Iron Harvest

Iron Harvest

Reminds me a lot of Company of Heros except not as many unit options or customizable skills.

Real player with 61.7 hrs in game


Read More: Best Competitive Singleplayer Games.


I would recommend Iron Harvest. the campaign is good for an RTS (not starcraft 2 level of story) but compared with more recent RTS' it’s up there and not just a tutorial for multiplayer. gameplay is similar to the Company of Heroes if you like that style, there are four factions (1 dlc faction) to play as, with the mechs I think being a game highlight with unique designs, styles and gameplay for their factions. voice work is good with an option for a ‘native’ language rather than overriding polish, russian and german characters under one language.

Real player with 49.7 hrs in game

Iron Harvest on Steam

Fadeout: Underground

Fadeout: Underground

A Diamond in the Rough

If you long for the days of old classic shooting and movement, Fadeout delivers with great potential for more. The game emphasizes movement and combat with technical skill you hardly find in modern shooters. Movement consists of basic roll-jumping and rocket jumping to more complex wall bounces and surfing with each character having their own mechanics. Weapons and health are collected on the ground emphasizing good map knowledge and rotation skills. It’s a hero shooter with the heart of Quake.

Real player with 208.1 hrs in game


Read More: Best Competitive Third-Person Shooter Games.


The game’s in Early Access, it’s in testing and I’ve even helped playtest it so expect this review to change. Hell, comment on it if I forget to update it when the game’s released. The game is receiving updates regularly, with major improvements to gameplay, updates to maps and graphics.

Fadeout is incredibly fun with full teams. Movement is fun and satisfying; you can dodge-roll, and jumping out of this roll has you keep momentum mid-air allowing all characters to move fairly fast. The weapons feel good to use. I wasn’t sure at first if I’d like the mechanic of picking up weapons off the ground, but part of why it works is each character has enough uniqueness that they remain distinct in spite of the weapons they grab. In fact, a lot of them have weapons so tailored to their style that you will typically want to keep that weapon and pick up extra ones depending on your strategy.

Real player with 169.7 hrs in game

Fadeout: Underground on Steam

Airships: Conquer the Skies

Airships: Conquer the Skies

-All statements are relevant as of 1/31/21. No guarantees are made for future versions of Airships!-

Let me start off by saying that I am utterly and hopelessly addicted to this game.

Ever since I bought Airships (Or ACTS, as I’ll be using) back in late 2018, I fell in love with it. The game’s kept giving, the developer has remained true to his word and an amazing gentleman, and the community (Especially on the Discord) continues to grow and develop in wondrous ways. As I don’t expect you to go through my various paragraphs of gushing, I’ll put the TL;DR statement here:

Real player with 424.1 hrs in game


Read More: Best Competitive Real-Time Games.


Pretty cool game for those who like relatively free-form building, designing units to deal damage and mitigate it for themselves. Especially if you’re into diesel- and/or steampunk.

The things you have to account for and balance out in a unit’s design are quite numerous and varied; Everything costs something and everything weighs something. A ship’s maximum altitude - which is very important -is determined by its weight vs. lift, for example. This is probably the strongest part of the game.

So in combat, you’ll be witnessing how those designs fare against the NPC (or enemy player) units; Did you actually give your ship enough coal to stay aloft through the average battle? Oh, it turns out this one has a massive structural weakness and will be cut in half by one or two rockets. Great job!

Real player with 82.3 hrs in game

Airships: Conquer the Skies on Steam