TEKKEN 7
I have fully gone down the rabbit hole of this game, gotten to the highest rank, won several offline tournaments, made close friends, and I still think this game is not worth your time. The developers are lazy, and Bandai Namco is as corporate greed as it gets. They celebrated 8 million sales with a definitive edition that is 60 dollars and doesn’t even include all of the content. “How should we reward our fans?” Sell them the game again! (incomplete of course, can’t include that juicy licensed content!)
– Real player with 1565.0 hrs in game
Read More: Best Controller Action Games.
Best modern fighting game in terms of gameplay, fun at all skill levels and definitely worth picking up for the right price. FOR ANYONE WHO WANTS THE COMPLETE PACKAGE, DO NOT GET THE DEFINITIVE EDITION. It is hilariously overpriced, especially for a game that is on sale all the time. For the current autumn sale, this is what you want to buy:
Tekken 7 Ultimate Edition
Season Pass 3
Season Pass 4
Congratulations, you’ve gotten the game and all its dlc for $38 instead of $110.
– Real player with 385.3 hrs in game
DRAGON BALL FighterZ
First Fighting game I’ve played. Very balanced at its current state, I hope it get a sequel or a big update to keep the game fresh,
– Real player with 1205.1 hrs in game
Read More: Best Controller Action Games.
If you’re into masochism and you like Dragon Ball then this game is for you.
Now jokes aside this game is really good, the artstyle is stunning, the music is amazing, the roster is big and pretty balanced… but the fighting system is a bit of a pain in the ass, especially for the new players. You need to constantly make new combos if you want to get better at this game, and spend thousands of hours on Arcade Mode and training to even have a chance of being semi-good and develop game sense.
Overall I recommend it to anyone who’s into that sort of thing.
– Real player with 103.8 hrs in game
Injustice: Gods Among Us Ultimate Edition
This game has aged well and still stands on its own merits, even with Injustice 2 available. A fun, casual friendly fighter with a decent story and good overall direction. The characters all look and feel great. In truth, I prefer this to the sequel in a lot of ways. That said, this recommend comes with some hefty caveats:
1. S.T.A.R. Labs is a set of hundreds of side-missions added to the game to pad its length. They generally involve either a flash-game quality arcade style minigame or a semi-normal fight with your arms tied behind your back and/or major RNG components. They are godawful, but there’s an achievement tied to completing them all with the best score possible (but only requires completing 240/300 missions since the last 60 are DLC), so they’re unavoidable if you’re an achievement hunter. I can’t express enough how terribly designed and balanced this aspect of the game is and it was almost enough for me to leave a negative review. Grinding them out is a truly awful gameplay experience, which I think the devs realized since the skins we’d normally have to unlock there come pre-unlocked in this version.
– Real player with 166.2 hrs in game
Read More: Best Controller Action Games.
“Gods Among Us: Anyone can be a Hero”
Fighting games have long since descended from their all-conquering dizzying heights (in the 80’s and 90’s) to become almost a niche genre, as both games and gamers diversify. Within this evolving landscape, ‘Injustice: Gods Among Us (The Ultimate Edition)’ manages to brawl its way into contention as a polished, well crafted fighter, that despite its issues, is a fine addition to any Fight Game enthusiast’s collection.
Campaign: Released in late 2013, NetherRealm | Warner Bros. follow up on the commercial success of ‘Mortal Kombat: The Komplete Edition’ by essentially replicating that game within the DC Comics universe. The ‘Campaign’ mode follows the story arc from the ‘Injustice’ comic books, wherein a crazed Joker has killed Lois Lane and detonated a nuclear device in Metropolis. The game picks up with an enraged Superman asserting martial law over the planet and slowly turning from protector to oppressor. Narrated through well conceived animated cut-scenes and interspersed with 1-on-1 battles, gamers assume control of all their favorite characters as well as some others they might not have been so inclined to. The usual suspects are all here – from Batman, Superman, The Joker, Lex Luthor, Wonder Woman, Harley Quinn, Green Arrow and Bane to a host of newer faces like Doomsday, Solomon Grundy, Frost, DeathStroke and Aquaman. A variety of Single Player Arcade-style Tournaments, Challenges, and lots of unlockable comic lore round out a content-rich title.
