Unspottable
UPDATED REVIEW after more then 44 hours of game-play always with 3 or 4 players.
PERFECT FAMILY SETTING GAME, for kids and adults.
Surprisingly BEST FUN family game with more replay-ability then our others “family party games”, there is almost no “take that” feeling, since the receiver doesn’t know who, and often, you think you might of git someone, but it could be someone else.
It’s sneaky, smart and has a well polished game-play and it’s impossible to “target” someone else since your just trying to figure out where someone else is, so unlike Cake Bash and most family games, it allows you to hit anyone and no ones, not even kids are upset since no one knows (expect for the one who commits it) who did what. Only after the map is completed (1 min to 2 min average) everyone sees who punched who and then it’s right into the next map.
– Real player with 66.1 hrs in game
Read More: Best Competitive Casual Games.
Played the demo and immediately bought the game afterward. It’s extremely fun to play and works like a charm with Steam Remote Play. I’m about 7 hours into the game and so far replay-ability has been great! Expert mode is a fun new way to play the levels and it’s always a blast trying to find out who your friends are. Once everyone starts to learn the mechanics and get really good, it can actually take several minutes to find out who is who.
My only downside to this game is that at the current state of the game, character selection is kind of pointless. During levels everyone is the same random character, with the one you choose being visible only during the lobby screen between levels. I think a great addition to this game would be a level where all of the people you’re playing with are on the level and you have to blend in, but have to use your memory of the other characters your friends chose to try and find them!
– Real player with 26.8 hrs in game
FutureGrind
Initial play-through of all major content in the game took about 4-5 hours, once I started to go for highscores on tracks, my playtime exceeded 40 hours lol
Though rather simple, it is a very polished game in all regards and pretty much nails everything it attempts to do.
+Great Visuals
+Good Soundtrack
+Solid Controls
+Difficult, but not unfair at any point time.
Overall, great game, if you like challenging platformer style games I would recommend this one for sure, especially if you enjoy leaderboard competition.
– Real player with 66.9 hrs in game
Read More: Best Competitive Racing Games.
A really nice and addicting arcade game. It seems very simple at the start. You have a bike with two rotatable color coded wheels and you have to grind rails with the wheel of the corresponding color.
But, as the game progresses, new hazard are added to tracks to increase the challenge. Also, every few tracks you get new bikes that behave very differently from each other, so you have to adapt to multiple playstyles.
The main goal is to reach the end of the track by finding a perfect route. The arcade part comes in the score you get at the end of the track for flips, tricks and combos, and hunting for Diamond trophies can get really addicting. You also unlock 2 bonus missions per track after beating it, giving it some replay value.
– Real player with 9.4 hrs in game
Pulseball
⣾⡇⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣄⢻⣦⡀⠁⢸⡌⠻⣿⣿⣿⡽⣿⣿ play it
⡇⣿⠹⣿⡇⡟⠛⣉⠁⠉⠉⠻⡿⣿⣿⣿⣿⣿⣦⣄⡉⠂⠈⠙⢿⣿⣝⣿ It’s good
⠤⢿⡄⠹⣧⣷⣸⡇⠄⠄⠲⢰⣌⣾⣿⣿⣿⣿⣿⣿⣶⣤⣤⡀⠄⠈⠻⢮
⠄⢸⣧⠄⢘⢻⣿⡇⢀⣀⠄⣸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⡀⠄⢀
⠄⠈⣿⡆⢸⣿⣿⣿⣬⣭⣴⣿⣿⣿⣿⣿⣿⣿⣯⠝⠛⠛⠙⢿⡿⠃⠄⢸
⠄⠄⢿⣿⡀⣿⣿⣿⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣿⣿⣿⣿⡾⠁⢠⡇⢀
⠄⠄⢸⣿⡇⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣏⣫⣻⡟⢀⠄⣿⣷⣾
⠄⠄⢸⣿⡇⠄⠈⠙⠿⣿⣿⣿⣮⣿⣿⣿⣿⣿⣿⣿⣿⡿⢠⠊⢀⡇⣿⣿
⠒⠤⠄⣿⡇⢀⡲⠄⠄⠈⠙⠻⢿⣿⣿⠿⠿⠟⠛⠋⠁⣰⠇⠄⢸⣿⣿⣿
– Real player with 2.5 hrs in game
Read More: Best Competitive eSports Games.
This game is innovative and fun whilst playing with your homies and has potential grow and be even better than it already is. Crack open a cold can of pepsi and enjoy! Big ups to the creator who made this.
