Best Friend Forever
Note: I updated this review after completing the game.
The Good:
This goes without saying but the dogs in this game are just so lovely. Best Friend Forever does a great job of combining the dating sim/visual novel elements with caring and training your dog. Having them be on screen at all times for you to interact with while out and about in the city is one of the standout features in the game, and makes me very thankful to be playing on a touchscreen laptop as the patting mini-feature translates really well to touchscreen input. The art for the dogs and the date options are a lovely soft 2D style. And the cast of characters includes tonnes of diversity, so hopefully there will be a love interest for everyone.
– Real player with 8.4 hrs in game
Read More: Best Controller Dog Games.
Best Friend Forever is a cute, relaxing game that I really liked, but it has some issues that make me a bit hesitant to recommend it.
Let’s start with the positives. Best Friend Forever is a super cute, wholesome game that I can genuinely say I enjoyed playing. The art is delightful; each one of the dogs is absolutely lovable, and the human characters all have personality and appeal. The backgrounds are very well-done, though at one point I did find myself wishing there were more variants. Overall, though, it’s a treat for the eyes. I didn’t even mind the loading screens because they were just that cute. It’s very pretty, you get the point.
– Real player with 7.7 hrs in game
Fantasy Farming: Orange Season
I played 35 hours of this game in the last 5 days. I’m hooked.
There’s a severe lack of guides and information on some of the game’s aspects but the Developer and the small but loyal community are quick to respond to players' inquiries which is nice to see. There’s also a lot of carry-over knowledge for people like me who have played a lot of farming games.
Hopefully new art gets put into the game soon. The lack of portraits on some characters is a bit disorienting and ruins the immersion.
Music is great and simple. Art style is nice and pleasing. Story is there but needs to be expounded on. The dating aspect is also begging to be updated as, from what the Wiki provides, each candidate only has one romantic heart-event.
– Real player with 59.1 hrs in game
Read More: Best Controller Singleplayer Games.
The developer was gracious enough to provide players with a demo with which you can play until Summer. I strongly recommend any fan of agricultural/farming games to try this beautiful and enchanting game.
I played the demo and loved the experience, the graphics are beautiful, the farming experience is there and I will add on this as I progress through the seasons.
One important thing I want to underline is that the game is in Early Access, things can and will change so please take that into account before deciding to take the plunge, things such as townspeople story events don’t seem fleshed out yet, we are expecting cooking to be introduced and a major update for the animals. Again, try the demo and ask questions, the developer is like a mother hen on the forums ^^
– Real player with 53.5 hrs in game
Gal*Gun: Double Peace
TL;DR
This game is sort of a retro arcade-style fast-paced on-rail shooter, except instead of using guns to shoot enemy soldiers on a battlefield, you’re using sex pheromones to shoot anime girls in an academy. Overall it’s a great game, and I really enjoy playing it.
Main Pros
- There’s a built-in “panic button” (normally bound to M) that you can press to pause the game and pull up a fake old school RPG game to fool friends or family members if they were to walk in to you being bombarded by lustful anime girls.
– Real player with 30.8 hrs in game
Read More: Best Controller On-Rails Shooter Games.
It’s not a great port: xbox gamepad prompts are everywhere (but mouse and keyboard are working, and in story-critical QTEs you’ll get proper mouse prompts) and there are unexplainable game crashes on some setups, but it is still fun and weird Japanese nonsense. You should buy it, if you are into shooting pheromones at school girls and female teachers trying to express their love to you.
You can call this game “a lewd Japanese nonsense”. It’s an on-rails shooter. Your character moves through the school and then SUDDENLY GIRLS! Thousands of them! And every one of them wants to become your girlfriend forever. You have no choice but to defend yourself. You must disarm them - you do it by shooting pheromones at your attackers. In the best traditions of on-rails shooters, girls are zone-sensitive targets, so it matters where you shoot your load. Disarmed girls will scream with ecstasy and fall on the ground in lewd funny possess. Apart from the standard shooting mechanics, you can see through girls’ clothes while zooming-in…and touch girls in doki-doki mode…and…and don’t judge me.