– Real player with 33.1 hrs in game
NARUTO SHIPPUDEN: Ultimate Ninja STORM 3 Full Burst HD
Naruto Shippuden: Ultimate Ninja Storm 3 Full Burst is perhaps the most extreme example yet of Namco Bandai’s attempt to appeal to the converted and only to the converted. Here’s a game not simply for any old Naruto fan, but for Naruto fans who are completely up to date with the story and characters as they currently exist in the anime/manga episodes and are seeking a new way of experiencing previously explored plotlines. If you’re not up to date, then not only are you going to struggle enormously with the story as depicted in the game’s early stages, but you’re going to ruin what you’ve not yet seen of the TV series. Unfortunately, due to gameplay that is as unwieldy and bloated as its title, Full Burst is not an acceptable way to get yourself up to date with this franchise.
– Real player with 1017.0 hrs in game
NARUTO SHIPPUDEN: Ultimate Ninja STORM 3 Full Burst
I’m really amazed with how good this game is and it totally worth a shot, even if you are not watching Naruto Shippuden, the game itself it totally awesome and i am sure you will get a little bit curious about the Anime/Manga serie ( I’d recommend you to watch some episodes to get into the story of the game and make it more enjoyable) , the story mode start out after the battle against Pain (The Leader of The Akatsuki) following the anime/manga story untill the 4th great ninja war.
– Real player with 666.0 hrs in game
Street Fighter X Tekken
I myself have played pretty much every Street Fighter game that is available out there, including the very first Street Fighter game. And I believe my first Playstation game was Tekken 1. I have loved fighting games since I was a little kid, and I in fact, wanted to get this game, but because of some negative reviews on this game by some people, I decided to just stay away from it for a while. Now that it was on a Steam sale, I have decided to buy it, and well, I am not really sure why people would give bad ratings to this game….sure, you can’t really use the Tekken characters like you normally would in the original Tekken games, as the one that made this game is Capcom, but those Tekken characters still maintain their own character even in this game. It kind of sucks that Jin is kind of hard to use in this….or I should say, he either sucks or is for the real hardcore players….or possibly, I simply don’t understand how he works in this game yet. But Jin kind of does not really feel like the Jin in the Tekken series. It sucks even more because you can’t use Devil Jin, either.
– Real player with 64.8 hrs in game
7/10 A good game with several severe drawbacks to it
Review for the Street Fighter X Tekken: Complete Pack version 1.08
Both the Street Fighter & the Tekken franchise are video game milestones. Capcom’s Street Fighter II (1991) became famous for introducing mechanics we nowadays perceive as normal, such as combos, cancellations, or lenient controls. Bandai-Namco’s Tekken series (1994 ongoing) then built upon this & Sega’s Virtua Fighter’s legacy (1993 ongoing) to sweep the market with 3D fighting arenas, new control schemes, more realistic fighting moves, & beginner friendly controls that displayed a remarkable, never before seen depth to them. It seems like a no-brainer for these two giants to meet up in this crossover from 2012. But whether this 2.5D mashup fared well or not, is a completely different question.
– Real player with 55.8 hrs in game
Ultra Street Fighter® IV
Ultra Street Fighter IV is not a game for everyone . It is a very hard game. A hundred hours is the basic . Always people say you need to know combos No!
What You Need To Know This Game
+Basic Elements
+Game Systems
+Frames
+Hitbox
+Save/not save combos/moves For example Heavy/Ex Shuryuken is not save
What i like in ultra street fighter 4 is W-Ultra is the big standout here, giving you access to both of your characters ultra combos instead of one or the other.
