Stellar Commanders
If you love First Strike: Final Hour then I do encourage you into buying it unless your into small arcade games.
When I played my first match I was honestly disappointed with the game especially having a price currently being unreasonable to purchase, in my opinion the game should be completely free due to the game’s current state.
I understand that time was taken to make something like this but to create a game secondly from First Strike: Final Hour you would expect it to be more exciting to have a multiplayer feature.
– Real player with 3.2 hrs in game
Read More: Best Competitive Space Games.
Don’t be deceived by the “Single-player” listing, expecting the possibility of a bot match or campaign. It boils down to 5-10 minute purely PvP card-based game of resource generation, land grabbing, firing missiles, counters, and a superweapon that’s an AoE missile. There’s some strategy such as soft-locking your opponent by destroying their land grabbing potential. It’s good if you’re looking for something to quickly kill time and not get invested in.
There is advancement through grinding with the default 6 or so cards to get another 9-10 for each faction. If they could expand the game with bots, card modifiers, a galaxy-map, campaign, and/or 3+ player PvP, I’d definitely be into it. Until then, it’s worth about an hour or two of playtime.
– Real player with 1.2 hrs in game