– Real player with 29.5 hrs in game
Slow living with Princess
As a big fan of adventure and fantasy games. anime, and web/light novels, this game is totally my wet dream lol and no, I have neither read the novel nor watched the anime, and I haven’t finished the entire story YET ;) wink
With a bit of isekai vibe (I don’t even know why I get it from this game), you start your new life in game as a adventure and a drug dealer or a pharmacist as a kids friendly term. Though you can pretty much sell everything and anything in your apothecary, like sometimes your customers will come and rob you off the egg you’ve been saving to make eggs and bacon…
– Real player with 61.8 hrs in game
Huge fan of the manga and now the anime. Very fun RPG that is reminiscent of Harvest Moon or Stardew Valley. You gather herbs and other resources as well as fight monsters in dungeons in order to obtain supplies for crafting and potion making which you will need to sell in the character’s personal store.
For an early access game, there is a LOT of content. Took me 27 Hours to complete all available main quests and side quests. Was also able to complete a majority of the wishlists for the other characters with the exception of some items which are too rare to obtain. Also only missing 1 achievement, but I did not want to grind a few more hours when I essentially finished all the available storyline quests.
– Real player with 27.1 hrs in game
Tomomi
Tomomi: Denkitomodachi
Coming soon…
Tokyo Re:Connect
Support Us on Kickstarter: https://www.kickstarter.com/projects/konekosoft/tokyo-reconnect-anime-visual-novel
Tokyo Re:Connect is an Original English Language Visual Novel (OELVN) for Windows, Mac, and Linux. With a romance-driven story full of colorful heroines, this game incorporates modern gameplay and features for a highly interactive and customizable experience.
You play as the protagonist Shindou Touki, who moves from the countryside to Tokyo, to begin a new chapter in his life. Navigate through various choices and the life of a high school student in the city, as Touki learns what it means to connect with others. Including over 25 hours of gameplay, detailed CG, and a moving soundtrack – all in high definition – your choices will affect the path you take.
■ SYNOPSIS
Spring Is the Season of First Meetings.
On the advice of his older sister, Touki transfers into Ainoshima Gakuen in the middle of the spring term. His heart is full of expectation of a new life in the city of Tokyo, a vast contrast to the countryside that he grew up in.
As he begins to settle into his new life, he encounters fresh faces in the student council president, Ayumi, and an underclassman who admires her, Kuon. What Touki was not expecting was to converge paths with Saya, his childhood friend from a few years ago, who he hadn’t talked to since a certain incident.
To make matters more complicated, a mysterious transfer student arrives shortly after. She seems to loathe him immediately and Touki feels that he has met her somewhere before.
Within the chaos of the present and the mystery of the past that is chasing him, there is uncertainty in the air as he forges a path towards his future and his desire to connect with others.
■ CHARACTERS
■ KEY FEATURE
► EPISODIC WRITING - Unlike traditional visual novels, Tokyo Re:Connect is presented in an episodic format. This makes the story more digestible, and also means that the player can replay from a specific point in time, without having to create extra save slots.
► CHOICE-DEPENDENT STORY - As well as the main episodes, there will be individual routes for each heroine in the game. The routes are dependent on the choices made throughout these episodes, and those thereafter will affect the outcome to the heroine’s story.
► MODERN PRESENTATION - Many interactive and dynamic elements have been incorporated into the gameplay. From emojis displaying when characters are in a certain mood, to the CG Inspection Mode that turns a static background into a point-and-click scenario, Tokyo Re:Connect aims to deliver mechanics that go beyond the norm.
► CONTROLLER SUPPORT - Despite being released for the PC, this game supports the use of various controllers for the player’s convenience. Additionally, the flexible interface allows for switching on demand, and the ability to map your own controls.
► CUSTOMIZABLE GAMEPLAY - Through the settings of the game, the player can change almost anything that is displayed, so that the gameplay can be tailored to individual needs. Don’t like the CG inspection mode? Switch to the standard reading view. Not a fan of the default textbox appearance? Change the style to a different shape, screen position, and even color.
