The Dungeon Power
Nice game and harder than you think. Just buy it!
– Real player with 9.2 hrs in game
Read More: Best Controller Difficult Games.
Very difficult, yet very funny so far.
Worth it.
– Real player with 8.7 hrs in game
TrackMania² Canyon
Trackmania 2 doesn’t offer a pushed calling mode, sensible tracks and stupefying gathering of available autos like other hustling titles. It has single-player substance, however Nadeo’s continuation isn’t wanted to be played alone. This is an establishment about sharing, about social event, and about dashing all through of this world circles in the wake of taking a snappy skip off an avenue lifted over a gap floor. It runs with a social occasion of force tracks, yet the certifiable delight of the redirection is picking through the get-together’s appearances and ricocheting into servers to go up against others for smart times. Certainly, even so not long after dispatch, there’s as of now a critical designate of substance there.
– Real player with 819.9 hrs in game
Read More: Best Controller Multiplayer Games.
Well, my first ever review….
They’ve gone and fooked this game right up, after 200+ (i think) hours of playing i can no longer log in, apparantly my account’s email is wrong, when nothing has been changed, so i cant get a new password for my account, i load up trackmania to be greeted to a broken client screen which is blank. Which claims im not connected to the internet
Lets ask ubisoft support for help!
5 days later …. no reply…
lets go to ubisoft live help!
Sorry this isnt the right department, we only deal with connection issues, but this is a connection issue?… sorry but we cant deal with connection issues on live chat? (the f**k?)
– Real player with 233.5 hrs in game
Freerunners
Freerunners is a game about giving the feeling of freerunning (Parkour). Finding a flow and an underlying rhythm of movement as you traverse through your environment in the quickest time possible.
Start off a total noob and become a skilled pro, learning new moves along the way. Vault, climb, jump, duck, swing, flip, slide, do what it takes to travel as fast as possible whilst using your environment to outwit the enemy henchmen who have kidnapped your freerunning teacher and are hunting you down.
Be Fast, Be Fluid, Be Direct!
Key Features:
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50 Fast-paced Levels - Think quick and solve problems on the move in fast-paced action-packed levels.
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Use Your Environment - Outwit evil henchmen using the environment and your freerunning skills.
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Fail, Retry, Refine - You’re going to fail a bunch as you find your flow but refine your timing and technique and watch as you improve and flow more seamlessly through your environment.
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Learn New Freerunning Moves - Progressing from a total noob to a freerunning badass. No better way to learn than by jumping in the deep end… and by deep end I mean being hunted by the henchmen of an evil organisation.
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Look The Part, Unlock New Outfits - Gotta look the part. You can wear good running shoes or flip-flops if you are feeling adventurous.
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Speedrunner-friendly - Be fast, be fluid, be direct and complete levels in the fastest time possible, well suited to speedrunning.
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Full Controller Support - Can be played with a keyboard/mouse but has also been designed with full controller support.
Read More: Best Controller Singleplayer Games.
Eddie Hill in the Curse of the Skull Medallion
Great game, difficulty is pretty high, and that makes it worth the grind to complete it, especially in one go. Incredible that a speedrun mode is also built in the game.
– Real player with 14.2 hrs in game
pretty fun, feeling dizzy at a shaking camera a little bit
– Real player with 0.6 hrs in game
Rage Among The Stars
I did not receive the product for free. I paid for it because that’s what friends do.
THE GOOD BIT THAT MAKES YOU WANT TO BUY THE GAME
This is a 2D platformer that has only been recently released. I have been patiently waiting for it to come out for months, I’ve been avoiding asking to play developer builds from him for months just so I can write an honest review. This will be an unusual review and will probably read like a garbled mess because I’ve only had the game for an hour and to be honest, I would rather spend my time playing the game than writing this review 😉
– Real player with 19.9 hrs in game
This game is perfect for everyone who likes old-styled platformers and doesn’t want the game to be too easy to beat. Some levels are just demanting but some require a lot of patience :P It is worth to buy this game because it gives fun and isn’t expensive :D
– Real player with 3.5 hrs in game
Marble Trap
Marble trap is fine, it plays fine, it looks fine, and the music is fine. The game is short and can be beaten in more or less an hour. The game does include steam achievements but they are all for beating a level, and by the end you will have all of the achievements unlocked. It would have been nice to have some more achievements based on for example how fast you beat a level, or how little you die in the later levels, etc. Marble Trap does However has a leaderboard so if you are into that stuff, this game might just be for you.
– Real player with 4.3 hrs in game
Wow. I’m actually impressed with this game. You only use the arrow keys to play, but it doesn’t detract from how involved you feel while playing. I especially loved how very user friendly the controls were - very precise and on the money when it comes to where you want the ball to go. It’s also pretty fun to be careening around corners and speeding past obstacles at just the right time, slowing down only when strategically needed.
My only nitpick is the level-select menu, which was needlessly complicated by the poor placing of the ‘next page’ button - resulting at times in my selecting everything except for the ‘next page’ button. However, I liked the game despite this flaw. Largely, a very lively and well-made game. In fact, I enjoyed it so much, I even bought a second copy for a friend! :D
– Real player with 2.3 hrs in game
One More Roll
Think it’s about time I left a review, since I’m pretty much done with the game until new levels come.
