The Power Latch Kid
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Play as the Power Latch Kid in this classic arcade style twin-stick shump! Enjoy the complex gameplay experience of physics melding with shooting anarchy! How long can you stand to dwell within the crushing madness of the Amalgotron before you succumb to its mighty insanity? Play for highscores, honor, and for your own personal reasons! Or don’t! I’m a game description, not a cop.
Read More: Best Controller Shoot 'Em Up Games.
MODSORK
A very fun and addictive arcade-style game. The coordinate efforts to control both dots simultaneously and in inverted situations are challenging but it is what keeps you trying. The game is synchronized with the music which generates a very immersive experience. Love it!
– Real player with 8.8 hrs in game
Read More: Best Controller Action Games.
Slay foul polygons
Master the twin stick movement
Or get smoked by square
– Real player with 4.3 hrs in game
Sokobond Express
Sokobond Express is the mashup sequel to two games at once - Draknek & Friends' classics Sokobond and Cosmic Express. A challenging puzzle game about chemistry by puzzle fans, for puzzle fans.
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Developed by José Hernández
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Published by Draknek & Friends (A Monster’s Expedition, Bonfire Peaks)
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Audio by Allison Walker
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Writing by Philippa Warr
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Coming 2022
Read More: Best Controller Casual Games.
Expand
Disclaimer: A review key was provided by the studio.
ESPRESSO REVIEW
Not a meditative, relaxing game as I assumed, but more a good reflex dodge em up with great rotational labyrinths to escape from. The remaining impression of rotating, expanding and collapsing levels will stick with you after you are done.
PROS
Intricate mazes to figure out
Monochromatic layout is a gorgeous modern art experience
Not as easy as you would expect
Music is a very nice low key electronic soundtrack that is well composed
– Real player with 11.8 hrs in game
Follow me, says the game with a chime.
A week ago, I received an email from Expand developer Chris Johnson inviting me to play the game ahead of release. Since it was a game I was already interested in, I jumped at the opportunity.
Chris describes the game as a “meditative exploration through shifting circular labyrinths”. It is a game that I find hard to frame my thoughts on - Chris' words are certainly accurate, but the game has another quality to it that’s a little more difficult to define.
– Real player with 9.3 hrs in game
Lucent Bounds
As another reviewer mentioned, make sure to read the controls in the menus. There’s was one super useful jump that without knowing it you would struggle very early on.
Reminds me of Refunct (which you should check out) with a splash of Thomas Was Alone and a drop of Mirror’s Edge (one of my favourite games of all time).
Cool concept. Would love to see what the dev could do with a more intricate world or simply just expanded on the idea for the game.
– Real player with 1.7 hrs in game
Chill and challenging. The perfect game to unwind with and level up your platforming skills. Make sure to read the controls on the pause menu.
– Real player with 0.4 hrs in game
SiNKR 3
SiNKR 3 is the culmination of the award winning SiNKR minimalist puzzler series. Seemingly simple, surprisingly satisfying solutions.
SiNKR 3 offers a new slant on the familiar contraptions (square and round holes, kickers, portals, ratcheters) with new diagonal layouts and billiards-style physics.
Unlock the sequence of contraptions to sink all the pucks and finish each level.
Carried over from SiNKR and SiNKR 2
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Tutorial levels (no SiNKR experience needed)
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Advanced levels allow for multiple solutions
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No scores, no timers, no distractions
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Responsive ambient soundscape
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No text, suitable for all languages
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Mini-map level selector with challenge ratings from * to ***
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Multiple paths and skippable levels
Enhanced mechanics
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Diagonal movement expands play options
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Bouncing pucks inject billiards-style dynamic challenges
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Multi-step undo banks your progress on the toughest puzzles
Thanks for playing and have fun!
Tetris® Effect: Connected
Tetris is the king of the puzzle games. The thing practically made the GameBoy sell for 10 years, the longest running console in History.
And with such notoriety, you didn’t necessarily need to improve on the formula. Game sold! Why spend money trying to improve when it’s already perfect?
So over the years, we’ve seen the licence get adapted for garbage mediums. Java. Apps on smartphones. Facebook gigs. Adaptations on stupid consoles. Quick cashgrabs. Still, the licence remained draped in glory.
– Real player with 62.7 hrs in game
Summary
Latest iteration of possibly the most well-known block matching puzzle game in the world.
In detail
Over the last couple decades there has been plenty of Tetris games and countless more if you include all clones or ones that somehow borrow the core idea of dropping shapes and having the player match them together. The gameplay needs no explanation, but this brings it officially to the modern systems and adds a couple new spins on it as well.
The game is divided into three main subsections: journey mode, effect modes and multiplayer mode.
– Real player with 53.4 hrs in game
One More Line
This nice game follows the known pattern - easy to learn, hard to master!
It presents a great colorful main screen and even at a first glance it seems all quite well-made for being a indie game.
It also features a customization section and multiplayer, which is always nice if they’re playable and well-realized.
The core of the game is a one-button, fast-paced action timing game: you’ll play in a vertical scenario as a colorful line and you’ll come across lots of different objects - you’ll have to hold space in order to link to them, and they’ll make you endlessly run into a circle orbit around them.
– Real player with 116.6 hrs in game
This is a fairly fun game which would normally get my positive recommendation if it wasn’t for some game breaking bug/issues
It’s a simple one-button game, an endless runner. where you keep moving forwards, try to avoid obstacles and stay in the main path by clinging on to these obstacles, rotating around them until you release the button which will propel you towards the desired direction.
The graphics are simplistic and charming with a few choices for the main “blob”, music is fitting if not a little repetitive after a while and the whole production/programming is spot on, but for the next couple of issues..
– Real player with 9.4 hrs in game
Gravitaze: Two
Gravitaze: Two is a minimalist puzzle whose objective is to make the circle reach the center of the maze, changing the gravity of the circle and rotating the maze.
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make the circle reach the center of the maze.
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use space key to chage circle gravity, use left key and right key to rotate the maze.
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finish all mazes
Marble Trap
Marble trap is fine, it plays fine, it looks fine, and the music is fine. The game is short and can be beaten in more or less an hour. The game does include steam achievements but they are all for beating a level, and by the end you will have all of the achievements unlocked. It would have been nice to have some more achievements based on for example how fast you beat a level, or how little you die in the later levels, etc. Marble Trap does However has a leaderboard so if you are into that stuff, this game might just be for you.
– Real player with 4.3 hrs in game
Wow. I’m actually impressed with this game. You only use the arrow keys to play, but it doesn’t detract from how involved you feel while playing. I especially loved how very user friendly the controls were - very precise and on the money when it comes to where you want the ball to go. It’s also pretty fun to be careening around corners and speeding past obstacles at just the right time, slowing down only when strategically needed.
My only nitpick is the level-select menu, which was needlessly complicated by the poor placing of the ‘next page’ button - resulting at times in my selecting everything except for the ‘next page’ button. However, I liked the game despite this flaw. Largely, a very lively and well-made game. In fact, I enjoyed it so much, I even bought a second copy for a friend! :D
– Real player with 2.3 hrs in game