Chaos Brigade
Very good game, very fresh, playable and challenging.
I really like the personality that the different characters have been assigned.
It feels like playing a different game every time you select a different soldier. the music is catchy and the sprites very colorful and recognizable. The action pace gets very interesting the more and more you are honing your aiming skills to avoid damaging the ship.
Overall it is a 8/10 for me, with the ability to crouch it would be even 9/10, however the directional aim function will take care of the “below the belt” crawling critters.
– Real player with 1.5 hrs in game
Read More: Best Controller Action Games.
A good game for sure but also not ez
– Real player with 0.2 hrs in game
Exile Squadron
Absolutely LOVE this game!!! I haven’t had any super long gaming sessions in a very long time! Exile Squadron had me hooked instantly, and I played it for hours and hours!!! I couldn’t be more happy with this game!!!
– Real player with 16.1 hrs in game
Read More: Best Controller Shoot 'Em Up Games.
First impressions - An underrated indie gem
–——————————————–
Solid writing. The writing is the point. Short and pregnant.
There are no grammar or spelling errors that throw you off.
Sure, that’s not a main aspect for this kind of game, but it
helps with the immersion.
Controls
Per statement of the developer the game orients itself on
classics and is therefore keyboard or controller only.
That might be off-putting for some, prefering mouse
controls.
But the controls are tight. You have full customization
– Real player with 6.0 hrs in game
PowBall Renaissance
Welcome to PowBall Renaissance
This isn’t your classic Breakout game or Arkanoid, however, given that is has open endless possibilities of making your own levels, refusing to purchase upgraded ammunition for your weaponry and adjusting levels to that, you can pretty much play this game in any form or shape you want. Classic, Retro, Modern, or PowBall style.
Make no mistake this game comes with over 300+ levels, including those from PowBall Deluxe, the original game for DOS/Windows.
Good news, game runs perfectly smooth, higher resolution support, and even 4K if you are into that. Level Editor that lets you comprise your own set of master levels with gimmicks of your choice using what the game engine has provided. Perhaps the game may require a Workshop functionality so players can share their own level sets for others to play as a bonus (that is entirely up to steam if I am not mistaken).
– Real player with 27.5 hrs in game
Read More: Best Controller Shoot 'Em Up Games.
Another clone of arkanoid, but the one which tries a new approach to the genre rather than copying its sucess.
I played the original way back since its original release in 1996 and loved it right away, because it innovated the concept. And this remake is brilliant. Also, it is quite stable since it runs very well on my Toshiba laptop and hasn’t crashed not even once.
Even though I prefer the original, do not miss the chance to try this version. It is simply something you need to try before dismissing it as another Arkanoid rip-off. The concept is the same, the gameplay, is quite different. Go take a ride with it.
– Real player with 18.9 hrs in game
Super Crazy Nynja
Super Crazy Nynja combines the challenge of classic platform games with pixel-art graphics.
Play as a nynja who lives peacefully and peacefully with his wife in her beautiful country house when suddenly, an alien starship appears above their house … and kidnaps her beloved.
Main characteristics :
• Explore 24 levels.
• 8 unique bosses.
• Collect as many coins as possible to defend yourself with a shuriken.
• Secret levels.
• Double jump, Dash and beers.
Externus: Path of the Solari
Overview
Externus: Path of the Solari is a character-driven tactical roleplaying game (RPG) adapted from an original tabletop game. We take inspiration from classic tactical RPGs along with modern game development to craft our own story and give you characters that matter. Our approach is designed to allow you to get to know the characters in your party along with strategic combat in full 3D environments. We encourage party interaction through our campfire scenes and storybook sequences that pay homage to the original tabletop game.
Features
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Strategic Turn-Based Tactical Combat
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Full 3D Battlefields
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Character-Driven Story
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Storybook Choose Your Own Adventure Sequences
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Death Matters, Each Ally You Lose Will Change Your Story
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Unique Full-Color Artstyle
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Based On An Original Tabletop RPG
We’re currently expecting to launch the game in the Summer of 2021.
