Nyaa-kuza!!
The UI, level hub, and main menu art assets are absolutely gorgeous, and it seems like there’s a lot of content to play through. There are a ton of different characters in the dialogue sequences but I don’t think it gets to the point of being overwhelming. I also really enjoy certain aspects of the combat, like choosing between different kinds of weapons (including a catzooka??!), and the falling clothesline; I hope there’s more interactive environments like that. It’s so obvious that hours and hours of love went into the making of this game.
– Real player with 1.4 hrs in game
Read More: Best Controller Fighting Games.
I love the art style of the menu and character portraits as well as the music, however the sprites for the fight section just don’t really match everything else. In fight segments, I found you can easily just push against enemies and swing your katana at them which prevents them from attacking back. The boss fights however gave a better fight.
Personally, I think it would work better with a non pixel-like look for the fight segments and change the fights to just boss fights, each with their own moveset as even on Hard, the regular enemies were no threat at all.
– Real player with 0.7 hrs in game
Night Reverie
Night Reverie is a beautiful and charming puzzle adventure with an underlying wistful vibe. Explore the surreal realm of dreams and wishes as you try to find your sister. The cute characters you meet along the way send you on numerous fetch missions as you progress through the story. Solve puzzles and play a couple of mini-games to help these characters in the hopes that they will know something about your sisters whereabouts.
This game is like candy for the senses. Each scene is a whimsical display of color and light while the music has a sweet vibe that subtly changes as you progress throughout the story.
– Real player with 13.2 hrs in game
Read More: Best Controller Casual Games.
It’s been a while since I played a game that genuinely made my cry…
Night Reverie is a wholesome, sweet and deep ride in a mysterious house filled with puzzles, nostalgic pixel art and that kind of music you save for later.
Beautiful pixel art style made with love. The color composition of the different levels of the game are in tune with a nostalgic and warm vibe, making you get in the mood for the experience the game has to offer.
The narrative is the most important aspect of the game, it has this wholesome style that will make you smile and laugh almost the whole game. But I promise you will get surprised.
– Real player with 8.0 hrs in game
Autonima
A steampunk adventure game set in a world of robots and myth.
You play as Ohm, one of the robotic lifeforms known as Autons, during the slow decline of their civilization. Explore the world of Autonima through dialog, found objects, environmental story-telling, and puzzle-solving, as you make your way up the mountain.
The future of their civilization is uncertain. Faced with extinction, the Autons search for powers beyond their own. Your quest is to find answers to the disappearance of Makers, and try to saving all life. Choose wisely. The fate of the world hangs in the balance.
Read More: Best Controller Mythology Games.
Siebenstreich’s Nerdventure
Siebenstreich’s Nerdventure
Siebenstreich’s Nerdventure is a brand new 2D, indie-adventure, point-and-clicker. Set in a cozy basement, a group of three decided to throw a tabletop RPG party and set up their own world around it until completion.
Siebenstreich’s Nerdventure features a super simplistic gameplay system, around a complex story.
*– [Real player with 4.7 hrs in game](http://steamcommunity.com/profiles/76561198329404521)*
### Fantasy tabletop roleplaying meets point-and-click adventure and mostly makes saving throws.
_Siebenstreich’s Nerdventure_ first piqued my interest as a point-and-click game framed around a fantasy tabletop roleplaying game. Did it succeed in bringing the magic of tabletop RPGs to the niche point-and-click genre? I, at least, was not disappointed. Although the game is not without flaws, it is a fun romp full of laughs, and in some ways, it even exceeded my expectations with some delightful surprises.
*– [Real player with 3.2 hrs in game](http://steamcommunity.com/profiles/76561198032373667)*
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![KAPIA](https://cdn.cloudflare.steamstatic.com/steam/apps/1351140/header.jpg "")
## KAPIA
The World Union collapsed, the nations are divided into coalitions "East" and "West", a mysterious intelligent infection is forcing people to live under city lockdown. This is the world that needs saving. The world of KAPIA.
Amidst the chaos, Stefan, a retired pilot and a strong-willed grandfather, takes on the responsibility of ending the conflict. Little does he know his most powerful ally will be his little granddaughter, Reny.
* **Controller or Point-and-click**
A traditional point and click flow with an easily accessible drop-down inventory. To make things more exciting we also added a first-person close-up menu where you can interact with various items.
Or play KAPIA with your controller and enjoy a modern game flow from your couch.
* **Play for both characters**
People have different sides to them, and the same goes for characters in KAPIA. Discover the story from different perspectives as you play for both Stefan and Reny. Follow their own unique paths to achieve a common goal.
* **Unique 3D design**
Enjoy a carefully crafted environment of medieval architecture and futuristic gadgets. Intelligent robots walk the streets of manually carved stone, power banks light up antique lamps, and typewriters serve as input devices for powerful computers.
* **Puzzles and mini-games**
Logic and diversity was the key to our work on this most significant aspect of the game. Just like in traditional adventure game most puzzles are tied up with objects, but there are also conversational puzzles and a whole bunch of logical mini-games.
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![Long Ago: A Puzzle Tale](https://cdn.cloudflare.steamstatic.com/steam/apps/1589920/header.jpg "")
## Long Ago: A Puzzle Tale
**july 2021 edit:** 16 new levels and some more quality of life.
**long ago: a puzzle tale** is an excellent ball-rolling/sliding game. technically the former, but since it's wall-to-wall movement, the latter also applies. you'll find signs that change the ball's direction, pressure plates, portals, and various things to activate or deactivate to reveal more things to collect. **no timing elements**, it's completely turn-based.
*– [Real player with 6.9 hrs in game](http://steamcommunity.com/profiles/76561198042406453)*
A nice and relaxing casual puzzle game, with beautiful art and music, based on the classic roll the ball until it stops mechanic. Many elements come into play with each level, creating ingenious and challenging puzzles. The twist on top of the addiction of finishing levels with all 3 stars, is the narrated and voiced story behind the game. With each level you unlock more of it, revealing more of the adventure of our princess.
*– [Real player with 2.5 hrs in game](http://steamcommunity.com/profiles/76561198031022003)*
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