Neither will do as much damage, but the utility it provides is almost irresistible for characters like Dudley for instance, whose Ultra 1
– Real player with 817.8 hrs in game
USFIV is currently one of the most balanced 1 on 1 2D fighting games with a good fighting system, good amount of characters, moves and game modes. SFIV is a 2D fighting game like most of the previous Street Fighter iterations. It has various characters which increases the chance of some that may catch your fancy. There is even more characters in this ultra edition which is an upgrade to previous SFIV versions. Fighting speed in general is normal compared to other 2D fighters which leaves a good open window for command inputs in-between. This PC version have a decent system settings and controllers compatibility other than x-input (xbox 360/one based) devices and keyboards. For all characters the fighting system has 6 main buttons, blocks are done by holding back, standing, crouching and jumping attacks, throws, dashes, wakeup delay, characters get stunned after certain amount of attacks taken, a 2 stage charge attack (called focus) for each character which strength varies by the duration pressed, characters have special moves and there is extra bar (called super) which has 4 stages (bars) and can be used for having ex version of some specials by using one bar and a super which consumes all 4 bars, there is finishing move bar (called ultra) and each character has 2 ultras which can be selected individually or together, focus then dashing can be used to link some attacks (called focus cancel) and can be used to cancel an active attack for defense and backing up. Attacks are categorized into high, medium, low, overhead, throws, some characters has command throws also and fully charged focus is unblockable. All non-normal attacks will chip the health bar when blocked and can finish a round. All characters have taunts which can be disabled before matches. Arcade mode acts like story mode with few (1 or more) still images with narration as prologue and a small animated clip as epilogue with rival battles before the boss battle that has special before and in match dialogue. There is versus mode for local or computer battles and also there is computer versus computer matches. Training mode is on normal quality with ability to record actions for the dummy and can be locally controlled or computer controlled and all bars are modifiable, there is challenge mode which is a series of combos for each characters. Online multiplayer is decent now but with less players than the consoles versions as there is no cross platform multiplayer, all online battles have voice chat, there is ranked battles, online training, room battles and tournament like rooms with one active match at a time and all can be open invitation to all or friend invitations and in rooms you can set the number of slots for which type. Online battle can be selected to start and halt current offline matches when found, this applies to arcade and training modes. Online and versus matches replays can be saved although in limited amount and you can watch some matches for high ranking players and some recent replays for others all can be viewed by region or characters. There is a ranking system for your overall points and your character points. You can be unique online by having an icon, a title and a vs screen message and all are pre made. There is different customs for each character and a lot of them are unfortunately available as DLC.
– Real player with 170.1 hrs in game
CHAOS CODE -NEW SIGN OF CATASTROPHE-
This is honestly one of my favorite fighting games. If there’s any game I’d say it’s similar to, probably KOF or other SNK games, but it has a lot that makes it different obviously. It has great system and character balance with no one mechanic seeming overwhelming, and each character has their fair share of pros and cons that they have to work around with all of them still being on an even playing field, and especially with the extra selectable moves, this game properly avoids falling into the problem of some match ups feeling WAY too one sided, with every character having a good amount of variety to their move set without everyone being too similar. Fun character designs with cthulhu magical girls, muscly grappler chefs, edgelords and of course, my big boy Ray. There’s so much freedom to every character with combos and tech, especially with the extra selectable specials and supers. I spend many hours in training mode trying to find new tech. Matches can vary a lot in how they play out based on what hits you land, so there’s room for you to end a match in two combos (or even one in rare situations), but other matches will carry on much longer if you don’t get your harder to land combo starters and counter hits or manage your resources towards big damage, and some characters often rely on meter to help them in neutral play and set ups. I really like that there’s room for those kind of big combos to happen while also having it be very nuanced in how it’s approached so that you don’t just do the same stuff each match. Neutral plays just as big a role as learning big combos. Some characters can annihilate you through solid neutral alone if you can’t adapt, so you gotta be strong on multiple fronts. There’s many strong offensive and defensive mechanics with neither being overwhelming. No comeback mechanics or combo breakers (I personally hate that stuff). Meter is handled super well in terms of how much importance it holds and how each character interacts with it in their own way. Adds a nice bit of weight to resource management while still not being the only thing that determines who wins. I’m just kinda gushing, but god I love this game. A bit of a smaller player base, but we’re still here and we’re growing over time. Especially on discord. If you want to play this game, join Tenryo’s discord server and there’s plenty of people there to answer your questions and play you in matches, including myself. So yeah. Big glowing recommendation for this game.
– Real player with 669.0 hrs in game
Depends on 3rd party software to run. This would qualify it for no reccomendation already but when the game is working, it’s mediocre at best. The translation was just ripped from the Hong Kong localization (so expect engrish text wherever humanly applicable) The online is a wasteland at this point, so don’t bother if you’re in it for that. The singleplayer is pretty mediocre, and the arcade / story mode is brought down not only by the aformentioned engrish, but also some embarrassing endings. You see that 5th picture in the gallary? Imagine that but for every female character, being explained away by something very along the lines of “oh, well I guess the battle is over now, ho hum what should I do now? Disrobing sounds like a good idea–”. I’ll add that even for a japanese fighting games, most of the female character designs are pretty shameless in their obvious intent (my personal favorite is either the essential equivelent of the daughter of c’thulu having a permanant wedgie or the cyborg ninja having her nipples protrude through metal armor). The customization options are kind of cool on the surface, but you have to unlock colors, and you’re only allowed a certain number of them. You’re better off referring to Blazblue Central Fiction’s modding community if you have a hard on for that sort of thing. The customization for the fights are a pretty okay idea, but the execution is underwhelming, and not as well balanced as one would hope. As for character balance, it’s not the absolute worst, but if there were to be an online scene, you’d probably come to expect the three characters with easy to access “technically not touch of deaths, but may as well be since they also corner carry and end with hard knockdown into 50/50”. It’s alright with friends, but frankly there are just other fighting games which do what this game does but cheaper and / or better.
