TRIOS - lofi beats / numbers to chill to

TRIOS - lofi beats / numbers to chill to

Did not expect the plot twist at the end

Real player with 9.8 hrs in game


Read More: Best Controller Casual Games.


Simple gameplay that yields some surprisingly complex and layered challenges. The music is a nice touch, since the cognitive load isn’t all that high and gameplay feels like you’re winging it on a Rubik’s Cube or something, trying different combos to see what works and tease out the solution.

Nice bite-sized gameplay for the different levels, and Infinite Mode gives some nice challenges and replayability.

Real player with 5.3 hrs in game

TRIOS - lofi beats / numbers to chill to on Steam

Flight of the Athena

Flight of the Athena

Lots of variety with bosses and enemies. Includes interesting time-based events mid-mission and enemies that come from all four directions, which gets pretty exciting pretty quickly. Well done, A To Play Ltd’s Flight of the Athena is pretty damn fun and very replayable!

While the portrait art may be lacking the rest of the in-game art are quite nice. Some odd design decisions on the tactical map but the actual battles and bosses are loads of fun. And multiplayer!

For more niche curation, follow me at: https://store.steampowered.com/curator/27440015-CSH-Picone/

Real player with 2.5 hrs in game


Read More: Best Controller Shoot 'Em Up Games.


This game is excellent! It is a flashback to games like this that I played when I was younger but with great additions! You have two guns (one on a turret) which you control using the 2nd stock on the controller; this is great! Also there is an RPG and randomness factor which add to replayability. Got to buy it!

Real player with 0.8 hrs in game

Flight of the Athena on Steam

Sky Rogue

Sky Rogue

GAMEPLAY

I am using the Thrustmaster T.Flight HOTAS X Stick and it works out perfectly well. Although there are no presettings for using a Joystick, the setup is pretty quick and easy. You can personalize all buttons very well and thus, I strongly recommend using a joystick or better a HOTAS for the game, which I believe is crucial for the fun factor of the game.

Gameplay feels GREAT. You can literally feel all the properties of the different plane types you are flying and the effects of how you fly. The principle is very easy to learn and becomes more and more challenging, as you fly different random mission from your base (A flying Aircraft carrier). You will have to either destroy enemy bases on the ground in awesome bombing runs or battle bogeys and aces in challenging dogfights with your steadily growing arsenal of all different sorts of weapons. Once you successfully complete a mission and return to your base, a new mission will wait for you. With every mission you complete, your enemies will get stronger and harder to ward off, but if you die once, you will be back at the beginning and have to start all over again. All upgrades you afforded will also be lost.

Real player with 102.5 hrs in game


Read More: Best Controller 3D Games.


I have been playing this game since it first went into early access and now that it has been released I can say that it’s not that good. I was hoping that the issues I was having would get fixed up but now that it’s been released I am giving up on that ever happening.

The game isn’t terrible by any stretch of the imagination, I wouldn’t have played 45hrs of it if it was. Rather it has some fundamental design features which mean its just not that fun. This game is a great example of a sound game (a few bugs here and there but nothing game breaking) that falls flat because design choices which encourage unfun play.

Real player with 54.6 hrs in game

Sky Rogue on Steam

Skyjunk

Skyjunk

Stylized Action and Meaningful Upgrades

Admiral Dynamo’s robot armies are invading the idyllic sky islands that you call home. Trash them with your trusty blade and blaster to free the townsfolk and collect valuable scrap. Gear up to find the perfect combos of items and gadgets. Mechanized monstrosities are ready to greet your advance towards the enemy stronghold.

Dynamic Movement

Explore wild platforms in the clouds with your grappling arm and booster. Take advantage of grindable pipes, wall kicks, and slingshots to outmaneuver the enemy. You’ll need to keep your wits about you to collect the most loot and emerge unscathed.

Procedural Level Generation

A world cast into chaos, rebuilt in the sky. Every run is different, with new islands to explore and conquer. Each battle, you’ll have a chance to analyze the terrain, then use it to your advantage when enemy reinforcements arrive.

Skyjunk on Steam

Adventure Delivery Service

Adventure Delivery Service


[url] Please see my curator page for more games that are worth your time [/url]

Approximate amount of time to 100%: 10h

Estimated achievement difficulty: 7/10

Minimum number of playthroughs needed: 1 normal, hardcore as much as you need to complete it without dying. For me that was like 10 tries, but I made a lot of stupid mistakes.

Has it been in a bundle: No

Is there a good guide available: You don’t need a guide.

Real player with 10.5 hrs in game

I really enjoyed this fun little game. It’s got a lot of charm and the main combat loop is tight. The difficulty curve feels just about perfect for a roguelite; it took me several attempts to make it through normal difficulty, but each time I made it further than the last. There is enough variety in the weapons and items to keep each run fresh as well. Learning enemies and timings feels great while the unique room layouts keep every encounter feeling unique and keeping you on your toes.

I enjoyed the small amount of exploration in the overworld although I wish it was a bit more present throughout. I also wish there was a bit less incentive to backtrack between floors and rooms. When low on health, money, bombs, or batteries it’s easy to just go back to get more, but very time consuming.

