SiNKR 3
SiNKR 3 is the culmination of the award winning SiNKR minimalist puzzler series. Seemingly simple, surprisingly satisfying solutions.
SiNKR 3 offers a new slant on the familiar contraptions (square and round holes, kickers, portals, ratcheters) with new diagonal layouts and billiards-style physics.
Unlock the sequence of contraptions to sink all the pucks and finish each level.
Carried over from SiNKR and SiNKR 2
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Tutorial levels (no SiNKR experience needed)
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Advanced levels allow for multiple solutions
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No scores, no timers, no distractions
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Responsive ambient soundscape
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No text, suitable for all languages
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Mini-map level selector with challenge ratings from * to ***
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Multiple paths and skippable levels
Enhanced mechanics
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Diagonal movement expands play options
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Bouncing pucks inject billiards-style dynamic challenges
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Multi-step undo banks your progress on the toughest puzzles
Thanks for playing and have fun!
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Minimal Crypt
Minimalistic indeed, yet complex enough to give you headaches, well designed, innovative, surprisingly varied and makes me struggle much more than I am willing to admit. It’s definetely worth its price and you’ll be able to enjoy it for days with the community levels.
– Real player with 7.2 hrs in game
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Puzzle games with genuinely innovative mechanics are incredibly rare these days and this little gem in the rough is a perfect example of something brand new that’s easy to pick up but incredibly hard to master.
The simplistic graphics, smooth, minimalistic animations, fantastic soundtrack and the exponentially steep difficulty curve all culminate together brilliantly.
For just 5 bucks you’ve got access to the 5-ish hours campaign (including a secret level that you unlock by inputting the Konami code) and a plethora of community made levels.
– Real player with 6.1 hrs in game
SOLAS 128
This is a contender for my favourite puzzle game of all time.
I have played literally hundreds of puzzle games, to the point where I am basically burned out on puzzles… so when I saw Solas 128 I thought “uh-huh… lasers, mirrors, yada yada” but boy oh boy was that initial assessment wrong!
This game takes what seem like familiar puzzle elements, adds some brilliant twists and builds a huge sequence of constantly surprising puzzles from them. Time and again it hits you with those “wait but that’s impossible” problems, before delighting you with your own genius a few minutes later. On top of that, the puzzles are all integrated into a single overworld, so that they connect and interact with each other, adding another mind-blowing layer to the experience. It’s a vast intricate clockwork construction of utter perfection.
– Real player with 251.7 hrs in game
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This is an absolute belter of a game. If you’re into puzzle games, you should definitely pick this up.
The “bounce lasers off mirrors” idea may sound derivative, but Solas manages to make it interesting again. The light beams have symbols travelling along them to the beat, and these can interact - if they collide the colours combine and the combined beam changes direction. So sometimes you need to get the symbols to line up, sometimes they need to be out of step so the beams can pass through each other. Combined beams can be separated with splitters - there’s lots going on here, and the game introduces them at just the right rate to keep things interesting.
– Real player with 32.1 hrs in game
Bean and Nothingness
Only a couple worlds in and this game has already had a good few fantastic puzzles (and some very tricky ones I’ll need to get back to). The monster types are cool and its interesting to deduce the properties of new ones as you solve the areas simpler puzzles and then really apply what you’ve learned to the later ones. I can’t wait to see more of the monsters and figure out how they work.
– Real player with 10.1 hrs in game
Good puzzles and a lot of them. I can’t describe the game any better than the game description already does. It’s accurate. I’m pleasantly surprised by the ability to watch my old solutions from the demo while replaying puzzles, complete with waffling about wasting turns.
– Real player with 8.8 hrs in game
O.C.D. - On Completeness & Dissonance
OCD presents itself very cleanly as a well-made interpretation of the classic sliding-tiles puzzle, the likes of which have remained popular with casual audiences and more hardcore fans alike since the earliest days of Flash animation games. The name becomes ever-more fitting as the levels advance, the challenge rapidly becoming something which requires genuine forethought to successfully overcome; the basic control scheme of using each arrow key to rotate the board ninety degrees left or right at a time masks the many dynamic aspects the game which will be introduced very quickly.
– Real player with 3.9 hrs in game
It’s an interesting rotating puzzle game.