Where to begin here… This is a very fun and relaxing game (as well as addicting ngl)! Very reminiscent of Super Monkey Ball!
For the most part, I love the level designs! Some I couldn’t really get into at first, but after speedrunning them I found a new love for them! …though there are SOME levels I still hate with a passion… mainly from world 2 (more or less every level here because there’s too many maze levels and ice physics are really annoying in this, ngl) and world 4 (a good 4 or 5 levels here felt like a dumb difficulty spike in my side tbh, so just skipped them due to frustration). I also skipped a lot of hats (the collectibles of the game) (skipped some due to frustration and how hard they can be, and skipped some others due to me not liking the level even normally. I can’t see myself liking the extra levels anyway, since I didn’t for world 1).
– Real player with 237.9 hrs in game
Solid game with a very noticeable influence from the Super Monkey Ball series - that is, tight physics with a lot of air maneuverability, making it an excellent game to speedrun, and a satisfying game to play through casually as well.
This review reflects the current version of the game at the time of writing, which is early access verson 0.52.2, and therefore may not accurately reflect future updates. I may update this review in the future when I feel necessary.
The Good:
- It’s hard, but the difficulty curve is fairly consistent. If you play the levels in order (which is not a requirement, though some levels require certain conditions to be met to be unlocked), you will get a feel for the physics making the harder levels a lot less daunting.
– Real player with 51.2 hrs in game
RAZED
Damn this game is good.
Razed is a beautiful game about speed and momentum.
There ist 100% no break button. Plan your jumps, time your jumps and stick the landing - keep your momentum - Jump again. The more you play, the more you develope a sense of flow and every route you take through the levels just washes you through like a jet stream.
Can’t remember having such a blast with a game for a long time.
The game starts a little bit too slow for my pace, but that way it offers a learning curve even for beginners.
– Real player with 32.3 hrs in game
RAZED is a fun, but slightly flawed, parkour speedrunner.
You race through 66 short obstacle courses, unlocking new abilities (such as jumping and wall-running) which can be upgraded as you progress. Running slowly (or stopping) and using abilities will drain your energy meter, while going fast and picking up gems will refill it. When your energy meter reaches 0, you explode.
I see some of the other reviews mentioning limited jumping as minus, but to me it’s a plus, as it means you have to plan out your route if you want to reach the goal, And spoiler:
! Once you unlock the final upgrade, you can jump and use abilities as much as you want.
– Real player with 18.0 hrs in game
Marble Skies
It’s a good game, like a recreation of Marble Blast Ultra, which you can’t get on Steam any more. If you liked MBU, then this game is for you. You might also like Marble It Up!, although I’ve heard the physics aren’t as tight.
Edit: They nerfed it! Final distance traveled: 490km over 65 hours.
However, if you’re an achievement hunter, you’ll want to get a rubber band and keep your PC running overnight for about 2 weeks. Why? 1000km Achievement. It’s ridiculous. See my time? It took me 6 hours to beat the game and get all the other achievements. And by the time I did that, I had traveled 19km. This achievement needs you to travel 1,000km. One million meters. So the rest of the hours you see on my playtime–all 50+ of them–have been spent, like I said, with a rubber band on my controller trying to get that stupid achievement. I’ve had it running since the Ides of April, the 15th. It’s the 18th now. That’s three days post-ides. Doing nothing. I’m only 44% of the way there. It. Takes. Forever.
– Real player with 71.1 hrs in game
I don’t usually review games in Early Access, but I’ve enjoyed this game enough to make an exception. I never played Marble Blast Ultra, the game this is a spiritual successor to, but I have played Marble Madness for NES and am a big fan of the earlier Super Monkey Ball games, so I generally like momentum-based roller games (and who doesn’t like marbles). One quick look on the store page before I bought the game and it looked just like Marble Madness, so I expected a similar sort of gameplay.
However, I was in for a surprise. Marble Skies is equal parts rolling around as well as platforming. There’s sets of easy levels, tougher levels, and seriously difficult levels. Rotating the camera is a requirement to move your marble and gain momentum, and while I don’t have a problem with that, it can occasionally cause issues in tight spots of some levels, as the camera might be zoomed in too much. Overall though it’s a simple game to play but definitely tricky to master. The dev team are nice guys and they are regularly adding updates and patches.
– Real player with 19.8 hrs in game
Quickly, Quackley!
QUICKLY, QUACKLEY! REVIEW
QQ (Quickly, Quackley!) really is the shovel knight of the ZX spectrum, the aesthetic feels like I could be playing the game on the ZX spectrum. The levels challenge you in a way that really makes you celebrate when you reach the interview in time. Each level feels unique and some have multiple routes if you decide to speed-run the game! The movement feels precise and nice to control making it good to play. The story has humour that cools you down before the next world. The music is incredible and doesn’t get repetitive.
– Real player with 40.3 hrs in game
Bloody love it. Really really fun and a really good difficulty. The soundtrack and art are awesome and has a tonne of personality. Does a really good job of being tough as hell but always being clear what you need to do to progress as well as feeling familiar but having a unique feel to the gameplay.
Update after finish it - This was a brilliant game. Really hard but I never felt cheated, every death was my fault and I knew why I died and how i could do better. Really really good level design and Quackly felt great to control. SO much charm loved it
– Real player with 8.4 hrs in game