Real player with 2.1 hrs in game

Adventure Delivery Service on Steam

Danger Forever

Danger Forever

Danger Forever is hardcore 3D scroll-shooter with rogue-lite elements.

_                                                Lone human rides her mecha-dragon

                          through hostile alien world of mechanoids and techno-demons_

Unlike most scrolling shooters, you actually fly through 3D environment — use it to your advantage, and beware bumping into walls or ground.

Also, instead of traditional showering enemies with bullets, you have to think ahead a bit — fuel/heat system adds some more depth to combat.

Levels are procedurally generated — each level is slightly different every time you play it

(but it’s not totally random of course).

Energy and materials obtained during level playthrough can be used to upgrade and customize you dragon.

You also need those materials and energy to build a spaceship to fight your way out of that hostile planet.

     F E A T U R E S

Explore over 100 levels in 6 distinct regions

World map is procedurally generated too, you can ’re-roll' your world.

Utilize elaborate scoring system to earn energy and materials needed for upgrades

The better you score the better gear you can afford.

Unlock new difficulty modes

On higher difficulty levels you’ll encounter enemies and hazards not present on ‘normal’ or ‘easy’.

Upgrade and customize your dragon

Abilities and weapon-modes are unlocked and upgraded for Azure and materials earned on levels.

Challenge yourself on specially designed infinite ‘survival’ levels

Survival levels are ranked on leaderboards.

Danger Forever on Steam

RATOMON

RATOMON

RATOMON is a medieval top-down adventure to stop the Plague. Investigate random generated dungeons, eliminate rat hordes and other villains, who stand behind the disease.

The continent is suffering from the Plague. Every second the disease spreads, and the rat population grows. No time to waste!

Each dungeon is procedurally generated and have a lot of enemies willing to end your quest prematurely. Fighting them takes skill and proper use of available weapons and equipment.

RATOMON on Steam

Cyberflight

Cyberflight

it’s a good game and i’m currently enjoying playing it, needs some enhancement though; however, and over all, it’s a good game for both the price and the game experience. for CyberFlight game developers: it would be nice if you released an update that makes the soundtrack non-stop and plays continuously without interruption even if the game resets after a collision. also, give us the option to change the controllers, to fully stop the car from advancing forward, better breaks, and better and easier physics. thanks.

Real player with 2.8 hrs in game

Very simple game, nice game to play if you just want to relax and zone out. Would be nice if the music tracks kept playing until the end rather than resetting each time you crash.

Real player with 0.3 hrs in game

Cyberflight on Steam

Dungeon Stars

Dungeon Stars

Read our Full Impression over at: http://www.confidentgamers.com/dungeon-stars-early-access-preview-impression/ )

Dungeon Stars Early Access Preview Impression

After playing close to 6 hours of Furnace Games‘ Dungeon Stars, we have to say that are loving this game.

This is our impression and not a review for the main reason that as of this writing, Dungeon Stars IS in early access on Steam and there could be changes coming with the full release of the game. That being said, once the full game is released, then we will give our full review.

Real player with 5.7 hrs in game

Quite a lot of fun for something so simple on the surface. Really easy for my 4y/o to pick up and play some of the easier levels and even understand the rock/paper/scissors mechanic through the color system. Thaat being said, there seems to be enough challenge going forward to keep me interested. The controller option is pretty buggy at this point. Some of the menus dont function quite right but I’m fairly certain those are easy fixes. I hope the developers continue to try to diversify the gearing and heroes. They seem a little too similar at this point. Overall I am enjoying it so far and look forward to future updates.

Real player with 5.1 hrs in game

Dungeon Stars on Steam

EarthNight

EarthNight

EarthNight is an absolutely fantastic runner game, where you skydive (spacedive?) though each successive atmosphere, while landing on, running across, and slaying massive dragons. You can tell how much love and passion was poured into this game from every angle.

Every run, you collect pieces of the dragons, which unlock new temporary power-ups when collected for the first time. These power-ups then show up on runs, and you have to collect them to get their temporary effects. You can also use your currency, water, to buy the power-ups early, if you’re finding a dragon too difficult or not fun and just want the power-up. You also collect eggs each run. Every dragon has 3 eggs, each one makes you do more damage against that dragon on that run. Eggs and dragon pieces are also used for upgrading your items and water tank.

Real player with 13.3 hrs in game

Auto-Stunner

Yes. Get it. Or play it on Apple Arcade. This is such an interesting one.

This weirdness. A seven years in the making autorunner from a studio whose founder said of the genre ‘People got bored because it’s boring.’ THAT’S where you need to start when you’re aiming to upend a genre. Also, a title pitched to bring mobile gaming its own Spelunky. You could say it was unpunctual to that aim given the releases we now see on the small screen or, perhaps, just in time for Apple Arcade’s mainstreamification. In any case, what a mission statement; what a millstone of expectation and prospects round a studio’s first game’s neck. How’d it do?

Real player with 12.8 hrs in game

EarthNight on Steam