You have to fit the tiles in the marked area in the exact orientation, among a few other challenges.
It’s a decent game with 60 or so levels.
– Real player with 1.8 hrs in game
Moving Letters
short and simple
– Real player with 0.5 hrs in game
A very short game of dragging the alphabet tiles to make the word based on the image or symbol given at the bottom of the tiles. You will be given an option after a few minutes to reveal the answer if you don’t know the answer. It’s a short fun game but the dragging is a bit lagging and possibly slot the tile to the unintended position. The timer for the online mode is a bit suicidal to me.
There is still a room of improvement for this game especially the tile-dragging part. Also, if you want to choose a different language, it will take quite some time because you have to keep clicking the flag until you get what you want. It will be fun if they come out with categories and each category has 50 words. Or swap words to make a sentence based on a series of images or symbols.
– Real player with 0.5 hrs in game
Changes
Got this game the first week it was out, and I’m really enjoying it so far!
If I had to describe it succinctly, I would say “challenging and relaxing at the same time”, which is difficult to pull off!
The music combined with the surreal visuals give it a serene and engrossing quality, yet the puzzles are very challenging so it feels really satisfying to solve them! This game is good for being able to just block out the outside world and get lost in this colony of living cells and solving the puzzles to set everything right!
– Real player with 2.9 hrs in game
disclosure: i did some pre-release playtesting on this game, and i know the developers personally
i should note that i haven’t finished this game at time of review (there’s lots more here than what i’ve played), but i want to call some attention to this game as it could really use more eyes
as the description states, the game is inspired by Conway’s Game of Life, something i wasn’t familiar with before being introduced to this game, and introducing a player piece to that system produces a lot of curious results. solving puzzles inside of these rules creates a kind of science, where the player learns to use specific techniques for movement, destruction, and creation to solve the problem. it feels like trying to control chaos, and even the smallest mistake can often result in your attempt literally blowing up in front of you
– Real player with 2.5 hrs in game
Puddle Knights
This is a review for the main game,I will add reviews for DLCs as they come out and I finish them.
This is a very good puzzle game,when I first saw it I thought…well this looks simple.Well let me tell you there are easy levels to introduce you to new mechanics but the harder levels can be very tricky and require planing and strategy.Luckily there is rewind button otherwise this would be a frustrating game.You can see many games had influence on the developers but to be honest this game is unique in its own way.The only thing I didnt like was the soundtrack,its repetitive and boring.
– Real player with 66.8 hrs in game
A stylishly fun puzzle game that gets everything it can out of its simple and unique mechanics
Built around an elegant and unique set of core mechanics, with new tweaks being added by each new world, every level is a minimalist challenge where every corner matters. It is as fun to formulate a plan before you start moving as it is to experiment with the “reset” and “undo” functions until it seems like you’re on to something.
There are optional levels in each world which can get really challenging, but no optional objectives within each level. No time constraints, no limited number of moves. The difficulty of the levels relies solely on the inventiveness of the puzzles, which never get repetitive.
– Real player with 62.6 hrs in game
Castles
Awesome puzle game, with fancy and colorful graphics, fun and addictive. It has a simple gameplay (match-3) but doesn’t get boring with bosses every 10 levels that slightly changes the mechanics and multiple possible combinations (materials or the tools above the blocks). If the 50 level story mode isn’t enough, there is a versus mode if you have a friend or brother/sister to play with, and a survival mode where you can try to break your records.
Fully recommended
– Real player with 10.6 hrs in game
A game where you push boxes together of different materials to build up your castle.
Graphics- Not great
Soundtrack- ok
Audience- Kids and Teenagers
Difficulty- ok
Story- A bit of a story
Game time- descent length
Price- Its not too expensive
3/10
– Real player with 5.1 hrs in game
Snaliens
snaliens is a sokoban/snake/circuits hybrid with no timer and unlimited undo, just the way I like it, and yet another game that’s as cute as it is hard (very), so family-friendly in the sense that you’ll need all the family to crack the levels, but don’t think kids would get very far on their own.
– Real player with 18.1 hrs in game
Pretty good puzzle game of the sokoban type. It explores a variety of solid mechanics over about a hundred unique levels. Nice difficulty curve. It never gets crazy hard, but some levels can offer compelling challenges
– Real player with 8.5 hrs in game