Wraiths of SENTINEL
A very solid CoG - better than most. I really only have two criticisms for the story:
1. The romance wasn’t handled that well in my opinion. It’s very abrupt, especially with the Sorcerer, and with the limited character exploration of the romance optinos it feels empty.
2. I didn’t like the inclusion of the non-Wraith entities. Magicians, demons, etc. To me it makes the whole thing feel smaller. I get that the author is building a shared universe with MetaHuman Inc. (which is a good game), but… meh
– Real player with 8.0 hrs in game
Read More: Best Conspiracy RPG Games.
I liked MC’s base wraith superpower, I think it was unique and cool. I don’t think it counts as spoilers since you’re introduced to this power at the very beginning of the game: you can walk through walls and other solid stuff (including people) like a ghost, and you are invisible to the human eyes which makes you the perfect spy. It’s cool to see that MC wonders about the extents of this superpower, like can you somehow pass through earth and so on.
There are a number of major choices (at least it looks like it) and different endings (I’ve explored 2 endings, at least). I felt like most of the choices I’ve made had some effect at later stages of the game which is good.
– Real player with 5.5 hrs in game
Intelligence Trader
I’ve been playing this for about 4 hours and I like it so far. It definitely feels like the game is unfinished and there’s more to come, but the basic premise of the game is clear.
Pros:
Fun concept
Interesting story lines and missions
Nice graphics (I like the look of the agent photos)
Clear interface/map
Lots of potential for expansion by tying in the missions completed with the news headlines
Cons:
A little unorganized. You can’t click on an agent placed in country and get information about them. When intel comes in to sell, you have to scroll around to figure out the highest bidder. (easily remedied with an icon indicating high and low price, or maybe highlighting with certain colors to shoe high or low)
– Real player with 6.7 hrs in game
Read More: Best Conspiracy Indie Games.
Bought it hoping find something similar to Kremlingames products. Unfortunately realised that it’s too early to buy it. Started the game and understand nothing. Russian translation is not finished, in some places in place of words I saw just black strips… Surprise… Cannot return an agent back from a country to base. News are very interesting, but I’d like to see it in a new window. Time moves too slow. There is no explanation what is specialization of agents.
Perhaps it’s only in Russian version, didn’t play English one. Hope to see something remarkable and interesting in future)
– Real player with 5.9 hrs in game
Secret Government
I really want to like this game, and in a lot of respects I do. I actually wish Steam had a middle option between the binary of recommend: yes/no, and the last thing I want to see is the devs give up on this due to negative feedback. However, I’m sure most people would be disappointed by the game in its current state, so “no” it is.
It’s a great concept and it has a lot of promise, but the game is incredibly game breakingly buggy and there are some very obvious gaps where development just never caught up to what was planned. The developers have stated their intentions to keep working on the game, and I really hope I can rewrite this review into a recommendation at some point. Outside of the issues, what the devs were going for is very apparent, and I would love to see it more fleshed out. There is one circumstance in which I would recommend this game that I will include at the bottom of the review.
– Real player with 90.4 hrs in game
Read More: Best Conspiracy Illuminati Games.
Let me level with you: this is a thinking person’s game. Though its aesthetics reminds one of the Europa Universalis games, if you lack the patience to tackle your goals in a subtle, clandestine way, you will suffer. Unlike the EU games, you cannot simply go up to a ruler and order them to go to war with another country, nor can you simply go to the citizens and order them to support your newly created political party. In fact, it is best if neither are aware of your existence at all as they will crush you if their Awareness of your Brotherhood is high enough and it doesn’t necessarily have to reach 100 first for them to start weakening your Brotherhood.
– Real player with 54.4 hrs in game
Midwintar
Midwintär catches you at Khazar’s Pass.
You shelter in a cave as the days and nights grow long and cold,
as the snow seals you in and as the world darkens.
Midwintär is a narrative-driven stealth action game inspired by medieval horror folklore that combines careful tactical planning with fast-paced arcade execution and innovative gossip mechanics. Play and switch between three protagonists - a werewolf, a vampire, and a moon witch - to exact your revenge on a vicious religious cult.
Off-Kilter Sunny Horror On the outside, Midwintär takes place among sunny, medieval villages populated by friendly, hard-working, and devoted inhabitants. Stay overnight, though, and you might be horrified to reveal the true nature of their sacred rituals. The world of Midwintär is gruesome and dark but also funny.
