Sweet Hero

Sweet Hero

Control a coconut little kiss and slash your sweet enemies.

Think before move!

Sweet hero is a challenging grid-based movement game.

Every enemy have your own pattern, use this in your favor. Some stages are difficult but you respawn fastly. Think of a strategy to win.

Features

  • 70 handcrafted stages.

  • 4 worlds with different enemies on each.

  • Relaxing soundtrack and satisfying sound effects.

  • Fast paced combat

  • Candy themed cute pixel art


Read More: Best Controller Action Games.


Sweet Hero on Steam

Micro Platformer

Micro Platformer

This game is one of the best platformers I’ve played. Here’s why:

1. This game is like many platformers, minus the BS. Sick of enemies whose movements are hard to control or predict? Sick of sitting around, waiting for frustrating cycles which make every death feel like a massive waste of time? My two favourite games of all-time on Steam, Celeste and Super Meat Boy, both drove me insane with features like these. This game is the first proper platformer I’ve played which doesn’t, and it’s made me realize just how much I hated those sections in both of those games. You respawn near-instantly, and it’s just pure precision platforming. No BS, no cycles, no enemies, no missiles or lasers or RNG. It’s just you versus the game.

Real player with 12.7 hrs in game


Read More: Best Controller Singleplayer Games.


This game is great. It has its goods and its bads though. First of all I want to praise its simplistic aesthetic, a black background with simple levels. There is no sound in this game so you can you put music on listen to that whilst playing or put a video on in the background and just have a nice stress-free time.

The bad thing is that level 1, the tutorial, and level 2 (there is nothing wrong with these levels) is nice and relaxing but then it just switches to level 3 which is a big difficulty change taking me personally a while to complete it also has to many stages to get through for a third level. If I was the developer I would put a level in between 2 & 3 and I feel like when playing both of those levels that’s when level 3 will become easier to complete.

Real player with 8.3 hrs in game

Micro Platformer on Steam

BH Trials

BH Trials

This game feels like learning to walk after suffering a stroke. At first your movement will be uncontrolled and you will flail your limbs about the place helplessly. But soon you’ll get the hang of it and instead stumble about like a drunken toddler. Great fun!

There is quite a bit of content and extra challenge, as each level offers a collectible and a highscore list where you can try to beat the times of your quadriplegic fellows. Some levels are insanely hard and the highscore lists at later stages have very few entries. I really wish this game would be more popular, it would be well deserved.

Real player with 42.2 hrs in game


Read More: Best Controller Intentionally Awkward Controls Games.


I absolutely love this game.

I have always wondered how these sorts of machines are controlled in real life so when I saw Northernlion playing this, I bought it pretty much instantly.

BH Trials is an obstacle course game, where you navigate a “backhoe loader”, as I’ve learned these are called, through a path riddled with all manners of different obstacles. The only problem is, that the only way of movement is manipulating the loader and the backhoe arm. The wheels roll but that’s about it, you can’t actually drive or steer the machine in a normal fashion.

Real player with 37.1 hrs in game

BH Trials on Steam

Theatre of Doom

Theatre of Doom

Bit easy, but pretty fun.

I actually prefer Mouse + Keyboard as opposed to Controller for this.

Real player with 7.0 hrs in game

All the world’s a stage, and all the men and women are merely players.

Synopsis

  • Graphics: 6/10

  • Sound: 9/10

  • Gameplay: 8/10

  • Replayability: 8/10

  • Total time to 100%: ~6.5 Hours

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Graphics

Arguably the weakest aspect of Theatre of Doom. The game itself is far from ugly, but it has the graphical appeal of Path of Exile in its early days. There is much left to be desired, especially after being inundated with well optimized UE4/Unity titles these past couple of years.

Real player with 6.8 hrs in game

Theatre of Doom on Steam

Yuhha: Stolen Treasure

Yuhha: Stolen Treasure

!!!ALERT!!! EXTREMELY DIFFICULT GAME !!!ALERT!!!

NO CHECKPOINTS, NO AUTOSAVE, NO CONTINUE.

If you are a fan of Retro-Style 2D Platformers, you should help disgruntled dragon Yuhha to find out who stole his treasure and waking him!

15 long and hard vertical levels without checkpoints

Each level brings something new! (Enemies, Obstacles, Mechanics)

Horizontal screen wrap! (Leaving one side of the screen, Yuhha immediately reappear on the opposite side)

5 different stages (Each of them has its own unique music theme and thematic tileset)

Try to find secret room to get extra life! (One secret room per level)

Strive to improve your run grade (From zero to ten) and run time (Use built-in timer)

Retro 8:7 aspect ratio of gameplay part of the screen (Gameplay + Interface = 16:9)

Family friendly content! (All enemies in the game are robots)

Platforming with real falls (Since the levels are vertical, you won’t meet any typical “Bottomless pit” in the game)

Made with using classic (8-bit) color palette

Yuhha: Stolen Treasure on Steam

A Quiver of Crows

A Quiver of Crows

@C.:

_Les mouches bourdonnaient sur ce ventre putride,

D’où sortaient de noirs bataillons

De larves, qui coulaient comme un épais liquide

Le long de ces vivants haillons.