– Real player with 1.5 hrs in game
Mount Your Friends 3D: A Hard Man is Good to Climb
This game takes everything you loved about the first one, and dials it up to 11. Everything that may have turned you off to the first one in terms of mechanics has been remedied or simplified here. The movement is fluid and easy to pick up, only requiring your mouse and two fingers to play. The diversifcation of modes is excellent, with every single one having some kind of charm and element of fun to it. The skill floor is much lower and easier to get in to, while the skill ceiling is much higher, and difficult to master. The game can be as challenging as you want it to be, but it always remains fun at whatever skill level you play at. The skins and team customization options that you unlock through play are all hilarious, and give a genuine sense of progression without feeling like you’re missing out on anything. Custom modes are coming soon, with much more on the way, as the dev is very active and open to feedback. Basically, this is everything you’re looking for in a game and more. If you loved the first one or are just looking for a hilarious game to play in your free time, definitely pick it up. If you have a friend or two and are looking for something cheap and silly, this is an absolute must buy.
– Real player with 14.5 hrs in game
I played the first game with my buddies and always loved it for its goofy physics and the fun game modes such as low gravity and horizontal mounting. When I heard about the release of the sequel I was excited to see a different take on the classic game of mounting jacked dudes. My friends and I got the game on the release date and I streamed it. After playing the game for (currently 8.8 hours before typing this) I can say that I like this new installment more than the previous one.
Pros:
New modes such as blockade and shuffle.
– Real player with 14.2 hrs in game
Trials® Rising
Long story short: This is an AWESOME Trials game, but one slightly marred by its flimsy online components and the occasional weird design decision.
THE POSITIVE
The tracks are fun, start off easy and get really difficult, and look gorgeous to boot. The gameplay is ~perfect, like it was in Evolution and Fusion. (Thank god they dropped Fusion’s FMX stuff, though.) There’s also a ton of content, and the difficulty level rises way more sensibly than before; even new players are unlikely to suddenly hit a snag and get their career and fun ruined too soon.
– Real player with 614.0 hrs in game
There are a lot of negative reviews left for this game. most of which i understand why. So many people have been complaining about the game being a ‘grind fest’ to unlock more tracks. now whilst there are a lot of tracks ive never had to play the same track over and over just to unlock stuff. I have however, occasionally had to grind a couple contracts to level up and get more tracks but i never felt like it was excessive. there are a lot of easy and medium tracks and it can feel a bit slow paced when you first start. but if you put the time in you’ll be rewarded with those classic extreme tracks we all love so much. if youre a new player then chances are youll never have to grind as youll be learning as you go. but for returning players you may feel its a little slow at first as youre grinding tracks that are far too easy for you. as for the stadium tracks. many many players seem to dislike them, however ive always found them rather enjoyable. short tracks that involve mostly accelerating and braking as opposed to lots of tricky jumps. youll mostly just be trying to hit the optimum line like any other tracks but its much shorter. i found them a fun switch up from the usual tracks. although some of them are a little annoying and require small amounts of luck to get the higher medals (im looking at you bali stadium tracks) the majority were quite enjoyable to play. HOWEVER a very big and extremely irritating mechanic, is that you cannot view anyones replay on the stadium tracks. why? no clue! but you cant view them. not even your own. you also cant race against them. this makes the leaderboards a record of achievements and not much else. this makes learning the optimum line more tricky but equally more rewarding. Now onto the skill games. oh boy.. how i dread the skill games. the majority of them are mostly fine but i have some bones to pick with a few. lets start with bomb bouncer. one of the first ones you unlock. the skill game requires you to throw your player into bombs and land into them, trying to fly as far across as you can. and its fun! when it actually works. see the player has a tendency to glitch into the ground like its a giant quicksand pit ready to absorb your player. sometimes you can land into a bomb directly yet your arm will still morph into the ground and thats it, game over. its extremely frustrating. the new loose screw now has safe zones rather than a metre that you get before the tire falls off. now if you touch the front wheel down and you arent in a safe zone, BOOM your front tire explodes and game over. im not sure how i feel about this one but i know im bad at it and its frustrating to play. now a general issue with the skill games is that about 70% of the time when you restart the skill game (pressing the back button) all the HUD overlay that tells you things like time, distance etc etc just vanish. my going theory is that these bars get shy when it comes to skill games and retreat to the depths of game code and take a lot of prodding to convince to show themselves again. This again isnt a massive issue but its mildly irritating. Now the real annoyance when it comes to skill games.. let me first explain, when you play any trials track or stadium track etc etc restarting before you finish always skipped that 3 second countdown it does before your first run of the track right? well im not sure if its new to rising or not but when you cross the finish line, if you press restart itll save ur time and progress hence any new pb will be locked and saved, yet it will still skip that 3 second countdown. its great! and its so much more enjoyable to play. however they for whatever reason decided not to include this feature for the skill games. and if you crash, explode or otherwise fail or fault the skill games, and THEN try to press restart, youll have to endure that 3 second countdown again. which sounds petty to complain about but when you grind them for over an hour 3 seconds adds up quickly. and for ones like hill climb or loose screw you obviously always want to try to save yourself when you nearly fail, causing this issue to become even more annoying.
