Tango Fiesta – 80’s Action Film meets 2D Top Down Multiplayer Co-Op Roguelike Military Shooter
Short Version Review
A simple and amazing action-packed game that manages to be fun, nostalgic, and challenging. If you are looking for a game to pass some time, have some fun, shoot some bad guys and have fun alone or with your friends, BUY THIS GAME NOW.
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Full Review Below
This amazing game is not only nostalgic, but it is incredibly fun. You can play alone, you can play with friends, you can play online and local co-op. This game not only brings the nostalgic feeling of the 1980’s in a wonderful, funny and entertaining way, but it is also challenging and has many play styles, characters, and weapons to choose from.
– Real player with 10.9 hrs in game
Read More: Best Competitive Third-Person Shooter Games.
Long story short, this game is an overpriced, junky flash game, at least at the time of this review.
The game has its humor and it’s clearly visible what it wants to be, but it completely falls on its face. I can give it credit for its humor and the nice art and all, but mechanically, this is a complete mess. I’ve been waiting until I was finished the campaign to write this review, and it was an honest pain. Bugs a-plenty (This isn’t Early Access, and is $12.99 as of this post), locked aiming to only cardinal and diagonal directions (I don’t care what your piss-poor reasoning behind having it be this way is, it sounds more like an excuse than an actual reason), glitchy as all hell UI (Ammo literally never showed correctly for me what my current magazine was, as well as a bunch of times where dialogue windows would cover the game), and just poor balance (Difficulty is easy in the first world, ramps pretty high in comparison for the second, levels off with an okay ramp-up for the third and fourth, and then just out of nowhere becomes absurd on the fifth). Most of the bosses just seem lazy, especially the Killionaire and Ghoul Squad ones. The champion enemies that drop health and ammo have a crazy-high health multiplier to the point that it takes several mags to destroy one if the wrong enemy happens to get it, and in the case of the last world, if the floating head enemies are a champion, they have health equal to that of a miniboss, and still never actually drop their equipment. Melee is a completely useless function for the most part, the character differences don’t really make a noticeable impact until you’re forced to change your playstyle because of the level’s enemies, guns don’t very well describe how they are in comparison to others, despite their being stat windows for each, each weapon requires you to essentially run around in circles and endlessly kill enemies to grind for the money to buy them, instead of just being accomplishment rewards, or having the prices be within check. I haven’t tried the multiplayer, but if it’s as bad as the singleplayer is with its glitches and problems, I dread to think about it. There’s so many issues for a game that’s supposed to be finished that it’d be laughable if it wasn’t so frustrating and disappointing trying to, in vain, have an enjoyable time with it.
– Real player with 3.8 hrs in game
Dungellion
Rogue-lite with elements of Battle Royale and Action-RPG, inspired by roguelikes such as The Binding of Isaac, Enter the Gungeon, Nuclear Throne. Fight against other players in randomly generated dungeons and find a lot of unique abilities! Become the only one who survived and go to the next stage with all your loot, where you will battle with the winners of other arenas. The number of stages is not limited, but the farther away - the more deadly you are and your opponents. How long can you survive?
Features:
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Every man for himself until the last survivor. Arenas up to 4 players.
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A lot of abilities that significantly affect your game and tactics. Find the rarest and create unsurpassed synergy.
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Randomly generated dungeons and loot. Each new game is unique.
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Rewards for the victory. Unlock new characters, skins, and weapons. The farther you go, the more valuable the reward will be.
Supernova Tactics
An alien invasion seeks to destroy the star in your home system. Assemble an army and do your best to protect your homeworld. Strengthen your group by upgrading your units, equipping them with items you earn and additional rare items you may come across.
Key Features
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Permadeath - You’ve got one chance to lead your people to safety. One wrong move and your civilization will be lost forever.
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Random Battles & Loot - No two playthroughs will be exactly the same. The enemies you face and the items you receive will vary with each encounter.
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Hidden Monsters - Every round has a Hidden Monster that has a small chance of appearing. If slain, this Hidden Monster has a chance to drop a special item specific to that monster.
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Upgrade Your Units - Use your gold to buy units from the shop, acquiring three of the same unit will upgrade it to the next tier!
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Compete on the Leaderboard - Compete with other players on the leaderboard, Supernova Tactics features an endless mode. See how far you and your army can reach!