► NATIVE 4K RESOLUTION - The inclusion of high-definition assets means that you can enjoy up to 4K native resolution, which also supports the zooming feature of the game. Our state-of-the-art programming methods also incorporate users on low-spec machines, so that you can install and play without worrying about resources.
► DEDICATED SOUNDTRACK - Immerse yourself in Tokyo Re:Connect’s dedicated soundtrack, with seamless looping and accessibility outside of the main gameplay.
■ Play Time: 25-30 Hours (DLC is not included)
■ Branching story arcs and multiple endings depending on your choices
■ Unexpected and surprising plot points that will keep you reading until the very end
■ Unique characters
■ Fully original backgrounds and soundtrack
■ Super High-quality artwork
■ Beautiful Opening/Ending Songs
■ Extra features: CG Gallery | Music Gallery | Flowchart (Replay Episodes), and more…
■ Resolution: 1920 x 1080 - Up to 3840 x 2160 (4K Native)
■ Control: Full Keyboard/ Mouse/ Xbox One/ PS4 Controller supported
► CONTACT US:
Email: konekosoftjp@gmail.com
Valthirian Arc: Hero School Story
I am a huge fan of the Valthirian Arc flash games on Kongregate, and I will sink hours into them, creating stories for my students and being really eager to see how they grow and evolve- I truly love those games. So with flash no longer being supported after this year, I was thrilled to discover I could buy the next iteration on steam and show my support for the developer.
Coming in with this high expectation, I was deeply disappointed. Playing through the game, you can see the seeds of fantastic ideas- a Game of Thrones style division of kingdoms, diverse maps and styles of missions, unique student classes and trees. However, none of these ideas come to fruition, and are stunted by a number of bugs in the game itself. There’s no personality to the kingdoms until the ending cutscenes- and no bonuses or reason to ally with any of them other than using their missions for leveling your students. The maps become highly predictable and tedious, and the random generator was constantly giving me strength based students - and without individually clicking on each recruit, no way to scroll through recruit options- so my teams were terribly unbalanced. Which, I discovered, didn’t matter at all, so long as my students had high level weapons, which I could use to artificially boosts student stats in their weak area (You’re dex based? Take a dagger that adds 200 strength). At the same time, I had no idea of those stats affected them (why does a Knight or Scout need MP? Does Dex boost attack speed for all classes? Does strength boost my Mage’s attack power, or only their intelligence?). Moreover, besides their special ability, I don’t understand the differences (if any) between the top tiers of students- why would a paladin be more useful versus arc draconus of the same level? The difficulty systems means nothing after the first chapter, because one or two star missions can be just as difficult as four stars, which can also be pitifully easy. This is frustrating because when I (am FORCED to, as opposed to previous systems where you could stockpile Fame for the next requirement) graduate my high level students, it’s really hard to get my new apprentices up to a workable level when the only options for grinding exp is the two “training” missions that don’t award XP for completion (and you earn a pitiful amount for defeating every creature on the map). These are things I could learn to live with, even enjoy, but the game itself is terribly bugging. If my students level up on the mission, there’s a good chance they glitch and cannot attack or interact with items, although I can control and move them, which makes the game think I can still finish the quest when I can’t. Several times the game crashed when I loaded it and started specific missions. Many of the arrows that allow you to scroll through menus don’t actually work, and I have no way of scrolling through my buildings, rooms, or floors. The list goes on.
– Real player with 49.1 hrs in game
I backed this on Kickstarter and they delivered a decent product. It’s not a terrible game. It’s just middle of the road and you could probably be playing something better.
The game play loop has you level up heroes, make a skill choice or two, and then change to an advanced class and start leveling up again. Every “semester” you’re supposed to graduate at least 1 student in exchange for getting a ton of money and “fame” which allows you access to the advanced classes. As the game goes on, a character’s max level for different classes gets higher which gives them access to more abilities within that class. You’re encouraged to graduate characters at max level, so you need to be earning your graduates a lot more experience as the game goes on.