Gameplay
Externus: Path of the Solari features classic turn-based gameplay. Our battles will take place in full 3D battlefields that allow you to rotate the camera a full 360 degrees. Our character-driven story will be told using those battlefields alongside interactive story sequences featuring custom artwork. You can traverse our world using a map that highlights the two distinct continents that make up the world of Externus. The world map features unique artwork inspired by early cartography.
Externus: Path of the Solari uses a turn-based battle system that takes advantage of our full 3D battlefields to make sure you can see all angles of the battlefield. This will help you weigh all your options from a tactical standpoint. The detailed battlefields feature elevation and other tactical landscapes to use to your advantage when facing your opponent. Sometimes it’s just easier to push someone off a cliff, right? Your choices make all the difference in combat.
Our goal for the battle system in Externus: Path of the Solari is to challenge the player so that they feel accomplished in defeating their foes. You should think about the risks and rewards of bringing certain characters and using their specialized abilities. Your actions and choices matter. Think about the world in terms of fate. Was it fate that a character died? Was it a punishment from the gods or just a mistake caused by an error in tactics? Death will be permanent in Externus, how will you react? Let the story play out and see how a character’s death affects those who knew them both in positive and negative ways. Maybe it’ll even send a ripple effect out into the world!
Externus: Path of the Solari is a storybook brought to life and your actions on and off the battlefield can change the pages as they’re presented. This goes back to our tabletop roots of wanting to tell a collective story that changes based on the players around the table.
#### Story
The world of Externus: Path of the Solari was crafted through years of playing the tabletop game and was a world created with friends. Fate plays a large role in our world as the balance between order and chaos is constantly shifting. We find ourselves in a time where two Gods have been slain by a powerful unknown enemy. Was fate in play here or did the Gods' time end before it was supposed to? Can even the Gods escape Fate or will the world be plunged into chaos?
The story of Externus: Path of the Solari follows Osmund Steele and his sons Alrik and Amante as they travel through the continents of Alcretia and Katrona. Osmund is part of an order known as the Soldat Solari, a tradition he intends to pass down to his sons, that is tasked with keeping balance and order throughout the world of Externus. Our story begins as we follow the Steele family and their companions on their way toward the town of Zyais when they run into unexpected trouble from a mysterious group known as The Monotheists. This group of zealots is led by a man named Gabriel who has a history with Osmund and the Soldat Solari. Was it fate that brought them together on this day? Was it the will of the gods? With Gabriel in the picture and rumors swirling of a larger threat, known only as The Abomination, the Steele family will have a lot of roadblocks in their way as they try to keep the balance of the world from shifting into chaos. Will your choices balance things or plunge them further into chaos? What does Fate have in store for you and your companions? Death matters in the world of Externus and losing an ally can change the story.
About Winterborn
Winterborn was formed by Kent Gambill in November of 2018 to make a tactical role-playing game set in a world he created over 15 years ago as a tabletop game. The studio was founded alongside Moudy Hamo, Jack Steele, Stephen Boilegh, and Trevor Osz to make a game using their unique skills.
As a studio, Winterborn was formed to adapt the original tabletop game that the team played for many years into a video game. We all have fond memories and a lot of stories to tell about our time playing the game. Now is our chance to tell those stories and make the kind of games that we grew up playing.
RATOMON
RATOMON is a medieval top-down adventure to stop the Plague. Investigate random generated dungeons, eliminate rat hordes and other villains, who stand behind the disease.
The continent is suffering from the Plague. Every second the disease spreads, and the rat population grows. No time to waste!
Each dungeon is procedurally generated and have a lot of enemies willing to end your quest prematurely. Fighting them takes skill and proper use of available weapons and equipment.
Gang of Paws
Fun game!!! Hard, but very fitting for a roguelike. Quite unique battle system and CRAZY cute animals (obviously the development team of this game has a great sense of humour). There is a lot of content and different ways to build up your character with different spells and power-ups. A sort of strategy and action game combo!