Read More: Best Competitive Loot Games.
Auro: A Monster-Bumping Adventure
Update: amazingly, the game was ported to Unity five years after release and many of the issues were fixed. I still encounter the occasional bug, but I have no reservations about recommending it now.
[original review below]
One of my favorite roguelikes ever.
At first the strange mechanics of the game make you feel impotent. Why can’t I just attack monsters!? But pushing monsters into water is the name of the game here and it feels way more satisfying than simply hacking at them. Beyond that is the spell system. In each round you get 4 randomly selected spells + a slot for a one-use pickup. If you’re clever enough, you can wipe out a whole screen of monsters at once. The way your spells recharge by picking up energy from floor tiles is tactically interesting and not something I’ve seen elsewhere.
– Real player with 279.4 hrs in game
Disclaimer: I am currently a part time developer for Dinofarm games. I was lucky enough to fall madly in love with the mobile version of this game (where I player well over 1,000 runs) prior to joining the dev-team, though, and can safely say that I would enjoy this game tremendously even if I wasn’t one of the programmers behind it.
Auro is a turn-based rogue-like that introduces two key innovations to the genre. The first is its ranking system, which generates levels for the player based on their persistent skill level. It cuts down dramatically on the stress you may experience in the first few hours of most rgue-likes, and helps make sure that you always have a fighting chance and that all of your runs will be exciting and dramatic.
– Real player with 121.3 hrs in game
Chronac
Made my day. Amazing!
– Real player with 1.6 hrs in game
Hunger Dungeon
TL;DR: Test the game, be fair with it. It’s a MOBA, it’s fun. Don’t mind the graphics and all that stuff. If you’re reading the TL;DR you probably don’t have that much time and SHOULD BE TRYING/PLAYING THE GAME!
First of all, Hunger Dungeon is a MOBA(A.K.A Multiplayer Online Battle Arena). In this game, you (normally) fight 3 opponents in an arena. You have to kill your opponents in various rounds until you reach the final round, where you have to collect energy cristals to escape the dungeon, while you try to survive hunger, buy scrolls and fight the other players. There’s also team deathmatch, that’s exactly the same team, but at most it’s 3v3. And lastly Dragon Mode, where 4 players fight together to defeat 3 Dragons and get their scrolls.
– Real player with 54.7 hrs in game
Very fun fast paced battles, no two heroes play the same.
Easy to play, hard to master.
The amount of build options availible is amazing. You earn gold during rounds, and between rounds you can buy spell scrolls and equipment. Each hero has an activated ability, and 1-4 passives. Most heros have 3 spell scroll slots, and 2 equipment slots. Making for quite a few friendship breaking combos.
The only cons i have found myself so far besides a couple to expect bugs, and it not having quickmatch system, Is that some of the game mechanics are not fully explained, so i find myself giving tips to others almost every game. ^_^
– Real player with 21.3 hrs in game
God of the Arena Dungeon
ᵗʰⁱˢ ᵍᵃᵐᵉ ʳᵉᵖʳᵉˢᵉⁿᵗˢ ᵃⁿ ᵉⁿᵒʳᵐᵒᵘˢ ᵖᵉʳˢᵒⁿᵃˡ ᵉⁿᵈᵉᵃᵛᵒʳ ˡⁱᵏᵉ ᵐᵃⁿʸ ᵒⁿ ˢᵗᵉᵃᵐ. ⁱᵗ ⁱˢ ᵃ ᶠʳᵉᵉ ᵖʳᵒᵈᵘᶜᵗ ᵗʰᵃᵗ ʸᵒᵘ ᶜᵃⁿ ᵖˡᵃʸ ʰᵒʷ ᶜᵃⁿ ʸᵒᵘ ᶜᵒᵐᵖˡᵃⁱⁿ. ᵗʰᵉ ᵃᵈᵈⁱᵗⁱᵒⁿᵃˡ ᶜˡᵃˢˢᵉˢ ᵃʳᵉ ᶜᵒᵒˡ, ᵇᵘᵗ ᵗʰᵉʸ ᵃʳᵉⁿ’ᵗ ᵐᵃⁿᵈᵃᵗᵒʳʸ ᵗᵒ ʰᵃᵛᵉ ᶠᵘⁿ ᵃⁿᵈ ʸᵒᵘ ʷᵒⁿᵗ ᶠᵉᵉˡ ᵗʰᵉⁱʳ ˡᵒˢˢ ⁱᶠ ʸᵒᵘ ᵈᵒⁿ’ᵗ ᵇᵘʸ ᵗʰᵉ ᶠᵃᵗ ʳᵃᵗ ᵉᵈⁱᵗⁱᵒⁿ. ᵖˡᵃʸ ᵗʰⁱˢ ᵍᵃᵐᵉ, ʲᵒⁱⁿ ᵗʰᵉ ᵈⁱˢᶜᵒʳᵈ, ⁱᵗ ʰᵃˢ ᵃⁿ ᵃᶜᵗⁱᵛᵉ ᶜᵒᵐᵐᵘⁿⁱᵗʸ ᵃⁿᵈ ᵗʳᵘˡʸ ᵉᵖⁱᶜ ᵐᵒᵐᵉⁿᵗˢ.