Tout cela descendait, montait comme une vague,

Ou s’élançait en pétillant ;

On eût dit que le corps, enflé d’un souffle vague,

Vivait en se multipliant._

A Quiver of Crows game. You, as a flying being, ‘a crow’, shooting with some lasers into some relentless ever-respawning undeads of various sorts.

Real player with 6.8 hrs in game

This game needs some reviews, so I want to do a 2-hour first impression. The art in this game is astoundingly well developed. It wordlessly creates a lot of ambience as you fly your way through abandoned playgrounds and discarded remnants of civilization as a new dawn approaches a terrible day…

You play a freaking bird with laser weapons. If you’re still reading this, you want this game. It’s hard. Quite hard, but it can be enjoyed in bursts of 10 minutes or a whole rage inducing hour. The controls are extremely tight, and the weapons and enemies are all interesting. My favorite are the basic enemies, which I call the “Dental Association” as they chomp me to bits.

Real player with 6.6 hrs in game

A Quiver of Crows on Steam

Milli & Greg

Milli & Greg

Lovely little platformer in the spirit of Celeste, Super Meat Boy and Kaizo Mario Romhacks, super charming and original.

Each level is a one screen precision platforming challenges to rescue the kitty (Save the Animals!). Beautiful artwork and the soundtrack is a banger.

The difficulty is a little all over the place. Hard levels are followed by easy ones and vice verse. But the game never became repetitive thanks to a wide variety of obstacles. I hope to see more!

Real player with 14.0 hrs in game

Sure at first look it reminds you of Celeste, but don’t get fooled, it’s entirely its own thing. The level mechanics and physics makes it feel unique. I’m loving the art style and music, will definitely finish it!

EDIT

Just 100%ed the game. What an experience! The last episodes are a thrill. So satisfactory. If you’re a platformer fan do yourself a favor and play it!

Real player with 5.1 hrs in game

Milli & Greg on Steam

The Floor is [Blank]

The Floor is [Blank]

The floor is …:

  • precision platformer

  • catchy music

  • interesting levels (whole 200 of them!)

  • testing the durability of your keyboard and gamepad

Real player with 0.3 hrs in game

The Floor is [Blank] on Steam

Toodee and Topdee

Toodee and Topdee

Toodee and Topdee - Steam Version - v 1.0.0.4.

The metagame is a boom of creativity and knowing on algorithmic thinking. In contrast it is an aesthetic promise above gameplay. The “cutscenes” are more the game than the player’s experience.

Is this an indie game for sure? In fact it is a game made by only two brothers from Palestine (Israel indeed, see below). Despite of this the final game was in partnership with Super Rare Games publisher (based in London) mainly for marketing. In the press kit website content we can get: “The jam version received great feedback, and so Gonen and Ori decided to make it their first commercial project”. I suspected that it was a game jam game, it has many compact features typical of a game jam game. You can search for the original Ludum Dare 41 entry - https://ldjam.com/events/ludum-dare/41/toodee-and-topdee and play the pre-alpha/alpha version - http://www.gpstudios.com/games/view/toodee-and-topdee .

Real player with 45.3 hrs in game

A wonderful puzzle platforming experience.

Toodee & Topdee was basically described to me as playing Super Mario Maker in editor mode, except editor mode is an actual character that has to deal with their own challenges.

You play as Toodee, the platforming character, and Topdee, the top-down block-pushing character, alternating between platforming and block-pushing to navigate the two to an exit portal. Each chapter comes with its own mechanics and trials to overcome, becoming steadily more difficult as the game progresses. This game has the appearance of being good for co-op, but in practice, both characters are not active at the same time, but instead must be swapped between, like in Donkey Kong Country. This suits the game better to a single player experience, though I do think there is still some fun to be had playing with a friend.

Real player with 30.4 hrs in game

Toodee and Topdee on Steam

WHATEVER

WHATEVER

WHATEVER is the top down isometric cargo ship drifting game.

Remember that ship? Ever wonder how that possible or how hard it is to pilot that thing through the canal? Well, me too!

WHATEVER is my attempt to answer that questions and fulfill my curiosity.

You will cry and finally realized how amazing every cargo ship’s captain is.

BECAUSE IT IS EXTREMELY HARD TO PILOT THAT !$@%!$### 200,000 TONNE CARGO SHIP WITH THEIR EXTREME INERTIA THROUGH THE CANAL!

Your mission is simple. Drift the ship through the canal to delivery all the precious cargos in time.

The more you progress, the more challenges will come. Wind gut, whirlpool, kaiju, UFO… you name it. And finally these will split the game name out of your mount. WHATEVER!

Features

  • Pilot the super heavy ship WHATEVER and handle its extreme inertia

  • 9 super difficult levels with 2 freaking bosses that very satisficed to beat. (Yes. this game has bosses.)

  • Full controller support.

WHATEVER on Steam