– Real player with 31.0 hrs in game
Bassmaster® Fishing 2022
02/12/2022 Game Updates - Update 3 has been released! https://store.steampowered.com/news/app/1449500/view/3123806106491165146
I’ve played all the DTG Fishing Simulators and have over 1000 hours on Fishing Sim World: Pro Tour. Here’s my review on the latest in the series. Bassmaster Fishing 2022. This review includes both a thumbs up and thumbs down section at the end. These reflect my overall view of the game. I will edit/update this review as new content/patches are rolled out.
Having read some of the reviews already posted about this game, I would like to address a couple of things. At the time of writing this review I can confirm the Deluxe Edition items on the Steam version are now working. DTG Fishing released a patch a day or so ago so this issue has been resolved. You may need to restart the game and the Steam Client in order for these items to appear in game.
– Real player with 176.9 hrs in game
A bit harsh some of these reviews are!
Well enjoy mine all rewards thankfully received.
61 hours of in game play at time of review.
Welcome to the competitive world of bass fishing in Bassmaster Fishing 2022
From career mode to leisure fishing and online fishing in bassmaster royal mode featuring cross platform play there is fishing to suit every players style be it competitive play to chilling on the lakes enjoying a days fishing or taking on career mode where you compete as or challenge pro anglers from the elite tour of the worlds bass fishing anglers to try to be the champion bass player.
– Real player with 96.2 hrs in game
Phoenix Force
If I could describe this game in one word… it’d be…
Lazy.
Look, I wanted to like this game, I love boss arena bullet hell games. One hit kill? Bring it freaking on! Taste the full color spectrum of mythical birds with unique elemental stuff? I’ll get my box of cereal ready! HELL YEAH WE’RE GONNA PECK SOME… oh.
So by boss Arena you mean have tough (high hp) enemy sway side to side with an attack gimmick. Ok…not much of a boss but ok…do they multi phase at least? Well if by multi fast you mean they throw in an additional attack and attack faster then…sure. They have a “Final” attack that if you do enough damage to them you can bypass…and that’s about it.
– Real player with 20.8 hrs in game
First of all: This is not a classic Shoot’em Up, because all you will be doing here is one bossfight after the other. There is no real story behind it, and if there was maybe a small table of text in the beginning of the game, I have totally forgotten about it, as it doesn’t matter anyway. This game is about pure action and reaction spread across 100 levels and even more challenge levels (if you dare to try them).
Although each of these levels consists of a relatively small amount of assets when it comes to background or enemy types, they are mixed up constantly so the game manages through this restriction to give the player a completely new challenge on each end every level. Where in between there are next to no loading times, wich makes the game nonstop action and because of that very enjoyable and fast paced itself.
– Real player with 17.2 hrs in game
Killer is Dead - Nightmare Edition
Don’t mind the almost 150 hours I have logged in this game. I’m just a dumb completionist who usually wants to finish most things in the game, specially achievements.
That being said, I’m fairly confident that I’ve played this game enough to say for certain that I wouldn’t recommend it, with the exception of it being on a good sale. This game is simply not worth full price.
Before Killer is Dead I didn’t know much about Suda51’s work. I read about killer7 but never played it. I do own it on Steam though. It seems to be much better than KiD, just from what I saw on the store page. But anyway, KiD apparently has much of Suda’s pure style. And it is a lot of style indeed, but this game doesn’t care to go much beyond excessive style.
– Real player with 145.0 hrs in game
‘In this job you will come face to face with the darkness.[…] I’ve been enchanted by her beauty!’
Damon
‘We are executioners. Professional killers hired by the state and high ranked clients to do jobs that no one else should ever know about. Monsters, maniacs and creepy mutants – everything is real in this world and we try to keep it a secret. The ‚Dark Matter‘ curses everything it comes in contact with, transforming it piece by piece into the abominations called ‘Wires’. Do you know where this ‚Dark Matter‘ comes from? From the moon! The dark side of the moon to be more precise. It is ruled by a mysterious man and this person gathers the darkness to take over earth. Sounds like solving this problem is the perfect job for you Mondo, isn‘t it?‘
– Real player with 35.2 hrs in game