Primate Signal

Primate Signal

Thought provoking, deep and twizted. Absolutely stunning graphics, audio and character development so much so that I actually was physically transported into the fucked up world of the minds of the Wainstop gang. This work, will replace the Bible in our churches. Thank you.

Real player with 1.8 hrs in game


Read More: Best Conspiracy Philosophical Games.


It’s not very often something comes along that is this unique. It has such a strong stylistic character that you feel transported to another world with the original artwork and music, not to mention the mind bending story. The time I spent in this world was totally bizarre in the best possible way. Nothing else like it.

Real player with 1.1 hrs in game

Primate Signal on Steam

Undelivered

Undelivered

England, the 1920s. Provincial town called Fate. Bored already? Don’t judge the book by it’s cover!

Plunge into the swirl of events and you’ll realize that Fate is one of the most mysterious and dangerous places you’ve ever heard of!

Where is the local cutie who has suddenly disappeared? What is the doctor’s secret? Is the military test range near the town really dangerous? What are the crazy chemists doing in their laboratories? And what can an ordinary postman do once he suddenly finds himself in the thick of it all?

Undelivered is a detective quest where you have to find the answers to all these questions and decide what to do next!

… It started as a joke or little mischief… Mike, a young postman, learned to open the envelopes so skillfully that no one could ever notice that he reads the letters. At first it was a funny spy game, but then something went wrong. One letter told Mike that the only son of Mrs. Wilson, a lone librarian, had tragically died. Mike decided not to deliver the letter to the poor woman. So Mrs. Wilson didn’t get to know the news. But the postman himself realized that now the fate of the town inhabitants indirectly depends on him…

Mike can’t stop reading the letters, but the more he learns about his neighbors, the stronger he feels that something needs to be done… Because too many dangerous secrets have come out, and now hundreds of people’s lives are at stake.

In this game you will:

  • Watch the life of the city and its inhabitants;

  • Deliver mail and communicate with different people;

  • Solve mysteries and make difficult decisions.

When meeting a “dangerous” letter, you can deliver it to the addressee or not deliver it at your own risk. You can also give it to someone who, in your opinion, will help you deal with the problem mentioned in the letter. However, remember: the road to hell is paved with good intentions!


Read More: Best Conspiracy Indie Games.


Undelivered on Steam

Take As Needed

Take As Needed

Set in a dystopian world, “Take As Needed” has a “Papers, Please” vibe.

You are a chemical engineer developing new pharmaceuticals at Mazer.

At the end of the day, you’re graded by how well you perform in combining compounds to design formulas that meet three criteria:

Reach the minimum/maximum price, use a certain amount of a particular compound, all without going over the maximum volatility.

Different color strands, open or closed, play a part in raising and lowering the volatility for each formula.

Real player with 3.8 hrs in game


Read More: Best Conspiracy Indie Games.


The molecule building mechanics and the procedural generation of molecule goals is awesome and makes for a really challenging and fun puzzle solving game.

Real player with 0.9 hrs in game

Take As Needed on Steam

Karaski: What Goes Up…

Karaski: What Goes Up…

It’s October 1923, my name is Jan Kowalski and I am honored to be one of the first passengers onboard the airship A. A. Karaski. When I joined this miracle of technology, I was excited with curiosity, how it works and what I’ll experience during the flight. I actually thought that I would spend the entire journey in a bar on the upper deck sipping fancy whiskey with casual conversation. After boarding, I picked up a boarding pass, introduced myself to a guide of the airship and headed to my cabin. Well, was just going to, because just around the corner I somehow fainted and my plan was screwed a little. A lot.

Real player with 21.6 hrs in game

Take to the skies in this whodunit mystery. You will take on the role of a passenger on this one of a kind airship, but something has gone wrong. The airship has been sabotage, but who has done it. Was it you? Will you be able to uncover who did it? Will you be caught snooping around and have everyone expect you of doing this heinous act?

In Karaski: What Goes Up… this is exactly what you’ll be doing. You will be playing through the game with your main mission being to get to the bottom of the mystery of the sabotage, but there are other quests that you can take on to perhaps pry information from other passengers. In this game you will have the chance to bribe guards to look the other way, entice passengers with the promise of alcohol, and of course gain tools that will allow you access to different areas of the ship.

Real player with 8.6 hrs in game

Karaski: What Goes Up... on Steam

Acolyte

Acolyte

Acolyte: Prologue is the first act in a dynamic narrative detective/puzzle game that gives you your own Acolyte; a digital assistant you can talk to freely without pre-defined dialogue options. Just like a real conversation.

Become an employee of Nanomax, a well-funded tech start-up looking to change the face of consumer AI with its upcoming Acolyte application. As a remote-worker for the company, you’ll interact with its employees and absorb its culture. But unexplained firings, missing employees and a strange, highly-classified bug in the Acolyte code-base point to something being very wrong.

As you work with your new Acolyte, who seems to be intrinsically caught up in the company’s problems, you’ll find yourself at the very heart of the conspiracy.

//FEATURES

  • //NATURAL LANGUAGE INPUT - interact freely with your Acolyte, using your own words to advance a non-linear narrative.

  • //BECOME A PART OF THE STORY - the worlds of the game and your own will blur, with ARG elements that contribute to a sprawling real-world narrative.

  • //INNOVATIVE PUZZLES - use your Acolyte to help solve puzzles that require out-of-the-box-thinking, as you dig deep into its programming.

  • //CUSTOMISE YOUR ACOLYTE - personalise how your Acolyte looks and interacts, as you tailor your assistant to your preferences.