Sun / Moon Gameplay Cycle Midwintär features a 3-minute day-night cycle that changes your abilities. You must use your daytime skills such as lock-picking or spreading rumours among villagers to best prepare the terrain for the night-time havoc when you transform into a bloodthirsty, overpowered monster.
Gossip Mechanics Each villager in Midwintär has their own suspicion-meter you can influence by gossiping and spreading rumors about other villagers, and there is also a panic-meter that changes the AI behaviour of all villagers on the map. You can use this against villagers - hide the firewood to lure the lumberjack into the night, kill him near the chapel to incriminate the priest, and later spread rumours on seeing him covered in blood. He’ll be hanged in no time!
Three Playable Characters You will be able to choose, play and switch between three playable characters - a werewolf, a vampire, and a moon witch - each of whom possesses a distinctive skillset and boasts a different playstyle.
Non-linear Skilltree You will be able to customize the skillset and playstyle of each character by opting to complete alternate missions in levels, which will reward you with a special bonus skill of your choice. Will your werewolf hone his terrifying howl, or will he become one with the wolf-packs of the forest?
Co-Op Multiplayer Midwintär will feature a split-screen and a local multiplayer for up to three players, enabling all three characters to fight together.
The corrupt and self-righteous religious institution Oblique Order is attempting to destroy the peaceful cohabitation of people and magical creatures in the pagan world of Midwintär, and enforce their order by uniting people against the powers of the wild. You must stop them before they exterminate your kind…
Midwintär starts off as a revenge story that slowly shifts into an exploration about our relationship to the unknown, and about the limits of what we can hope to control or understand.
WEREWOLF
The main protagonist is the werewolf, a former disciple of the Oblique Order, disillusioned and out for vengeance. During the game, he is guided by the voice of Midwintär, an ancient force of nature. His skills revolve around spreading panic and using brute force.
VAMPIRE
The vampire, once a powerful force of the night, his might now reduced by the spells of men. He cannot cross running water nor enter houses uninvited, but his power is in his allure - he can enthrall people to do his bidding, or forge blood links to ensure undying loyalty.
MOON WITCH
Then, there is the moon witch. Saved just before she was burned at the stake, she had felt on her skin the terror of order, and wishes to rid the world of their influence. Her skills revolve around misdirecting suspicion at others and using concoctions to alter their behaviour.
“Attending the Masked Meeting, you overhear their plans - they have already set all things in motion.”
Electioneering
So I found this game in my qeue (a bit by surprise). And since I really like political-sim and strategy games, I decided to give it a try. Yes, it is really early access but under it’s surface is a good strategy game. You have to constantly run polls and ads, so you win over a state on several topics. But at the same time keep an eye on your money. First few turns took a bit of figuring out what to do, but after that I found the perfect strategy. Won my first game fairly easy with 430 - 108 electoral votes. I do hope they add more elements so there’s more gameplay.
– Real player with 6.5 hrs in game
Good game in development. A bit pricy for the state it is currently in now, but I trust that as updates come out and it leaves Early Access, the game will be higher quality. Definitley a good game if you’re into political stragety.
– Real player with 3.8 hrs in game
Operation: Pinkeye
Operation: Pinkeye is a first-person shooter throwing back to shooters from the 90s by the likes of Rareware and Free Radical Design.
Set in an alternate Universe where the Acts of Union in 1707 never happened, Scotland and England remain independent and tensions between the 2 remain very high.
A journalist has been killed in a hotel in London near a political rally, his room was ransacked, as if their murderers were looking for something. It was believed that he held important documents containing plans by the English to invade Scotland. Fearing that this is the case, The Scottish Secret Service (The SSS) assign their best agent, Ken Maxwell, to obtain the stolen documents, and find out exactly what they’re planning.
Traverse through 15 levels of high-octane spy action, with music from the composer of Planet X3, and FMV cutscenes filmed in Scots!
Features
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Relive memories of ’90s era shooters without the annoying bits
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Faithful old-school graphics
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Multiple language support, including Scots and Gaelic!
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Customisable mechanics and controls!
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Music from the composer of Planet X3 and Half-Life: Dark Matter
Best Election Simulator In Russia!
Who is your admiral general communist oligarch in the bright Russia of the future?
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Putin? And his aquadisco, pouring Novichok on everyone in the neighborhood?
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Or Lukashenka and a gang of security officials?
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Navalny and his swarm of drones and protesters?