– Real player with 66.7 hrs in game
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Gang of Paws is a roguelike deckbuilder with real-time battles.
You start with the bunny and need to find a portal on each map. After beating the boss, the portal will appear and you’ll get onto the next map. If your HP reaches zero, the run is over. You can get new powers, cards and upgrade them throughout your run.
– Real player with 2.4 hrs in game
FREEDOM: Hunt Kill Fly
I was finally able to find fishes near the rocks (4 set of semi submerged rocks) near the edge of the lake.
You must fly low and slow.
Come back in a hurry to nest, but eventually death bar will end process way too early.
By the way, the fishes on that spot are big, and plenty adequate for a meal to eaglettes.
They should not be already starving with such a generous quantities of food.
But that timer from hell does not think so.
Flying through the floating stars benefit no one.
You must collect a number of them, but impossible to do since timer shoots you out of the sky.
– Real player with 4.0 hrs in game
To be clear…I would recommend the game for under a $, like I paid and under the hopes that the Game goes anywhere. I would like to see better controls. Currently the right stick is used for speed and I would rather the triggers. I would also like to be able to look around while flying. The Demo is also incredibly short.
– Real player with 0.3 hrs in game
Stay Safe: Labyrinth of the Mad
MANY OF THE CRASHES HAVE BEEN FIXED.
YOU DON’T HAVE TO WORRY ABOUT THE OLDER REVIEWS.
The developer of the game actually tries to fix the bugs and crashes in this game (check the games update history). If your game crashes it (usually) sends a crash report to the developer automatically or you can simply make a post about it and you’ll likely get a response.
Anyways, actual review.
It’s a fun game. It’s a pretty simple rogue-like that is easy to get into but difficult enough that it’s actually fun. It doesn’t have tons of game mechanics you need to learn to enjoy it (I beat the game on my second try). It’s basically just your HP, Mana and positioning. No need to worry about breaking all your bones and being hungry or tired every 5 minutes. :) It’s actually pretty fair to the player and doesn’t feel like constant waves of RNG trying to make you lose. You get quite a bit of content for the price. There are a lot of spells/items to try and the enemies actually feel unique (they each have different spells/speeds/resistances). It takes about 1-3 hours to complete a run.
– Real player with 155.4 hrs in game
I totally adore this game, but the crashes! Still very painful, even after the various updates. I don’t mind having paid for this game, even if I may end up shelving it, because it has the potential to become unplayable. I’d just consider the payment a charitable donation to the devs. They deserve it, regardless. This is a super fun little game. I can see myself putting in over 100 hours into it. I grew up on ASCII rpgs. I said, ASCII, y’all. Haha. This game scratches that itch for me. I really do love it, but the crashes coupled with the current save mechanism makes for some very painful experiences.
– Real player with 29.0 hrs in game
McSpace Colosseum
Welcome to the best and newest reality show of McSpace Network: McSpace Colosseum!
In this action-packed show you’ll never see the same thing twice, everything is dynamic with different challenges every time. McSpace has built arenas in lot of different planets of the galaxy, every show will feature different worlds!
Discover each of the different arenas with their own local fauna & flora, along with some little presents. Survive traps and puzzles unique to each arena, and lay down their mighty bosses.
Beat your enemies with all kinds of artifacts, relics and gadgets. All of them with different effects and powers, and with lots of synergies to discover! Grab everything you can and keep growing stronger and more powerful.
Face de colosseum on your own or with up to 4 players, local or online. But remember, even the best allies can betray you, or kill you by mistake!
Main Features
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roguelike With top-down 2d Graphics
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Different gladiators with unique skills and gameplay!
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More than 300 different power-ups and medals! From health upgrades up to mass-destruction weapons!
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Lots and lots of unlockable content! The more you explore more possibilities available!
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Randomly generated dungeons, with content focused for multiplayer modes.
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A changing overworld with interactive mechanics, collect energy, catch the bunny or fight a boss!
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Inspired in action reality shows. Do not get taunted by our host’s banter!