Among the Innocent: A Stricken Tale

Among the Innocent: A Stricken Tale

Surprisingly good. The game feels a bit like what you’d get if “Scratches” and “Dear Esther” had a love child. The game marries the best features of both to create a rare style of exploration-based adventure game that you don’t see very often. (I wish we saw games like this constantly).

The first half of the game is very, very strong. Fantastic atmosphere, a real sense of exploration and wonder, an excellent union of beauty with a sense of the decrepit, and an impied mystery left entirely to your own imagination – you’ll most likely start to ask yourself, “What the hell happened here?” Answering that question is arguably the main plot, but is left entirely to the player. In terms of finishing the game, you can completely ignore that aspect of the game and focus only on the puzzles instead. This gives a true touch of realism to the game, as you’re FAR from hit over the head with the story. It’s fantastically there, but the option exists to go about your business nearly oblivious to it.

Real player with 87.3 hrs in game


Read More: Best Conspiracy Indie Games.


Response to developers below:

Very disappointing game. There isn’t actually much to do and not many places to explore and the tasks are tedious and annoying with no real point to any of it.

The ending made zero sense. So all in all a waste of time sadly.. I liked the feel of it and had real hope for this as a game but as I was putting nails into a bit of wood for no good reason, I realised I was not really having fun.

I hoped the ending would bring it all together, but it was just a boring slog round a mine then a pointless cut scene. Not worth the money.

Real player with 10.3 hrs in game

Among the Innocent: A Stricken Tale on Steam

History in Letters - The Eternal Alchemist

History in Letters - The Eternal Alchemist

So I bought this game because I had a coupon and love point and click adventure games. Even with a coupon I don’t think the price was worth it (EDIT: on sale for $10 from $15 USD). I got all the achievements (less 2) in 6 hours. Every dialogue advancement causes the character sprites to flicker. Most puzzles are skipable - which on the one had is nice so you don’t get stuck, on the other makes the game a lot shorter. The incentive to complete the puzzles is to get the achievement and your money’s worth - although most of them could be solved with random guesswork and button pushing. And others, when I eventually did figure out what you’re supposed to do, there was no context clue that I could find to hint at that solution (I’m looking at you last puzzle of the game). Without seeing the achievement title I likely would have been stuck longer.

Real player with 6.2 hrs in game


Read More: Best Conspiracy Indie Games.


After playing ‘History in Letters’ the team’s deep love for old school adventures becomes apparent, combined with a modern approach towards the genre with relaxing Hidden Objects pictures and knocking puzzles. It is a nice little treat if you look for a new adventure.

The story is set in Paris, following smart ass Remy on the trail of the notorious alchemist Nicolas Flamel which somewhat evoked an appetite to dig more into the topic of who Flamel really was. The lovely crafted setting is an interesting mix of fancyful set-ups, French-styled cafés, buildings and dungeons to crack your head over puzzles and solve the mystery of the inherited diary.

Real player with 5.3 hrs in game

History in Letters - The Eternal Alchemist on Steam

Witch Sword

Witch Sword

my god i have been waiting for cd projeckt red to make witcher 4 and here it is. first off the combat a much more simplified but satisfying system that allows you to punish those bandits!. second the sound track even though there is only 3 sound tracks in total 1 for menu 1 for cutscenes 1 for everything else it is not repetitive at all, it is quite refreshing to here such a finely crafted musical masterpiece allowing you to get carried into the witch sword world. the very simplified controls are finely tuned to allow the player to pull of some beastly combos and use you energy magic to kick some butt. in conclusion this might be the best game in the witcher catalog even though it does not have geralt and cirilla from gwent, griffith from berserk carrys on where gerry left off and finishing eridin of. i would definitly pay more for this game. in short i would pay again for a console port.

Real player with 7.0 hrs in game


Read More: Best Conspiracy Indie Games.


-Quick Review-

Witch Sword is narrative-text-heavy indie game where you run to the right in a semi-3d hack and slash RPG indie game.

-Detailed breakdown review-

Story: The story is told with text on the top and bottom of the screen and a jpeg still showing the “atmosphere”. I didn’t get too invested in the story because I wasn’t particularly interested and didn’t pay attention, I mashed the space bar to skip through the story section of the game. (sorry)

Real player with 3.2 hrs in game

Witch Sword on Steam

Smashing Spirits: Brazil’s First Boxer

Smashing Spirits: Brazil’s First Boxer

Very good and beautiful game! The jogability is fluid and the ambientation is really nice! It is a difficult game (at least for me) but in a challenging way. Anyway, you can switch to an easier difficulty level if you want, which helps when you are stuck into a part of the game but want to move forward. I recomend!

Real player with 14.9 hrs in game

I was uncertain about this game at first but it grows on you. :)

Nice mix of “boxing fighter” and indie platformer.

Real player with 1.4 hrs in game

Smashing Spirits: Brazil's First Boxer on Steam

The Shadow Government Simulator

The Shadow Government Simulator

The Shadow Government Simulator is a turn-based strategy game that puts you in control of a shadow organization dead set on global domination via bribery, intimidation, seduction, and any means necessary. Inspired by old classics like Plague Inc. and modern gems like The Shrouded Isle, this is a challenging game where you infiltrate nations, discover their networks of power, and then reshape them to fit your agenda.

Turn-based strategic infiltration

Every action you take matters on a global scale. When you enter a new nation, you’ll be alone with just a headquarters at your disposal and minimal information. Slowly, you will send your tendrils throughout the region uncovering who are the influential and how much power they truly wield. You’ll discover their traits and personalities, earning an understanding of their weaknesses and how to best convert them to your side.

Infiltrate nations around the world!

More importantly, you’ll discover who they are connected to, and thus person by person, you shall take over the whole elite. Having a strong interconnected network is the key to success, but the bigger you get the more visible you are and this could lead to your demise. Manage your network, cut and create connections, to ensure you act from the shadows when the time is right.

Evolve your organization

The world will be difficult to conquer without growth and adaptation. As you capture new units, you can change their abilities, unlocking new traits and adapting to the necessities of the shadow war. Throughout your campaign for world domination, you’ll be able to build your organization with unique traits. Tailor your society and its pawns to fit your grand plan. Conquer the world and you’ll be able to unlock different factions such as the Masons and the Templars, with different strengths and weaknesses!

Fight for global supremacy

As your organization grows and becomes more visible on the global scale the challenges you face will increase. The world’s countries will unite against you and you will face off against rival organizations. Choose wisely which region to infiltrate first, as they will provide different bonuses, but also present different challenges. Each region will offer a distinct play experience with its procedurally generated networks. As time moves forward the regions will acquire unique modifiers to increase the difficulty and diversity of the maps you play on. It might well be worth the risk, however, as nations you take over become yours to command, unlocking new powerful abilities. Be it a person or a country, they shall all become like pawns before you!

The Shadow Government Simulator on Steam