Digital Siege
To put it blunt it had potential but this is obviously a money grab game that they abondened halfway if u had bought it refund it quick
– Real player with 4.2 hrs in game
Read More: Best Conspiracy Indie Games.
Introduction
Quite some time has passed since my last review for a title focusing on hacking and other covert activities. It’s a relatively narrow niche, rather than a full-fledged strategic subgenre. In any case, I enjoy such breaks from norm and regard Digital Siege as a slightly more complex tower defense game, to put things into perspective. As in most situations, the best defense can only be offense. Developer Dreambakers had a prolific debut year, as Digital Siege is their sixth consecutive project released in 2018. Just as they describe themselves, I agree on their focus for “experimental games” transcending genre boundries. Intelligence gathering may a pill that’s harder to swallow by some, but it’s a crucial activity nonetheless. As with most “commodities”, what you do with the information afterwards is far more important than stockpiling it, so to speak. Its value never decreases, no matter the parties involved.
– Real player with 2.8 hrs in game
Cybermere
I like the idea of the game and the graphics, however, the way to play is too confusing with the game offering the bare minimum of advice for example it will tell you what each item does but it does not explain in what order to use them in or how they affect what your doing. The very first mission I played I had to pretty much guess my way though it the first time I hacked the node it took 3 minutes of real time the second time I restarted my campaign and did it again it took 32min of real time and the game does not tell you what affects it.
– Real player with 3.1 hrs in game
Read More: Best Conspiracy Singleplayer Games.
Cyber Ops
This game is great and I’m kinda sad it got so many bad reviews. It’s challenging but honestly it’s not nearly as hard as people make it out to be. Once you figure out the mechanics it’s challenging but perfectly feasible after a couple of tries. It had some bugs at launch but they have all been fixed already.
Great atmosphere, good voice acting, nice looking interface and very singular gameplay. Being the guardian angel hacker behind a screen while the operators actually do the work might not be for everyone but I personally love it.
– Real player with 25.1 hrs in game
Read More: Best Conspiracy Cyberpunk Games.
Every negative review is sadly 100 % correct. Only 25 % ever made 1st mission. Only 0,3 % players ever finished the game and 1 % just hacked the “game finished " achievement, because more players finished game than finished last mission. You will be fighting the logic breaking UI problems more than “triangle” enemies. All moving enemies are called “turrets” when killed. You don’t know at this moment if cyborg or human enemy type died.
You will NOT be able to win after level 5 without good oldschool health cheats. The game is so buggy that some mechanics needed for victory don’t works sometimes. I won spider-tank level 6 fight legit first, but squad just glitched at the door when leving the cathedral. QTE skillchecks are also broken or start at unwinnable state.
– Real player with 23.1 hrs in game
REPTRAILS
Where else do you get the chance to control mankind via chemtrails? This is fun and you learn about conspiracy theories.
– Real player with 2.5 hrs in game
A really fun little game about a very serious topic. Looking forward to future updates!
– Real player with 0.7 hrs in game
Else Heart.Break()
So many bugs, so little help. You have to coax the game into continuing the storyline. God forbid you didn’t spend five to ten minutes walking back to the hotel to sleep at night, otherwise you might fall asleep before you finish a key plot point action that has roughly a minute-long window to do. The premise seemed fun, but I am having the hardest time even getting the first few things done.
The backpack system is a mess, especially given the fact that you’re going to want to collect every floppy disk you find. There are tons, so you’ll be constantly flipping through them, dropping them places you’ll hopefully remember you dropped them, and potentially rediscovering them later.
– Real player with 56.7 hrs in game
This game drove me crazy. I finally finished it, but I wouldn’t have been able to without consulting the online forum repeatedly. There is a lot of great potential here, but most of it is wasted. The first thing to realize is that this is not a “programming game”, in the sense that none of the difficult aspects of the game have anything to do with tricky programming puzzles (unlike, say, Zachtronics games). This game is a role-playing point-and-click adventure that happens to feature programming (hacking) as a key component. The game features an in-game programming language called Sprak, which is a pretty simple imperative language that nobody with any programming experience will have any trouble with. However, very little real programming is necessary to progress in the game; usually you just modify tiny snippets of code and then you’re done. (Basically, the game makes you into a script kiddie.) The one difficult aspect of programming in the game is figuring out just which built-in commands are available. The game helps you a bit with this, but every programmable device has a different set of built-in commands, and some critical ones are only found in a few places. But the biggest problem with this game is the plot. The plot progression is wildly uneven, with long stretches where nothing is happening punctuated by short bursts where critical stuff is happening all at once. Plot triggers are very easy to miss, and if you do, you will wander around forever trying to figure out what you should be doing, while none of the in-game characters will talk to you. Worse, many triggers require you to behave in exactly the opposite way that the game suggests you ought to behave, or thwart your expectations in other ways. Contrarily, many things the game suggests you should be doing turn out to be completely unnecessary and a waste of time. The worst part of it, for me, was that the programming part of the game can’t start until you get a hold of something called a “modifier”, and it is by no means easy to do so. I probably played for 20 hours or so before giving up and consulting the forums to find out how to get this absolutely critical piece of equipment, without which the game cannot progress. The best (non-spoiler) advice I can give you is to talk to every person you meet, and keep talking until all possible conversation paths are exhausted. Also, the game world is large enough that it’s very easy to get lost, and although you have a map, it’s pathetically bad, with many important landmarks left off. And when you finally get a modifier, you still aren’t out of the woods. You have to figure out how to join a kind of “resistance” against an evil system, and again, it’s very easy to completely miss the trigger that will get you into this group. Once you do, the game (finally!) starts to take off. This is fun for a while, but nothing you do matters much until the final confrontation happens, which will be glaringly obvious. However (once again!) what you need to do to fix things will not be obvious, so you are left wandering around again while nobody will talk to you, wondering what you should be doing (this seems like a theme here). When you finally realize what you need to do, doing it is quite easy as long as you can get into a particular room. There are floppy disks scattered all around the world that contain hints and clues, as well as code examples that you can learn from. You will need to spend a lot of time looking at these unless you (like me) run out of patience and just consult the online forum, and then you can literally finish the game in five minutes. There are multiple endings: several “you lose” kind of endings and one “you win” ending which is so unsatisfying it feels like you just lost a bit less. To sum up, I think this game had huge potential, but it was ruined by poor execution. I almost can’t fault the developers for this; to do a game like this right requires more resources than a small team can provide. I think in the hands of someone like Valve, with expert writers and large numbers of playtesters, this game could have been something amazing. As it is, it’s more of a proof of concept. (OK, great, concept proved! Now go make a real game!) If you’re going to play this game, save yourself endless frustration and consult the online forums when you get stuck.