  • //UNRAVEL THE CONSPIRACY - uncover a dark truth as you dig into the past of your employer.

//ABOUT SPIRIT AI

Acolyte is powered by the Spirit AI Character Engine, allowing for natural language interaction with the game. Spirit AI uses artificial intelligence and natural language processing to both understand conversations and create digital personalities.

Acolyte on Steam

Justin Wack and the Big Time Hack

Justin Wack and the Big Time Hack

A point-and-click adventure about time traveling, love, and scary-looking robots

  • Multiple playable characters

  • Puzzles based in logic with a wacky edge

  • Sleek animations and voice acting

  • Built-in hint system

  • Ron Gilbert himself backed the Kickstarter :O

Is it true that the dinosaurs are actually eating cave folk after nightfall?

Do you accept responsibility for Kloot’s education in today’s world?

If you really want to cure that cat allergy, you’re gonna have to do some serious traveling…

Should you get stuck, you can always ask Daela for a hint. It’s OK, she won’t tell.

Justin Wack and the Big Time Hack on Steam

Ossuary

Ossuary

Ossuary is now one of my favourite games ever made. A philosophical journey, something in between RPG and text adventure. The artwork perfectly suits the objective; the graphics are simplistic yet crafted with much attention to detail. The avatar you take control of resembles a marble navigating a labyrinth. The ossuary’s museum is secretly a mizmaze.

Built on the principles of discordianism, the game takes place in the lower hell, purgatorial ossuary, a place of bones. This is a place where no progress can be made, no ideas can flourish. What the wanderer must realize is that this place is the lowest point: any deeper hell exists merely within fear itself. Those who live in fear are trapped in a desolate labyrinth and remain in the dark. Once the wanderer realizes this, the unbinding begins. FNORD

Real player with 22.5 hrs in game

This game is hard to get into.

The start of the game is dull and nothing really prompts you to continue playing, besides a few minor dialogue options. Though the game doesn’t really change from this formula, I started to enjoy it more and more as I played through.

With over 1,300 lines of dialogue, every character’s personality is detailed enough that you’ll want to explore all their possible responses.

Direction wise, this game does not hold your hand.

This is a game where you have to play it in one sitting, which is about a 3-5 hour playthrough.

Real player with 18.2 hrs in game

Ossuary on Steam

Mothmen 1966

Mothmen 1966

Mothmen 1966 is set during the Leonid meteor shower of ‘66.

You are Lee, a college student obsessed with the American Civil War. Someone at school told you about Holt’s gas station outside town, just the spot to watch the upcoming meteor shower for a perfect date with your girlfriend. But at Holt’s you’ll meet Lou Hill, a writer investigating the link between these meteor storms and sightings of human-size winged creatures with red, glowing eyes. It seems to Lou that whenever these ‘mothmen’ are spotted, bad things happen…

Created by novelist Nico Saraintaris and artist Fernando Martinez Ruppel, ‘Pixel Pulps’ are a fusion of exceptional writing and stunning illustration, inspired by mid-20th century pulp fiction and 80s home computer graphics. Mothmen 1966 is the first of three Pixel Pulps coming in 2022.

Mothmen 1966, like all the Pixel Pulps, is made to be played by anyone who enjoys fine storytelling:

  • Rich, branching narrative

  • Evocative illustrations fuel your immersion in the story

  • Accessible, ‘Choose Your Own Adventure’ style gameplay, with life and death consequences and many mysteries to unravel

  • Multiple endings, and many paths to reach them - repeat playthroughs will continue to surprise

Mothmen 1966 on Steam

Through The Fragmentation

Through The Fragmentation

Short but sweet. Charming, but at the same time, low-key depressing. The setting, the themes, the visuals, and the music all come together very nicely. The multiple endings and achievements add replayability, and coming back for more was well worth it. There’s some pretty deep and metaphorical stuff going on, which might hit home for many of you, I found it really touching too. Had a very pleasant experience. I don’t think the charm of this game is going to wear off of me for a long time, very memorable stuff.

Real player with 9.2 hrs in game

Defragging For More

I love it to pieces. Or should that be ‘I love it to fragments?'

If like me you’re a fan of Thirty Flights of Loving and Gravity Bones, you might be in the right place. One aspect I really loved about those was the light inventory management combined with something like a spy premise. There’s something so effective about an ‘augmented walking sim.’ Throw in as many varied and single-usage mechanics as you can and you birth something constantly engaging. Not the norm given how expensive a disposable approach to gameplay would make most games.

Real player with 5.2 hrs in game

Through The Fragmentation on Steam

DIVINATION

DIVINATION

This game disturbs me a little bit and I love it for that. I guess I should call it a visual novel because the only real thing you do is decide how to arrange the runes your patrons select, but even that little act can be a quite an experience depending on how into it you can get. What could this rune mean, what order do they actually go in, can I actually reverse the fortune by moving this one?

It’s very short (like 20 minutes tops) to go through a single time and the English text could use a bit touching up in a few spots, but for the cost of a soda or candy bar I’d definitely recommend it to anyone who enjoys the genre.

Real player with 2.1 hrs in game

This is a very short game with only 4 characters but each divination change the outcome whoch makes the story very interesting. After the first round, you can use the flowchart to pick the options you decide and see the result, I do encourage you to not necessarily focus on the 100% chaos but to try to see how each result has an impact with the ending.

The 100% Chaos ending is really interesting, it reminded me a LOT of Chobits (not the animated version) as the plots turns a lot around the fact the robots don’t have the choice to live or to die.

Real player with 2.1 hrs in game

DIVINATION on Steam