Killing Stream
Killing Stream is a feature-length, interactive thriller with horror elements, in which fate of the main character depends entirely on the viewer. It tells the story from a first person perspective to intensify the immersion and put audience in the main character’s shoes.
Try to survive… Killing Stream.
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Revolution 60
If you have synesthesia, get some sunglasses before you play this game, and play it with care. It’s been about two hours since I stopped playing it and I still feel dizzy, disoriented, and nauseous.
I really like this game, but the colors, the lighting, the bloom, the motion blur– all these things put together make me feel as though I’ve been playing the game while sitting inside of a spinning dryer.
EDIT: Just completed it on Girlfriend mode.
Where to start. The Internet really wants you to make things seem worse than they are, but I refuse. Revolution 60 is a game where all the pieces are in place (nearly): there’s music, sound effects, graphics (though the anatomy, esp. the characters' heads, prevents anyone from really taking the drama seriously), and a control scheme, a movement scheme, a battle system, but all the parts are so disparate that they do not work well at all together.
– Real player with 20.4 hrs in game
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This game is a port of the original IOS release, and, generally-speaking, an improvement over the original game. The controls are more responsive and the framerate is extremely stable. Though the game has issues with certain GPUs according to some users, it is generally more functional and more competent than the original game, with a clear attempt made at addressing the laundry-list of technical problems the original game had. The framerate is fixed, the audio mixing woes are fixed, the synchronization errors are fixed, the model tearing is gone. The game looks smoother and moves better than ever before, and I’ll give Giant Spacekat Studio its props for getting this much done. New content was added, including new responses for Holiday, new animations, and new skins for all the characters. By all accounts, this is an outstanding achievement on Giant Spacekat’s part at fixing the game’s various outstanding issues, and it deserves respect for doing so.
– Real player with 10.4 hrs in game
Broken Sword 3 - the Sleeping Dragon
Despite the fact that I liked this game, I can’t recommend this game to everyone (again, a ‘Maybe’ or ‘Mixed’ option would be more fitting). The biggest and most noticeable problem is that the game’s controls are not what you think; the point-and-click interface of the previous games is replaced with a weird adventure-game Sims hybrid control scheme, which is something I’ve never seen before. WARNING!!!: I do NOT recommend using the keyboard for this game. Otherwise you’re gonna have a TERRIBLE time and you’ll experience some of the worst controls in gaming history. And this is coming from a person who loves the controls of Fixed-Camera Resident Evil and Tomb Raider 1-6.
– Real player with 12.9 hrs in game
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Broken Sword 3 is host to some big problems that unfortunately overshadows a lot of the good aspects of the game.
Just like the previous Broken Sword games, the story is decent though not special. The dialogue and voice acting is definitely one of the strongest aspects of the series, and BS 3 has that too. Most of the puzzles range from okay to pretty interesting.
However, the controls are an unholy collection of awful and rubbish. They suck, they suck in every way possible. Combine the bad controls with the terrible camera and you got a special kind of awful. The camera uses weird angels and it switches them constantly. CONSTANTLY. It jumps back and forth, sometimes as much as five times in a few “meters” of road. It’s enough to make you seasick… and it causes you to run the wrong way since what was one direction a second ago is suddenly the opposite direction or sideways. It also prevents you from seeing the things you wish to see.
– Real player with 12.2 hrs in game
10mg: Sealed Estate
So many nice little details packed together into this micro game, that conveys an excellent and cohesive experience.
– Real player with 4.9 hrs in game
Very weird, creepy, and disturbing. As soon as I got used to what was going on, something new appeared to feel uneasy. Simple yet effective.
– Real player with 1.4 hrs in game