game, but it’s more fun to play with help. Haven’t really mentioned yet, but there’s also a nice simplicity of style in this game. It’s a combination you don’t see a lot in games: challenging, fun, simple. This makes it a good pickup for all ages, and definitely playable for most.
– Real player with 37.5 hrs in game
Read More: Best Controller Action Games.
This game is a hoot! Me and my two daughters play it all the time. The controls are easy, the interface is polished and it is a fun game. Recommended for pretty much all ages!
– Real player with 6.8 hrs in game
Deathtrap
+ Pros +
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A very entertaining gameplay
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A large amount of traps and skills that allow a diversified gameplay
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A functional multiplayer mode
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Stunning and detailed graphics.
- Cons -
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Serious balance and design problems with certain levels.
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A high price for a game that reuses existing models and doesn’t introduce anything revolutionary.
Gameplay
Deathtrap is a spinoff to The Incredible Adventures of Van Helsing series. It’s based on the tower defence mechanics, estrapolated directly from its parent. It’s similar to Sanctum, mixing turrets and playable characters with their passive and combat skills defending a point from incoming waves of enemies.
– Real player with 47.6 hrs in game
Read More: Best Controller Action Games.
Deathtrap is an interesting combination of tower defence and action RPG in a fantasy setting. The player has to stop an assortment of demonic creatures from reaching portals. You do this by building traps along the creatures path, and you also control a character that can move around the map and attack the creatures directly. Its similar to Orcs Must Die, but with a more elevated camera angle.
The player character can be either a warrior, rogue or mage depending on if you want to focus on melee or ranged attacks. You move with arrows/wasd, have a basic attack on LMB and upto 5 other abilities on hotkeys. These abilities cost rage/mana which is generated by using the basic attack, and there are more than 5 abilities to choose from, plus several passives, so you can build a character that suits your playing style.
– Real player with 38.8 hrs in game
PixelJunk™ Monsters Ultimate
This is imho 36 Tower defense or assimilated games i played sorted by interest :
Some people might find this list useful for discovering unknown TD.
Legend :
(TD) - pure Tower Defense
(ATD) - Assimilated Tower Defense
(FPSTD) - First Person Shooter Tower Defense
(S) - Solo
(M) - Multiplayer
1- (Warcraft 3 & Starcraft’s TD \o/) (TD) (M)
2- GemCraft Chasing Shadows (TD) (S)
3- Creeper World 3: Arc Eternal (ATD) (S)
4- Dungeon of the endless (ATD) (M)
5- Defender’s Quest : Valley of the Forgotten (TD) (S)
– Real player with 152.2 hrs in game
Read More: Best Controller Strategy Games.
I’ve spent so many hours on this game and I still keep on coming back to it, I figured I owed it a review. So here goes.
PixelJunk™ Monsters Ultimate is a tower defense game. Um. That’s it. You play a Tikiman defending his offspring from wave after wave of nature monsters by transforming the surrounding trees into weaponized barrels. I couldn’t say that there’s anything particularly special about it as a tower defense game, if only because I don’t play enough tower defense to make sweeping statements about the genre. I guess that’s the thing. To me, this game IS the tower defense genre: it’s an intuitively designed, visually and musically appealing, simple, challenging game. Easy to understand but hard to master. I haven’t beaten all the levels, 70 hours in at the time of this review, but I definitely want to.
– Real player with 100.3 hrs in game
Pull Stay
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Old-school Beat ‘em up brawler as the core mechanic. You can learn a new move by smacking each enemy type accordingly.
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Silly and funny Traps: Baked fish missile, Toothpaste turret, Watermelon bazooka… and much more! Over 15 types of gadgets are ready to be unlocked by you!
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Break neighbors’ houses to collect resources. Use them to set traps or build a new room.
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You can have Susumu make power-up items for you. But be careful! When he’s goofing off, give him some loving punishment.
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Young jobless guy who is avoiding social interactions and shutting himself inside his room all day.
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In Japan, people like him are called Hikikomori(shut-in), which has become a big social problem.
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Enemies are trying to reach out to Susumu because they are worried about him, or want to mock him, or just to see him in the wild…
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When enemies reach Susumu, the game is over. I cannot explain what exactly will happen there, but I can relate to Susumu so badly because I’m also a Hikikomori. I’m making this game solo just trying to reflect my own situation with this game…
The Last Friend: First Bite
CONTROLS
Not as seamless on a keyboard, but the game does claim at the very beginning that it is better played on a game controller. If the game is playable on PC, maybe they should have catered to keyboards as well. It’s not terrible, it just feels like it could be a little more seamless.
CHARACTERS
Characters are not very relatable or interesting. The puppy is bossy and he is small so may be the most relatable part of the game.
VISUAL STYLE
Very vibrant and colorful and very vector-like. The style seems consistent
– Real player with 1.5 hrs in game
Works in Proton.
This is pretty fun, will probably pick up the full version in the future
– Real player with 0.9 hrs in game
Tower Offender
This game is all about stopping the Hero from getting to the tower to do what heroes to best. You will have some time to prepare and then can continue your efforts as he progresses.
