Gordian Rooms 1: A curious heritage
I enjoy the ‘Escape the Room’ genre because (typically) they run shorter, can be played in bursts, and involve pure puzzle solving. They are more relaxing than having a complex story to keep track of and success is rewarded. For me, a good Escape game has a variety of puzzles, different environments, and uses conceptual (rather than outright) clues which make me think. Gordian Rooms met all of my criteria and my only complaint is that it is over. I would have loved to play through a few more room before seeing the credits and hope that Crimsonite Games will consider another installment!
– Real player with 11.8 hrs in game
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This is a very good “Roomlike” game. The visuals are impressive (in fact they improve substantially as the game goes on- the demo is somewhat misleading in this regard!), the premise and setting are neat, and the writing can actually be quite clever.
Overall it is more challenging than the Room series; for the most part this is a very good thing as the puzzles are clever and complex. There are some “hidden clickable thing” puzzles, possibly about 50% of the interactables in the game- while I usually find these frustrating and bordering on unfair, the ones here I mostly actually like because it is possible to reason about where objects might likely be hidden. There are, however, a few cases where I thought the game did verge on being straight-up unfair (two or three puzzles to get to the ending, another two to get 100% completion out of maybe 25 total?).
– Real player with 8.7 hrs in game