FutureGrind
Initial play-through of all major content in the game took about 4-5 hours, once I started to go for highscores on tracks, my playtime exceeded 40 hours lol
Though rather simple, it is a very polished game in all regards and pretty much nails everything it attempts to do.
+Great Visuals
+Good Soundtrack
+Solid Controls
+Difficult, but not unfair at any point time.
Overall, great game, if you like challenging platformer style games I would recommend this one for sure, especially if you enjoy leaderboard competition.
– Real player with 66.9 hrs in game
Read More: Best Competitive Physics Games.
A really nice and addicting arcade game. It seems very simple at the start. You have a bike with two rotatable color coded wheels and you have to grind rails with the wheel of the corresponding color.
But, as the game progresses, new hazard are added to tracks to increase the challenge. Also, every few tracks you get new bikes that behave very differently from each other, so you have to adapt to multiple playstyles.
The main goal is to reach the end of the track by finding a perfect route. The arcade part comes in the score you get at the end of the track for flips, tricks and combos, and hunting for Diamond trophies can get really addicting. You also unlock 2 bonus missions per track after beating it, giving it some replay value.
– Real player with 9.4 hrs in game
Need for Speed™ Hot Pursuit Remastered
HIT CHARACTER LIMIT, VIEW THE COMMENTS FOR ADDITIONAL THOUGHTS ON THE GAME
This was an interesting review to write. On one hand, it’s an extremely fun game to sink a lot of time into. On the other hand, it’s basically a re-release of a game, not a remaster. The game itself when it was released in 2010 was really fun. I really enjoyed it (although I’m still not a huge fan of the very heavy steering that the game supplies) for its really fun gamemodes online, good graphics, great car list, and the really good tactical nature of most of the online stuff. It’s also immensely satisfying when you do get a really good run through a series of corners at top speed and shaving off that extra fraction of a second when grinding for good times on all the single player events. Likewise, it’s also hugely satisfying to release that perfectly timed spike strip to catch one of your enemies off guard, allowing for your teammates to move in to take them out of the game.
– Real player with 295.6 hrs in game
Read More: Best Competitive Open World Games.
For reference, I bought the 2010 “Limited Edition” version of this game’s original release for PS3 pretty much as soon as it was available. I played through all of its DLCs, too. Is this remaster a faithful recreation of everything from that version of the game? Pretty much, yeah.
I understand that a few cars were removed for the remaster. However, from what I’ve read online, the Carbon Motors E7 was removed because Carbon Motors no longer exists as a company, and the two Mercedes SLR McLarens(Mercedes McLaren 722 Edition and Mercedes McLaren Sterling Moss) due to Mercedes selling off their stake in McLaren starting back in 2009 and not completing until 2011(after the original NFS:HP 2010 release).
– Real player with 89.4 hrs in game
Total Arcade Racing
Fun and addictive sort of “old school” racing game. It has super smooth scrolling with nice car handing, and every inch counts on the track! I’m very impressed with it so far. No weapon, if you want your opponent out of the way you have to push and grind them!
The Survival mode is also a nice game mode where you just have to avoid all the kamikaze cars out to get you. Fun!
Overall a nice buy for the family or gamer(s) who likes to do multiplayer and/or just fool around and have a few laughs.
– Real player with 12.9 hrs in game
Read More: Best Competitive Physics Games.
Pretty dope.
But make it easier to get stars. Being in the global top ten should not still earn you only 1/3 stars on a track
– Real player with 8.9 hrs in game
GENSOU Skydrift
Fans of Touhou, Sonic Riders and/or Mario Kart Double Dash (or 8 if you think about it another way) rejoice: you have a game that, while small and a tad light on content, tries to accommodate these diverse qualities into one package. You have your Touhous. You have your anti-gravity track-design. And you have a tag-team mechanic - albeit one that doesn’t seem quite intuitive and might’ve done better with more explanations about some of the finer mechanics that underpin it. The way items are attained and gotten also is a little unorthodox and takes getting used to if you are used to fixed item box placement on tracks like I was.
– Real player with 682.2 hrs in game
Before I knew it, I racked up over 400 hours in this game. If that’s not the sign of a good game, I don’t know what is, so I figure it’s high time I give it thumbs up.
Starting off, it’s a simple but solid fun racer, 2 story mode campaigns to play through with a 3rd currently in development. If you want to go deeper, though, the online races and time attack modes coupled with this game’s surprising level of technical depth are what have really kept me with it for hundreds of hours.
The basics are you put two 2hus together (or the same one twice) and one surfs through the tracks on the other with the option to spend a small amount of spell meter to switch to the other at any time for a boost of speed and a change in stats. Spell meter can also be spent to roll for an item. The items you get are usually typical kart racer type things, but with full meter and enough time passed, you can pull a character specific Last Word spell with powerful race changing effects. Strategizing on how to use meter and when to go for and use a LW adds a nice level of depth to races and keeps things feeling fresh as you try and race against different characters.
