RANK RUNNER
Got 5 minutes to kill?
just closed reddit, opened it again and thought why did i do that?
play rank runner
this game is the perfect way to waste time if you are struggling to think of a way to kill 5 minutes
it is a bullet hell you can only move forwards and backwards and you gotta try and get as far across the endless field
I purchased this game on a whim cos i thought boy this is cheap and honestly the rank this is pretty cool and kinda unique
its such a simple game, all you do is click ur mouse, and u dodge red arrows how hard can it really be?
– Real player with 1.7 hrs in game
Read More: Best Competitive Bullet Hell Games.
Simple and addictive game. Though can be quite frustrating when I keep dying at the start.
– Real player with 1.4 hrs in game
Towards the Sky
okay so you probably already have some of these in mind.
It’s a great base.. it could just do with some. upgrades so to say.
What I’d like to see added as a player:
Skill tree - this will add more goals to the game rather than just get to the top, also get all the skills.
boost mechanic - so kinda like in rocket league.. you get a certain amount of boost and you can use it as like a jetpack, this would be a good substitute for the double jump because it would make gameplay way smoother imo.
Make it really difficult: maybe a platform you cannot stand on or you get teleported back to the start ( or like a checkpoint for in the future )
– Real player with 0.3 hrs in game
Read More: Best Competitive 3D Platformer Games.
10/10 game, hours of fun.
– Real player with 0.3 hrs in game
Rumble Runners
10/10 Awesome game Recommend to everyone!!!!
– Real player with 0.1 hrs in game
Read More: Best Competitive 3D Platformer Games.
CD-RUN
I was gifted this game by the dev after we play-tested it as co-workers. Another made the chiptune OST and they both deserve praise for the work.
CD-Run is a side scrolling race against your friends and the obstacles the stage throws at you, with multiple mode changes as it goes on. Fast Forward, Repeat, Pause etc.. all shuffle to mix up what’s happening and make you pay attention all the time. When you add in other players all trying to survive as well, it’s total chaos, and some of the best laughs I’ve had with my friends were because of this game.
– Real player with 14.7 hrs in game
This is an endless side-scrolling platformer game where you play as a running and jumping square. Think SMB games in multiplayer mode, but you have to run in one direction, and you can’t pick up your friends to toss them off the edges. It’s a fantastic way to burn some time with friends, and simple enough to put down after a couple of runs if needed, though it’s hard to put down when feelings of aggressive competitiveness continually builds. What to expect when playing with friends: so.much.laughter, shenanigans, some comraderie (if you’re playing distance mode), countless expletives, and name-calling.
– Real player with 13.5 hrs in game
Inertia
I’m enjoying this game! Like some other reviewers, I found the controls slightly off at first, but then I figured out what I was doing wrong. Accordingly, I want to offer a few simple tips that should be helpful for new and inexperienced players:
-Sprinting vs walking: In the Options menu, under “Input,” make sure “Use sprint input” is checked. This gives you much more control over your momentum, as you can either walk or hold SHIFT to sprint. If that option is not checked, I think you are always sprinting. SHIFT/sprint also affects your ability to make movement corrections while in the air.
– Real player with 8.8 hrs in game
The best I can say about this game is that it is fine. The movement feels slow and clumsy but honestly not all that bad. The mechanics range from very cool (the black-orange platforms that break) to alright (the wall running, feels cool but VERY glitchy) to just unneeded (zipwires, just unnecessary, taking control away from the player for 5-10 seconds.)
The double jump is weird, where the higher your initial upwards momentum is when using the jump, the higher the DJ will go. Eg double tapping space will send you flying but trying to DJ after running off a ledge will make you go nowhere. Some of the platforms that move up and down have weird physics too, but it makes somewhat more sense there.
– Real player with 4.5 hrs in game
Spinning Around
I do not precisely remember why I put this game two years ago in the shooter/action/whatever folder of my Steam library..
Being 50mbs heavy, it surely can’t offer something great but I’m always the guy who doesn’t give a fuck about graphic quality and such!
Though, reading “Otakumaker” in the editor field scares me a bit..
Made with the Unity engine, as usual you can choose between lots of windowed resolution, graphic settings and such before starting the game.
Which opens up with a non-exciting MS Paint purple circle and some kind of text, a play button, max level and highscore. That’s all.