– Real player with 51.0 hrs in game
Leak Elite
I will play more soon but I said I would check out the game after I finished my exams and I stuck to it. I really enjoy it. Thank you very much for making this game it is really good. It is definitely worth the money. Also thanks the the untrusted avatar :).
– Real player with 0.2 hrs in game
Seekers
Welcome
Seekers is a multiplayer survival horror game where any moment could be your last. You take the role of a Seeker, a unit sent in before anyone else with a focus on reconnaissance missions. An Insect-like alien species has been spotted in a smaller farmland community surrounded by dense forest and wheat fields. The local population has perished due to the infestation. While the area has been closed off from the rest of the world there are tasks that need to be completed within the boundaries to contain the spread and save lives; though many will be lost in the process.
What Can You Expect?
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A challenge to complete your objective and return to extraction with most of your team alive
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Realistic damage system where one bullet in you could mean death if untreated
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Amputation that effects gameplay if you are stung by a Stalker’s stinger
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Side effects that come from lack of medical care and pain
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A companion app that has updated information and interacts with your character in real time.
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Careful where you step, if you can hear them, they can hear you…
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Your flashlight is your friend unless something else sees it.
In reality if you are badly injured you will not get the same life saving care on the field as you would at a hospital; so we have incorporated this into the game. If you are shot the time you have left to live will be short, your life may be prolonged with field treatment but you may experience pain and still die. However you will live for much longer than without treatment and can be fully healed when your team extracts.
The Seekers Companion App
is required to play the game to its fullest. The app is available on both the Apple App Store and Google Play Store. Using the app makes it quick easy to
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See your teams objective and learn how to complete it
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See the status of your characters health situation and where they are hurt
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See how much ammo your character is holding and how much is in your clip
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Make requests to amputate your fellow teammates and heal your wounds
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View the map along with the location of your teammates and yourself
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Manage the amount of batteries you have and their consumption
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Use special equipment that you bring into each match
Primate Signal
Thought provoking, deep and twizted. Absolutely stunning graphics, audio and character development so much so that I actually was physically transported into the fucked up world of the minds of the Wainstop gang. This work, will replace the Bible in our churches. Thank you.
– Real player with 1.8 hrs in game
It’s not very often something comes along that is this unique. It has such a strong stylistic character that you feel transported to another world with the original artwork and music, not to mention the mind bending story. The time I spent in this world was totally bizarre in the best possible way. Nothing else like it.
– Real player with 1.1 hrs in game
Agent 64: Spies Never Die
A retro FPS inspired by classic 90s console shooters. Explore new locales, accomplish varied objectives and fight against state-of-the-art 1997 enemy AI. A work of love by a dedicated fan.
The Agency is sending you on missions all around the world, in order to save it!
Each story mission is a self contained environment where you have to accomplish varied objectives, such as hacking terminals, steal secret plans, free civilian hostages and much more. All the while fighting armed guards in epic shootouts.
Be Agent number 64, the most elite operative the world has ever seen!
LIBERATED
This review contains major spoilers. Be warned and proceed at your discretion.
LIBERATED is one of the games that you’re not meant to have fun with. It tells a dark story about dystopian future, where the government controls every aspect of human lives. Don’t purchase or gain enough via wire? Don’t post enough photos on social media? You’re under suspicion. Maybe you post an online comment doubting the current government? You’re asking to be arrested, discredited, pretty much erased.
There’s a group of people in that world. They call themselves The Liberated. Throughout the game they hunt for the proof that the government is corrupt, and ultimately, that it was behind the big terrorist attack on the school, which they needed to justify building this strict regime, where privacy is a crime.
– Real player with 6.5 hrs in game
A digital interactive comic book set in a noir cyberpunk world of complete government control, eerily reminiscent and very close to the course our own blue ball of yarn is spinning into at the moment.
What excites about Liberated is the way it’s presented. Through a slick, black and white comic book, complete with textured panels, sounds of flipped pages and reflections. You even have the ability to tilt the view around the panels a bit. It’s a complete experience of reading a comic book. I can almost smell the paper. The art is wonderful (brings to mind Frank Miller’s Sin City, even a hint of Torpedo and some other noir comics) and the way the panels are framed really glues your eyes to a single panel, letting you linger on it as long as you want.
– Real player with 6.5 hrs in game