– Real player with 648.2 hrs in game
Need for Speed™ Most Wanted
can this game stop spawning traffic cars in my fucking face every time I’m racing in multiplayer!?
– Real player with 246.5 hrs in game
A lot of people say: “The FIRST NFS Most Wanted was better” or that this is simply not a good game.
However, i strongly disagree (and i think many negative reviews on this game are much too critical), i first played this game on the PS3 in 2013 and i played it so much for the next few years. Then a long time later i see it is on sale on the steam store and i decide to re-buy it. It did not disappoint, it was just as good as i remembered it. For a game made in 2012, it’s great and it’s graphics are still good by today’s standards.
– Real player with 29.1 hrs in game
Trials® Rising
Long story short: This is an AWESOME Trials game, but one slightly marred by its flimsy online components and the occasional weird design decision.
THE POSITIVE
The tracks are fun, start off easy and get really difficult, and look gorgeous to boot. The gameplay is ~perfect, like it was in Evolution and Fusion. (Thank god they dropped Fusion’s FMX stuff, though.) There’s also a ton of content, and the difficulty level rises way more sensibly than before; even new players are unlikely to suddenly hit a snag and get their career and fun ruined too soon.
– Real player with 614.0 hrs in game
There are a lot of negative reviews left for this game. most of which i understand why. So many people have been complaining about the game being a ‘grind fest’ to unlock more tracks. now whilst there are a lot of tracks ive never had to play the same track over and over just to unlock stuff. I have however, occasionally had to grind a couple contracts to level up and get more tracks but i never felt like it was excessive. there are a lot of easy and medium tracks and it can feel a bit slow paced when you first start. but if you put the time in you’ll be rewarded with those classic extreme tracks we all love so much. if youre a new player then chances are youll never have to grind as youll be learning as you go. but for returning players you may feel its a little slow at first as youre grinding tracks that are far too easy for you. as for the stadium tracks. many many players seem to dislike them, however ive always found them rather enjoyable. short tracks that involve mostly accelerating and braking as opposed to lots of tricky jumps. youll mostly just be trying to hit the optimum line like any other tracks but its much shorter. i found them a fun switch up from the usual tracks. although some of them are a little annoying and require small amounts of luck to get the higher medals (im looking at you bali stadium tracks) the majority were quite enjoyable to play. HOWEVER a very big and extremely irritating mechanic, is that you cannot view anyones replay on the stadium tracks. why? no clue! but you cant view them. not even your own. you also cant race against them. this makes the leaderboards a record of achievements and not much else. this makes learning the optimum line more tricky but equally more rewarding. Now onto the skill games. oh boy.. how i dread the skill games. the majority of them are mostly fine but i have some bones to pick with a few. lets start with bomb bouncer. one of the first ones you unlock. the skill game requires you to throw your player into bombs and land into them, trying to fly as far across as you can. and its fun! when it actually works. see the player has a tendency to glitch into the ground like its a giant quicksand pit ready to absorb your player. sometimes you can land into a bomb directly yet your arm will still morph into the ground and thats it, game over. its extremely frustrating. the new loose screw now has safe zones rather than a metre that you get before the tire falls off. now if you touch the front wheel down and you arent in a safe zone, BOOM your front tire explodes and game over. im not sure how i feel about this one but i know im bad at it and its frustrating to play. now a general issue with the skill games is that about 70% of the time when you restart the skill game (pressing the back button) all the HUD overlay that tells you things like time, distance etc etc just vanish. my going theory is that these bars get shy when it comes to skill games and retreat to the depths of game code and take a lot of prodding to convince to show themselves again. This again isnt a massive issue but its mildly irritating. Now the real annoyance when it comes to skill games.. let me first explain, when you play any trials track or stadium track etc etc restarting before you finish always skipped that 3 second countdown it does before your first run of the track right? well im not sure if its new to rising or not but when you cross the finish line, if you press restart itll save ur time and progress hence any new pb will be locked and saved, yet it will still skip that 3 second countdown. its great! and its so much more enjoyable to play. however they for whatever reason decided not to include this feature for the skill games. and if you crash, explode or otherwise fail or fault the skill games, and THEN try to press restart, youll have to endure that 3 second countdown again. which sounds petty to complain about but when you grind them for over an hour 3 seconds adds up quickly. and for ones like hill climb or loose screw you obviously always want to try to save yourself when you nearly fail, causing this issue to become even more annoying.
– Real player with 470.6 hrs in game
Garfield Kart
“I don’t think any word can explain a man’s life,” says one of the searchers through the warehouse of treasures left behind by Jonathan Arbuckle. Then we get the famous series of shots leading to the closeup of the word “Garfield” on a kart that has been tossed into a furnace, its paint curling in the flames. We remember that this was Arbuckle’s childhood kart, taken from him as he was torn from his family and sent east to boarding school.