Also, the mechanics are tight, the numbers are fun and most stat boosts are kept small. Some really fun items, like the worm necklace and the one that inverts the colors, and the one that zooms you out, make the game brand new to play with when you pick them up.
– Real player with 35.4 hrs in game
Great game to play with friends. Race to beat the bosses mode and team statues mode are the best in my opinion. In the bosses mode you try to level up to 30 as fast as possible, get the coloured door key and fight the boss. Kill all the bosses and you become the arena god. In statues mode your team has to kill a statue to convert it to your team (the statues fight back against the opposing team). Capture all of the statues to win the game.
For a free game it has a great amount of content. I bought the full game and it’s worth it just for the BEEshop character. There is a lot of good character variety and it’s very satisfying driving away in your clown car or jamming on your guitar shooting music notes at somebody. Make sure you try all of the characters.
– Real player with 9.9 hrs in game
Mighty Party
So long story short: Stay as far away as you can. All the devs care for is quick ways to grab money. The recent “fixes” all did one thing- they made the game harder and impossible for anyone not spending a fortune (and I’m talking 5 digits here) in the long term. You will have some early success and than you will hit a brick wall, that gets higher and higher and higher.
When I started the game, it was already pay to win, but in a fair kind of way. You had lots of activities to participate in- sure without spending reaching the top is nearly impossible, but you could enjoy the game.
– Real player with 5408.6 hrs in game
DO NOT PLAY THE STEAM VERSION!
If you want to play the game, do so on the Kongregate website. (I am not discussing the P2W aspect here).
I have 2 accounts, Steam and Kongregate, I started both on the same day, both are Rank 45 and League 13, I have spent equal ammount of money on both. The ammount of rewards, events and deals the Kongregate account gets compared to the Steam account is ridiculous!
The Kongregate Account got 4 days ago the “incredible summon” event, buy 10 chests and you get a legendary chest (containing best cards in game) for free, today again the same event. The Steam account didn’t get such an event at all.
– Real player with 3438.9 hrs in game
Nex Machina
Having never played a twin-stick shooter in my life, Nex Machina posed quite an enigma. But one thing was clear to me - shoot things before they shoot you. And so I did, and immediately fell in love with the flow of the game.
I need a hero!
There isn’t much to say about the story. It’s your typical humans invent AI, AI sees they are idiots and decides it’s time for spring cleaning on Earth, so a decked-out hero is sent to stop it.
But who cares about the story when you literally fight a robot version of Donkey Kong. It’s all about the gameplay my dude, as that’s what stole the show; The swift, extremely tight and responsive controls, fun and challenging boss battles, varied enemy design, and just the overall flow of the game. All of it is simply outstanding.
– Real player with 38.3 hrs in game
I’m writing from just 15h of playing it, but I believe I can say what this game is about. It want to give us game “that used to be”. Coming from over 20y old studio Housemarque that made too many PlayStation arcade exclusive games and teaming up with one of the biggest names from days of the arcade, Eugene Jarvis who made in 80’s for Williams Electronics games like Defenders and Robotron 2084. And what this is is Robotron for 2017.
Gameplay
Controlling is basic twin stick shooter. Other then that there are just 2 more buttons - special weapon and dash which are quite self explanatory. Shooting is rapid and constant, so while aiming direction might seam most important stuff to worry about, your positioning and maneuver are what makes you win..
– Real player with 27.4 hrs in game