– Real player with 115.5 hrs in game
i really like this game bought it for me an d my friend
i beat it in 103 minutes tho (got all of the achievements) and my high score is lv 20
if u read this you’re gay
– Real player with 4.9 hrs in game
CYPEST Underground
I knew CYPEST in its early phase when it was still a freeware version and I can point out that it is a very addictive game despite not directly facing your rivals. I am very happy that the game has reached Steam, since then the game has many more maps.
It is a vertical scrolling game in which you must achieve the maximum possible score by obtaining files and folders that will increase your score. Never forget the score multipliers, they are essential!
Graphically it is a simple and fluid game in 2D, I think it is just what you need because its simplicity makes it shine.
– Real player with 14.3 hrs in game
Pretty nice little game. Maybe a 8/10 personally.
It’s is simple. The Screen moves from top to bottom and you move by pressing/holding left or right, trying to dodge obstacles and gather multiple different floating items that give you extra points or point multipliers. The Difficulty can range from relatively easy to levels where you are forced to memorize the different sections because it is impossible to first-try these parts except you are a clairvoyant.
Nontheless it still gets kind of addictive and does not really make you tired of the game. Espeacially when you want to be the number one score for the level. I also played Geometry Dash before which didnt hook me in like this game did because that game really was a game of memorizing.
– Real player with 9.1 hrs in game
Moto Racer 4
2016 game with 1996 controls. And it’s a racing game, where controls should be priority #1.
I’ve played PS1 games with better/authentic controls.
Sadly, I cannot recommend it, due to the fact that the racing part (in a racing game) is done badly, so when you’ll race - you won’t get the feel that you’re rac… well, you got the point.
Controls: the acceleration is on the “Z” button, brakes are on “S”, and steering is on “Q” and “D”. Funny, huh? There’s more.
You cannot change the controls layout. At all. There’s no such option.
– Real player with 22.1 hrs in game
Moto Racer 4, a release which seems to have completely slipped under my radar, recieving little to no fanfare even at the time of its release. I have played another game in this series, Moto Racer 2, and as such I’ll be comparing my experience with this title to my previous experience in Moto Racer 2.
To begin, its very much an arcade style racer, die-hard racing simulator fans need not apply. However, i’d say that its very much in the spirit of the rest of the series, as MR2 had a distincly arcade style of gameplay. This arcade style of play is quite enjoyable actually and gives the game a very oldshool style of play. There are a few new additions to the gameplay in Moto Racer 4, the TURBO system, whereby a carefully timed press of the A button will give you a boost of speed at the starting line and also a boost of speed when executing a wheelie. As far as variety in the gameplay goes, you have standard races, time trials and other modes such as ‘slalom’ where you have to weave in and out of traffic, but still arrive at the finish line before time runs out, and an elemination mode where the racer in last place is eliminated every 30 seconds. You also have a variety of road and dirt tracks, utilising superbikes and dirtbikes respectively. This variety has been enough to keep me entertained so far, with both dirt and road tracks providing their own set of unique challenges and quirks. There are also various tricks to pull off when riding a dirtbike, the tricks must be executed by pushing a certain sequence of buttons, this is a welcome addition to the game as in MR2, tricks would occur at random and didn’t really have any impact on the gameplay whatsoever.
– Real player with 19.8 hrs in game
Parkour Tag
Fun game. If you like Rocket League but hate your teammates this is the game for you. No need to worry about teammates because its 1v1. The movement is satisfying and fast paced it peaks your anxiety as you are being chased and a sense of urgency while you are chasing. The game is quite punishing as one mistake can often cost you the round, but this gives you room to improve and land jumps, wall run, cut corners, and juke your opponents to the point of perfection. It has a small player base as of now but once more people see this game its popularity will skyrocket. Would recommend. See you in pubs :D
– Real player with 61.5 hrs in game
This game is really great. The developer is very responsive to feedback, and focused on creating the best and most competitive version of the game possible. At its current trajectory, I believe the game has a very bright and popular future. The gameplay is simple, easy to pick-up, fast, fun, but hard to master. Chasing your friend down or being chased down by your friend unleashes a hilarious and primal fear I haven’t felt in any other game. There are a handful of movement mechanics that feel incredibly rewarding to master. When played fluidly, the game is so satisfying to watch and play. At every level of play, it’s incredibly fun and exciting to play tag. You have to balance having a route/strategy and playing mechanically. I’m excited for the future of this game, and I highly recommend it.
– Real player with 37.5 hrs in game
Go! Go! Radio : 8-Bit Edition
– Real player with 9.1 hrs in game
It’s pretty bad
– Real player with 0.6 hrs in game