– Real player with 79.1 hrs in game
GUILTY GEAR
I recommend this game ONLY to people who love Guilty Gear. If you’re just getting into the series, please for the Love of God start with Xrd or Accent Core.
This game is a 100% port of the original Guilty Gear for the PS1, and being a direct port is both it’s greatest strength and flaw. It’s a tough as nails fighter with mechanics that were questionable even during it’s release back in 1998. For example, you have two health bars per round, once one goes away you can just spam your Overdrive move an unlimited amount of times. Testament has a poison mechanic here that he has in other games, but the poison doesn’t stop at the magic pixel, it flat out KO’s you. The dust and instant kill mechanics that are popular in the series work VERY different here. There isn’t a dedicated dust button but there also isn’t a dedicated way to perform them, like pressing both Slash and Heavy Slash worked on X. Some character moves seem to do it on their own (I’ve seen May’s somersault move hit me with a Dust) In every game after this one, an Instant Kill only gave you a round. If you missed your instant kill, you lost your entire super meter and couldn’t instant kill for the rest of the round This game? You press Punch and Kick at the same time, hit the opponent, then if you input hadouken before the victim breaks free, you win the whole fricken match. If your opponent breaks free you can just freely try throwing out your instant kill to win again. Be warned, you can just as easily lose both rounds. This game is the only one in the franchise in which the AI also throws out Instant Kills. You still have your unlockable Justice, Testament and Baiken, however, just like the original release, you can ONLY use them in 2 player VS matches. This game unlike the future installments, does not feature a free battle mode to fight against a CPU opponents and lacks online multiplayer. The game loads very fast to the point where you can barely see the VS Screen with their movelist, thankfully pausing in this game lets you bring up your character’s move list.
– Real player with 23.0 hrs in game
Guilty Gear: The Missing Link (Japan) is the very first game in the series that was on the original PlayStation console around 1998/99. Guilty Gear is an anime fighting game that has a more dark atmosphere to it aside from the cartoony art style and heavy metal music. Now I have played this game before and it’s my favorite one of the series, though the other installments I like as well. Guilty Gears is pretty fun to play against CPUs and with a friend. The game does not have the option to change difficulty. The difficulty is adaptive depending what stage you are on. From Stage 1 being the easiest and to Stage 10 being the most difficult. The game offers 10 playable characters to play as, and picking one of them you will battle against the other 9 in Stages 1-9 and lastly one of three bosses at Stage 10. Each character has their own fighting style, special abilities, as well as their weapons. The game features a Chaos Mode which is activated when a fighter’s health is at half point (Yellow Health). A red aura will surround the character and he/she is able to perform unlimited Chaos Attacks. All character possess an Instant Kill maneuver that will basically kill the opponent resulting an instant win even when the match just started at round 1. Some of these Instant Kills are more violent and brutal than others, with the exception of May’s Instant Kill having a different version of template being more kid friendly. They are the most powerful moves and you must commit quickly before missing the moment, or the opponent defends the attack. Basically press punch+kick at the same time and if it connects Sakkai (red screen) is activated for a moment, then roll the joystick down to right (if facing right) and an attack button to finish the sequence. If done successfully, you will see many cues and visual effects occur on screen. First usually is the attack the character will perform, followed by the Destroyed!! template will appear on screen, an audio cue that will say “Destroyed”, then the opponent’s Health flashes red and black while depleting resulting in a successful kill. Generally, this game has been one of my favorites since a child and it’s super fun. With my most played character as May since she is the youngest fighter and probably one of the difficult fighters to learn. I really recommend this if you missed this game or into fighting games and like to experience this classic.
– Real player with 21.5 hrs in game
Ruff ‘N’ Tumble: Mayhem
Rumble Around the Regions
Fight your friends (or enemies) across various arenas.
Uncover the Mayhem!
Wacky Weapons, Power-Ups, and Farting Cows are only a few of the things you will uncover in the world of Ruff ‘N’ Tumble.
Battle your Friends
Multiple game modes + many ways to play = endless possibilities!
Sabreurs - A Noble Duel
As a gentleman, you will train in the art of fencing, wooden, stone, and even metal topped with barbed wire to keep people out…not that kind of fencing? A complex sword fighter for gentlefolk
– Real player with 0.3 hrs in game