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Or Trump on a posh aircraft carrier and his highly mobile rednecks on pickup trucks?
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Or with unique mechanics completely out of control George Floyd and his hordes of activists?
Explore and dominate on a generated map
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Loot and spend on strategically important buildings, or just buy a golden toilet brush for your luxury pirate yacht.
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Each faction has its own line of development, so bring women and electoral votes to the yacht to get new opportunities, glorious pirate!
For example, a couple of votes of friendly fellow citizens and Trump is already airstrikes enemies and bombing cities.
However, it is even easier for Putin: carry two women and you have a great personal bunker.
Unique cell mechanics
At the start of the game, all cells are closed like a card back.
Open them and get unexpected turns.
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Maybe it will be a nuclear rocket?
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Or garages with a gop-stop?
Unit characteristics
Each unit earns experience in the course of the game, whether it is killing, women, or collecting votes.
In the future, the player distributes points for new characteristics in the improvement tree.
Some traits can be obtained by examining undiscovered cells. For example, a university has a chance to give a “Red diploma”, which gives + 0.001% to damage.
But the characteristics are not always SUCH POSITIVE! A unit that has been imprisoned has a 50% chance of receiving the “Buggered” debuff.
Find cards and strengthen the regime
Examples of cards:
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“Legalization Of Prostitution”: 5% chance each turn that 3 random units will gain the characteristic “Prostitute” and start generating income when attacking.
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“Nepotism”: First and permanent income from oil + 100%.
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“Gopota Government Support”: 5% chance every turn that 2 loyal riot policemen will appear near the city.
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“A Feast In Time Of Plague”: 5% chance each turn that 1 random unit will become a cannibal and start supplying food to the city with each kill.
Beware of the indigenous people!
So, the traffic police inspector will bankrupt the rednecks in pickup trucks, which have a movement range of two cells.
And the gopota, when attacking, has a chance to take away a weapon or object, including the NUCLEAR!
Do not forget that it is possible to subdue these crooks by priests and oligarchs. By the way, send juggernaut bears to attack with RPG and nuke!
Combine faction, regime and cards wisely
For example, Putin’s milestones such as “Bunker”, “Resetting Presidential Terms”, and “Coronation”, which provide good bonuses, go well with the “Clone Sovereign” upgrade of the Monarchy regime.
Dead or Mad
In the depth of swamps, where neither caravans nor conqueror’s army don’t go, where robbers, looters and such find a secure shelter from the justice, there is a small village. People there had been living their complicated, but quiet lives. They were fishing, gathering berries and mushrooms, but spending evenings in the local tavern to brighten their existence this way. The time there seemed to stop and nothing could destroy the peace. They would still live like this, but fate decreed otherwise. One by one they began to go missing and go mad, while others had died of disease. The reason is unknown. Probably, the place is cursed or the residents have done something for which they should be punished. You’ll have to go through many dangers and find the cause of all these ills, but don’t expect help from the locals. They’ll probably keep something from you.
Jay’s Walkin'
jay walking
– Real player with 0.9 hrs in game
Fantastic game, would recommend, your brain cells will appreciate you playing this game and 100% completing it hahahahaha youre awesome creator guy.
– Real player with 0.7 hrs in game
Karaski: What Goes Up…
It’s October 1923, my name is Jan Kowalski and I am honored to be one of the first passengers onboard the airship A. A. Karaski. When I joined this miracle of technology, I was excited with curiosity, how it works and what I’ll experience during the flight. I actually thought that I would spend the entire journey in a bar on the upper deck sipping fancy whiskey with casual conversation. After boarding, I picked up a boarding pass, introduced myself to a guide of the airship and headed to my cabin. Well, was just going to, because just around the corner I somehow fainted and my plan was screwed a little. A lot.
– Real player with 21.6 hrs in game
Take to the skies in this whodunit mystery. You will take on the role of a passenger on this one of a kind airship, but something has gone wrong. The airship has been sabotage, but who has done it. Was it you? Will you be able to uncover who did it? Will you be caught snooping around and have everyone expect you of doing this heinous act?
In Karaski: What Goes Up… this is exactly what you’ll be doing. You will be playing through the game with your main mission being to get to the bottom of the mystery of the sabotage, but there are other quests that you can take on to perhaps pry information from other passengers. In this game you will have the chance to bribe guards to look the other way, entice passengers with the promise of alcohol, and of course gain tools that will allow you access to different areas of the ship.
– Real player with 8.6 hrs in game