Mordheim: City of the Damned
Hi all,
I will present this review in different segments depending on if you are:
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a GW fanatic and preferably familiar with the Mordheim Tabletop game. (GWF)
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A general fantasy/tactics lover (GFTL)
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everyone else (EE)
First the TL:DR version:
- a GW fanatic and preferably familiar with the Mordheim Tabletop game. (GWF)
You have been waiting for this game since the first time you critted the Ogre mercenary. It’s here. Go buy it. Oh wait, its not a straight conversion like BB? Hmmm. Well then have a look below to see if this adaptation is for you. Yes there are some bugs and yes the AI is not great, but this is meant to be played vs friends anyway right?
– Real player with 874.9 hrs in game
Read More: Best Controller Tactical Games.
I know the feelings about this game are very mixed but as far as I am concerned it is perfect. The difficulty is the kind of unfair that requires you to think about every move you make, even one attempt to cut a corner and you’re punished severely.
I’ve played a fair bit now and from the negative reviews I’ve read alot of people seem to dislike the hardcore nature of the game. I can appreciate why but I don’t think anyone was ever mislead about how difficult this game would be or the penalties your units face for going out of action in a mission. This is almost a roguelike RTS, the best thing about this game is that you use the environment as part of your strategy to out manouvre the far superior enemy, lock them down and beat them into nothing.
– Real player with 749.8 hrs in game
Rivals of Aether
The best platform figther in the business next only to Melee. Crazy movement and mechanics with a low enough skill floor for newcomers and an insane skill ceilling that seems to only get higher the further the meta goes on.
– Real player with 327.7 hrs in game
Read More: Best Controller Fighting Games.
This is probably one of my favorite Smash clones out of all of them for now. Not only is the game play, the crossovers, and content, but for the encouragement for workshop support. Modding is one of the main reasons why people even play SSB Brawl still, and for good reason. More content, unexpected characters to play as, and more variety.
Ever since workshop has released during beta and since the making of this review, 5000+ creations ranging from new characters, stages, and more have been released, slowly and surely improving as time progresses. Not only that, but workshop is very optimized for categorizing different characters per series or creator and how it loads them up to not overfill the game.
– Real player with 213.8 hrs in game
Fun with Ragdolls: The Game
Great game for kids and those big kids, 5 year old son loves it 100% worth the money, can create and download custom maps which leads to great fun.
– Real player with 113.1 hrs in game
Read More: Best Controller Action Games.
super interactive things
– Real player with 69.6 hrs in game
Overpass
Phew, what to even say about this game besides that it is amazing.
The art, the gameplay, the music. It all works together to create this concise but beautiful journey as you play through the original levels. Learning and mastering the game’s fundamental mechanics and the gameplay principle before inevitably showing up at the final level. (The game does a fairly good job of teaching you of this without any tutorials besides basic controls but this also mean that some people won’t pick up on certain things. It may be enough to ruin some people’s ride overall just cause the levels get too difficult for them. No there isn’t much to learn, it’s just the fact that
! the object’s position in lanes is correlated to their movement or positioning. This is taught in the Forest Region and used even more on the Plains Region. )
– Real player with 1169.5 hrs in game
So I’ve been playing this game for a while now. Around 200 hours by the time I’m writing this review. Here are my thoughts
This is a casual rhythm game. If you’re a hardcore rhythm gamer like osu! Don’t expect this game to be hard as you think. Although you can make it hard as you wish.
The most common complaint I’ve heard is the obscured notes. And I actually see this as a good thing. It’s a rhythm game from a new perspective. Which the reason why it’s a casual rhythm game in the first place. It’s on the music, Not completely on the visuals. You have to have combine your sense of rhythm WITH visuals. Which most rhythm games often doesn’t do. It’s absolutely brilliant.
– Real player with 269.3 hrs in game
Warhammer 40,000: Space Marine - Anniversary Edition
Brilliant game, one of my favourites of all time.
First let’s start with…
The single player campaign.
You play as a Captain of the Space Marines, who are some of the mightiest heroes of the Imperium of Man. And you can tell, not just from how powerful you are in combat, but from the way the world reacts to you - you are high status, and your presence brings hope. My favourite moment was when a wounded Imperial Guard guy slumped against the wall whispers “I got to see a Space Marine before the end” in almost religious awe, followed by a prayer to the Emperor to aid you. Really makes you want to go out and kick Ork ass for the little guys.
– Real player with 4060.8 hrs in game
I really enjoy this game. It’s pretty much mindless fun most of the time. The game’s divided in 3 different game modes, or so I feel, let’s try to quickly analize each mode, shall we?
First, we got the single player campaign. The game stars Captain Titus, probably the only likable Ultramarine out there, in a short-ish action packed, VERY linear third person shooter campaign. The way it often goes is, move from point A to point B, reach a big arena where enemies try to bumrush you, kill everyone in there in the name of the Emperor, and move to the next arena, killing a few stray enemies on the way. You can carry 4 weapons at a time, not counting melee weapons, a pistol, a heavy weapon, a normal weapon, and a bolter. The weapons featured in the game are pretty much what you’d expect from the Spess Mahreens. You got a bolter, bolt pistol and a storm bolter, a heavy bolter, plasma cannon, gun and pistol, lascannon, VENGEANCE LAUNCHER (which is basically a stickybomb launcher), a melta (Which is pretty much a shotgun in this game. Why? I dunno), a stalker bolter, a chainsword, hammer, and power axe. Sadly, there are no lightning claws or power fists. In this game, there is no such thing as health regen or medkits, the enemies ARE the medkits. When you stun an enemy, either by bitchslapping them or hurting them enough, they are open for a brutal, awesome execution, which in turn, heals you. Did anybody say blood for the blood god?
– Real player with 414.3 hrs in game
Quible Sphere
I’m fucking addicted
– Real player with 12.9 hrs in game
A very fun game.
It’s a challenging platformer, that doesn’t alow you to jump, and you have to rely on ball physics to do any tricks.
Roll around, dodging obstacles, and beat the stage as fast as you can. It becomes adicting to beat a stage very fast, especially when you notice speedrun tactics by yourself, and you get a pretty good time.
Depending on your skill, this game can take anywhere from 2-15+ hours to beat.(first time playthrough that is)
But if this game gets enough people to play it, the custom levels will also add even MORE hours to it.
– Real player with 2.5 hrs in game