Garfield is the emblem of the security, hope and innocence of childhood, which a man can spend his life seeking to regain. It is the green light at the end of Gatsby’s pier; the leopard atop Kilimanjaro, seeking nobody knows what; the bone tossed into the air in “2001.” It is that yearning after transience that adults learn to suppress. “Maybe Garfield was something he couldn’t get, or something he lost,” says Lyman, the reporter assigned to the puzzle of Arbuckle’s dying word. “Anyway, it wouldn’t have explained anything.” True, it explains nothing, but it is remarkably satisfactory as a demonstration that nothing can be explained. “Garfield Kart” likes playful paradoxes like that. Its surface is as much fun as any mascot kart racer ever made. Its depths surpass understanding. I have analyzed it a frame at a time with more than 30 groups, and together we have seen, I believe, pretty much everything that is there on the screen. The more clearly I can see its physical manifestation, the more I am stirred by its mystery.
– Real player with 8108.5 hrs in game
When I was 18… 18 years old, I saw for the first time in my life… I saw an image of clarity. I saw a comic strip… a three panel comic strip that, though simple as it seemed, changed me… changed my being, changed who I am… Made me who I am…
Enlightened me…
The strip, Garfield, the comic strip was new… no more than maybe a month and a half since inception, since… since coming into existence… and there it was before me in print, I saw it… a comic strip… What was it called?
– Real player with 5068.5 hrs in game
Musclecar Online
This game takes me back to Indy 500 for the Atari 2600. It was so simple, yet whenever there’s competition, there’s interest. The trick is to run the race as efficiently as you can. It requires some experience, some experimentation, and some mental toughness to do it well.
I haven’t played this long, but I love that I can spend 10-15 minutes on this when I’m bored. Depending on how tough the competition is, I might spend more, or less. It’s perfect for people who don’t have a lot of time throughout the day to play a game.
– Real player with 53.4 hrs in game
Fun keyboard racer
Lots of car variations and unlimited player made tracks.
You start out with a bit of coin and two cars. You can use your coins to purchase other cars and/or variations of each one. There are also several tire choices for the variable track conditions to spend your coin on.
You earn more coins buy simpy turning laps, but you earn more when setting fast laps. So if you are within a certain percentage of the top time for the day, you are rewarded with coin. This is all sorted and tracked via the easy to use, in-game leader board. That said, earning coin is a bit of a grind at the beginning…not overbearing, but it pays to make smart purchases…you don’t want to be short on cash when in need of some rain tires. :)
– Real player with 45.0 hrs in game
SpeedRunners
First off, I’m gonna say this game is really fun and is worth a buy if you’re gonna play with friends. However, if you’re going solo in this game, you might want to hear what i’m going to say.
What frustrates me as a player is the cancellation of Speedrunners as an ESL sport. This game had so much potential and would have attracted many people kids and adults alike to watch amazing professional gameplay. Though I would understand why this game had ultimately died because of a couple of reasons, one being that it has an identity crisis.
– Real player with 238.3 hrs in game
Introduction
Speedrunners is a brilliant, 2d, sidescrolling, racing game where you race against up to 3 players, locally or online in a battle of speed and wits. I used to dislike this game, until very recently when it was much less buggy and I got to understand the mechanics of the game. It is early-access, but a very good one at that. Continue reading, to learn more.
Gameplay
Your goal in speedunners, is essentially to win the race. However, there aren’t any laps, nor are there any special objectives. Instead, all of you have to do is be so far ahead of the rest of the racers, that they vanish off the screen. The race screen follows the leader, so it is key to stay close to the leader in order to stay alive. Once the opposing racers have hit the bounds of the screen, you as the leader win a round. Winning 3 rounds makes you the overall winner of the race. Sounds fairly easy? Well it would be, if this game didn’t have items or grappling hooks.
– Real player with 35.6 hrs in game
Ball 3D
Ball 3D: Racing Soccer and Sports Games, published in 1203, marked a new age in game design. In the past, many games only focused on small parts of game play. This is seen in games such as: Tekken, where it soly focused on the fighting aspect, or in games like Mario Bros, where they focused on platforming. However, in Ball 3D they broke this sort of thinking and forever changed gaming forever. The game focused its attention to all aspects of the game and excelled in each one of them. Ball 3D is one of the greatest games of all time and this is seen in its gameplay, lore/story and it esports scene.
– Real player with 99.7 hrs in game
This game is legendary, I have often said that too much detail in a game can destroy it, this is a perfect example of what I mean…
What this game lacks in detail, it makes up for in mastery…. the game is extremely easy to play and very basic when it comes to it but when you are up against people of equal skill and who have a footballing brain (sometimes passing back can result in getting forward easier) this is when the fun is second to none.
There’s no attributes in the game, which means everyone is equal. You are able to pay money, but it’s only for celebrations and cosmetics.
– Real player with 53.2 hrs in game