– Real player with 470.6 hrs in game
Perfect Universe - Play with Gravity
Chillin like a villain in the Perfect Universe
When we received a copy for review, I wasn’t sure quite what to expect from this platformer. However it’s charming aesthetics and floaty jumping challenges had me on “chillax” mode in no time. This is a quick pick and play platformer, but who’s physics based challenges require an practice to master. This isn’t just one game, it feels like 9 different ones. Most level themes are creative, abstract, and interesting to play through.
– Real player with 10.6 hrs in game
A fun enough platforming-type game with gravity mechanics. There are multiple modes with very different controls and gameplay. Hopping around in low gravity and going into orbit is really fun. I feel like its biggest downfall is difficulty progression - you might expect levels to increase in difficulty over time, but really you will hit spikes in difficulty randomly if you play the levels in order. Word of advice: if you are trying to get three stars/planets/what-have-you in every level, don’t be afraid to skip a level and come back to it later if it’s too annoying.
– Real player with 6.2 hrs in game
Viking Trickshot
This is the only video game my wife will play with me, and we always have a great time when we come back to it every few months. It’s a fun little game, especially two player, and has a ton of occasional replayability.
– Real player with 26.7 hrs in game
I’ve only touched the single player, and it’s surprisingly fun in short bursts. I plan on coming back to this again and again to gold medal each level and can definitely see myself getting the family involved in some baton-lobbing battles
– Real player with 12.0 hrs in game
Ragdoll Runners
Dude…this game is amazing. So challenging yet so rewarding. I said it in my review below along with other points, but if you screw up your race 9/10 times, the 1 time you get it right…it just feels so great.
https://www.youtube.com/watch?v=T9dMcUox8lU
The only con I have is the tutorial should instead give you feedback per your step. If I press the button too early by a millisecond it ruins the continuity of learning by making me fix the mistake.
The daily challenge is sweet, the levels are perfect, I would just want more events eventually!
– Real player with 444.0 hrs in game
Overall i really love this game its smoothness, its relatively non controllable physics which leads to try and practise a good running motion like i have and a good running motion plus how to master the goal of each event will lead to get past some of the 14 levels for each events now personally ive completed 6 out of 8 events in the game and got many achievements from doing that. Now i’m going to give it a score out of 10 from 1. Gameplay 2. Design 3. Controls. and 4. Replayabillity. now first gameplay now from my pov i’d give it 8/10. now design, design is pretty simple but the background and characters are mostly the same so i’m giving it a 6/10. Next controls now at first i really complained about the controls at first but i’d say that once you master the controls the game is easy so i’m giving it a 7.5/10 and finally replayability, the game has a replay system after your attempt so that is good replayabillity on the whole and there are other ways to replay things as well so replayabillity i’d give a 9/10 so my final score is a 7.5/10
– Real player with 70.5 hrs in game
TILTit
If you’re looking for a game to chill for a few hours look no further, this is it.
– Real player with 4.4 hrs in game
end of 2019 edit: a new game mode has been added, so I edited the review a bit.
have you ever wondered what it’d be like to play tetris on a seesaw? well, tetris without tetris shapes, but the same general idea of dropping blocks and creating matches. and all this in an 80s neon-inspired setting with fitting music. well, that’s what tiltit offers. that, and a city being built in the background based on your performance, which is a really neat idea.
– Real player with 3.3 hrs in game
Bocce VR Simulator
a completely new sport for me, which I just learned about, thanks to this game, the realism and immersion suited me to my liking, the detailing of small details, the perfect music accompaniment, excellent presentation!
– Real player with 4.1 hrs in game
Experienced on Windows Mixed Reality
You can view my review & gameplay here: https://youtu.be/mxqGUDZ-mTY
There are now 3 bocce games for VR. Bocce VR Simulator is the newest edition. While I haven’t played the others, I can recommend this one. It’s solid all around. You can play single player against AI on easy, normal, or hard difficulty or you can play local multiplayer (pass the VR headset around for 2 players).
You have full locomotion available with snap turning. The physics seemed fine to me. The throwing physics and the ball collision physics all seemed realistic. I did not experience any issues playing this game. The game ran fine on my 1060 GTX at a steady 90 frames per second. It’s running on the Unity Engine.
– Real player with 1.1 hrs in game