A twist on the traditional tower defence genre, in this game you can run and jump around the level and place traps and obstacles that should hamper the progress of the hero. Once the hero arrives you can continue to move around and adjust the placement of traps, either by placing more, or by moving the ones you have already placed.
ZAMB! Endless Extermination
I have not played the 2014 release of this game, so I will review this version by itself. ZAMB! is a twin-stick shooter where you have to defend power nodes by building turrets, placing different types of traps, and using other offensive abilities. We played the co-op for a few hours and the game managed to give as a challenge by exposing our lack of teamwork ;). ZAMB has 2 playable characters, one of them places the turrets, and the other dude is more like a crowd-control spammer. However, both characters can pick up and carry turrets around which is really cool. There are a few different areas with multiple stages, each ending with a boss fight. The game even has an endless mode, control binding and lots of upgrades - more than I can say for some similar games. I would recommend playing it with someone, but it has the same content for single player as well (15 stages, 3 boss fights, and several endless maps)
– Real player with 41.4 hrs in game
Fun mix between a tower defense and a shooter. You can be either melee or range
Finish it in solo and coop. It also has an infinite mode
Difficulty pretty well balanced, with good powers and towers to unlock.
And even if it could be quite messy sometimes to see what’s going on with all the fx displayed, it’s definitely worth the price for a decent couple of hours
– Real player with 23.0 hrs in game
Defense Grid: The Awakening
Allow me my conceit.
DG is the best video game I have ever played, and many of you reading this could my grandkids friends.
I usually avoid pronouncements. I avoid posting comments even more, but DG is so special, so rare, I must share with you why you should buy it.
Check how many hours I have invested in this love affair. I still play every week. I invite you to check older posts from pre-2010 to see how this game enveloped not just me but a whole community being introduced to tower defense for the first time, not to mention veterans of the genre.
– Real player with 2376.8 hrs in game
Tower security entertainments are a dime twelve on the Internet, which is a touch of an adornment generally as in most by a long shot of them are permitted to-play, so paying 10 pennies would be unnecessary overabundance. Still, it’s not stunning that tower shield entertainments are so celebrated; done successfully they can be an addictive time suck, draining without end the hours as you try to set up a defensive system that can withstand everything the PC hurls at it. With these free preoccupations out there, can’t avoid being there space for a premium tower security diversion? Covered Path Entertainment advances a persuading resistance with Defense Grid: The Awakening, a $20 redirection that offers a great deal of tense minutes and significantly more significance than an ordinary tower monitor diversion.
– Real player with 263.3 hrs in game
Domain Defense
Alright, I’ve plowed through about 10 hours now and I think I have the gist of it.
The good:
The grind is relaxed yet satisfying. Even if you only play 10 rounds and lose, you always get someting out of it; 0.1% damage here and 0.2% range there. I think those small rewards are pretty clever, and it doesn’t seem to be too lengthy either. I’m guessing another 5-10 hours and I’m done with the 100% achievements. Graphics and atmosphere is charming. Levels and tower-balance are so-so, nothing remarkable, On my poor budget I’d say this game is probably worth a $3-$5, (but then again I’m a hard core tower defense fan, and I’ve seen my fair share of really shitty tower defense.)
– Real player with 37.2 hrs in game
Mediocre tower defence. It would be neutral rating if possible.
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Targeting options for towers is useful.
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Speed control button press half hour level in 10 minutes.
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sometimes you need to think about how exactly upgrade your towers.
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2 types of bonuses:
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on the map after killing bosses you may choose bonus for some type of towers
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after each attemp you may choose some tiny stackable bonuses like +0,2% range. After few hours, summary +13% is kind of nice.
– Only 12 maps, with 4 modes on each.
– Real player with 13.4 hrs in game
Monster Outbreak
About The Game
Monster Outbreak is a wave defence game at its core. You start with a resource building and gathering phase, followed by a wave of monster combat. How you do it is up to you, but you need to craft and build your tools:
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Melee and ranged weapons, from swords to bows to magical staffs
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Weapon based structures like the bomb slingshot and crossbow turret
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Trap structures like spike traps and bomb tripwires
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Weapon enchantments for elemental attacks
Feature List
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Wave survival. Fight as long as you can!
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Single player campaign, local split-screen, and online co-op
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Variety of monsters! The dimensions are always letting through new creatures, from carnivorous plants to wolves!
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Bosses that spawn as you go, including the giant rock golem
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Weapon and item crafting with the items dropped by monsters and scavenged from the battlefield
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Structure construction like the crossbow turret and the bomb-javelin launcher
The Story
It all started when they found the Dimensional Orb. Humanity just couldn’t help themselves. The Orb was too tempting. We now had the ability to explore alternate realities, see things that we never could have imagined ourselves. Of course, when the orb began to go out of our control, we were now faced with an invasion from multiple dimensions.
Yulia, a surviving Royal Guard is now the last hope. With monsters everywhere, the only way forward is to find the orb and destroy it once and for all.